#ifndef _DOWNSAMPLING_FUNCTIONS_H #define _DOWNSAMPLING_FUNCTIONS_H ///////////////////////////////// MIT LICENSE //////////////////////////////// // Copyright (C) 2020 Alex Gunter // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. float3 opaque_linear_downsample( const sampler2D tex, const float2 texcoord, const uint num_pairs, const float2 delta_uv ) { const uint total_num_samples = num_pairs * 2 + 1; const float2 coord_left = texcoord - delta_uv * num_pairs; float3 acc = 0; for(int i = 0; i < total_num_samples; i++) { const float2 coord = coord_left + i * delta_uv; acc += tex2D_nograd(tex, coord).rgb; } return acc / total_num_samples; } float3 opaque_lanczos_downsample( const sampler2D tex, const float2 texcoord, const uint num_pairs, const float2 delta_uv, const float num_sinc_lobes, const float weight_at_center ) { const uint total_num_samples = num_pairs * 2 + 1; const float2 coord_left = texcoord - delta_uv * num_pairs; const float sinc_dx = num_sinc_lobes / num_pairs; // 2 * num_sinc_lobes / (total_num_samples - 1) float3 acc = 0; float w_sum = 0; for(int i = 0; i < total_num_samples; i++) { const float2 coord = coord_left + i * delta_uv; const float sinc_x = i * sinc_dx; const float weight = (i != num_pairs) ? num_sinc_lobes * sin(pi*sinc_x) * sin(pi*sinc_x/num_sinc_lobes) / (pi*pi * sinc_x*sinc_x) : weight_at_center; acc += weight * tex2D_nograd(tex, coord).rgb; w_sum += weight; } return acc / w_sum; } float3 opaque_lanczos_downsample( const sampler2D tex, const float2 texcoord, const uint num_pairs, const float2 delta_uv, const float num_sinc_lobes ) { return opaque_lanczos_downsample(tex, texcoord, num_pairs, delta_uv, num_sinc_lobes, 1); } #endif // _DOWNSAMPLING_FUNCTIONS_H