#pragma once #include "types.h" #include #include #include class SettingsInterface { public: virtual ~SettingsInterface() = default; virtual bool Save() = 0; virtual void Clear() = 0; virtual bool GetIntValue(const char* section, const char* key, s32* value) const = 0; virtual bool GetUIntValue(const char* section, const char* key, u32* value) const = 0; virtual bool GetFloatValue(const char* section, const char* key, float* value) const = 0; virtual bool GetDoubleValue(const char* section, const char* key, double* value) const = 0; virtual bool GetBoolValue(const char* section, const char* key, bool* value) const = 0; virtual bool GetStringValue(const char* section, const char* key, std::string* value) const = 0; virtual void SetIntValue(const char* section, const char* key, s32 value) = 0; virtual void SetUIntValue(const char* section, const char* key, u32 value) = 0; virtual void SetFloatValue(const char* section, const char* key, float value) = 0; virtual void SetDoubleValue(const char* section, const char* key, double value) = 0; virtual void SetBoolValue(const char* section, const char* key, bool value) = 0; virtual void SetStringValue(const char* section, const char* key, const char* value) = 0; virtual std::vector GetStringList(const char* section, const char* key) const = 0; virtual void SetStringList(const char* section, const char* key, const std::vector& items) = 0; virtual bool RemoveFromStringList(const char* section, const char* key, const char* item) = 0; virtual bool AddToStringList(const char* section, const char* key, const char* item) = 0; virtual bool ContainsValue(const char* section, const char* key) const = 0; virtual void DeleteValue(const char* section, const char* key) = 0; virtual void ClearSection(const char* section) = 0; ALWAYS_INLINE s32 GetIntValue(const char* section, const char* key, s32 default_value = 0) const { s32 value; return GetIntValue(section, key, &value) ? value : default_value; } ALWAYS_INLINE u32 GetUIntValue(const char* section, const char* key, u32 default_value = 0) const { u32 value; return GetUIntValue(section, key, &value) ? value : default_value; } ALWAYS_INLINE float GetFloatValue(const char* section, const char* key, float default_value = 0.0f) const { float value; return GetFloatValue(section, key, &value) ? value : default_value; } ALWAYS_INLINE double GetDoubleValue(const char* section, const char* key, double default_value = 0.0) const { double value; return GetDoubleValue(section, key, &value) ? value : default_value; } ALWAYS_INLINE bool GetBoolValue(const char* section, const char* key, bool default_value = false) const { bool value; return GetBoolValue(section, key, &value) ? value : default_value; } ALWAYS_INLINE std::string GetStringValue(const char* section, const char* key, const char* default_value = "") const { std::string value; if (!GetStringValue(section, key, &value)) value.assign(default_value); return value; } ALWAYS_INLINE std::optional GetOptionalIntValue(const char* section, const char* key, std::optional default_value = std::nullopt) { s32 ret; return GetIntValue(section, key, &ret) ? std::optional(ret) : default_value; } ALWAYS_INLINE std::optional GetOptionalUIntValue(const char* section, const char* key, std::optional default_value = std::nullopt) { u32 ret; return GetUIntValue(section, key, &ret) ? std::optional(ret) : default_value; } ALWAYS_INLINE std::optional GetOptionalFloatValue(const char* section, const char* key, std::optional default_value = std::nullopt) { float ret; return GetFloatValue(section, key, &ret) ? std::optional(ret) : default_value; } ALWAYS_INLINE std::optional GetOptionalDoubleValue(const char* section, const char* key, std::optional default_value = std::nullopt) { double ret; return GetDoubleValue(section, key, &ret) ? std::optional(ret) : default_value; } ALWAYS_INLINE std::optional GetOptionalBoolValue(const char* section, const char* key, std::optional default_value = std::nullopt) { bool ret; return GetBoolValue(section, key, &ret) ? std::optional(ret) : default_value; } ALWAYS_INLINE std::optional GetOptionalStringValue(const char* section, const char* key, std::optional default_value = std::nullopt) const { std::string ret; return GetStringValue(section, key, &ret) ? std::optional(ret) : default_value; } ALWAYS_INLINE void SetOptionalIntValue(const char* section, const char* key, const std::optional& value) { value.has_value() ? SetIntValue(section, key, value.value()) : DeleteValue(section, key); } ALWAYS_INLINE void SetOptionalUIntValue(const char* section, const char* key, const std::optional& value) { value.has_value() ? SetUIntValue(section, key, value.value()) : DeleteValue(section, key); } ALWAYS_INLINE void SetOptionalFloatValue(const char* section, const char* key, const std::optional& value) { value.has_value() ? SetFloatValue(section, key, value.value()) : DeleteValue(section, key); } ALWAYS_INLINE void SetOptionalDoubleValue(const char* section, const char* key, const std::optional& value) { value.has_value() ? SetDoubleValue(section, key, value.value()) : DeleteValue(section, key); } ALWAYS_INLINE void SetOptionalBoolValue(const char* section, const char* key, const std::optional& value) { value.has_value() ? SetBoolValue(section, key, value.value()) : DeleteValue(section, key); } ALWAYS_INLINE void SetOptionalStringValue(const char* section, const char* key, const std::optional& value) { value.has_value() ? SetStringValue(section, key, value.value()) : DeleteValue(section, key); } ALWAYS_INLINE void CopyBoolValue(const SettingsInterface& si, const char* section, const char* key) { bool value; if (si.GetBoolValue(section, key, &value)) SetBoolValue(section, key, value); else DeleteValue(section, key); } ALWAYS_INLINE void CopyIntValue(const SettingsInterface& si, const char* section, const char* key) { s32 value; if (si.GetIntValue(section, key, &value)) SetIntValue(section, key, value); else DeleteValue(section, key); } ALWAYS_INLINE void CopyUIntValue(const SettingsInterface& si, const char* section, const char* key) { u32 value; if (si.GetUIntValue(section, key, &value)) SetUIntValue(section, key, value); else DeleteValue(section, key); } ALWAYS_INLINE void CopyFloatValue(const SettingsInterface& si, const char* section, const char* key) { float value; if (si.GetFloatValue(section, key, &value)) SetFloatValue(section, key, value); else DeleteValue(section, key); } ALWAYS_INLINE void CopyDoubleValue(const SettingsInterface& si, const char* section, const char* key) { double value; if (si.GetDoubleValue(section, key, &value)) SetDoubleValue(section, key, value); else DeleteValue(section, key); } ALWAYS_INLINE void CopyStringValue(const SettingsInterface& si, const char* section, const char* key) { std::string value; if (si.GetStringValue(section, key, &value)) SetStringValue(section, key, value.c_str()); else DeleteValue(section, key); } ALWAYS_INLINE void CopyStringListValue(const SettingsInterface& si, const char* section, const char* key) { std::vector value(si.GetStringList(section, key)); if (!value.empty()) SetStringList(section, key, value); else DeleteValue(section, key); } };