#include "platform_misc.h" #include "common/log.h" #include "common/string.h" #include #include Log_SetChannel(FrontendCommon); #import static IOPMAssertionID s_prevent_idle_assertion = kIOPMNullAssertionID; static bool SetScreensaverInhibitMacOS(bool inhibit) { if (inhibit) { const CFStringRef reason = CFSTR("System Running"); if (IOPMAssertionCreateWithName(kIOPMAssertionTypePreventUserIdleDisplaySleep, kIOPMAssertionLevelOn, reason, &s_prevent_idle_assertion) != kIOReturnSuccess) { Log_ErrorPrintf("IOPMAssertionCreateWithName() failed"); return false; } return true; } else { IOPMAssertionRelease(s_prevent_idle_assertion); s_prevent_idle_assertion = kIOPMNullAssertionID; return true; } } static bool s_screensaver_suspended; void FrontendCommon::SuspendScreensaver() { if (s_screensaver_suspended) if (!SetScreensaverInhibitMacOS(true)) { Log_ErrorPrintf("Failed to suspend screensaver."); return; } s_screensaver_suspended = true; } void FrontendCommon::ResumeScreensaver() { if (!s_screensaver_suspended) return; if (!SetScreensaverInhibitMacOS(false)) Log_ErrorPrint("Failed to resume screensaver."); s_screensaver_suspended = false; } bool FrontendCommon::PlaySoundAsync(const char* path) { NSString* nspath = [[NSString alloc] initWithUTF8String:path]; NSSound* sound = [[NSSound alloc] initWithContentsOfFile:nspath byReference:YES]; const bool result = [sound play]; [sound release]; [nspath release]; return result; }