add_library(common audio_stream.cpp audio_stream.h bitfield.h cd_image.cpp cd_image.h cd_image_bin.cpp cd_image_cue.cpp cd_subchannel_replacement.cpp cd_subchannel_replacement.h cd_xa.cpp cd_xa.h gl/program.cpp gl/program.h gl/stream_buffer.cpp gl/stream_buffer.h gl/texture.cpp gl/texture.h iso_reader.cpp iso_reader.h jit_code_buffer.cpp jit_code_buffer.h null_audio_stream.cpp null_audio_stream.h rectangle.h state_wrapper.cpp state_wrapper.h types.h ) target_include_directories(common PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/..") target_include_directories(common PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/..") target_link_libraries(common PRIVATE YBaseLib glad libcue Threads::Threads) if(WIN32) target_sources(common PRIVATE d3d11/shader_compiler.cpp d3d11/shader_compiler.h d3d11/staging_texture.cpp d3d11/staging_texture.h d3d11/stream_buffer.cpp d3d11/stream_buffer.h d3d11/texture.cpp d3d11/texture.h ) target_link_libraries(common PRIVATE d3dcompiler.lib) endif()