#pragma once #include "common/vulkan/staging_texture.h" #include "common/vulkan/swap_chain.h" #include "common/window_info.h" #include "core/host_display.h" #include "vulkan_loader.h" #include #include namespace Vulkan { class StreamBuffer; class SwapChain; } // namespace Vulkan namespace FrontendCommon { class VulkanHostDisplay : public HostDisplay { public: VulkanHostDisplay(); virtual ~VulkanHostDisplay(); virtual RenderAPI GetRenderAPI() const override; virtual void* GetRenderDevice() const override; virtual void* GetRenderContext() const override; virtual bool HasRenderDevice() const override; virtual bool HasRenderSurface() const override; virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override; virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device) override; virtual void DestroyRenderDevice() override; virtual bool MakeRenderContextCurrent() override; virtual bool DoneRenderContextCurrent() override; virtual bool ChangeRenderWindow(const WindowInfo& new_wi) override; virtual void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override; virtual void DestroyRenderSurface() override; std::unique_ptr CreateTexture(u32 width, u32 height, const void* initial_data, u32 initial_data_stride, bool dynamic) override; void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data, u32 texture_data_stride) override; bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data, u32 out_data_stride) override; virtual void SetVSync(bool enabled) override; virtual bool Render() override; static std::vector EnumerateAdapterNames(); protected: struct PushConstants { float src_rect_left; float src_rect_top; float src_rect_width; float src_rect_height; }; virtual bool CreateResources(); virtual void DestroyResources(); virtual bool CreateImGuiContext(); virtual void DestroyImGuiContext(); void RenderDisplay(); void RenderImGui(); void RenderSoftwareCursor(); void RenderDisplay(s32 left, s32 top, s32 width, s32 height, void* texture_handle, u32 texture_width, s32 texture_height, s32 texture_view_x, s32 texture_view_y, s32 texture_view_width, s32 texture_view_height, bool linear_filter); void RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height, HostDisplayTexture* texture_handle); std::unique_ptr m_swap_chain; VkDescriptorSetLayout m_descriptor_set_layout = VK_NULL_HANDLE; VkPipelineLayout m_pipeline_layout = VK_NULL_HANDLE; VkPipeline m_cursor_pipeline = VK_NULL_HANDLE; VkPipeline m_display_pipeline = VK_NULL_HANDLE; VkSampler m_point_sampler = VK_NULL_HANDLE; VkSampler m_linear_sampler = VK_NULL_HANDLE; Vulkan::StagingTexture m_upload_staging_texture; Vulkan::StagingTexture m_readback_staging_texture; }; } // namespace FrontendCommon