#include "analog_joystick.h" #include "common/log.h" #include "common/string_util.h" #include "host.h" #include "system.h" #include "util/state_wrapper.h" #include Log_SetChannel(AnalogJoystick); AnalogJoystick::AnalogJoystick(u32 index) : Controller(index) { m_axis_state.fill(0x80); Reset(); } AnalogJoystick::~AnalogJoystick() = default; ControllerType AnalogJoystick::GetType() const { return ControllerType::AnalogJoystick; } void AnalogJoystick::Reset() { m_transfer_state = TransferState::Idle; } bool AnalogJoystick::DoState(StateWrapper& sw, bool apply_input_state) { if (!Controller::DoState(sw, apply_input_state)) return false; const bool old_analog_mode = m_analog_mode; sw.Do(&m_analog_mode); u16 button_state = m_button_state; auto axis_state = m_axis_state; sw.Do(&button_state); sw.Do(&axis_state); if (apply_input_state) { m_button_state = button_state; m_axis_state = axis_state; } sw.Do(&m_transfer_state); if (sw.IsReading() && (old_analog_mode != m_analog_mode)) { Host::AddFormattedOSDMessage(5.0f, m_analog_mode ? Host::TranslateString("AnalogJoystick", "Controller %u switched to analog mode.") : Host::TranslateString("AnalogJoystick", "Controller %u switched to digital mode."), m_index + 1u); } return true; } float AnalogJoystick::GetBindState(u32 index) const { if (index >= static_cast(Button::Count)) { const u32 sub_index = index - static_cast(Button::Count); if (sub_index >= static_cast(m_half_axis_state.size())) return 0.0f; return static_cast(m_half_axis_state[sub_index]) * (1.0f / 255.0f); } else if (index < static_cast(Button::Mode)) { return static_cast(((m_button_state >> index) & 1u) ^ 1u); } else { return 0.0f; } } void AnalogJoystick::SetBindState(u32 index, float value) { if (index == static_cast(Button::Mode)) { // analog toggle if (value >= 0.5f) ToggleAnalogMode(); return; } else if (index >= static_cast(Button::Count)) { const u32 sub_index = index - static_cast(Button::Count); if (sub_index >= static_cast(m_half_axis_state.size())) return; value = ApplyAnalogDeadzoneSensitivity(m_analog_deadzone, m_analog_sensitivity, value); const u8 u8_value = static_cast(std::clamp(value * 255.0f, 0.0f, 255.0f)); if (u8_value != m_half_axis_state[sub_index]) System::SetRunaheadReplayFlag(); m_half_axis_state[sub_index] = u8_value; #define MERGE(pos, neg) \ ((m_half_axis_state[static_cast(pos)] != 0) ? (127u + ((m_half_axis_state[static_cast(pos)] + 1u) / 2u)) : \ (127u - (m_half_axis_state[static_cast(neg)] / 2u))) switch (static_cast(sub_index)) { case HalfAxis::LLeft: case HalfAxis::LRight: m_axis_state[static_cast(Axis::LeftX)] = MERGE(HalfAxis::LRight, HalfAxis::LLeft); break; case HalfAxis::LDown: case HalfAxis::LUp: m_axis_state[static_cast(Axis::LeftY)] = MERGE(HalfAxis::LDown, HalfAxis::LUp); break; case HalfAxis::RLeft: case HalfAxis::RRight: m_axis_state[static_cast(Axis::RightX)] = MERGE(HalfAxis::RRight, HalfAxis::RLeft); break; case HalfAxis::RDown: case HalfAxis::RUp: m_axis_state[static_cast(Axis::RightY)] = MERGE(HalfAxis::RDown, HalfAxis::RUp); break; default: break; } #undef MERGE return; } const u16 bit = u16(1) << static_cast(index); if (value >= 0.5f) { if (m_button_state & bit) System::SetRunaheadReplayFlag(); m_button_state &= ~(bit); } else { if (!(m_button_state & bit)) System::SetRunaheadReplayFlag(); m_button_state |= bit; } } u32 AnalogJoystick::GetButtonStateBits() const { return m_button_state ^ 0xFFFF; } std::optional AnalogJoystick::GetAnalogInputBytes() const { return m_axis_state[static_cast(Axis::LeftY)] << 24 | m_axis_state[static_cast(Axis::LeftX)] << 16 | m_axis_state[static_cast(Axis::RightY)] << 8 | m_axis_state[static_cast(Axis::RightX)]; } void AnalogJoystick::ResetTransferState() { m_transfer_state = TransferState::Idle; } u16 AnalogJoystick::GetID() const { static constexpr u16 DIGITAL_MODE_ID = 0x5A41; static constexpr u16 ANALOG_MODE_ID = 0x5A53; return m_analog_mode ? ANALOG_MODE_ID : DIGITAL_MODE_ID; } void AnalogJoystick::ToggleAnalogMode() { m_analog_mode = !m_analog_mode; Log_InfoPrintf("Joystick %u switched to %s mode.", m_index + 1u, m_analog_mode ? "analog" : "digital"); Host::AddFormattedOSDMessage(5.0f, m_analog_mode ? Host::TranslateString("AnalogJoystick", "Controller %u switched to analog mode.") : Host::TranslateString("AnalogJoystick", "Controller %u switched to digital mode."), m_index + 1u); } bool AnalogJoystick::Transfer(const u8 data_in, u8* data_out) { switch (m_transfer_state) { case TransferState::Idle: { *data_out = 0xFF; if (data_in == 0x01) { m_transfer_state = TransferState::Ready; return true; } return false; } case TransferState::Ready: { if (data_in == 0x42) { *data_out = Truncate8(GetID()); m_transfer_state = TransferState::IDMSB; return true; } *data_out = 0xFF; return false; } case TransferState::IDMSB: { *data_out = Truncate8(GetID() >> 8); m_transfer_state = TransferState::ButtonsLSB; return true; } case TransferState::ButtonsLSB: { *data_out = Truncate8(m_button_state); m_transfer_state = TransferState::ButtonsMSB; return true; } case TransferState::ButtonsMSB: { *data_out = Truncate8(m_button_state >> 8); m_transfer_state = m_analog_mode ? TransferState::RightAxisX : TransferState::Idle; return m_analog_mode; } case TransferState::RightAxisX: { *data_out = Truncate8(m_axis_state[static_cast(Axis::RightX)]); m_transfer_state = TransferState::RightAxisY; return true; } case TransferState::RightAxisY: { *data_out = Truncate8(m_axis_state[static_cast(Axis::RightY)]); m_transfer_state = TransferState::LeftAxisX; return true; } case TransferState::LeftAxisX: { *data_out = Truncate8(m_axis_state[static_cast(Axis::LeftX)]); m_transfer_state = TransferState::LeftAxisY; return true; } case TransferState::LeftAxisY: { *data_out = Truncate8(m_axis_state[static_cast(Axis::LeftY)]); m_transfer_state = TransferState::Idle; return false; } default: { UnreachableCode(); return false; } } } std::unique_ptr AnalogJoystick::Create(u32 index) { return std::make_unique(index); } static const Controller::ControllerBindingInfo s_binding_info[] = { #define BUTTON(name, display_name, button, genb) \ { \ name, display_name, static_cast(button), Controller::ControllerBindingType::Button, genb \ } #define AXIS(name, display_name, halfaxis, genb) \ { \ name, display_name, static_cast(AnalogJoystick::Button::Count) + static_cast(halfaxis), \ Controller::ControllerBindingType::HalfAxis, genb \ } BUTTON("Up", "D-Pad Up", AnalogJoystick::Button::Up, GenericInputBinding::DPadUp), BUTTON("Right", "D-Pad Right", AnalogJoystick::Button::Right, GenericInputBinding::DPadRight), BUTTON("Down", "D-Pad Down", AnalogJoystick::Button::Down, GenericInputBinding::DPadDown), BUTTON("Left", "D-Pad Left", AnalogJoystick::Button::Left, GenericInputBinding::DPadLeft), BUTTON("Triangle", "Triangle", AnalogJoystick::Button::Triangle, GenericInputBinding::Triangle), BUTTON("Circle", "Circle", AnalogJoystick::Button::Circle, GenericInputBinding::Circle), BUTTON("Cross", "Cross", AnalogJoystick::Button::Cross, GenericInputBinding::Cross), BUTTON("Square", "Square", AnalogJoystick::Button::Square, GenericInputBinding::Square), BUTTON("Select", "Select", AnalogJoystick::Button::Select, GenericInputBinding::Select), BUTTON("Start", "Start", AnalogJoystick::Button::Start, GenericInputBinding::Start), BUTTON("Mode", "Mode Toggle", AnalogJoystick::Button::Mode, GenericInputBinding::System), BUTTON("L1", "L1", AnalogJoystick::Button::L1, GenericInputBinding::L1), BUTTON("R1", "R1", AnalogJoystick::Button::R1, GenericInputBinding::R1), BUTTON("L2", "L2", AnalogJoystick::Button::L2, GenericInputBinding::L2), BUTTON("R2", "R2", AnalogJoystick::Button::R2, GenericInputBinding::R2), BUTTON("L3", "L3", AnalogJoystick::Button::L3, GenericInputBinding::L3), BUTTON("R3", "R3", AnalogJoystick::Button::R3, GenericInputBinding::R3), AXIS("LLeft", "Left Stick Left", AnalogJoystick::HalfAxis::LLeft, GenericInputBinding::LeftStickLeft), AXIS("LRight", "Left Stick Right", AnalogJoystick::HalfAxis::LRight, GenericInputBinding::LeftStickRight), AXIS("LDown", "Left Stick Down", AnalogJoystick::HalfAxis::LDown, GenericInputBinding::LeftStickDown), AXIS("LUp", "Left Stick Up", AnalogJoystick::HalfAxis::LUp, GenericInputBinding::LeftStickUp), AXIS("RLeft", "Right Stick Left", AnalogJoystick::HalfAxis::RLeft, GenericInputBinding::RightStickLeft), AXIS("RRight", "Right Stick Right", AnalogJoystick::HalfAxis::RRight, GenericInputBinding::RightStickRight), AXIS("RDown", "Right Stick Down", AnalogJoystick::HalfAxis::RDown, GenericInputBinding::RightStickDown), AXIS("RUp", "Right Stick Up", AnalogJoystick::HalfAxis::RUp, GenericInputBinding::RightStickUp), #undef AXIS #undef BUTTON }; static const SettingInfo s_settings[] = { {SettingInfo::Type::Float, "AnalogDeadzone", TRANSLATABLE("AnalogJoystick", "Analog Deadzone"), TRANSLATABLE("AnalogJoystick", "Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored."), "1.00f", "0.00f", "1.00f", "0.01f", "%.0f%%", nullptr, 100.0f}, {SettingInfo::Type::Float, "AnalogSensitivity", TRANSLATABLE("AnalogJoystick", "Analog Sensitivity"), TRANSLATABLE( "AnalogJoystick", "Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent " "controllers, e.g. DualShock 4, Xbox One Controller."), "1.33f", "0.01f", "2.00f", "0.01f", "%.0f%%", nullptr, 100.0f}}; const Controller::ControllerInfo AnalogJoystick::INFO = {ControllerType::AnalogJoystick, "AnalogJoystick", TRANSLATABLE("ControllerType", "Analog Joystick"), s_binding_info, countof(s_binding_info), s_settings, countof(s_settings), Controller::VibrationCapabilities::NoVibration}; void AnalogJoystick::LoadSettings(SettingsInterface& si, const char* section) { Controller::LoadSettings(si, section); m_analog_deadzone = std::clamp(si.GetFloatValue(section, "AnalogDeadzone", DEFAULT_STICK_DEADZONE), 0.0f, 1.0f); m_analog_sensitivity = std::clamp(si.GetFloatValue(section, "AnalogSensitivity", DEFAULT_STICK_SENSITIVITY), 0.01f, 3.0f); }