// dear imgui: Renderer Backend for DirectX12 // This needs to be used along with a Platform Backend (e.g. Win32) #pragma once #include "imgui.h" // IMGUI_IMPL_API bool ImGui_ImplDX12_Init(DXGI_FORMAT rtv_format); void ImGui_ImplDX12_Shutdown(); void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data); // Use if you want to reset your rendering device without losing Dear ImGui state. void ImGui_ImplDX12_DestroyDeviceObjects(); bool ImGui_ImplDX12_CreateDeviceObjects(); bool ImGui_ImplDX12_CreateFontsTexture();