#pragma once #include "controller_interface.h" #include "core/types.h" #include #include #include #include #include class EvdevControllerInterface final : public ControllerInterface { public: EvdevControllerInterface(); ~EvdevControllerInterface() override; Backend GetBackend() const override; bool Initialize(CommonHostInterface* host_interface) override; void Shutdown() override; // Removes all bindings. Call before setting new bindings. void ClearBindings() override; // Binding to events. If a binding for this axis/button already exists, returns false. bool BindControllerAxis(int controller_index, int axis_number, AxisSide axis_side, AxisCallback callback) override; bool BindControllerButton(int controller_index, int button_number, ButtonCallback callback) override; bool BindControllerAxisToButton(int controller_index, int axis_number, bool direction, ButtonCallback callback) override; bool BindControllerHatToButton(int controller_index, int hat_number, std::string_view hat_position, ButtonCallback callback) override; bool BindControllerButtonToAxis(int controller_index, int button_number, AxisCallback callback) override; // Changing rumble strength. u32 GetControllerRumbleMotorCount(int controller_index) override; void SetControllerRumbleStrength(int controller_index, const float* strengths, u32 num_motors) override; // Set deadzone that will be applied on axis-to-button mappings bool SetControllerDeadzone(int controller_index, float size = 0.25f) override; void PollEvents() override; private: enum class Axis : u32 { LeftX, LeftY, RightX, RightY, LeftTrigger, RightTrigger }; struct ControllerData { ControllerData(int fd_, struct libevdev* obj_); ControllerData(const ControllerData&) = delete; ControllerData(ControllerData&& move); ~ControllerData(); ControllerData& operator=(const ControllerData&) = delete; ControllerData& operator=(ControllerData&& move); struct libevdev* obj = nullptr; int fd = -1; int controller_id = 0; u32 num_motors = 0; float deadzone = 0.25f; struct Axis { u32 id; std::array callback; std::array button_callback; }; struct Button { u32 id; ButtonCallback callback; AxisCallback axis_callback; }; std::vector axises; std::vector