#pragma once #include #include #include #include #include "settingsdialog.h" #include "ui_mainwindow.h" class QLabel; class GameListWidget; class QtHostInterface; class MainWindow final : public QMainWindow { Q_OBJECT public: explicit MainWindow(QtHostInterface* host_interface); ~MainWindow(); private Q_SLOTS: void reportError(QString message); void reportMessage(QString message); void onEmulationStarting(); void onEmulationStarted(); void onEmulationStopped(); void onEmulationPaused(bool paused); void toggleFullscreen(); void recreateDisplayWidget(bool create_device_context); void onSystemPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time, float worst_frame_time); void onRunningGameChanged(QString filename, QString game_code, QString game_title); void onStartDiscActionTriggered(); void onChangeDiscFromFileActionTriggered(); void onChangeDiscFromGameListActionTriggered(); void onStartBiosActionTriggered(); void onGitHubRepositoryActionTriggered(); void onIssueTrackerActionTriggered(); void onAboutActionTriggered(); protected: void closeEvent(QCloseEvent* event) override; private: void setupAdditionalUi(); void connectSignals(); void updateEmulationActions(bool starting, bool running); void switchToGameListView(); void switchToEmulationView(); SettingsDialog* getSettingsDialog(); void doSettings(SettingsDialog::Category category = SettingsDialog::Category::Count); void updateDebugMenuCPUExecutionMode(); void updateDebugMenuGPURenderer(); void populateLoadSaveStateMenus(QString game_code); Ui::MainWindow m_ui; QtHostInterface* m_host_interface = nullptr; GameListWidget* m_game_list_widget = nullptr; QWidget* m_display_widget = nullptr; QLabel* m_status_speed_widget = nullptr; QLabel* m_status_fps_widget = nullptr; QLabel* m_status_frame_time_widget = nullptr; SettingsDialog* m_settings_dialog = nullptr; bool m_emulation_running = false; };