#pragma once #include "../windows_headers.h" #include "context.h" #include namespace GL { class ContextWGL final : public Context { public: ContextWGL(const WindowInfo& wi); ~ContextWGL() override; static std::unique_ptr Create(const WindowInfo& wi, const Version* versions_to_try, size_t num_versions_to_try); void* GetProcAddress(const char* name) override; bool ChangeSurface(const WindowInfo& new_wi) override; void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override; bool SwapBuffers() override; bool MakeCurrent() override; bool DoneCurrent() override; bool SetSwapInterval(s32 interval) override; std::unique_ptr CreateSharedContext(const WindowInfo& wi) override; private: ALWAYS_INLINE HWND GetHWND() const { return static_cast(m_wi.window_handle); } bool Initialize(const Version* versions_to_try, size_t num_versions_to_try); bool InitializeDC(); bool CreateAnyContext(HGLRC share_context, bool make_current); bool CreateVersionContext(const Version& version, HGLRC share_context, bool make_current); HDC m_dc = {}; HGLRC m_rc = {}; }; } // namespace GL