#ifndef RC_API_RUNTIME_H #define RC_API_RUNTIME_H #include "rc_api_request.h" #include #ifdef __cplusplus extern "C" { #endif /* --- Fetch Image --- */ /** * API parameters for a fetch image request. * NOTE: fetch image server response is the raw image data. There is no rc_api_process_fetch_image_response function. */ typedef struct rc_api_fetch_image_request_t { /* The name of the image to fetch */ const char* image_name; /* The type of image to fetch */ int image_type; } rc_api_fetch_image_request_t; #define RC_IMAGE_TYPE_GAME 1 #define RC_IMAGE_TYPE_ACHIEVEMENT 2 #define RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED 3 #define RC_IMAGE_TYPE_USER 4 int rc_api_init_fetch_image_request(rc_api_request_t* request, const rc_api_fetch_image_request_t* api_params); /* --- Resolve Hash --- */ /** * API parameters for a resolve hash request. */ typedef struct rc_api_resolve_hash_request_t { /* Unused - hash lookup does not require credentials */ const char* username; /* Unused - hash lookup does not require credentials */ const char* api_token; /* The generated hash of the game to be identified */ const char* game_hash; } rc_api_resolve_hash_request_t; /** * Response data for a resolve hash request. */ typedef struct rc_api_resolve_hash_response_t { /* The unique identifier of the game, 0 if no match was found */ unsigned game_id; /* Common server-provided response information */ rc_api_response_t response; } rc_api_resolve_hash_response_t; int rc_api_init_resolve_hash_request(rc_api_request_t* request, const rc_api_resolve_hash_request_t* api_params); int rc_api_process_resolve_hash_response(rc_api_resolve_hash_response_t* response, const char* server_response); int rc_api_process_resolve_hash_server_response(rc_api_resolve_hash_response_t* response, const rc_api_server_response_t* server_response); void rc_api_destroy_resolve_hash_response(rc_api_resolve_hash_response_t* response); /* --- Fetch Game Data --- */ /** * API parameters for a fetch game data request. */ typedef struct rc_api_fetch_game_data_request_t { /* The username of the player */ const char* username; /* The API token from the login request */ const char* api_token; /* The unique identifier of the game */ unsigned game_id; } rc_api_fetch_game_data_request_t; /* A leaderboard definition */ typedef struct rc_api_leaderboard_definition_t { /* The unique identifier of the leaderboard */ unsigned id; /* The format to pass to rc_format_value to format the leaderboard value */ int format; /* The title of the leaderboard */ const char* title; /* The description of the leaderboard */ const char* description; /* The definition of the leaderboard to be passed to rc_runtime_activate_lboard */ const char* definition; /* Non-zero if lower values are better for this leaderboard */ int lower_is_better; /* Non-zero if the leaderboard should not be displayed in a list of leaderboards */ int hidden; } rc_api_leaderboard_definition_t; /* An achievement definition */ typedef struct rc_api_achievement_definition_t { /* The unique identifier of the achievement */ unsigned id; /* The number of points the achievement is worth */ unsigned points; /* The achievement category (core, unofficial) */ unsigned category; /* The title of the achievement */ const char* title; /* The dscription of the achievement */ const char* description; /* The definition of the achievement to be passed to rc_runtime_activate_achievement */ const char* definition; /* The author of the achievment */ const char* author; /* The image name for the achievement badge */ const char* badge_name; /* When the achievement was first uploaded to the server */ time_t created; /* When the achievement was last modified on the server */ time_t updated; } rc_api_achievement_definition_t; #define RC_ACHIEVEMENT_CATEGORY_CORE 3 #define RC_ACHIEVEMENT_CATEGORY_UNOFFICIAL 5 /** * Response data for a fetch game data request. */ typedef struct rc_api_fetch_game_data_response_t { /* The unique identifier of the game */ unsigned id; /* The console associated to the game */ unsigned console_id; /* The title of the game */ const char* title; /* The image name for the game badge */ const char* image_name; /* The rich presence script for the game to be passed to rc_runtime_activate_richpresence */ const char* rich_presence_script; /* An array of achievements for the game */ rc_api_achievement_definition_t* achievements; /* The number of items in the achievements array */ unsigned num_achievements; /* An array of leaderboards for the game */ rc_api_leaderboard_definition_t* leaderboards; /* The number of items in the leaderboards array */ unsigned num_leaderboards; /* Common server-provided response information */ rc_api_response_t response; } rc_api_fetch_game_data_response_t; int rc_api_init_fetch_game_data_request(rc_api_request_t* request, const rc_api_fetch_game_data_request_t* api_params); int rc_api_process_fetch_game_data_response(rc_api_fetch_game_data_response_t* response, const char* server_response); int rc_api_process_fetch_game_data_server_response(rc_api_fetch_game_data_response_t* response, const rc_api_server_response_t* server_response); void rc_api_destroy_fetch_game_data_response(rc_api_fetch_game_data_response_t* response); /* --- Ping --- */ /** * API parameters for a ping request. */ typedef struct rc_api_ping_request_t { /* The username of the player */ const char* username; /* The API token from the login request */ const char* api_token; /* The unique identifier of the game */ unsigned game_id; /* (optional) The current rich presence evaluation for the user */ const char* rich_presence; } rc_api_ping_request_t; /** * Response data for a ping request. */ typedef struct rc_api_ping_response_t { /* Common server-provided response information */ rc_api_response_t response; } rc_api_ping_response_t; int rc_api_init_ping_request(rc_api_request_t* request, const rc_api_ping_request_t* api_params); int rc_api_process_ping_response(rc_api_ping_response_t* response, const char* server_response); int rc_api_process_ping_server_response(rc_api_ping_response_t* response, const rc_api_server_response_t* server_response); void rc_api_destroy_ping_response(rc_api_ping_response_t* response); /* --- Award Achievement --- */ /** * API parameters for an award achievement request. */ typedef struct rc_api_award_achievement_request_t { /* The username of the player */ const char* username; /* The API token from the login request */ const char* api_token; /* The unique identifier of the achievement */ unsigned achievement_id; /* Non-zero if the achievement was earned in hardcore */ int hardcore; /* The hash associated to the game being played */ const char* game_hash; } rc_api_award_achievement_request_t; /** * Response data for an award achievement request. */ typedef struct rc_api_award_achievement_response_t { /* The unique identifier of the achievement that was awarded */ unsigned awarded_achievement_id; /* The updated player score */ unsigned new_player_score; /* The updated player softcore score */ unsigned new_player_score_softcore; /* The number of achievements the user has not yet unlocked for this game * (in hardcore/non-hardcore per hardcore flag in request) */ unsigned achievements_remaining; /* Common server-provided response information */ rc_api_response_t response; } rc_api_award_achievement_response_t; int rc_api_init_award_achievement_request(rc_api_request_t* request, const rc_api_award_achievement_request_t* api_params); int rc_api_process_award_achievement_response(rc_api_award_achievement_response_t* response, const char* server_response); int rc_api_process_award_achievement_server_response(rc_api_award_achievement_response_t* response, const rc_api_server_response_t* server_response); void rc_api_destroy_award_achievement_response(rc_api_award_achievement_response_t* response); /* --- Submit Leaderboard Entry --- */ /** * API parameters for a submit lboard entry request. */ typedef struct rc_api_submit_lboard_entry_request_t { /* The username of the player */ const char* username; /* The API token from the login request */ const char* api_token; /* The unique identifier of the leaderboard */ unsigned leaderboard_id; /* The value being submitted */ int score; /* The hash associated to the game being played */ const char* game_hash; } rc_api_submit_lboard_entry_request_t; /* A leaderboard entry */ typedef struct rc_api_lboard_entry_t { /* The user associated to the entry */ const char* username; /* The rank of the entry */ unsigned rank; /* The value of the entry */ int score; } rc_api_lboard_entry_t; /** * Response data for a submit lboard entry request. */ typedef struct rc_api_submit_lboard_entry_response_t { /* The value that was submitted */ int submitted_score; /* The player's best submitted value */ int best_score; /* The player's new rank within the leaderboard */ unsigned new_rank; /* The total number of entries in the leaderboard */ unsigned num_entries; /* An array of the top entries for the leaderboard */ rc_api_lboard_entry_t* top_entries; /* The number of items in the top_entries array */ unsigned num_top_entries; /* Common server-provided response information */ rc_api_response_t response; } rc_api_submit_lboard_entry_response_t; int rc_api_init_submit_lboard_entry_request(rc_api_request_t* request, const rc_api_submit_lboard_entry_request_t* api_params); int rc_api_process_submit_lboard_entry_response(rc_api_submit_lboard_entry_response_t* response, const char* server_response); int rc_api_process_submit_lboard_entry_server_response(rc_api_submit_lboard_entry_response_t* response, const rc_api_server_response_t* server_response); void rc_api_destroy_submit_lboard_entry_response(rc_api_submit_lboard_entry_response_t* response); #ifdef __cplusplus } #endif #endif /* RC_API_RUNTIME_H */