// Copyright 2016 Dolphin Emulator Project // Copyright 2020 DuckStation Emulator Project // Licensed under GPLv2+ // Refer to the LICENSE file included. #include "texture.h" #include "../assert.h" #include "context.h" #include "util.h" #include namespace Vulkan { Texture::Texture() = default; Texture::Texture(Texture&& move) : m_width(move.m_width), m_height(move.m_height), m_levels(move.m_levels), m_layers(move.m_layers), m_format(move.m_format), m_samples(move.m_samples), m_view_type(move.m_view_type), m_layout(move.m_layout), m_image(move.m_image), m_device_memory(move.m_device_memory), m_view(move.m_view) { move.m_width = 0; move.m_height = 0; move.m_levels = 0; move.m_layers = 0; move.m_format = VK_FORMAT_UNDEFINED; move.m_samples = VK_SAMPLE_COUNT_1_BIT; move.m_view_type = VK_IMAGE_VIEW_TYPE_2D; move.m_layout = VK_IMAGE_LAYOUT_UNDEFINED; move.m_image = VK_NULL_HANDLE; move.m_device_memory = VK_NULL_HANDLE; move.m_view = VK_NULL_HANDLE; } Texture::~Texture() { if (IsValid()) Destroy(true); } Vulkan::Texture& Texture::operator=(Texture&& move) { if (IsValid()) Destroy(true); std::swap(m_width, move.m_width); std::swap(m_height, move.m_height); std::swap(m_levels, move.m_levels); std::swap(m_layers, move.m_layers); std::swap(m_format, move.m_format); std::swap(m_samples, move.m_samples); std::swap(m_view_type, move.m_view_type); std::swap(m_layout, move.m_layout); std::swap(m_image, move.m_image); std::swap(m_device_memory, move.m_device_memory); std::swap(m_view, move.m_view); return *this; } bool Texture::Create(u32 width, u32 height, u32 levels, u32 layers, VkFormat format, VkSampleCountFlagBits samples, VkImageViewType view_type, VkImageTiling tiling, VkImageUsageFlags usage) { VkImageCreateInfo image_info = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, nullptr, 0, VK_IMAGE_TYPE_2D, format, {width, height, 1}, levels, layers, samples, tiling, usage, VK_SHARING_MODE_EXCLUSIVE, 0, nullptr, VK_IMAGE_LAYOUT_UNDEFINED}; VkImage image = VK_NULL_HANDLE; VkResult res = vkCreateImage(g_vulkan_context->GetDevice(), &image_info, nullptr, &image); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkCreateImage failed: "); return false; } // Allocate memory to back this texture, we want device local memory in this case VkMemoryRequirements memory_requirements; vkGetImageMemoryRequirements(g_vulkan_context->GetDevice(), image, &memory_requirements); VkMemoryAllocateInfo memory_info = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, nullptr, memory_requirements.size, g_vulkan_context->GetMemoryType(memory_requirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)}; VkDeviceMemory device_memory; res = vkAllocateMemory(g_vulkan_context->GetDevice(), &memory_info, nullptr, &device_memory); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkAllocateMemory failed: "); vkDestroyImage(g_vulkan_context->GetDevice(), image, nullptr); return false; } res = vkBindImageMemory(g_vulkan_context->GetDevice(), image, device_memory, 0); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkBindImageMemory failed: "); vkDestroyImage(g_vulkan_context->GetDevice(), image, nullptr); vkFreeMemory(g_vulkan_context->GetDevice(), device_memory, nullptr); return false; } VkImageViewCreateInfo view_info = {VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, nullptr, 0, image, view_type, format, {VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY}, {Util::IsDepthFormat(format) ? static_cast(VK_IMAGE_ASPECT_DEPTH_BIT) : static_cast(VK_IMAGE_ASPECT_COLOR_BIT), 0, levels, 0, layers}}; VkImageView view = VK_NULL_HANDLE; res = vkCreateImageView(g_vulkan_context->GetDevice(), &view_info, nullptr, &view); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkCreateImageView failed: "); vkDestroyImage(g_vulkan_context->GetDevice(), image, nullptr); vkFreeMemory(g_vulkan_context->GetDevice(), device_memory, nullptr); return false; } if (IsValid()) Destroy(true); m_width = width; m_height = height; m_levels = levels; m_layers = layers; m_format = format; m_samples = samples; m_view_type = view_type; m_image = image; m_device_memory = device_memory; m_view = view; return true; } bool Texture::Adopt(VkImage existing_image, VkImageViewType view_type, u32 width, u32 height, u32 levels, u32 layers, VkFormat format, VkSampleCountFlagBits samples) { // Only need to create the image view, this is mainly for swap chains. VkImageViewCreateInfo view_info = {VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, nullptr, 0, existing_image, view_type, format, {VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY}, {Util::IsDepthFormat(format) ? static_cast(VK_IMAGE_ASPECT_DEPTH_BIT) : static_cast(VK_IMAGE_ASPECT_COLOR_BIT), 0, levels, 0, layers}}; // Memory is managed by the owner of the image. VkImageView view = VK_NULL_HANDLE; VkResult res = vkCreateImageView(g_vulkan_context->GetDevice(), &view_info, nullptr, &view); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkCreateImageView failed: "); return false; } if (IsValid()) Destroy(true); m_width = width; m_height = height; m_levels = levels; m_layers = layers; m_format = format; m_samples = samples; m_view_type = view_type; m_image = existing_image; m_view = view; return true; } void Texture::Destroy(bool defer /* = true */) { if (m_view != VK_NULL_HANDLE) { if (defer) g_vulkan_context->DeferImageViewDestruction(m_view); else vkDestroyImageView(g_vulkan_context->GetDevice(), m_view, nullptr); m_view = VK_NULL_HANDLE; } // If we don't have device memory allocated, the image is not owned by us (e.g. swapchain) if (m_device_memory != VK_NULL_HANDLE) { DebugAssert(m_image != VK_NULL_HANDLE); if (defer) g_vulkan_context->DeferImageDestruction(m_image); else vkDestroyImage(g_vulkan_context->GetDevice(), m_image, nullptr); m_image = VK_NULL_HANDLE; if (defer) g_vulkan_context->DeferDeviceMemoryDestruction(m_device_memory); else vkFreeMemory(g_vulkan_context->GetDevice(), m_device_memory, nullptr); m_device_memory = VK_NULL_HANDLE; } m_width = 0; m_height = 0; m_levels = 0; m_layers = 0; m_format = VK_FORMAT_UNDEFINED; m_samples = VK_SAMPLE_COUNT_1_BIT; m_view_type = VK_IMAGE_VIEW_TYPE_2D; m_layout = VK_IMAGE_LAYOUT_UNDEFINED; m_image = VK_NULL_HANDLE; m_device_memory = VK_NULL_HANDLE; m_view = VK_NULL_HANDLE; } void Texture::OverrideImageLayout(VkImageLayout new_layout) { m_layout = new_layout; } void Texture::TransitionToLayout(VkCommandBuffer command_buffer, VkImageLayout new_layout) { if (m_layout == new_layout) return; TransitionSubresourcesToLayout(command_buffer, 0, m_levels, 0, m_layers, m_layout, new_layout); m_layout = new_layout; } void Texture::TransitionSubresourcesToLayout(VkCommandBuffer command_buffer, u32 start_level, u32 num_levels, u32 start_layer, u32 num_layers, VkImageLayout old_layout, VkImageLayout new_layout) { VkImageMemoryBarrier barrier = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType nullptr, // const void* pNext 0, // VkAccessFlags srcAccessMask 0, // VkAccessFlags dstAccessMask old_layout, // VkImageLayout oldLayout new_layout, // VkImageLayout newLayout VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex m_image, // VkImage image {static_cast(Util::IsDepthFormat(m_format) ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT), start_level, num_levels, start_layer, num_layers} // VkImageSubresourceRange subresourceRange }; // srcStageMask -> Stages that must complete before the barrier // dstStageMask -> Stages that must wait for after the barrier before beginning VkPipelineStageFlags srcStageMask, dstStageMask; switch (old_layout) { case VK_IMAGE_LAYOUT_UNDEFINED: // Layout undefined therefore contents undefined, and we don't care what happens to it. barrier.srcAccessMask = 0; srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; break; case VK_IMAGE_LAYOUT_PREINITIALIZED: // Image has been pre-initialized by the host, so ensure all writes have completed. barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT; srcStageMask = VK_PIPELINE_STAGE_HOST_BIT; break; case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL: // Image was being used as a color attachment, so ensure all writes have completed. barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; break; case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL: // Image was being used as a depthstencil attachment, so ensure all writes have completed. barrier.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; srcStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT; break; case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL: // Image was being used as a shader resource, make sure all reads have finished. barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT; srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; break; case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL: // Image was being used as a copy source, ensure all reads have finished. barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT; srcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT; break; case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL: // Image was being used as a copy destination, ensure all writes have finished. barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; srcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT; break; default: srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; break; } switch (new_layout) { case VK_IMAGE_LAYOUT_UNDEFINED: barrier.dstAccessMask = 0; dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; break; case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL: barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; break; case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL: barrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; dstStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT; break; case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL: barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; break; case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL: barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT; dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT; break; case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL: barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT; break; case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR: srcStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; break; default: dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; break; } vkCmdPipelineBarrier(command_buffer, srcStageMask, dstStageMask, 0, 0, nullptr, 0, nullptr, 1, &barrier); } VkFramebuffer Texture::CreateFramebuffer(VkRenderPass render_pass) { const VkFramebufferCreateInfo ci = { VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, nullptr, 0u, render_pass, 1, &m_view, m_width, m_height, m_layers}; VkFramebuffer fb = VK_NULL_HANDLE; VkResult res = vkCreateFramebuffer(g_vulkan_context->GetDevice(), &ci, nullptr, &fb); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkCreateFramebuffer() failed: "); return VK_NULL_HANDLE; } return fb; } void Texture::UpdateFromBuffer(VkCommandBuffer cmdbuf, u32 level, u32 layer, u32 x, u32 y, u32 width, u32 height, VkBuffer buffer, u32 buffer_offset) { const VkImageLayout old_layout = m_layout; TransitionToLayout(cmdbuf, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); const VkBufferImageCopy bic = {static_cast(buffer_offset), width, height, {VK_IMAGE_ASPECT_COLOR_BIT, 0u, 0u, 1u}, {static_cast(x), static_cast(y), 0}, {width, height, 1u}}; vkCmdCopyBufferToImage(cmdbuf, buffer, m_image, m_layout, 1, &bic); TransitionToLayout(cmdbuf, old_layout); } } // namespace Vulkan