void main() { vec2 uv = GetCoordinates(); vec2 ts = GetInvResolution(); vec4 sum = vec4(0.0, 0.0, 0.0, 0.0); sum += SampleLocation(uv + vec2(-1.0, 0.0) * ts) * -1.0; sum += SampleLocation(uv + vec2(0.0, -1.0) * ts) * -1.0; sum += SampleLocation(uv) * 5.0; sum += SampleLocation(uv + vec2(0.0, 1.0) * ts) * -1.0; sum += SampleLocation(uv + vec2(1.0, 0.0) * ts) * -1.0; SetOutput(saturate(sum)); }