set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_AUTOUIC ON) set(SRCS resources/resources.qrc aboutdialog.cpp aboutdialog.h advancedsettingswidget.cpp advancedsettingswidget.h advancedsettingswidget.ui audiosettingswidget.cpp audiosettingswidget.h audiosettingswidget.ui autoupdaterdialog.cpp autoupdaterdialog.h autoupdaterdialog.ui biossettingswidget.cpp biossettingswidget.h biossettingswidget.ui cheatmanagerdialog.cpp cheatmanagerdialog.h cheatmanagerdialog.ui cheatcodeeditordialog.cpp cheatcodeeditordialog.h cheatcodeeditordialog.ui consolesettingswidget.cpp consolesettingswidget.h consolesettingswidget.ui controllersettingswidget.cpp controllersettingswidget.h displaysettingswidget.cpp displaysettingswidget.h displaysettingswidget.ui enhancementsettingswidget.cpp enhancementsettingswidget.h enhancementsettingswidget.ui gamelistmodel.cpp gamelistmodel.h gamelistsearchdirectoriesmodel.cpp gamelistsearchdirectoriesmodel.h gamelistsettingswidget.cpp gamelistsettingswidget.h gamelistsettingswidget.ui gamelistwidget.cpp gamelistwidget.h gamepropertiesdialog.cpp gamepropertiesdialog.h gamepropertiesdialog.ui generalsettingswidget.cpp generalsettingswidget.h generalsettingswidget.ui hotkeysettingswidget.cpp hotkeysettingswidget.h inputbindingdialog.cpp inputbindingdialog.h inputbindingdialog.ui inputbindingwidgets.cpp inputbindingwidgets.h main.cpp mainwindow.cpp mainwindow.h mainwindow.ui memorycardeditordialog.cpp memorycardeditordialog.h memorycardeditordialog.ui memorycardsettingswidget.cpp memorycardsettingswidget.h postprocessingchainconfigwidget.cpp postprocessingchainconfigwidget.h postprocessingchainconfigwidget.ui postprocessingsettingswidget.cpp postprocessingsettingswidget.h postprocessingsettingswidget.ui postprocessingshaderconfigwidget.cpp postprocessingshaderconfigwidget.h qtdisplaywidget.cpp qtdisplaywidget.h qthostinterface.cpp qthostinterface.h qtprogresscallback.cpp qtprogresscallback.h qtutils.cpp qtutils.h settingsdialog.cpp settingsdialog.h settingsdialog.ui ) set(TS_FILES translations/duckstation-qt_de.ts translations/duckstation-qt_es.ts translations/duckstation-qt_he.ts translations/duckstation-qt_it.ts translations/duckstation-qt_pt-br.ts translations/duckstation-qt_pt-pt.ts translations/duckstation-qt_zh-cn.ts ) set_source_files_properties(${TS_FILES} PROPERTIES OUTPUT_LOCATION "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/translations") qt5_add_translation(QM_FILES ${TS_FILES}) add_executable(duckstation-qt ${SRCS} ${QM_FILES}) target_include_directories(duckstation-qt PRIVATE "${Qt5Gui_PRIVATE_INCLUDE_DIRS}") target_link_libraries(duckstation-qt PRIVATE frontend-common core common imgui glad minizip scmversion vulkan-loader Qt5::Core Qt5::Gui Qt5::Widgets Qt5::Network) if(WIN32) # We want a Windows subsystem application not console. set_target_properties(duckstation-qt PROPERTIES WIN32_EXECUTABLE TRUE DEBUG_POSTFIX "-debug") # Copy in Qt DLLs. Borrowed from Dolphin. get_target_property(MOC_EXECUTABLE_LOCATION Qt5::moc IMPORTED_LOCATION) get_filename_component(QT_BINARY_DIRECTORY "${MOC_EXECUTABLE_LOCATION}" DIRECTORY) find_program(WINDEPLOYQT_EXE windeployqt HINTS "${QT_BINARY_DIRECTORY}") add_custom_command(TARGET duckstation-qt POST_BUILD COMMAND "${CMAKE_COMMAND}" -E env PATH="${QT_BINARY_DIRECTORY}" "${WINDEPLOYQT_EXE}" --libdir="${CMAKE_RUNTIME_OUTPUT_DIRECTORY}" --plugindir="${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/QtPlugins" $,--debug,--release> --no-translations --no-compiler-runtime --no-angle "$" ) add_custom_command(TARGET duckstation-qt POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR}/qt.conf.win" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/qt.conf" ) endif() if(APPLE) include(BundleUtilities) set(BUNDLE_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/DuckStation.app) # Ask for an application bundle. set_target_properties(duckstation-qt PROPERTIES MACOSX_BUNDLE true MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in OUTPUT_NAME DuckStation ) # Copy qt.conf into the bundle target_sources(duckstation-qt PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/qt.conf") set_source_files_properties("${CMAKE_CURRENT_SOURCE_DIR}/qt.conf" PROPERTIES MACOSX_PACKAGE_LOCATION Resources) # Copy icon into the bundle target_sources(duckstation-qt PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/DuckStation.icns") set_source_files_properties("${CMAKE_CURRENT_SOURCE_DIR}/DuckStation.icns" PROPERTIES MACOSX_PACKAGE_LOCATION Resources) # Copy Qt plugins into the bundle get_target_property(qtcocoa_location Qt5::QCocoaIntegrationPlugin LOCATION) target_sources(duckstation-qt PRIVATE "${qtcocoa_location}") set_source_files_properties("${qtcocoa_location}" PROPERTIES MACOSX_PACKAGE_LOCATION MacOS/platforms) get_target_property(qtmacstyle_location Qt5::QMacStylePlugin LOCATION) target_sources(duckstation-qt PRIVATE "${qtmacstyle_location}") set_source_files_properties("${qtmacstyle_location}" PROPERTIES MACOSX_PACKAGE_LOCATION MacOS/styles) # Copy resources into the bundle set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${CMAKE_SOURCE_DIR}/data") file(GLOB_RECURSE resources RELATIVE "${CMAKE_SOURCE_DIR}/data" "${CMAKE_SOURCE_DIR}/data/*") foreach(res ${resources}) target_sources(duckstation-qt PRIVATE "${CMAKE_SOURCE_DIR}/data/${res}") get_filename_component(resdir "${res}" DIRECTORY) set_source_files_properties("${CMAKE_SOURCE_DIR}/data/${res}" PROPERTIES MACOSX_PACKAGE_LOCATION "MacOS/${resdir}") source_group("Resources" FILES "${CMAKE_SOURCE_DIR}/data/${res}") endforeach() # Copy translations into the bundle add_custom_command(TARGET duckstation-qt POST_BUILD COMMAND mkdir -p $/translations COMMAND cp ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/translations/*.qm $/translations) # Copy MoltenVK into the bundle target_sources(duckstation-qt PRIVATE "${CMAKE_SOURCE_DIR}/dep/mac/MoltenVK/libvulkan.dylib") set_source_files_properties("${CMAKE_SOURCE_DIR}/dep/mac/MoltenVK/libvulkan.dylib" PROPERTIES MACOSX_PACKAGE_LOCATION Frameworks) # Update library references to make the bundle portable include(DolphinPostprocessBundle) dolphin_postprocess_bundle(duckstation-qt) # Fix rpath add_custom_command(TARGET duckstation-qt POST_BUILD COMMAND ${CMAKE_INSTALL_NAME_TOOL} -add_rpath "@executable_path/../Frameworks/" $) endif()