// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) #pragma once #include "controller.h" #include #include #include class TimingEvent; class Justifier final : public Controller { public: enum class Binding : u8 { Trigger = 0, Start = 1, Back = 2, ShootOffscreen = 3, ButtonCount = 4, RelativeLeft = 4, RelativeRight = 5, RelativeUp = 6, RelativeDown = 7, BindingCount = 8, }; static const Controller::ControllerInfo INFO; Justifier(u32 index); ~Justifier() override; static std::unique_ptr Create(u32 index); ControllerType GetType() const override; void Reset() override; bool DoState(StateWrapper& sw, bool apply_input_state) override; void LoadSettings(SettingsInterface& si, const char* section) override; float GetBindState(u32 index) const override; void SetBindState(u32 index, float value) override; void ResetTransferState() override; bool Transfer(const u8 data_in, u8* data_out) override; private: bool IsTriggerPressed() const; void UpdatePosition(); void UpdateIRQEvent(); void IRQEvent(); std::pair GetAbsolutePositionFromRelativeAxes() const; bool CanUseSoftwareCursor() const; u32 GetSoftwarePointerIndex() const; void UpdateSoftwarePointerPosition(); enum class TransferState : u8 { Idle, IDMSB, ButtonsLSB, ButtonsMSB, XLSB, XMSB, YLSB, YMSB }; static constexpr s8 DEFAULT_FIRST_LINE_OFFSET = -12; static constexpr s8 DEFAULT_LAST_LINE_OFFSET = -6; static constexpr s16 DEFAULT_TICK_OFFSET = 50; static constexpr u8 DEFAULT_OFFSCREEN_OOB_FRAMES = 5; static constexpr u8 DEFAULT_OFFSCREEN_TRIGGER_FRAMES = 5; static constexpr u8 DEFAULT_OFFSCREEN_RELEASE_FRAMES = 5; std::unique_ptr m_irq_event; s8 m_first_line_offset = 0; s8 m_last_line_offset = 0; s16 m_tick_offset = 0; u8 m_offscreen_oob_frames = 0; u8 m_offscreen_trigger_frames = 0; u8 m_offscreen_release_frames = 0; u16 m_irq_first_line = 0; u16 m_irq_last_line = 0; u16 m_irq_tick = 0; // buttons are active low u16 m_button_state = UINT16_C(0xFFFF); u8 m_shoot_offscreen = 0; bool m_position_valid = false; TransferState m_transfer_state = TransferState::Idle; bool m_has_relative_binds = false; float m_relative_pos[4] = {}; std::string m_cursor_path; float m_cursor_scale = 1.0f; u32 m_cursor_color = 0xFFFFFFFFu; float m_x_scale = 1.0f; };