// Copyright 2016 Dolphin Emulator Project // Copyright 2020 DuckStation Emulator Project // Licensed under GPLv2+ // Refer to the LICENSE file included. #pragma once #include "../types.h" #include "../window_info.h" #include "texture.h" #include "vulkan_loader.h" #include #include namespace Vulkan { class SwapChain { public: SwapChain(const WindowInfo& wi, VkSurfaceKHR surface, bool vsync); ~SwapChain(); // Creates a vulkan-renderable surface for the specified window handle. static VkSurfaceKHR CreateVulkanSurface(VkInstance instance, WindowInfo& wi); // Destroys a previously-created surface. static void DestroyVulkanSurface(VkInstance instance, WindowInfo& wi, VkSurfaceKHR surface); // Create a new swap chain from a pre-existing surface. static std::unique_ptr Create(const WindowInfo& wi, VkSurfaceKHR surface, bool vsync); ALWAYS_INLINE VkSurfaceKHR GetSurface() const { return m_surface; } ALWAYS_INLINE VkSurfaceFormatKHR GetSurfaceFormat() const { return m_surface_format; } ALWAYS_INLINE VkFormat GetTextureFormat() const { return m_surface_format.format; } ALWAYS_INLINE bool IsVSyncEnabled() const { return m_vsync_enabled; } ALWAYS_INLINE VkSwapchainKHR GetSwapChain() const { return m_swap_chain; } ALWAYS_INLINE u32 GetWidth() const { return m_width; } ALWAYS_INLINE u32 GetHeight() const { return m_height; } ALWAYS_INLINE u32 GetCurrentImageIndex() const { return m_current_image; } ALWAYS_INLINE u32 GetImageCount() const { return static_cast(m_images.size()); } ALWAYS_INLINE VkImage GetCurrentImage() const { return m_images[m_current_image].image; } ALWAYS_INLINE const Texture& GetCurrentTexture() const { return m_images[m_current_image].texture; } ALWAYS_INLINE Texture& GetCurrentTexture() { return m_images[m_current_image].texture; } ALWAYS_INLINE VkFramebuffer GetCurrentFramebuffer() const { return m_images[m_current_image].framebuffer; } ALWAYS_INLINE VkRenderPass GetLoadRenderPass() const { return m_load_render_pass; } ALWAYS_INLINE VkRenderPass GetClearRenderPass() const { return m_clear_render_pass; } ALWAYS_INLINE VkSemaphore GetImageAvailableSemaphore() const { return m_image_available_semaphore; } ALWAYS_INLINE VkSemaphore GetRenderingFinishedSemaphore() const { return m_rendering_finished_semaphore; } VkResult AcquireNextImage(); bool RecreateSurface(const WindowInfo& new_wi); bool ResizeSwapChain(u32 new_width = 0, u32 new_height = 0); bool RecreateSwapChain(); // Change vsync enabled state. This may fail as it causes a swapchain recreation. bool SetVSync(bool enabled); private: bool SelectSurfaceFormat(); bool SelectPresentMode(); bool CreateSwapChain(); void DestroySwapChain(); bool SetupSwapChainImages(); void DestroySwapChainImages(); void DestroySurface(); bool CreateSemaphores(); void DestroySemaphores(); struct SwapChainImage { VkImage image; Texture texture; VkFramebuffer framebuffer; }; u32 m_width = 0; u32 m_height = 0; WindowInfo m_wi; bool m_vsync_enabled = false; VkSurfaceKHR m_surface = VK_NULL_HANDLE; VkSurfaceFormatKHR m_surface_format = {}; VkPresentModeKHR m_present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR; VkRenderPass m_load_render_pass = VK_NULL_HANDLE; VkRenderPass m_clear_render_pass = VK_NULL_HANDLE; VkSemaphore m_image_available_semaphore = VK_NULL_HANDLE; VkSemaphore m_rendering_finished_semaphore = VK_NULL_HANDLE; VkSwapchainKHR m_swap_chain = VK_NULL_HANDLE; std::vector m_images; u32 m_current_image = 0; }; } // namespace Vulkan