#pragma once #include "gpu_hw.h" #include "glad.h" #include class GPU_HW_OpenGL : public GPU_HW { public: GPU_HW_OpenGL(); ~GPU_HW_OpenGL() override; bool Initialize(Bus* bus, DMA* dma) override; void Reset() override; protected: virtual void DispatchRenderCommand(RenderCommand rc, u32 num_vertices) override; virtual void FlushRender() override; private: void CreateFramebuffer(); void ClearFramebuffer(); void DestroyFramebuffer(); void CreateVertexBuffer(); GLuint m_framebuffer_texture_id = 0; GLuint m_framebuffer_fbo_id = 0; GLuint m_vertex_buffer = 0; GLuint m_vao_id = 0; struct Program { GLuint program_id = 0; bool IsValid() const { return program_id != 0; } void Bind(); bool Compile(const std::string& vertex_shader, const std::string& fragment_shader); }; Program m_texture_program; Program m_color_program; };