#pragma once #include #include #include #include #include #include "controllersettingsdialog.h" #include "core/types.h" #include "displaywidget.h" #include "settingsdialog.h" #include "ui_mainwindow.h" class QLabel; class QThread; class QProgressBar; class GameListWidget; class EmuThread; class AutoUpdaterDialog; class MemoryCardEditorDialog; class CheatManagerDialog; class DebuggerWindow; class MainWindow; class HostDisplay; namespace GameList { struct Entry; } class GDBServer; class MainWindow final : public QMainWindow { Q_OBJECT public: /// This class is a scoped lock on the system, which prevents it from running while /// the object exists. Its purpose is to be used for blocking/modal popup boxes, /// where the VM needs to exit fullscreen temporarily. class SystemLock { public: SystemLock(SystemLock&& lock); SystemLock(const SystemLock&) = delete; ~SystemLock(); /// Returns the parent widget, which can be used for any popup dialogs. ALWAYS_INLINE QWidget* getDialogParent() const { return m_dialog_parent; } /// Cancels any pending unpause/fullscreen transition. /// Call when you're going to destroy the system anyway. void cancelResume(); private: SystemLock(QWidget* dialog_parent, bool was_paused, bool was_fullscreen); friend MainWindow; QWidget* m_dialog_parent; bool m_was_paused; bool m_was_fullscreen; }; public: explicit MainWindow(); ~MainWindow(); /// Sets application theme according to settings. static void updateApplicationTheme(); /// Initializes the window. Call once at startup. void initialize(); /// Performs update check if enabled in settings. void startupUpdateCheck(); /// Opens memory card editor with the specified paths. void openMemoryCardEditor(const QString& card_a_path, const QString& card_b_path); /// Locks the system by pausing it, while a popup dialog is displayed. SystemLock pauseAndLockSystem(); /// Accessors for the status bar widgets, updated by the emulation thread. ALWAYS_INLINE QLabel* getStatusRendererWidget() const { return m_status_renderer_widget; } ALWAYS_INLINE QLabel* getStatusResolutionWidget() const { return m_status_resolution_widget; } ALWAYS_INLINE QLabel* getStatusFPSWidget() const { return m_status_fps_widget; } ALWAYS_INLINE QLabel* getStatusVPSWidget() const { return m_status_vps_widget; } public Q_SLOTS: /// Updates debug menu visibility (hides if disabled). void updateDebugMenuVisibility(); void refreshGameList(bool invalidate_cache); void cancelGameListRefresh(); void runOnUIThread(const std::function& func); bool requestShutdown(bool allow_confirm = true, bool allow_save_to_state = true, bool save_state = true, bool block_until_done = false); void requestExit(bool allow_save_to_state = true); void checkForSettingChanges(); void checkForUpdates(bool display_message); void* getNativeWindowId(); private Q_SLOTS: void reportError(const QString& title, const QString& message); bool confirmMessage(const QString& title, const QString& message); bool createDisplay(bool fullscreen, bool render_to_main); bool updateDisplay(bool fullscreen, bool render_to_main, bool surfaceless); void displaySizeRequested(qint32 width, qint32 height); void destroyDisplay(); void focusDisplayWidget(); void onMouseModeRequested(bool relative_mode, bool hide_cursor); void onSettingsResetToDefault(); void onSystemStarting(); void onSystemStarted(); void onSystemDestroyed(); void onSystemPaused(); void onSystemResumed(); void onRunningGameChanged(const QString& filename, const QString& game_serial, const QString& game_title); void onAchievementsChallengeModeChanged(); void onApplicationStateChanged(Qt::ApplicationState state); void onStartFileActionTriggered(); void onStartDiscActionTriggered(); void onStartBIOSActionTriggered(); void onChangeDiscFromFileActionTriggered(); void onChangeDiscFromGameListActionTriggered(); void onChangeDiscFromDeviceActionTriggered(); void onChangeDiscMenuAboutToShow(); void onChangeDiscMenuAboutToHide(); void onLoadStateMenuAboutToShow(); void onSaveStateMenuAboutToShow(); void onCheatsMenuAboutToShow(); void onRemoveDiscActionTriggered(); void onViewToolbarActionToggled(bool checked); void onViewLockToolbarActionToggled(bool checked); void onViewStatusBarActionToggled(bool checked); void onViewGameListActionTriggered(); void onViewGameGridActionTriggered(); void onViewSystemDisplayTriggered(); void onViewGamePropertiesActionTriggered(); void onGitHubRepositoryActionTriggered(); void onIssueTrackerActionTriggered(); void onDiscordServerActionTriggered(); void onAboutActionTriggered(); void onCheckForUpdatesActionTriggered(); void onToolsMemoryCardEditorTriggered(); void onToolsCoverDownloaderTriggered(); void onToolsCheatManagerTriggered(); void onToolsOpenDataDirectoryTriggered(); void onGameListRefreshComplete(); void onGameListRefreshProgress(const QString& status, int current, int total); void onGameListSelectionChanged(); void onGameListEntryActivated(); void onGameListEntryContextMenuRequested(const QPoint& point); void onUpdateCheckComplete(); void openCPUDebugger(); void onCPUDebuggerClosed(); protected: void showEvent(QShowEvent* event) override; void closeEvent(QCloseEvent* event) override; void changeEvent(QEvent* event) override; void dragEnterEvent(QDragEnterEvent* event) override; void dropEvent(QDropEvent* event) override; private: static void setStyleFromSettings(); static void setIconThemeFromSettings(); void setupAdditionalUi(); void connectSignals(); void addThemeToMenu(const QString& name, const QString& key); void updateEmulationActions(bool starting, bool running, bool cheevos_challenge_mode); void updateStatusBarWidgetVisibility(); void updateWindowTitle(); void updateWindowState(bool force_visible = false); void setProgressBar(int current, int total); void clearProgressBar(); QWidget* getContentParent(); QWidget* getDisplayContainer() const; bool isShowingGameList() const; bool isRenderingFullscreen() const; bool isRenderingToMain() const; bool shouldHideMouseCursor() const; bool shouldHideMainWindow() const; void switchToGameListView(); void switchToEmulationView(); void saveGeometryToConfig(); void restoreGeometryFromConfig(); void saveDisplayWindowGeometryToConfig(); void restoreDisplayWindowGeometryFromConfig(); void createDisplayWidget(bool fullscreen, bool render_to_main, bool is_exclusive_fullscreen); void destroyDisplayWidget(bool show_game_list); void updateDisplayWidgetCursor(); void setDisplayFullscreen(const std::string& fullscreen_mode); SettingsDialog* getSettingsDialog(); void doSettings(const char* category = nullptr); ControllerSettingsDialog* getControllerSettingsDialog(); void doControllerSettings(ControllerSettingsDialog::Category category = ControllerSettingsDialog::Category::Count); void updateDebugMenuCPUExecutionMode(); void updateDebugMenuGPURenderer(); void updateDebugMenuCropMode(); void updateMenuSelectedTheme(); std::string getDeviceDiscPath(const QString& title); void setGameListEntryCoverImage(const GameList::Entry* entry); void setTheme(const QString& theme); void recreate(); /// Fills menu with save state info and handlers. void populateGameListContextMenu(const GameList::Entry* entry, QWidget* parent_window, QMenu* menu); void populateLoadStateMenu(const char* game_serial, QMenu* menu); void populateSaveStateMenu(const char* game_serial, QMenu* menu); /// Fills menu with the current playlist entries. The disc index is marked as checked. void populateChangeDiscSubImageMenu(QMenu* menu, QActionGroup* action_group); /// Fills menu with the current cheat options. void populateCheatsMenu(QMenu* menu); std::optional promptForResumeState(const std::string& save_state_path); void startFile(std::string path, std::optional save_path, std::optional fast_boot); void startFileOrChangeDisc(const QString& path); void promptForDiscChange(const QString& path); Ui::MainWindow m_ui; GameListWidget* m_game_list_widget = nullptr; DisplayWidget* m_display_widget = nullptr; DisplayContainer* m_display_container = nullptr; QProgressBar* m_status_progress_widget = nullptr; QLabel* m_status_renderer_widget = nullptr; QLabel* m_status_fps_widget = nullptr; QLabel* m_status_vps_widget = nullptr; QLabel* m_status_resolution_widget = nullptr; SettingsDialog* m_settings_dialog = nullptr; ControllerSettingsDialog* m_controller_settings_dialog = nullptr; AutoUpdaterDialog* m_auto_updater_dialog = nullptr; MemoryCardEditorDialog* m_memory_card_editor_dialog = nullptr; CheatManagerDialog* m_cheat_manager_dialog = nullptr; DebuggerWindow* m_debugger_window = nullptr; std::string m_current_game_title; std::string m_current_game_serial; bool m_was_paused_by_focus_loss = false; bool m_open_debugger_on_start = false; bool m_relative_mouse_mode = false; bool m_hide_mouse_cursor = false; bool m_display_created = false; bool m_save_states_invalidated = false; bool m_was_paused_on_surface_loss = false; bool m_was_disc_change_request = false; bool m_is_closing = false; GDBServer* m_gdb_server = nullptr; }; extern MainWindow* g_main_window;