#include "achievementlogindialog.h" #include "frontend-common/achievements.h" #include "qthost.h" #include AchievementLoginDialog::AchievementLoginDialog(QWidget* parent) : QDialog(parent) { m_ui.setupUi(this); setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); m_login = m_ui.buttonBox->addButton(tr("&Login"), QDialogButtonBox::AcceptRole); m_login->setEnabled(false); connectUi(); } AchievementLoginDialog::~AchievementLoginDialog() = default; void AchievementLoginDialog::loginClicked() { const QString username(m_ui.userName->text()); const QString password(m_ui.password->text()); // TODO: Make cancellable. m_ui.status->setText(tr("Logging in...")); enableUI(false); Host::RunOnCPUThread([this, username, password]() { const bool result = Achievements::Login(username.toStdString().c_str(), password.toStdString().c_str()); QMetaObject::invokeMethod(this, "processLoginResult", Qt::QueuedConnection, Q_ARG(bool, result)); }); } void AchievementLoginDialog::cancelClicked() { done(1); } void AchievementLoginDialog::processLoginResult(bool result) { if (!result) { QMessageBox::critical(this, tr("Login Error"), tr("Login failed. Please check your username and password, and try again.")); m_ui.status->setText(tr("Login failed.")); enableUI(true); return; } done(0); } void AchievementLoginDialog::connectUi() { connect(m_ui.buttonBox, &QDialogButtonBox::accepted, this, &AchievementLoginDialog::loginClicked); connect(m_ui.buttonBox, &QDialogButtonBox::rejected, this, &AchievementLoginDialog::cancelClicked); auto enableLoginButton = [this](const QString&) { m_login->setEnabled(canEnableLoginButton()); }; connect(m_ui.userName, &QLineEdit::textChanged, enableLoginButton); connect(m_ui.password, &QLineEdit::textChanged, enableLoginButton); } void AchievementLoginDialog::enableUI(bool enabled) { m_ui.userName->setEnabled(enabled); m_ui.password->setEnabled(enabled); m_ui.buttonBox->button(QDialogButtonBox::Cancel)->setEnabled(enabled); m_login->setEnabled(enabled && canEnableLoginButton()); } bool AchievementLoginDialog::canEnableLoginButton() const { return !m_ui.userName->text().isEmpty() && !m_ui.password->text().isEmpty(); }