#include "settingsdialog.h" #include "advancedsettingswidget.h" #include "audiosettingswidget.h" #include "biossettingswidget.h" #include "common/assert.h" #include "common/file_system.h" #include "consolesettingswidget.h" #include "core/host.h" #include "core/host_settings.h" #include "displaysettingswidget.h" #include "emulationsettingswidget.h" #include "enhancementsettingswidget.h" #include "foldersettingswidget.h" #include "gamelistsettingswidget.h" #include "gamesummarywidget.h" #include "generalsettingswidget.h" #include "mainwindow.h" #include "memorycardsettingswidget.h" #include "postprocessingsettingswidget.h" #include "qthost.h" #include "util/ini_settings_interface.h" #include #include #ifdef WITH_CHEEVOS #include "achievementsettingswidget.h" #include "frontend-common/achievements.h" #endif static QList s_open_game_properties_dialogs; SettingsDialog::SettingsDialog(QWidget* parent) : QDialog(parent) { m_ui.setupUi(this); setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); addPages(); } SettingsDialog::SettingsDialog(const std::string& path, const std::string& serial, DiscRegion region, const GameDatabase::Entry* entry, std::unique_ptr sif, QWidget* parent) : QDialog(parent), m_sif(std::move(sif)) { m_ui.setupUi(this); setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); addWidget(new GameSummaryWidget(path, serial, region, entry, this, m_ui.settingsContainer), tr("Summary"), QStringLiteral("file-list-line"), tr("Summary
This page shows information about the selected game, and allows you to " "validate your disc was dumped correctly.")); addPages(); s_open_game_properties_dialogs.push_back(this); } SettingsDialog::~SettingsDialog() { if (isPerGameSettings()) s_open_game_properties_dialogs.removeOne(this); } void SettingsDialog::addPages() { addWidget(m_general_settings = new GeneralSettingsWidget(this, m_ui.settingsContainer), tr("General"), QStringLiteral("settings-3-line"), tr("General Settings
These options control how the emulator looks and " "behaves.

Mouse over an option for additional information.")); if (!isPerGameSettings()) { addWidget( m_game_list_settings = new GameListSettingsWidget(this, m_ui.settingsContainer), tr("Game List"), QStringLiteral("folder-settings-line"), tr("Game List Settings
The list above shows the directories which will be searched by " "DuckStation to populate the game list. Search directories can be added, removed, and switched to " "recursive/non-recursive.")); } addWidget(m_bios_settings = new BIOSSettingsWidget(this, m_ui.settingsContainer), tr("BIOS"), QStringLiteral("hard-drive-2-line"), tr("BIOS Settings
These options control which BIOS is used and how it will be " "patched.

Mouse over an option for additional information.")); addWidget(m_console_settings = new ConsoleSettingsWidget(this, m_ui.settingsContainer), tr("Console"), QStringLiteral("artboard-2-line"), tr("Console Settings
These options determine the configuration of the simulated " "console.

Mouse over an option for additional information.")); addWidget(m_emulation_settings = new EmulationSettingsWidget(this, m_ui.settingsContainer), tr("Emulation"), QStringLiteral("dashboard-line"), tr("Emulation Settings
These options determine the speed and runahead behavior of the " "system.

Mouse over an option for additional information.")); addWidget( m_memory_card_settings = new MemoryCardSettingsWidget(this, m_ui.settingsContainer), tr("Memory Cards"), QStringLiteral("sd-card-line"), tr("Memory Card Settings
This page lets you control what mode the memory card emulation will " "function in, and where the images for these cards will be stored on disk.")); addWidget( m_display_settings = new DisplaySettingsWidget(this, m_ui.settingsContainer), tr("Display"), QStringLiteral("brush-line"), tr("Display Settings
These options control the how the frames generated by the console are " "displayed on the screen.")); addWidget( m_enhancement_settings = new EnhancementSettingsWidget(this, m_ui.settingsContainer), tr("Enhancements"), QStringLiteral("paint-fill"), tr("Enhancement Settings
These options control enhancements which can improve visuals compared " "to the original console. Mouse over each option for additional information.")); if (!isPerGameSettings()) { addWidget( m_post_processing_settings = new PostProcessingSettingsWidget(this, m_ui.settingsContainer), tr("Post-Processing"), QStringLiteral("pantone-line"), tr("Post-Processing Settings
Post processing allows you to alter the appearance of the image " "displayed on the screen with various filters. Shaders will be executed in sequence.")); } addWidget( m_audio_settings = new AudioSettingsWidget(this, m_ui.settingsContainer), tr("Audio"), QStringLiteral("volume-up-line"), tr("Audio Settings
These options control the audio output of the console. Mouse over an option " "for additional information.")); { QString title(tr("Achievements")); QString icon_text(QStringLiteral("trophy-line")); QString help_text(tr("Achievement Settings
These options control RetroAchievements. Mouse over " "an option for additional information.")); #ifdef WITH_CHEEVOS if (!Achievements::IsUsingRAIntegration()) { addWidget(m_achievement_settings = new AchievementSettingsWidget(this, m_ui.settingsContainer), std::move(title), std::move(icon_text), std::move(help_text)); } else { QLabel* placeholder_label = new QLabel(QStringLiteral("RAIntegration is being used, built-in RetroAchievements support is disabled."), m_ui.settingsContainer); placeholder_label->setAlignment(Qt::AlignLeft | Qt::AlignTop); addWidget(placeholder_label, std::move(title), std::move(icon_text), std::move(help_text)); } #else QLabel* placeholder_label = new QLabel(tr("This DuckStation build was not compiled with RetroAchievements support."), m_ui.settingsContainer); placeholder_label->setAlignment(Qt::AlignLeft | Qt::AlignTop); addWidget(placeholder_label, std::move(title), std::move(icon_text), std::move(help_text)); #endif } if (!isPerGameSettings()) { addWidget( m_folder_settings = new FolderSettingsWidget(this, m_ui.settingsContainer), tr("Folders"), QStringLiteral("folder-settings-line"), tr("Folder Settings
These options control where DuckStation will save runtime data files.")); } addWidget(m_advanced_settings = new AdvancedSettingsWidget(this, m_ui.settingsContainer), tr("Advanced"), QStringLiteral("tools-line"), tr("Advanced Settings
These options control logging and internal behavior of the " "emulator. Mouse over an option for additional information.")); if (isPerGameSettings()) { m_ui.buttonBox->button(QDialogButtonBox::RestoreDefaults)->setVisible(false); } m_ui.settingsCategory->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum); m_ui.settingsCategory->setCurrentRow(0); m_ui.settingsContainer->setCurrentIndex(0); m_ui.helpText->setText(m_category_help_text[0]); connect(m_ui.settingsCategory, &QListWidget::currentRowChanged, this, &SettingsDialog::onCategoryCurrentRowChanged); connect(m_ui.buttonBox, &QDialogButtonBox::rejected, this, &SettingsDialog::accept); connect(m_ui.buttonBox->button(QDialogButtonBox::RestoreDefaults), &QAbstractButton::clicked, this, &SettingsDialog::onRestoreDefaultsClicked); } void SettingsDialog::addWidget(QWidget* widget, QString title, QString icon, QString help_text) { const int index = m_ui.settingsCategory->count(); QListWidgetItem* item = new QListWidgetItem(m_ui.settingsCategory); item->setText(title); if (!icon.isEmpty()) item->setIcon(QIcon::fromTheme(icon)); m_ui.settingsContainer->addWidget(widget); m_category_help_text[index] = std::move(help_text); } void SettingsDialog::setCategory(const char* category) { // the titles in the category list will be translated. const QString translated_category(tr(category)); for (int i = 0; i < m_ui.settingsCategory->count(); i++) { if (translated_category == m_ui.settingsCategory->item(i)->text()) { // will also update the visible widget m_ui.settingsCategory->setCurrentRow(i); break; } } } void SettingsDialog::onCategoryCurrentRowChanged(int row) { DebugAssert(row < MAX_SETTINGS_WIDGETS); m_ui.settingsContainer->setCurrentIndex(row); m_ui.helpText->setText(m_category_help_text[row]); } void SettingsDialog::onRestoreDefaultsClicked() { if (QMessageBox::question(this, tr("Confirm Restore Defaults"), tr("Are you sure you want to restore the default settings? Any preferences will be lost."), QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes) { return; } g_emu_thread->setDefaultSettings(true, false); } void SettingsDialog::registerWidgetHelp(QObject* object, QString title, QString recommended_value, QString text) { // construct rich text with formatted description QString full_text; full_text += "
"; full_text += title; full_text += ""; full_text += tr("Recommended Value"); full_text += ": "; full_text += recommended_value; full_text += "

"; full_text += text; m_widget_help_text_map[object] = std::move(full_text); object->installEventFilter(this); } bool SettingsDialog::eventFilter(QObject* object, QEvent* event) { if (event->type() == QEvent::Enter) { auto iter = m_widget_help_text_map.constFind(object); if (iter != m_widget_help_text_map.end()) { m_current_help_widget = object; m_ui.helpText->setText(iter.value()); } } else if (event->type() == QEvent::Leave) { if (m_current_help_widget) { m_current_help_widget = nullptr; m_ui.helpText->setText(m_category_help_text[m_ui.settingsCategory->currentRow()]); } } return QDialog::eventFilter(object, event); } bool SettingsDialog::getEffectiveBoolValue(const char* section, const char* key, bool default_value) const { bool value; if (m_sif && m_sif->GetBoolValue(section, key, &value)) return value; else return Host::GetBaseBoolSettingValue(section, key, default_value); } int SettingsDialog::getEffectiveIntValue(const char* section, const char* key, int default_value) const { int value; if (m_sif && m_sif->GetIntValue(section, key, &value)) return value; else return Host::GetBaseIntSettingValue(section, key, default_value); } float SettingsDialog::getEffectiveFloatValue(const char* section, const char* key, float default_value) const { float value; if (m_sif && m_sif->GetFloatValue(section, key, &value)) return value; else return Host::GetBaseFloatSettingValue(section, key, default_value); } std::string SettingsDialog::getEffectiveStringValue(const char* section, const char* key, const char* default_value) const { std::string value; if (!m_sif || !m_sif->GetStringValue(section, key, &value)) value = Host::GetBaseStringSettingValue(section, key, default_value); return value; } Qt::CheckState SettingsDialog::getCheckState(const char* section, const char* key, bool default_value) { bool value; if (m_sif) { if (!m_sif->GetBoolValue(section, key, &value)) return Qt::PartiallyChecked; } else { value = Host::GetBaseBoolSettingValue(section, key, default_value); } return value ? Qt::Checked : Qt::Unchecked; } std::optional SettingsDialog::getBoolValue(const char* section, const char* key, std::optional default_value) const { std::optional value; if (m_sif) { bool bvalue; if (m_sif->GetBoolValue(section, key, &bvalue)) value = bvalue; else value = default_value; } else { value = Host::GetBaseBoolSettingValue(section, key, default_value.value_or(false)); } return value; } std::optional SettingsDialog::getIntValue(const char* section, const char* key, std::optional default_value) const { std::optional value; if (m_sif) { int ivalue; if (m_sif->GetIntValue(section, key, &ivalue)) value = ivalue; else value = default_value; } else { value = Host::GetBaseIntSettingValue(section, key, default_value.value_or(0)); } return value; } std::optional SettingsDialog::getFloatValue(const char* section, const char* key, std::optional default_value) const { std::optional value; if (m_sif) { float fvalue; if (m_sif->GetFloatValue(section, key, &fvalue)) value = fvalue; else value = default_value; } else { value = Host::GetBaseFloatSettingValue(section, key, default_value.value_or(0.0f)); } return value; } std::optional SettingsDialog::getStringValue(const char* section, const char* key, std::optional default_value) const { std::optional value; if (m_sif) { std::string svalue; if (m_sif->GetStringValue(section, key, &svalue)) value = std::move(svalue); else if (default_value.has_value()) value = default_value.value(); } else { value = Host::GetBaseStringSettingValue(section, key, default_value.value_or("")); } return value; } void SettingsDialog::setBoolSettingValue(const char* section, const char* key, std::optional value) { if (m_sif) { value.has_value() ? m_sif->SetBoolValue(section, key, value.value()) : m_sif->DeleteValue(section, key); m_sif->Save(); g_emu_thread->reloadGameSettings(); } else { value.has_value() ? Host::SetBaseBoolSettingValue(section, key, value.value()) : Host::DeleteBaseSettingValue(section, key); g_emu_thread->applySettings(); } } void SettingsDialog::setIntSettingValue(const char* section, const char* key, std::optional value) { if (m_sif) { value.has_value() ? m_sif->SetIntValue(section, key, value.value()) : m_sif->DeleteValue(section, key); m_sif->Save(); g_emu_thread->reloadGameSettings(); } else { value.has_value() ? Host::SetBaseIntSettingValue(section, key, value.value()) : Host::DeleteBaseSettingValue(section, key); g_emu_thread->applySettings(); } } void SettingsDialog::setFloatSettingValue(const char* section, const char* key, std::optional value) { if (m_sif) { value.has_value() ? m_sif->SetFloatValue(section, key, value.value()) : m_sif->DeleteValue(section, key); m_sif->Save(); g_emu_thread->reloadGameSettings(); } else { value.has_value() ? Host::SetBaseFloatSettingValue(section, key, value.value()) : Host::DeleteBaseSettingValue(section, key); g_emu_thread->applySettings(); } } void SettingsDialog::setStringSettingValue(const char* section, const char* key, std::optional value) { if (m_sif) { value.has_value() ? m_sif->SetStringValue(section, key, value.value()) : m_sif->DeleteValue(section, key); m_sif->Save(); g_emu_thread->reloadGameSettings(); } else { value.has_value() ? Host::SetBaseStringSettingValue(section, key, value.value()) : Host::DeleteBaseSettingValue(section, key); g_emu_thread->applySettings(); } } void SettingsDialog::removeSettingValue(const char* section, const char* key) { if (m_sif) { m_sif->DeleteValue(section, key); m_sif->Save(); g_emu_thread->reloadGameSettings(); } else { Host::DeleteBaseSettingValue(section, key); g_emu_thread->applySettings(); } } void SettingsDialog::openGamePropertiesDialog(const std::string& path, const std::string& serial, DiscRegion region) { // check for an existing dialog with this crc for (SettingsDialog* dialog : s_open_game_properties_dialogs) { if (dialog->m_game_serial == serial) { dialog->show(); dialog->setFocus(); return; } } std::string filename(System::GetGameSettingsPath(serial)); std::unique_ptr sif = std::make_unique(std::move(filename)); if (FileSystem::FileExists(sif->GetFileName().c_str())) sif->Load(); const GameDatabase::Entry* dentry = GameDatabase::GetEntryForSerial(serial); const QString window_title(tr("%1 [%2]") .arg(dentry ? QtUtils::StringViewToQString(dentry->title) : QStringLiteral("")) .arg(QtUtils::StringViewToQString(serial))); SettingsDialog* dialog = new SettingsDialog(path, serial, region, dentry, std::move(sif), g_main_window); dialog->setWindowTitle(window_title); dialog->setModal(false); dialog->show(); }