// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) #include "gamelistrefreshthread.h" #include "core/game_list.h" #include "common/log.h" #include "common/progress_callback.h" #include "common/timer.h" #include AsyncRefreshProgressCallback::AsyncRefreshProgressCallback(GameListRefreshThread* parent) : m_parent(parent) {} void AsyncRefreshProgressCallback::Cancel() { // Not atomic, but we don't need to cancel immediately. m_cancelled = true; } void AsyncRefreshProgressCallback::SetStatusText(const char* text) { QString new_text(QString::fromUtf8(text)); if (new_text == m_status_text) return; m_status_text = new_text; fireUpdate(); } void AsyncRefreshProgressCallback::SetProgressRange(u32 range) { BaseProgressCallback::SetProgressRange(range); if (static_cast(m_progress_range) == m_last_range) return; m_last_range = static_cast(m_progress_range); fireUpdate(); } void AsyncRefreshProgressCallback::SetProgressValue(u32 value) { BaseProgressCallback::SetProgressValue(value); if (static_cast(m_progress_value) == m_last_value) return; m_last_value = static_cast(m_progress_value); fireUpdate(); } void AsyncRefreshProgressCallback::SetTitle(const char* title) {} void AsyncRefreshProgressCallback::DisplayError(const char* message) { QMessageBox::critical(nullptr, QStringLiteral("Error"), QString::fromUtf8(message)); } void AsyncRefreshProgressCallback::DisplayWarning(const char* message) { QMessageBox::warning(nullptr, QStringLiteral("Warning"), QString::fromUtf8(message)); } void AsyncRefreshProgressCallback::DisplayInformation(const char* message) { QMessageBox::information(nullptr, QStringLiteral("Information"), QString::fromUtf8(message)); } void AsyncRefreshProgressCallback::DisplayDebugMessage(const char* message) { Log::Write("AsyncRefreshProgressCallback", "", LOGLEVEL_DEV, message); } void AsyncRefreshProgressCallback::ModalError(const char* message) { QMessageBox::critical(nullptr, QStringLiteral("Error"), QString::fromUtf8(message)); } bool AsyncRefreshProgressCallback::ModalConfirmation(const char* message) { return QMessageBox::question(nullptr, QStringLiteral("Question"), QString::fromUtf8(message)) == QMessageBox::Yes; } void AsyncRefreshProgressCallback::ModalInformation(const char* message) { QMessageBox::information(nullptr, QStringLiteral("Information"), QString::fromUtf8(message)); } void AsyncRefreshProgressCallback::fireUpdate() { m_parent->refreshProgress(m_status_text, m_last_value, m_last_range); } GameListRefreshThread::GameListRefreshThread(bool invalidate_cache) : QThread(), m_progress(this), m_invalidate_cache(invalidate_cache) { } GameListRefreshThread::~GameListRefreshThread() = default; void GameListRefreshThread::cancel() { m_progress.Cancel(); } void GameListRefreshThread::run() { GameList::Refresh(m_invalidate_cache, false, &m_progress); emit refreshComplete(); }