// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) #pragma once #include "gpu_texture.h" #include "common/types.h" // Contains the information required to create a graphics context in a window. struct WindowInfo { enum class Type { Surfaceless, Win32, X11, Wayland, MacOS, Android, Display, }; Type type = Type::Surfaceless; void* display_connection = nullptr; void* window_handle = nullptr; u32 surface_width = 0; u32 surface_height = 0; float surface_refresh_rate = 0.0f; float surface_scale = 1.0f; GPUTexture::Format surface_format = GPUTexture::Format::Unknown; // Needed for macOS. #ifdef __APPLE__ void* surface_handle = nullptr; #endif ALWAYS_INLINE bool IsSurfaceless() const { return type == Type::Surfaceless; } // Changes the window to be surfaceless (i.e. no handle/size/etc). void SetSurfaceless(); static bool QueryRefreshRateForWindow(const WindowInfo& wi, float* refresh_rate); };