# DuckStation Game Settings # Croc - Legend of the Gobbos (USA) (SLUS-00530) [SLUS-00530] ForcePGXPCPUMode = true # Croc 2 (USA) (SLUS-00634) [SLUS-00634] ForcePGXPCPUMode = true # SCUS-94569 (Disney's Aladdin in Nasira's Revenge (USA)) [SCUS-94569] ForcePGXPCPUMode = true # SLUS-01017 (Alundra 2 - A New Legend Begins (USA)) [SLUS-01017] ForcePGXPCPUMode = true # Doom (USA) (Rev 1) (SLUS-00077) [SLUS-00077] DisableUpscaling = true DisablePGXP = true # SLES-00132 (Doom (Europe)) [SLES-00132] DisableUpscaling = true DisablePGXP = true # SLPS-00308 (Doom (Japan)) [SLPS-00308] DisableUpscaling = true DisablePGXP = true # SLUS-00331 (Final Doom (USA)) [SLUS-00331] DisableUpscaling = true DisablePGXP = true # Final Doom (Europe) (SLES-00487) [SLES-00487] DisableUpscaling = true DisablePGXP = true # Final Doom (Japan) (SLPS-00727) [SLPS-00727] DisableUpscaling = true DisablePGXP = true # Duke Nukem (Europe) (SLES-00703) [SLES-00703] DisableUpscaling = true DisablePGXP = true # Duke Nukem (France) (SLES-00987) [SLES-00987] DisableUpscaling = true DisablePGXP = true # Duke Nukem (France) (Demo) (SLED-01027) [SLED-01027] DisableUpscaling = true DisablePGXP = true # Duke Nukem - Total Meltdown (Japan) (SLPS-01557) [SLPS-01557] DisableUpscaling = true DisablePGXP = true # Duke Nukem - Total Meltdown (USA) (SLUS-00355) [SLUS-00355] DisableUpscaling = true DisablePGXP = true # SLES-00081 (Defcon 5 (Europe)) [SLES-00081] DisableUpscaling = true DisablePGXP = true # SLES-00149 (Defcon 5 (France)) [SLES-00149] DisableUpscaling = true DisablePGXP = true # SLES-00148 (Defcon 5 (Germany)) [SLES-00148] DisableUpscaling = true DisablePGXP = true # SLES-00146 (Defcon 5 (Italy)) [SLES-00146] DisableUpscaling = true DisablePGXP = true # SLPS-00275 (Defcon 5 (Japan)) [SLPS-00275] DisableUpscaling = true DisablePGXP = true # SLES-00147 (Defcon 5 (Spain)) [SLES-00147] DisableUpscaling = true DisablePGXP = true # SLUS-00009 (Defcon 5 - Peace Has a Price... (USA)) [SLUS-00009] DisableUpscaling = true DisablePGXP = true # Pop'n Music 6 (Japan) (SLPM-87089) [SLPM-87089] ForceInterlacing = true # Mr. Driller G (Japan) (SLPS-03336) [SLPS-03336] ForceInterlacing = true # Pro Pinball - Big Race USA (USA) (SLUS-01260) [SLUS-01260] ForceSoftwareRenderer = true ForceInterlacing = true # Pro Pinball - Big Race USA (Europe) (SLES-01211) [SLES-01211] ForceSoftwareRenderer = true ForceInterlacing = true # Pro Pinball - Fantastic Journey (USA) (SLUS-01261) [SLUS-01261] ForceSoftwareRenderer = true ForceInterlacing = true # Pro Pinball - Fantastic Journey (Europe) (SLES-02466) [SLES-02466] ForceSoftwareRenderer = true ForceInterlacing = true # Pro Pinball - The Web (Europe) (SLES-00259) [SLES-00259] ForceSoftwareRenderer = true ForceInterlacing = true # Pro Pinball - Timeshock! (Europe) (SLES-00606) [SLES-00606] ForceSoftwareRenderer = true ForceInterlacing = true # Pro Pinball - Timeshock! (USA) (SLUS-00639) [SLUS-00639] ForceSoftwareRenderer = true ForceInterlacing = true # Pro Pinball - Timeshock! (USA) (Demo) (SLUS-90039) [SLUS-90039] ForceSoftwareRenderer = true ForceInterlacing = true # True Pinball (USA) (SLUS-00337) [SLUS-00337] ForceInterlacing = true # Shinobi no Sato no Jintori Gassen (Japan) (SLPS-03553) [SLPS-03553] ForceInterlacing = true # Time Bokan Series: Bokan desu yo (SLPS-01211) [SLPS-01211] ForceInterlacing = true # Rat Attack! (USA) (SLUS-00656) [SLUS-00656] ForceInterlacing = true # Arcade Party Pak (USA) (SLUS-00952) [SLUS-00952] ForceInterlacing = true # Devil Dice (Europe) (En,Fr,De,Es,It) (SCES-01312) [SCES-01312] ForceInterlacing = true # SLUS-01222 (Colin McRae Rally 2.0 (USA) (En,Fr,Es)) [SLUS-01222] DisplayActiveStartOffset = 64 DisplayActiveEndOffset = 68 # SLUS-00297 (Star Wars - Dark Forces (USA)) [SLUS-00297] DisableUpscaling = true DisablePGXP = true # SLPS-00435 (Megatudo 2096 (Japan)) [SLPS-00435] ForceRecompilerICache = true # SLUS-00388 (NBA Jam Extreme (USA)) [SLUS-00388] ForceRecompilerICache = true # SLES-00529 (NBA Jam Extreme (Europe)) [SLES-00529] ForceRecompilerICache = true # SLPS-00699 (NBA Jam Extreme (Japan)) [SLPS-00699] ForceRecompilerICache = true # SCES-02834 (Crash Bash (Europe) (En,Fr,De,Es,It)) [SCES-02834] ForceRecompilerICache = true # SCUS-94200 (Battle Arena Toshinden (USA)) [SCUS-94200] ForceRecompilerICache = true # SCES-00002 (Battle Arena Toshinden (Europe)) [SCES-00002] ForceRecompilerICache = true # SLPS-00025 (Battle Arena Toshinden (Japan)) [SLPS-00025] ForceRecompilerICache = true # SLPS-00025 (Toushinden (Japan)) [SLPS-00025] ForceRecompilerICache = true # SLES-01987 (Next Tetris, The (Europe) (En,Fr,De,Es,It,Nl)) [SLES-01987] ForceRecompilerICache = true # SLPS-01774 (Next Tetris, The (Japan)) [SLPS-01774] ForceRecompilerICache = true # SLPS-02701 (Next Tetris, The (Japan)) [SLPS-02701] ForceRecompilerICache = true # SLUS-00862 (Next Tetris, The (USA)) [SLUS-00862] ForceRecompilerICache = true # SLES-03552 (Breath of Fire IV (Europe)) [SLES-03552] ForceRecompilerICache = true # SLUS-01324 (Breath of Fire IV (USA)) [SLUS-01324] ForceRecompilerICache = true # SLPM-87159 (Breath of Fire IV - Utsurowazaru Mono (Japan)) [SLPM-87159] ForceRecompilerICache = true # SLPS-02728 (Breath of Fire IV - Utsurowazaru Mono (Japan)) [SLPS-02728] ForceRecompilerICache = true # SCED-01979 (Formula One '99 (Europe) (En,Fr,De,It) (Beta)) [SCED-01979] ForceInterpreter = true # SLED-00491 (Formula One (Europe) (En,Fr,De,Es,It) (Demo)) [SLED-00491] ForceInterpreter = true # SCES-02777 (Formula One 2000 (Europe) (En,Fi)) [SCES-02777] ForceInterpreter = true # SCES-02779 (Formula One 2000 (Europe) (Es,It)) [SCES-02779] ForceInterpreter = true # SCES-02778 (Formula One 2000 (Europe) (Fr,De)) [SCES-02778] ForceInterpreter = true # SLUS-01134 (Formula One 2000 (USA)) [SLUS-01134] ForceInterpreter = true # SCES-03404 (Formula One 2001 (Europe) (En,Fi)) [SCES-03404] ForceInterpreter = true # SCES-03424 (Formula One 2001 (Europe) (Es,It)) [SCES-03424] ForceInterpreter = true # SCES-03423 (Formula One 2001 (Europe) (Fr,De)) [SCES-03423] ForceInterpreter = true # SCES-03524 (Formula One 2001 (Russia)) [SCES-03524] ForceInterpreter = true # SCES-02222 (Formula One 99 (Europe) (En,Es,Fi)) [SCES-02222] ForceInterpreter = true # SCES-01979 (Formula One 99 (Europe) (En,Fr,De,It)) [SCES-01979] ForceInterpreter = true # SCPS-10101 (Formula One 99 (Japan)) [SCPS-10101] ForceInterpreter = true # SLUS-00870 (Formula One 99 (USA) (En,Fr,Es)) [SLUS-00870] ForceInterpreter = true # SCES-03886 (Formula One Arcade (Europe) (En,Fr,De,Es,It)) [SCES-03886] ForceInterpreter = true # SLUS-00183 (Zero Divide (USA)) [SLUS-00183] ForceRecompilerICache = true # SCPS-10059 (Legaia Densetsu (Japan)) [SCPS-10059] ForceRecompilerICache = true # SCUS-94254 (Legend of Legaia (USA)) [SCUS-94254] ForceRecompilerICache = true # SCES-01752 (Legend of Legaia (Europe)) [SCES-01752] ForceRecompilerICache = true # SCES-01944 (Legend of Legaia (France)) [SCES-01944] ForceRecompilerICache = true # SCES-01945 (Legend of Legaia (Germany)) [SCES-01945] ForceRecompilerICache = true # SCES-01946 (Legend of Legaia (Italy)) [SCES-01946] ForceRecompilerICache = true # SCES-01947 (Legend of Legaia (Spain)) [SCES-01947] ForceRecompilerICache = true # SLUS-00707 (Silent Hill (USA)) [SLUS-00707] ForceRecompilerICache = true # SLPM-86192 (Silent Hill (Japan)) [SLPM-86192] ForceRecompilerICache = true # SLES-01514 (Silent Hill (Europe)) [SLES-01514] ForceRecompilerICache = true # SLUS-00875 (Spider-Man (USA)) [SLUS-00875] ForceRecompilerICache = true # SLPM-86739 (Spider-Man (Japan)) [SLPM-86739] ForceRecompilerICache = true # SLES-02886 (Spider-Man (Europe)) [SLES-02886] ForceRecompilerICache = true # SLES-02887 (Spider-Man (France)) [SLES-02887] ForceRecompilerICache = true # SLES-02888 (Spider-Man (Germany)) [SLES-02888] ForceRecompilerICache = true # SLES-02889 (Spider-Man (Italy)) [SLES-02889] ForceRecompilerICache = true # SLES-02890 (Spider-Man (Spain)) [SLES-02890] ForceRecompilerICache = true # SLES-03449 (Roland Garros French Open 2001 (Europe) (En,Fr,De,Es,It)) [SLES-03449] ForceRecompilerICache = true # SLES-00483 (Worms Pinball (Europe) (En,Fr,De,Es,It)) [SLES-00483] ForceInterlacing = true # SLPS-02361 (Touge Max G (Japan)) [SLPS-02361] ForcePGXPVertexCache = true # SLPS-00712 (Tenga Seiha (Japan)) [SLPS-00712] ForceRecompilerICache = true # SLPS-01434 (3D Kakutou Tkool (Japan)) [SLPS-01434] ForceInterlacing = true # SLUS-00684 (Jackie Chan Stuntmaster (USA)) [SLUS-00684] ForceInterpreter = true # SCES-01444 (Jackie Chan Stuntmaster (Europe)) [SCES-01444] ForceInterpreter = true # SLPM-86750 (Shiritsu Justice Gakuen: Nekketsu Seishun Nikki 2 (Japan)) [SLPM-86750] ForceInterlacing = true # SLPS 02120 (Shiritsu Justice Gakuen: Nekketsu Seishun Nikki 2 (Japan)) [SLPS-02120] ForceInterlacing = true # Hexen (SLUS-00348) [SLUS-00348] DisableUpscaling = true # SLUS-00208 (Buster Bros. Collection (USA)) [SLUS-00208] DisplayActiveStartOffset = -62 DisplayActiveEndOffset = 72 # SLPS-01762 (Pepsiman (Japan)) [SLPS-01762] DisablePGXPCulling = true # Marcel Desailly Pro Football (France) (SLES-03868) [SLES-03868] DisablePGXPCulling = true # Compilation 03 (Australia) (SLED-02439) [SLED-02439] DisablePGXPCulling = true # SLPS-01567 (Captain Commando (Japan)) [SLPS-01567] DisplayActiveStartOffset = -62 DisplayActiveEndOffset = 51 # SLPS-00360 (Super Pang Collection (Japan)) [SLPS-00360] DisplayActiveStartOffset = -62 DisplayActiveEndOffset = 72 # SCES-02835 (Spyro - Year of the Dragon (Europe) (En,Fr,De,Es,It)) [SCES-02835] ForcePGXPCPUMode = true # SCES-02104 (Spyro 2 - Gateway to Glimmer (Europe) (En,Fr,De,Es,It)) [SCES-02104] ForcePGXPCPUMode = true # SCES-01438 (Spyro the Dragon (Europe) (En,Fr,De,Es,It)) [SCES-01438] ForcePGXPCPUMode = true DisablePGXPCulling = true # SCUS-94467 (Spyro - Year of the Dragon (USA)) [SCUS-94467] ForcePGXPCPUMode = true # SCUS-94425 (Spyro 2 - Ripto's Rage! (USA)) [SCUS-94425] ForcePGXPCPUMode = true # SCPS-10085 (Spyro the Dragon (Japan)) [SCPS-10085] ForcePGXPCPUMode = true # SCUS-94228 (Spyro the Dragon (USA)) [SCUS-94228] ForcePGXPCPUMode = true DisablePGXPCulling = true # SCUS-94290 (Spyro the Dragon (USA) (Demo 1)) [SCUS-94290] ForcePGXPCPUMode = true # SLPS-00869 (Chou-Kousoku Gran Doll (Japan) (Disc 1) (Premium Edition)) [SLPS-00869] DisablePGXP = true # SLPS-00870 (Chou-Kousoku Gran Doll (Japan) (Disc 2) (Tokusei Premium Disc) (Premium Edition)) [SLPS-00870] DisablePGXP = true # SLPS-00870 (Chou-Kousoku Gran Doll (Japan) (Disc 2) (Tokusei Premium Disc) (Premium Edition)) [SLPS-00870] DisablePGXP = true # SLPS-00935 (Chou-Kousoku Gran Doll (Japan)) [SLPS-00935] DisablePGXP = true # SLUS-01138 (Vampire Hunter D (USA)) [SLUS-01138] DMAMaxSliceTicks = 200 GPUMaxRunAhead = 1 # SLPS-02376 (Little Princess - Marl Oukoku no Ningyou-hime 2 (Japan)) [SLPS-02376] DMAMaxSliceTicks = 100 GPUMaxRunAhead = 1 # SLUS-00282 (Red Asphalt (USA)) [SLUS-00282] DMAMaxSliceTicks = 200 GPUMaxRunAhead = 1 # SLUS-00022 (Slam 'n Jam '96 featuring Magic & Kareem (USA)) [SLUS-00022] DisableUpscaling = true # SCES-01224 (Blasto (Europe) (En,Fr,De,Es,It)) [SCES-01224] DisplayLineStartOffset = 1 # SLUS-00292 (Suikoden (USA)) [SLUS-00292] ForceRecompilerICache = true # SLUS-00232 (Pandemonium! (USA)) [SLUS-00232] DMAMaxSliceTicks = 100 # SLES-00526 (Pandemonium! (Europe)) [SLES-00526] DMAMaxSliceTicks = 100 # SLED-00570 (Pandemonium! (Europe) (Demo)) [SLED-00570] DMAMaxSliceTicks = 100 # SLUS-00547 (Adidas Power Soccer 98 (USA)) [SLUS-00547] DMAMaxSliceTicks = 100 # SLES-01239 (Adidas Power Soccer 98 (Europe) (En,Fr,De,Es,It,Nl)) [SLES-01239] DMAMaxSliceTicks = 100 # SLED-01311 (Adidas Power Soccer 98 (Germany) (Demo)) [SLED-01311] DMAMaxSliceTicks = 100 # SLED-01310 (Adidas Power Soccer 98 (France) (Demo)) [SLED-01310] DMAMaxSliceTicks = 100 # SLPS-00900 (Armored Core (Japan)) [SLPS-00900] DMAMaxSliceTicks = 100 # SLPS-03581 (Armored Core (Japan) (Rev 1)) [SLPS-03581] DMAMaxSliceTicks = 100 # SLPS-91064 (Armored Core (Japan) (Rev 1)) [SLPS-91064] DMAMaxSliceTicks = 100 # SCUS-94182 (Armored Core (USA)) [SCUS-94182] DMAMaxSliceTicks = 100 # SLUS-01323 (Armored Core (USA) (Reprint)) [SLUS-01323] DMAMaxSliceTicks = 100 # SCES-00842 (Armored Core (Europe) (En,Fr,De,Es,It)) [SCES-00842] DMAMaxSliceTicks = 100 # SLES-00910 (Road Rash 3D (Europe)) [SLES-00910] DMAMaxSliceTicks = 100 # SLES-01157 (Road Rash 3D (France)) [SLES-01157] DMAMaxSliceTicks = 100 # SLES-01158 (Road Rash 3D (Germany)) [SLES-01158] DMAMaxSliceTicks = 100 # SLUS-00524 (Road Rash 3D (USA)) [SLUS-00524] DMAMaxSliceTicks = 100 # SLPM-87395 (Chrono Cross (Japan) (Disc 1)) [SLPM-87395] DMAMaxSliceTicks = 100 DMAHaltTicks = 150 # SLPS-02364 (Chrono Cross (Japan) (Disc 1)) [SLPS-02364] DMAMaxSliceTicks = 100 DMAHaltTicks = 150 # SLPS-02777 (Chrono Cross (Japan) (Disc 1)) [SLPS-02777] DMAMaxSliceTicks = 100 DMAHaltTicks = 150 # SLPS-91464 (Chrono Cross (Japan) (Disc 1)) [SLPS-91464] DMAMaxSliceTicks = 100 DMAHaltTicks = 150 # SLPM-87396 (Chrono Cross (Japan) (Disc 2)) [SLPM-87396] DMAMaxSliceTicks = 100 DMAHaltTicks = 150 # SLPS-02365 (Chrono Cross (Japan) (Disc 2)) [SLPS-02365] DMAMaxSliceTicks = 100 DMAHaltTicks = 150 # SLPS-02778 (Chrono Cross (Japan) (Disc 2)) [SLPS-02778] DMAMaxSliceTicks = 100 DMAHaltTicks = 150 # SLPS-91465 (Chrono Cross (Japan) (Disc 2)) [SLPS-91465] DMAMaxSliceTicks = 100 DMAHaltTicks = 150 # SLUS-01041 (Chrono Cross (USA) (Disc 1)) [SLUS-01041] DMAMaxSliceTicks = 100 DMAHaltTicks = 150 # SLUS-01080 (Chrono Cross (USA) (Disc 2)) [SLUS-01080] DMAMaxSliceTicks = 100 DMAHaltTicks = 150 # SLUS-00912 (Destruction Derby Raw (USA)) [SLUS-00912] ForceInterlacing = true # SLPS-00267 (Deadheat Road (Japan)) [SLPS-00267] ForceRecompilerICache = true # SCES-00867 (Final Fantasy VII (Europe) (Disc 1)) [SCES-00867] DisplayActiveStartOffset = -44 # SCES-10867 (Final Fantasy VII (Europe) (Disc 2)) [SCES-10867] DisplayActiveStartOffset = -44 # SCES-20867 (Final Fantasy VII (Europe) (Disc 3)) [SCES-20867] DisplayActiveStartOffset = -44 # SCES-00868 (Final Fantasy VII (Italy) (Disc 1)) [SCES-00868] DisplayActiveStartOffset = -44 # SCES-10868 (Final Fantasy VII (Italy) (Disc 2)) [SCES-10868] DisplayActiveStartOffset = -44 # SCES-20868 (Final Fantasy VII (Italy) (Disc 3)) [SCES-20868] DisplayActiveStartOffset = -44 # SCES-00869 (Final Fantasy VII (Germany) (Disc 1)) [SCES-00869] DisplayActiveStartOffset = -44 # SCES-10869 (Final Fantasy VII (Germany) (Disc 2)) [SCES-10869] DisplayActiveStartOffset = -44 # SCES-20869 (Final Fantasy VII (Germany) (Disc 3)) [SCES-20869] DisplayActiveStartOffset = -44 # SCES-00900 (Final Fantasy VII (Spain) (Disc 1)) [SCES-00900] DisplayActiveStartOffset = -44 # SCES-10900 (Final Fantasy VII (Spain) (Disc 2)) [SCES-10900] DisplayActiveStartOffset = -44 # SCES-20900 (Final Fantasy VII (Spain) (Disc 3)) [SCES-20900] DisplayActiveStartOffset = -44 # SLPS-02878 (Colin McRae - The Rally 02 (Japan)) [SLPS-02878] ForceRecompilerLUTFastmem = True # SLES-02605 (Colin McRae Rally 2.0 (Europe) (En,Fr,De,Es,It)) [SLES-02605] ForceRecompilerLUTFastmem = True # SLUS-01222 (Colin McRae Rally 2.0 (USA) (En,Fr,Es)) [SLUS-01222] ForceRecompilerLUTFastmem = True # SLPM-86429 (Tony Hawk's Pro Skater (Japan)) [SLPM-86429] ForceRecompilerLUTFastmem = True # SLPM-86943 (Tony Hawk's Pro Skater (Japan)) [SLPM-86943] ForceRecompilerLUTFastmem = True # SLUS-00860 (Tony Hawk's Pro Skater (USA)) [SLUS-00860] ForceRecompilerLUTFastmem = True # SLED-02879 (Tony Hawk's Pro Skater 2 (Australia) (Demo)) [SLED-02879] ForceRecompilerLUTFastmem = True # SLED-03048 (Tony Hawk's Pro Skater 2 (Europe) (Demo)) [SLED-03048] ForceRecompilerLUTFastmem = True # SLES-02908 (Tony Hawk's Pro Skater 2 (Europe, Australia)) [SLES-02908] ForceRecompilerLUTFastmem = True # SLES-02909 (Tony Hawk's Pro Skater 2 (France)) [SLES-02909] ForceRecompilerLUTFastmem = True # SLES-02910 (Tony Hawk's Pro Skater 2 (Germany)) [SLES-02910] ForceRecompilerLUTFastmem = True # SLPM-86751 (Tony Hawk's Pro Skater 2 (Japan)) [SLPM-86751] ForceRecompilerLUTFastmem = True # SLUS-01066 (Tony Hawk's Pro Skater 2 (USA)) [SLUS-01066] ForceRecompilerLUTFastmem = True # SLUS-90086 (Tony Hawk's Pro Skater 2 (USA) (Demo)) [SLUS-90086] ForceRecompilerLUTFastmem = True # SLES-03645 (Tony Hawk's Pro Skater 3 (Europe)) [SLES-03645] ForceRecompilerLUTFastmem = True # SLES-03646 (Tony Hawk's Pro Skater 3 (France)) [SLES-03646] ForceRecompilerLUTFastmem = True # SLES-03647 (Tony Hawk's Pro Skater 3 (Germany)) [SLES-03647] ForceRecompilerLUTFastmem = True # SLUS-01419 (Tony Hawk's Pro Skater 3 (USA)) [SLUS-01419] ForceRecompilerLUTFastmem = True # SLES-03954 (Tony Hawk's Pro Skater 4 (Europe)) [SLES-03954] ForceRecompilerLUTFastmem = True # SLES-03956 (Tony Hawk's Pro Skater 4 (France)) [SLES-03956] ForceRecompilerLUTFastmem = True # SLES-03955 (Tony Hawk's Pro Skater 4 (Germany)) [SLES-03955] ForceRecompilerLUTFastmem = True # SLUS-01485 (Tony Hawk's Pro Skater 4 (USA)) [SLUS-01485] ForceRecompilerLUTFastmem = True # SLPS-02833 (Lagnacure (Japan) (Artdink Best Choice)) [SLPS-02833] ForceRecompilerLUTFastmem = True # SCPS-45120 (Lagnacure (Japan, Asia)) [SCPS-45120] ForceRecompilerLUTFastmem = True # SLPS-01009 (Lagnacure (Japan, Asia)) [SLPS-01009] ForceRecompilerLUTFastmem = True