// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) #define IMGUI_DEFINE_MATH_OPERATORS #include "imgui_overlays.h" #include "cdrom.h" #include "controller.h" #include "dma.h" #include "fullscreen_ui.h" #include "gpu.h" #include "host.h" #include "mdec.h" #include "resources.h" #include "settings.h" #include "spu.h" #include "system.h" #include "util/audio_stream.h" #include "util/gpu_device.h" #include "util/imgui_animated.h" #include "util/imgui_fullscreen.h" #include "util/imgui_manager.h" #include "util/input_manager.h" #include "common/align.h" #include "common/assert.h" #include "common/easing.h" #include "common/file_system.h" #include "common/intrin.h" #include "common/log.h" #include "common/path.h" #include "common/string_util.h" #include "common/thirdparty/SmallVector.h" #include "common/timer.h" #include "IconsFontAwesome5.h" #include "fmt/chrono.h" #include "fmt/format.h" #include "imgui.h" #include "imgui_internal.h" #include #include #include #include #include #include #include Log_SetChannel(ImGuiManager); namespace ImGuiManager { static void FormatProcessorStat(SmallStringBase& text, double usage, double time); static void DrawPerformanceOverlay(); static void DrawEnhancementsOverlay(); static void DrawInputsOverlay(); } // namespace ImGuiManager static std::tuple GetMinMax(std::span values) { #if defined(CPU_ARCH_SSE) __m128 vmin(_mm_loadu_ps(values.data())); __m128 vmax(vmin); const u32 count = static_cast(values.size()); const u32 aligned_count = Common::AlignDownPow2(count, 4); u32 i = 4; for (; i < aligned_count; i += 4) { const __m128 v(_mm_loadu_ps(&values[i])); vmin = _mm_min_ps(vmin, v); vmax = _mm_max_ps(vmax, v); } #if defined(_MSC_VER) && !defined(__clang__) float min = std::min(vmin.m128_f32[0], std::min(vmin.m128_f32[1], std::min(vmin.m128_f32[2], vmin.m128_f32[3]))); float max = std::max(vmax.m128_f32[0], std::max(vmax.m128_f32[1], std::max(vmax.m128_f32[2], vmax.m128_f32[3]))); #else float min = std::min(vmin[0], std::min(vmin[1], std::min(vmin[2], vmin[3]))); float max = std::max(vmax[0], std::max(vmax[1], std::max(vmax[2], vmax[3]))); #endif for (; i < count; i++) { min = std::min(min, values[i]); max = std::max(max, values[i]); } return std::tie(min, max); #elif defined(CPU_ARCH_NEON) float32x4_t vmin(vld1q_f32(values.data())); float32x4_t vmax(vmin); const u32 count = static_cast(values.size()); const u32 aligned_count = Common::AlignDownPow2(count, 4); u32 i = 4; for (; i < aligned_count; i += 4) { const float32x4_t v(vld1q_f32(&values[i])); vmin = vminq_f32(vmin, v); vmax = vmaxq_f32(vmax, v); } float min = vminvq_f32(vmin); float max = vmaxvq_f32(vmax); for (; i < count; i++) { min = std::min(min, values[i]); max = std::max(max, values[i]); } return std::tie(min, max); #else float min = values[0]; float max = values[0]; const u32 count = static_cast(values.size()); for (u32 i = 1; i < count; i++) { min = std::min(min, values[i]); max = std::max(max, values[i]); } return std::tie(min, max); #endif } void Host::DisplayLoadingScreen(const char* message, int progress_min /*= -1*/, int progress_max /*= -1*/, int progress_value /*= -1*/) { const auto& io = ImGui::GetIO(); const float scale = ImGuiManager::GetGlobalScale(); const float width = (400.0f * scale); const bool has_progress = (progress_min < progress_max); // eat the last imgui frame, it might've been partially rendered by the caller. ImGui::EndFrame(); ImGui::NewFrame(); const float logo_width = 260.0f * scale; const float logo_height = 260.0f * scale; ImGui::SetNextWindowSize(ImVec2(logo_width, logo_height), ImGuiCond_Always); ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, (io.DisplaySize.y * 0.5f) - (50.0f * scale)), ImGuiCond_Always, ImVec2(0.5f, 0.5f)); if (ImGui::Begin("LoadingScreenLogo", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBackground)) { GPUTexture* tex = ImGuiFullscreen::GetCachedTexture("images/duck.png"); if (tex) ImGui::Image(tex, ImVec2(logo_width, logo_height)); } ImGui::End(); const float padding_and_rounding = 15.0f * scale; ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, padding_and_rounding); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(padding_and_rounding, padding_and_rounding)); ImGui::SetNextWindowSize(ImVec2(width, (has_progress ? 80.0f : 50.0f) * scale), ImGuiCond_Always); ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, (io.DisplaySize.y * 0.5f) + (100.0f * scale)), ImGuiCond_Always, ImVec2(0.5f, 0.0f)); if (ImGui::Begin("LoadingScreen", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing)) { if (has_progress) { ImGui::TextUnformatted(message); TinyString buf; buf.format("{}/{}", progress_value, progress_max); const ImVec2 prog_size = ImGui::CalcTextSize(buf.c_str(), buf.end_ptr()); ImGui::SameLine(); ImGui::SetCursorPosX(width - padding_and_rounding - prog_size.x); ImGui::TextUnformatted(buf.c_str(), buf.end_ptr()); ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 5.0f); ImGui::ProgressBar(static_cast(progress_value) / static_cast(progress_max - progress_min), ImVec2(-1.0f, 0.0f), ""); Log_InfoPrintf("%s: %d/%d", message, progress_value, progress_max); } else { const ImVec2 text_size(ImGui::CalcTextSize(message)); ImGui::SetCursorPosX((width - text_size.x) / 2.0f); ImGui::TextUnformatted(message); Log_InfoPrintf("%s", message); } } ImGui::End(); ImGui::PopStyleVar(2); ImGui::EndFrame(); // TODO: Glass effect or something. if (g_gpu_device->BeginPresent(false)) { g_gpu_device->RenderImGui(); g_gpu_device->EndPresent(); } ImGui::NewFrame(); } void ImGuiManager::RenderDebugWindows() { if (System::IsValid()) { if (g_settings.debugging.show_gpu_state) g_gpu->DrawDebugStateWindow(); if (g_settings.debugging.show_cdrom_state) CDROM::DrawDebugWindow(); if (g_settings.debugging.show_timers_state) Timers::DrawDebugStateWindow(); if (g_settings.debugging.show_spu_state) SPU::DrawDebugStateWindow(); if (g_settings.debugging.show_mdec_state) MDEC::DrawDebugStateWindow(); if (g_settings.debugging.show_dma_state) DMA::DrawDebugStateWindow(); } } void ImGuiManager::RenderTextOverlays() { const System::State state = System::GetState(); if (state != System::State::Shutdown) { DrawPerformanceOverlay(); if (g_settings.display_show_enhancements && state != System::State::Paused) DrawEnhancementsOverlay(); if (g_settings.display_show_inputs && state != System::State::Paused) DrawInputsOverlay(); } } void ImGuiManager::FormatProcessorStat(SmallStringBase& text, double usage, double time) { // Some values, such as GPU (and even CPU to some extent) can be out of phase with the wall clock, // which the processor time is divided by to get a utilization percentage. Let's clamp it at 100%, // so that people don't get confused, and remove the decimal places when it's there while we're at it. if (usage >= 99.95) text.append_format("100% ({:.2f}ms)", time); else text.append_format("{:.1f}% ({:.2f}ms)", usage, time); } void ImGuiManager::DrawPerformanceOverlay() { if (!(g_settings.display_show_fps || g_settings.display_show_speed || g_settings.display_show_resolution || g_settings.display_show_cpu || (g_settings.display_show_status_indicators && (System::IsPaused() || System::IsFastForwardEnabled() || System::IsTurboEnabled())))) { return; } const float scale = ImGuiManager::GetGlobalScale(); const float shadow_offset = std::ceil(1.0f * scale); const float margin = std::ceil(10.0f * scale); const float spacing = std::ceil(5.0f * scale); ImFont* fixed_font = ImGuiManager::GetFixedFont(); ImFont* standard_font = ImGuiManager::GetStandardFont(); float position_y = margin; ImDrawList* dl = ImGui::GetBackgroundDrawList(); SmallString text; ImVec2 text_size; bool first = true; #define DRAW_LINE(font, text, color) \ do \ { \ text_size = \ font->CalcTextSizeA(font->FontSize, std::numeric_limits::max(), -1.0f, (text), nullptr, nullptr); \ dl->AddText( \ font, font->FontSize, \ ImVec2(ImGui::GetIO().DisplaySize.x - margin - text_size.x + shadow_offset, position_y + shadow_offset), \ IM_COL32(0, 0, 0, 100), text.c_str(), text.end_ptr()); \ dl->AddText(font, font->FontSize, ImVec2(ImGui::GetIO().DisplaySize.x - margin - text_size.x, position_y), color, \ (text)); \ position_y += text_size.y + spacing; \ } while (0) const System::State state = System::GetState(); if (state == System::State::Running) { const float speed = System::GetEmulationSpeed(); if (g_settings.display_show_fps) { text.append_format("G: {:.2f} | V: {:.2f}", System::GetFPS(), System::GetVPS()); first = false; } if (g_settings.display_show_speed) { text.append_format("{}{}%", first ? "" : " | ", static_cast(std::round(speed))); const float target_speed = System::GetTargetSpeed(); if (target_speed <= 0.0f) text.append(" (Max)"); else text.append_format(" ({:.0f}%)", target_speed * 100.0f); first = false; } if (!text.empty()) { ImU32 color; if (speed < 95.0f) color = IM_COL32(255, 100, 100, 255); else if (speed > 105.0f) color = IM_COL32(100, 255, 100, 255); else color = IM_COL32(255, 255, 255, 255); DRAW_LINE(fixed_font, text, color); } if (g_settings.display_show_resolution) { // TODO: this seems wrong? const auto [effective_width, effective_height] = g_gpu->GetEffectiveDisplayResolution(); const bool interlaced = g_gpu->IsInterlacedDisplayEnabled(); const bool pal = g_gpu->IsInPALMode(); text.format("{}x{} {} {}", effective_width, effective_height, pal ? "PAL" : "NTSC", interlaced ? "Interlaced" : "Progressive"); DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255)); } if (g_settings.display_show_cpu) { text.format("{:.2f}ms | {:.2f}ms | {:.2f}ms", System::GetMinimumFrameTime(), System::GetAverageFrameTime(), System::GetMaximumFrameTime()); DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255)); if (g_settings.cpu_overclock_active || (g_settings.cpu_execution_mode != CPUExecutionMode::Recompiler || g_settings.cpu_recompiler_icache || g_settings.cpu_recompiler_memory_exceptions)) { first = true; text.assign("CPU["); if (g_settings.cpu_overclock_active) { text.append_format("{}", g_settings.GetCPUOverclockPercent()); first = false; } if (g_settings.cpu_execution_mode == CPUExecutionMode::Interpreter) { text.append_format("{}{}", first ? "" : "/", "I"); first = false; } else if (g_settings.cpu_execution_mode == CPUExecutionMode::CachedInterpreter) { text.append_format("{}{}", first ? "" : "/", "CI"); first = false; } else if (g_settings.cpu_execution_mode == CPUExecutionMode::NewRec) { text.append_format("{}{}", first ? "" : "/", "NR"); first = false; } else { if (g_settings.cpu_recompiler_icache) { text.append_format("{}{}", first ? "" : "/", "IC"); first = false; } if (g_settings.cpu_recompiler_memory_exceptions) { text.append_format("{}{}", first ? "" : "/", "ME"); first = false; } } text.append("]: "); } else { text.assign("CPU: "); } FormatProcessorStat(text, System::GetCPUThreadUsage(), System::GetCPUThreadAverageTime()); DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255)); if (g_gpu->GetSWThread()) { text.assign("SW: "); FormatProcessorStat(text, System::GetSWThreadUsage(), System::GetSWThreadAverageTime()); DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255)); } #if 0 { AudioStream* stream = g_spu.GetOutputStream(); const u32 frames = stream->GetBufferedFramesRelaxed(); text.fmt("Audio: {:<4u}f/{:<3u}ms", frames, AudioStream::GetMSForBufferSize(stream->GetSampleRate(), frames)); DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255)); } #endif } if (g_settings.display_show_gpu) { if (g_gpu_device->IsGPUTimingEnabled()) { text.assign("GPU: "); FormatProcessorStat(text, System::GetGPUUsage(), System::GetGPUAverageTime()); DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255)); } text.format("VRAM: {} MB", (g_gpu_device->GetVRAMUsage() + (1048576 - 1)) / 1048576); DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255)); } if (g_settings.display_show_status_indicators) { const bool rewinding = System::IsRewinding(); if (rewinding || System::IsFastForwardEnabled() || System::IsTurboEnabled()) { text.assign(rewinding ? ICON_FA_FAST_BACKWARD : ICON_FA_FAST_FORWARD); DRAW_LINE(standard_font, text, IM_COL32(255, 255, 255, 255)); } } if (g_settings.display_show_frame_times) { const ImVec2 history_size(200.0f * scale, 50.0f * scale); ImGui::SetNextWindowSize(ImVec2(history_size.x, history_size.y)); ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - margin - history_size.x, position_y)); ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.0f, 0.0f, 0.0f, 0.25f)); ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.0f, 0.0f, 0.0f, 0.0f)); ImGui::PushStyleColor(ImGuiCol_PlotLines, ImVec4(1.0f, 1.0f, 1.0f, 1.0f)); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f)); ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f)); ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0f); if (ImGui::Begin("##frame_times", nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoInputs)) { ImGui::PushFont(fixed_font); auto [min, max] = GetMinMax(System::GetFrameTimeHistory()); // add a little bit of space either side, so we're not constantly resizing if ((max - min) < 4.0f) { min = min - std::fmod(min, 1.0f); max = max - std::fmod(max, 1.0f) + 1.0f; min = std::max(min - 2.0f, 0.0f); max += 2.0f; } ImGui::PlotEx( ImGuiPlotType_Lines, "##frame_times", [](void*, int idx) -> float { return System::GetFrameTimeHistory()[((System::GetFrameTimeHistoryPos() + idx) % System::NUM_FRAME_TIME_SAMPLES)]; }, nullptr, System::NUM_FRAME_TIME_SAMPLES, 0, nullptr, min, max, history_size); ImDrawList* win_dl = ImGui::GetCurrentWindow()->DrawList; const ImVec2 wpos(ImGui::GetCurrentWindow()->Pos); text.format("{:.1f} ms", max); text_size = fixed_font->CalcTextSizeA(fixed_font->FontSize, FLT_MAX, 0.0f, text.c_str(), text.end_ptr()); win_dl->AddText(ImVec2(wpos.x + history_size.x - text_size.x - spacing + shadow_offset, wpos.y + shadow_offset), IM_COL32(0, 0, 0, 100), text.c_str(), text.end_ptr()); win_dl->AddText(ImVec2(wpos.x + history_size.x - text_size.x - spacing, wpos.y), IM_COL32(255, 255, 255, 255), text.c_str(), text.end_ptr()); text.format("{:.1f} ms", min); text_size = fixed_font->CalcTextSizeA(fixed_font->FontSize, FLT_MAX, 0.0f, text.c_str(), text.end_ptr()); win_dl->AddText(ImVec2(wpos.x + history_size.x - text_size.x - spacing + shadow_offset, wpos.y + history_size.y - fixed_font->FontSize + shadow_offset), IM_COL32(0, 0, 0, 100), text.c_str(), text.end_ptr()); win_dl->AddText( ImVec2(wpos.x + history_size.x - text_size.x - spacing, wpos.y + history_size.y - fixed_font->FontSize), IM_COL32(255, 255, 255, 255), text.c_str(), text.end_ptr()); ImGui::PopFont(); } ImGui::End(); ImGui::PopStyleVar(5); ImGui::PopStyleColor(3); } } else if (g_settings.display_show_status_indicators && state == System::State::Paused && !FullscreenUI::HasActiveWindow()) { text.assign(ICON_FA_PAUSE); DRAW_LINE(standard_font, text, IM_COL32(255, 255, 255, 255)); } #undef DRAW_LINE } void ImGuiManager::DrawEnhancementsOverlay() { LargeString text; text.append_format("{} {}-{}", Settings::GetConsoleRegionName(System::GetRegion()), GPUDevice::RenderAPIToString(g_gpu_device->GetRenderAPI()), g_gpu->IsHardwareRenderer() ? "HW" : "SW"); if (g_settings.rewind_enable) text.append_format(" RW={}/{}", g_settings.rewind_save_frequency, g_settings.rewind_save_slots); if (g_settings.IsRunaheadEnabled()) text.append_format(" RA={}", g_settings.runahead_frames); if (g_settings.cpu_overclock_active) text.append_format(" CPU={}%", g_settings.GetCPUOverclockPercent()); if (g_settings.enable_8mb_ram) text.append(" 8MB"); if (g_settings.cdrom_read_speedup != 1) text.append_format(" CDR={}x", g_settings.cdrom_read_speedup); if (g_settings.cdrom_seek_speedup != 1) text.append_format(" CDS={}x", g_settings.cdrom_seek_speedup); if (g_settings.gpu_resolution_scale != 1) text.append_format(" IR={}x", g_settings.gpu_resolution_scale); if (g_settings.gpu_multisamples != 1) { text.append_format(" {}x{}", g_settings.gpu_multisamples, g_settings.gpu_per_sample_shading ? "SSAA" : "MSAA"); } if (g_settings.gpu_true_color) text.append(" TrueCol"); if (g_settings.gpu_disable_interlacing) text.append(" ForceProg"); if (g_settings.gpu_force_ntsc_timings && System::GetRegion() == ConsoleRegion::PAL) text.append(" PAL60"); if (g_settings.gpu_texture_filter != GPUTextureFilter::Nearest) text.append_format(" {}", Settings::GetTextureFilterName(g_settings.gpu_texture_filter)); if (g_settings.gpu_widescreen_hack && g_settings.display_aspect_ratio != DisplayAspectRatio::Auto && g_settings.display_aspect_ratio != DisplayAspectRatio::R4_3) { text.append(" WSHack"); } if (g_settings.gpu_pgxp_enable) { text.append(" PGXP"); if (g_settings.gpu_pgxp_culling) text.append("/Cull"); if (g_settings.gpu_pgxp_texture_correction) text.append("/Tex"); if (g_settings.gpu_pgxp_color_correction) text.append("/Col"); if (g_settings.gpu_pgxp_vertex_cache) text.append("/VC"); if (g_settings.gpu_pgxp_cpu) text.append("/CPU"); if (g_settings.gpu_pgxp_depth_buffer) text.append("/Depth"); } const float scale = ImGuiManager::GetGlobalScale(); const float shadow_offset = 1.0f * scale; const float margin = 10.0f * scale; ImFont* font = ImGuiManager::GetFixedFont(); const float position_y = ImGui::GetIO().DisplaySize.y - margin - font->FontSize; ImDrawList* dl = ImGui::GetBackgroundDrawList(); ImVec2 text_size = font->CalcTextSizeA(font->FontSize, std::numeric_limits::max(), -1.0f, text.c_str(), text.end_ptr(), nullptr); dl->AddText(font, font->FontSize, ImVec2(ImGui::GetIO().DisplaySize.x - margin - text_size.x + shadow_offset, position_y + shadow_offset), IM_COL32(0, 0, 0, 100), text.c_str(), text.end_ptr()); dl->AddText(font, font->FontSize, ImVec2(ImGui::GetIO().DisplaySize.x - margin - text_size.x, position_y), IM_COL32(255, 255, 255, 255), text.c_str(), text.end_ptr()); } void ImGuiManager::DrawInputsOverlay() { const float scale = ImGuiManager::GetGlobalScale(); const float shadow_offset = 1.0f * scale; const float margin = 10.0f * scale; const float spacing = 5.0f * scale; ImFont* font = ImGuiManager::GetStandardFont(); static constexpr u32 text_color = IM_COL32(0xff, 0xff, 0xff, 255); static constexpr u32 shadow_color = IM_COL32(0x00, 0x00, 0x00, 100); const ImVec2& display_size = ImGui::GetIO().DisplaySize; ImDrawList* dl = ImGui::GetBackgroundDrawList(); u32 num_ports = 0; for (u32 port = 0; port < NUM_CONTROLLER_AND_CARD_PORTS; port++) { if (g_settings.controller_types[port] != ControllerType::None) num_ports++; } float current_x = margin; float current_y = display_size.y - margin - ((static_cast(num_ports) * (font->FontSize + spacing)) - spacing); const ImVec4 clip_rect(current_x, current_y, display_size.x - margin, display_size.y - margin); SmallString text; for (u32 port = 0; port < NUM_CONTROLLER_AND_CARD_PORTS; port++) { if (g_settings.controller_types[port] == ControllerType::None) continue; const Controller* controller = System::GetController(port); const Controller::ControllerInfo* cinfo = controller ? Controller::GetControllerInfo(controller->GetType()) : nullptr; if (!cinfo) continue; if (cinfo->icon_name) text.append_format("{} {}", cinfo->icon_name, port + 1u); else text.append_format("{} |", port + 1u); for (const Controller::ControllerBindingInfo& bi : cinfo->bindings) { switch (bi.type) { case InputBindingInfo::Type::Axis: case InputBindingInfo::Type::HalfAxis: { // axes are always shown const float value = controller->GetBindState(bi.bind_index); if (value >= (254.0f / 255.0f)) text.append_format(" {}", bi.icon_name ? bi.icon_name : bi.name); else if (value > (1.0f / 255.0f)) text.append_format(" {}: {:.2f}", bi.icon_name ? bi.icon_name : bi.name, value); } break; case InputBindingInfo::Type::Button: { // buttons only shown when active const float value = controller->GetBindState(bi.bind_index); if (value >= 0.5f) text.append_format(" {}", bi.icon_name ? bi.icon_name : bi.name); } break; case InputBindingInfo::Type::Motor: case InputBindingInfo::Type::Macro: case InputBindingInfo::Type::Unknown: case InputBindingInfo::Type::Pointer: default: break; } } dl->AddText(font, font->FontSize, ImVec2(current_x + shadow_offset, current_y + shadow_offset), shadow_color, text.c_str(), text.end_ptr(), 0.0f, &clip_rect); dl->AddText(font, font->FontSize, ImVec2(current_x, current_y), text_color, text.c_str(), text.end_ptr(), 0.0f, &clip_rect); current_y += font->FontSize + spacing; } } namespace SaveStateSelectorUI { namespace { struct ListEntry { std::string summary; std::string game_details; // only in global slots std::string filename; std::unique_ptr preview_texture; s32 slot; bool global; }; } // namespace static void InitializePlaceholderListEntry(ListEntry* li, const std::string& path, s32 slot, bool global); static void InitializeListEntry(ListEntry* li, ExtendedSaveStateInfo* ssi, const std::string& path, s32 slot, bool global); static void DestroyTextures(); static void RefreshHotkeyLegend(); static void Draw(); static void ShowSlotOSDMessage(); static std::string GetCurrentSlotPath(); static constexpr const char* DATE_TIME_FORMAT = TRANSLATE_NOOP("SaveStateSelectorUI", "Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}."); static std::shared_ptr s_placeholder_texture; static std::string s_load_legend; static std::string s_save_legend; static std::string s_prev_legend; static std::string s_next_legend; static llvm::SmallVector s_slots; static s32 s_current_slot = 0; static bool s_current_slot_global = false; static float s_open_time = 0.0f; static float s_close_time = 0.0f; static ImAnimatedFloat s_scroll_animated; static ImAnimatedFloat s_background_animated; static bool s_open = false; } // namespace SaveStateSelectorUI bool SaveStateSelectorUI::IsOpen() { return s_open; } void SaveStateSelectorUI::Open(float open_time /* = DEFAULT_OPEN_TIME */) { const std::string& serial = System::GetGameSerial(); s_open_time = 0.0f; s_close_time = open_time; if (s_open) return; if (!s_placeholder_texture) s_placeholder_texture = ImGuiFullscreen::LoadTexture("no-save.png"); s_scroll_animated.Reset(0.0f); s_background_animated.Reset(0.0f); s_open = true; RefreshList(serial); RefreshHotkeyLegend(); } void SaveStateSelectorUI::Close() { s_open = false; s_load_legend = {}; s_save_legend = {}; s_prev_legend = {}; s_next_legend = {}; } void SaveStateSelectorUI::RefreshList(const std::string& serial) { for (ListEntry& entry : s_slots) { if (entry.preview_texture) g_gpu_device->RecycleTexture(std::move(entry.preview_texture)); } s_slots.clear(); if (System::IsShutdown()) return; if (!serial.empty()) { for (s32 i = 1; i <= System::PER_GAME_SAVE_STATE_SLOTS; i++) { std::string path(System::GetGameSaveStateFileName(serial, i)); std::optional ssi = System::GetExtendedSaveStateInfo(path.c_str()); ListEntry li; if (ssi) InitializeListEntry(&li, &ssi.value(), std::move(path), i, false); else InitializePlaceholderListEntry(&li, std::move(path), i, false); s_slots.push_back(std::move(li)); } } for (s32 i = 1; i <= System::GLOBAL_SAVE_STATE_SLOTS; i++) { std::string path(System::GetGlobalSaveStateFileName(i)); std::optional ssi = System::GetExtendedSaveStateInfo(path.c_str()); ListEntry li; if (ssi) InitializeListEntry(&li, &ssi.value(), std::move(path), i, true); else InitializePlaceholderListEntry(&li, std::move(path), i, true); s_slots.push_back(std::move(li)); } } void SaveStateSelectorUI::Clear() { // called on CPU thread at shutdown, textures should already be deleted, unless running // big picture UI, in which case we have to delete them here... ClearList(); s_current_slot = 0; s_current_slot_global = false; } void SaveStateSelectorUI::ClearList() { for (ListEntry& li : s_slots) { if (li.preview_texture) g_gpu_device->RecycleTexture(std::move(li.preview_texture)); } s_slots.clear(); } void SaveStateSelectorUI::DestroyTextures() { Close(); for (ListEntry& entry : s_slots) { if (entry.preview_texture) g_gpu_device->RecycleTexture(std::move(entry.preview_texture)); } s_placeholder_texture.reset(); } void SaveStateSelectorUI::RefreshHotkeyLegend() { auto format_legend_entry = [](std::string binding, std::string_view caption) { InputManager::PrettifyInputBinding(binding); return fmt::format("{} - {}", binding, caption); }; s_load_legend = format_legend_entry(Host::GetStringSettingValue("Hotkeys", "LoadSelectedSaveState"), TRANSLATE_STR("SaveStateSelectorUI", "Load")); s_save_legend = format_legend_entry(Host::GetStringSettingValue("Hotkeys", "SaveSelectedSaveState"), TRANSLATE_STR("SaveStateSelectorUI", "Save")); s_prev_legend = format_legend_entry(Host::GetStringSettingValue("Hotkeys", "SelectPreviousSaveStateSlot"), TRANSLATE_STR("SaveStateSelectorUI", "Select Previous")); s_next_legend = format_legend_entry(Host::GetStringSettingValue("Hotkeys", "SelectNextSaveStateSlot"), TRANSLATE_STR("SaveStateSelectorUI", "Select Next")); } void SaveStateSelectorUI::SelectNextSlot(bool open_selector) { const s32 total_slots = s_current_slot_global ? System::GLOBAL_SAVE_STATE_SLOTS : System::PER_GAME_SAVE_STATE_SLOTS; s_current_slot++; if (s_current_slot >= total_slots) { s_current_slot -= total_slots; s_current_slot_global = !s_current_slot_global; if (System::GetGameSerial().empty() && !s_current_slot_global) { s_current_slot_global = false; s_current_slot = 0; } } if (open_selector) { if (!s_open) Open(); s_open_time = 0.0f; } else { ShowSlotOSDMessage(); } } void SaveStateSelectorUI::SelectPreviousSlot(bool open_selector) { s_current_slot--; if (s_current_slot < 0) { s_current_slot_global = !s_current_slot_global; s_current_slot += s_current_slot_global ? System::GLOBAL_SAVE_STATE_SLOTS : System::PER_GAME_SAVE_STATE_SLOTS; if (System::GetGameSerial().empty() && !s_current_slot_global) { s_current_slot_global = false; s_current_slot = 0; } } if (open_selector) { if (!s_open) Open(); s_open_time = 0.0f; } else { ShowSlotOSDMessage(); } } void SaveStateSelectorUI::InitializeListEntry(ListEntry* li, ExtendedSaveStateInfo* ssi, const std::string& path, s32 slot, bool global) { if (global) li->game_details = fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "{} ({})"), ssi->title, ssi->serial); li->summary = fmt::format(TRANSLATE_FS("SaveStateSelectorUI", DATE_TIME_FORMAT), fmt::localtime(ssi->timestamp)); li->filename = Path::GetFileName(path); li->slot = slot; li->global = global; // Might not have a display yet, we're called at startup.. if (g_gpu_device) { g_gpu_device->RecycleTexture(std::move(li->preview_texture)); if (ssi && !ssi->screenshot_data.empty()) { li->preview_texture = g_gpu_device->FetchTexture( ssi->screenshot_width, ssi->screenshot_height, 1, 1, 1, GPUTexture::Type::Texture, GPUTexture::Format::RGBA8, ssi->screenshot_data.data(), sizeof(u32) * ssi->screenshot_width); if (!li->preview_texture) Log_ErrorPrintf("Failed to upload save state image to GPU"); } } } void SaveStateSelectorUI::InitializePlaceholderListEntry(ListEntry* li, const std::string& path, s32 slot, bool global) { li->summary = TRANSLATE_STR("SaveStateSelectorUI", "No save present in this slot."); li->slot = slot; li->global = global; } void SaveStateSelectorUI::Draw() { static constexpr float SCROLL_ANIMATION_TIME = 0.25f; static constexpr float BG_ANIMATION_TIME = 0.15f; const auto& io = ImGui::GetIO(); const float scale = ImGuiManager::GetGlobalScale(); const float width = (600.0f * scale); const float height = (420.0f * scale); const float padding_and_rounding = 15.0f * scale; ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, padding_and_rounding); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(padding_and_rounding, padding_and_rounding)); ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.11f, 0.15f, 0.17f, 0.8f)); ImGui::SetNextWindowSize(ImVec2(width, height), ImGuiCond_Always); ImGui::SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), ImGuiCond_Always, ImVec2(0.5f, 0.5f)); if (ImGui::Begin("##save_state_selector", nullptr, ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar)) { // Leave 2 lines for the legend const float legend_margin = ImGui::GetFontSize() * 2.0f + ImGui::GetStyle().ItemSpacing.y * 3.0f; const float padding = 10.0f * scale; ImGui::BeginChild("##item_list", ImVec2(0, -legend_margin), false, ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoBackground); { const s32 current_slot = GetCurrentSlot(); const bool current_slot_global = IsCurrentSlotGlobal(); const ImVec2 image_size = ImVec2(128.0f * scale, (128.0f / (4.0f / 3.0f)) * scale); const float item_width = std::floor(width - (padding_and_rounding * 2.0f) - ImGui::GetStyle().ScrollbarSize); const float item_height = std::floor(image_size.y + padding * 2.0f); const float text_indent = image_size.x + padding + padding; for (size_t i = 0; i < s_slots.size(); i++) { const ListEntry& entry = s_slots[i]; const float y_start = item_height * static_cast(i); if (entry.slot == current_slot && entry.global == current_slot_global) { ImGui::SetCursorPosY(y_start); const ImVec2 p_start(ImGui::GetCursorScreenPos()); const ImVec2 p_end(p_start.x + item_width, p_start.y + item_height); const ImRect item_rect(p_start, p_end); const ImRect& window_rect = ImGui::GetCurrentWindow()->ClipRect; if (!window_rect.Contains(item_rect)) { float scroll_target = ImGui::GetScrollY(); if (item_rect.Min.y < window_rect.Min.y) scroll_target = (ImGui::GetScrollY() - (window_rect.Min.y - item_rect.Min.y)); else if (item_rect.Max.y > window_rect.Max.y) scroll_target = (ImGui::GetScrollY() + (item_rect.Max.y - window_rect.Max.y)); if (scroll_target != s_scroll_animated.GetEndValue()) s_scroll_animated.Start(ImGui::GetScrollY(), scroll_target, SCROLL_ANIMATION_TIME); } if (s_scroll_animated.IsActive()) ImGui::SetScrollY(s_scroll_animated.UpdateAndGetValue()); if (s_background_animated.GetEndValue() != p_start.y) s_background_animated.Start(s_background_animated.UpdateAndGetValue(), p_start.y, BG_ANIMATION_TIME); ImVec2 highlight_pos; if (s_background_animated.IsActive()) highlight_pos = ImVec2(p_start.x, s_background_animated.UpdateAndGetValue()); else highlight_pos = p_start; ImGui::GetWindowDrawList()->AddRectFilled(highlight_pos, ImVec2(highlight_pos.x + item_width, highlight_pos.y + item_height), ImColor(0.22f, 0.30f, 0.34f, 0.9f), padding_and_rounding); } if (GPUTexture* preview_texture = entry.preview_texture ? entry.preview_texture.get() : s_placeholder_texture.get()) { ImGui::SetCursorPosY(y_start + padding); ImGui::SetCursorPosX(padding); ImGui::Image(preview_texture, image_size); } ImGui::SetCursorPosY(y_start + padding); ImGui::Indent(text_indent); ImGui::TextUnformatted(TinyString::from_format(entry.global ? TRANSLATE_FS("SaveStateSelectorUI", "Global Slot {}") : TRANSLATE_FS("SaveStateSelectorUI", "Game Slot {}"), entry.slot) .c_str()); if (entry.global) ImGui::TextUnformatted(entry.game_details.c_str(), entry.game_details.c_str() + entry.game_details.length()); ImGui::TextUnformatted(entry.summary.c_str(), entry.summary.c_str() + entry.summary.length()); ImGui::PushFont(ImGuiManager::GetFixedFont()); ImGui::TextUnformatted(entry.filename.data(), entry.filename.data() + entry.filename.length()); ImGui::PopFont(); ImGui::Unindent(text_indent); ImGui::SetCursorPosY(y_start); ImGui::ItemSize(ImVec2(item_width, item_height)); } } ImGui::EndChild(); ImGui::BeginChild("##legend", ImVec2(0, 0), false, ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoBackground); { ImGui::SetCursorPosX(padding); ImGui::BeginTable("table", 2); ImGui::TableNextColumn(); ImGui::TextUnformatted(s_load_legend.c_str()); ImGui::TableNextColumn(); ImGui::TextUnformatted(s_prev_legend.c_str()); ImGui::TableNextColumn(); ImGui::TextUnformatted(s_save_legend.c_str()); ImGui::TableNextColumn(); ImGui::TextUnformatted(s_next_legend.c_str()); ImGui::EndTable(); } ImGui::EndChild(); } ImGui::End(); ImGui::PopStyleVar(2); ImGui::PopStyleColor(); // auto-close s_open_time += io.DeltaTime; if (s_open_time >= s_close_time) Close(); } s32 SaveStateSelectorUI::GetCurrentSlot() { return s_current_slot + 1; } bool SaveStateSelectorUI::IsCurrentSlotGlobal() { return s_current_slot_global; } std::string SaveStateSelectorUI::GetCurrentSlotPath() { std::string filename; if (!s_current_slot_global) { if (const std::string& serial = System::GetGameSerial(); !serial.empty()) filename = System::GetGameSaveStateFileName(serial, s_current_slot + 1); } else { filename = System::GetGlobalSaveStateFileName(s_current_slot + 1); } return filename; } void SaveStateSelectorUI::LoadCurrentSlot() { if (std::string path = GetCurrentSlotPath(); !path.empty()) { if (FileSystem::FileExists(path.c_str())) { System::LoadState(path.c_str()); } else { Host::AddIconOSDMessage( "LoadState", ICON_FA_SD_CARD, IsCurrentSlotGlobal() ? fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "No save state found in Global Slot {}."), GetCurrentSlot()) : fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "No save state found in Slot {}."), GetCurrentSlot()), Host::OSD_INFO_DURATION); } } Close(); } void SaveStateSelectorUI::SaveCurrentSlot() { if (std::string path = GetCurrentSlotPath(); !path.empty()) System::SaveState(path.c_str(), g_settings.create_save_state_backups); Close(); } void SaveStateSelectorUI::ShowSlotOSDMessage() { const std::string path = GetCurrentSlotPath(); FILESYSTEM_STAT_DATA sd; std::string date; if (!path.empty() && FileSystem::StatFile(path.c_str(), &sd)) date = fmt::format(TRANSLATE_FS("SaveStateSelectorUI", DATE_TIME_FORMAT), fmt::localtime(sd.ModificationTime)); else date = TRANSLATE_STR("SaveStateSelectorUI", "no save yet"); Host::AddIconOSDMessage( "ShowSlotOSDMessage", ICON_FA_SEARCH, IsCurrentSlotGlobal() ? fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "Global Save Slot {0} selected ({1})."), GetCurrentSlot(), date) : fmt::format(TRANSLATE_FS("SaveStateSelectorUI", "Save Slot {0} selected ({1})."), GetCurrentSlot(), date), Host::OSD_QUICK_DURATION); } void ImGuiManager::RenderOverlayWindows() { const System::State state = System::GetState(); if (state != System::State::Shutdown) { if (SaveStateSelectorUI::s_open) SaveStateSelectorUI::Draw(); } } void ImGuiManager::DestroyOverlayTextures() { SaveStateSelectorUI::DestroyTextures(); }