add_library(core achievements.cpp achievements.h analog_controller.cpp analog_controller.h analog_joystick.cpp analog_joystick.h bios.cpp bios.h bus.cpp bus.h cdrom.cpp cdrom.h cdrom_async_reader.cpp cdrom_async_reader.h cheats.cpp cheats.h controller.cpp controller.h cpu_code_cache.cpp cpu_code_cache.h cpu_core.cpp cpu_core.h cpu_core_private.h cpu_disasm.cpp cpu_disasm.h cpu_types.cpp cpu_types.h digital_controller.cpp digital_controller.h dma.cpp dma.h fullscreen_ui.cpp fullscreen_ui.h game_database.cpp game_database.h game_list.cpp game_list.h gdb_protocol.cpp gdb_protocol.h gpu.cpp gpu.h gpu_backend.cpp gpu_backend.h gpu_commands.cpp gpu_hw.cpp gpu_hw.h gpu_hw_shadergen.cpp gpu_hw_shadergen.h gpu_shadergen.cpp gpu_shadergen.h gpu_sw.cpp gpu_sw.h gpu_sw_backend.cpp gpu_sw_backend.h gpu_types.h guncon.cpp guncon.h gte.cpp gte.h gte_types.h host.cpp host.h host_interface_progress_callback.cpp host_interface_progress_callback.h hotkeys.cpp input_types.h imgui_overlays.cpp imgui_overlays.h interrupt_controller.cpp interrupt_controller.h mdec.cpp mdec.h memory_card.cpp memory_card.h memory_card_image.cpp memory_card_image.h multitap.cpp multitap.h negcon.cpp negcon.h pad.cpp pad.h pcdrv.cpp pcdrv.h pgxp.cpp pgxp.h playstation_mouse.cpp playstation_mouse.h psf_loader.cpp psf_loader.h resources.cpp resources.h save_state_version.h settings.cpp settings.h shader_cache_version.h sio.cpp sio.h spu.cpp spu.h system.cpp system.h texture_replacements.cpp texture_replacements.h timers.cpp timers.h timing_event.cpp timing_event.h types.h ) set(RECOMPILER_SRCS cpu_recompiler_code_generator.cpp cpu_recompiler_code_generator.h cpu_recompiler_code_generator_generic.cpp cpu_recompiler_register_cache.cpp cpu_recompiler_register_cache.h cpu_recompiler_thunks.h cpu_recompiler_types.h ) target_precompile_headers(core PRIVATE "pch.h") target_include_directories(core PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/..") target_include_directories(core PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/..") target_link_libraries(core PUBLIC Threads::Threads common util zlib) target_link_libraries(core PRIVATE stb xxhash imgui rapidjson rcheevos) if(${CPU_ARCH} STREQUAL "x64") target_include_directories(core PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/../../dep/xbyak/xbyak") target_compile_definitions(core PUBLIC "XBYAK_NO_EXCEPTION=1" "WITH_RECOMPILER=1" "WITH_MMAP_FASTMEM=1") target_sources(core PRIVATE ${RECOMPILER_SRCS} cpu_recompiler_code_generator_x64.cpp ) message("Building x64 recompiler") elseif(${CPU_ARCH} STREQUAL "aarch32") target_compile_definitions(core PUBLIC "WITH_RECOMPILER=1") target_sources(core PRIVATE ${RECOMPILER_SRCS} cpu_recompiler_code_generator_aarch32.cpp ) target_link_libraries(core PUBLIC vixl) message("Building AArch32 recompiler") elseif(${CPU_ARCH} STREQUAL "aarch64") target_compile_definitions(core PUBLIC "WITH_RECOMPILER=1") if (NOT APPLE) # Disabled until we support 16K pages. target_compile_definitions(core PUBLIC "WITH_MMAP_FASTMEM=1") endif() target_sources(core PRIVATE ${RECOMPILER_SRCS} cpu_recompiler_code_generator_aarch64.cpp ) target_link_libraries(core PUBLIC vixl) message("Building AArch64 recompiler") else() message("Not building recompiler") endif() if(ENABLE_DISCORD_PRESENCE) target_compile_definitions(core PUBLIC -DWITH_DISCORD_PRESENCE=1) target_link_libraries(core PRIVATE discord-rpc) endif() # Copy the provided data directory to the output directory. Borrowed from PCSX2. function(add_resources target path basedir) get_filename_component(dir ${path} DIRECTORY) file(RELATIVE_PATH subdir ${basedir} ${dir}) if(APPLE) target_sources(${target} PRIVATE ${path}) set_source_files_properties(${path} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/${subdir}) else() add_custom_command(TARGET ${target} POST_BUILD COMMAND "${CMAKE_COMMAND}" -E make_directory "$/resources/${subdir}" COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${path}" "$/resources/${subdir}") endif() source_group(Resources/${subdir} FILES ${path}) endfunction() function(add_core_resources target) add_util_resources(${target}) file(GLOB_RECURSE RESOURCE_FILES ${CMAKE_SOURCE_DIR}/data/resources/*) foreach(path IN LISTS RESOURCE_FILES) get_filename_component(file ${path} NAME) if("${file}" MATCHES "^\\.") # Don't copy macOS garbage (mainly Finder's .DS_Store files) into application continue() endif() add_resources(${target} ${path} ${CMAKE_SOURCE_DIR}/data/resources/) endforeach() endfunction()