#include "d3d11_host_display.h" #include "common/assert.h" #include "common/d3d11/shader_compiler.h" #include "common/log.h" #include "common/string_util.h" #include "display_ps.hlsl.h" #include "display_vs.hlsl.h" #include #ifndef LIBRETRO #include #endif #ifdef WITH_IMGUI #include "imgui.h" #include "imgui_impl_dx11.h" #endif Log_SetChannel(D3D11HostDisplay); namespace FrontendCommon { class D3D11HostDisplayTexture : public HostDisplayTexture { public: template using ComPtr = Microsoft::WRL::ComPtr; D3D11HostDisplayTexture(ComPtr texture, ComPtr srv, u32 width, u32 height, bool dynamic) : m_texture(std::move(texture)), m_srv(std::move(srv)), m_width(width), m_height(height), m_dynamic(dynamic) { } ~D3D11HostDisplayTexture() override = default; void* GetHandle() const override { return m_srv.Get(); } u32 GetWidth() const override { return m_width; } u32 GetHeight() const override { return m_height; } ID3D11Texture2D* GetD3DTexture() const { return m_texture.Get(); } ID3D11ShaderResourceView* GetD3DSRV() const { return m_srv.Get(); } ID3D11ShaderResourceView* const* GetD3DSRVArray() const { return m_srv.GetAddressOf(); } bool IsDynamic() const { return m_dynamic; } static std::unique_ptr Create(ID3D11Device* device, u32 width, u32 height, const void* data, u32 data_stride, bool dynamic) { const CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_R8G8B8A8_UNORM, width, height, 1, 1, D3D11_BIND_SHADER_RESOURCE, dynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT, dynamic ? D3D11_CPU_ACCESS_WRITE : 0, 1, 0, 0); const D3D11_SUBRESOURCE_DATA srd{data, data_stride, data_stride * height}; ComPtr texture; HRESULT hr = device->CreateTexture2D(&desc, data ? &srd : nullptr, texture.GetAddressOf()); if (FAILED(hr)) return {}; const CD3D11_SHADER_RESOURCE_VIEW_DESC srv_desc(D3D11_SRV_DIMENSION_TEXTURE2D, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 1, 0, 1); ComPtr srv; hr = device->CreateShaderResourceView(texture.Get(), &srv_desc, srv.GetAddressOf()); if (FAILED(hr)) return {}; return std::make_unique(std::move(texture), std::move(srv), width, height, dynamic); } private: ComPtr m_texture; ComPtr m_srv; u32 m_width; u32 m_height; bool m_dynamic; }; D3D11HostDisplay::D3D11HostDisplay() = default; D3D11HostDisplay::~D3D11HostDisplay() { AssertMsg(!m_context, "Context should have been destroyed by now"); #ifndef LIBRETRO AssertMsg(!m_swap_chain, "Swap chain should have been destroyed by now"); #endif } HostDisplay::RenderAPI D3D11HostDisplay::GetRenderAPI() const { return HostDisplay::RenderAPI::D3D11; } void* D3D11HostDisplay::GetRenderDevice() const { return m_device.Get(); } void* D3D11HostDisplay::GetRenderContext() const { return m_context.Get(); } bool D3D11HostDisplay::HasRenderDevice() const { return static_cast(m_device); } bool D3D11HostDisplay::HasRenderSurface() const { #ifndef LIBRETRO return static_cast(m_swap_chain); #else return true; #endif } std::unique_ptr D3D11HostDisplay::CreateTexture(u32 width, u32 height, const void* initial_data, u32 initial_data_stride, bool dynamic) { return D3D11HostDisplayTexture::Create(m_device.Get(), width, height, initial_data, initial_data_stride, dynamic); } void D3D11HostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data, u32 texture_data_stride) { D3D11HostDisplayTexture* d3d11_texture = static_cast(texture); if (!d3d11_texture->IsDynamic()) { const CD3D11_BOX dst_box(x, y, 0, x + width, y + height, 1); m_context->UpdateSubresource(d3d11_texture->GetD3DTexture(), 0, &dst_box, texture_data, texture_data_stride, texture_data_stride * height); } else { D3D11_MAPPED_SUBRESOURCE sr; HRESULT hr = m_context->Map(d3d11_texture->GetD3DTexture(), 0, D3D11_MAP_WRITE_DISCARD, 0, &sr); if (FAILED(hr)) Panic("Failed to map dynamic host display texture"); char* dst_ptr = static_cast(sr.pData) + (y * sr.RowPitch) + (x * sizeof(u32)); const char* src_ptr = static_cast(texture_data); if (sr.RowPitch == texture_data_stride) { std::memcpy(dst_ptr, src_ptr, texture_data_stride * height); } else { for (u32 row = 0; row < height; row++) { std::memcpy(dst_ptr, src_ptr, width * sizeof(u32)); src_ptr += texture_data_stride; dst_ptr += sr.RowPitch; } } m_context->Unmap(d3d11_texture->GetD3DTexture(), 0); } } bool D3D11HostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data, u32 out_data_stride) { ID3D11ShaderResourceView* srv = const_cast(static_cast(texture_handle)); ComPtr srv_resource; D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc; srv->GetResource(srv_resource.GetAddressOf()); srv->GetDesc(&srv_desc); if (!m_readback_staging_texture.EnsureSize(m_context.Get(), width, height, srv_desc.Format, false)) return false; m_readback_staging_texture.CopyFromTexture(m_context.Get(), srv_resource.Get(), 0, x, y, 0, 0, width, height); return m_readback_staging_texture.ReadPixels(m_context.Get(), 0, 0, width, height, out_data_stride / sizeof(u32), static_cast(out_data)); } void D3D11HostDisplay::SetVSync(bool enabled) { #ifndef LIBRETRO m_vsync = enabled; #endif } bool D3D11HostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) { #ifndef LIBRETRO UINT create_flags = 0; if (debug_device) create_flags |= D3D11_CREATE_DEVICE_DEBUG; ComPtr temp_dxgi_factory; HRESULT hr = CreateDXGIFactory(IID_PPV_ARGS(temp_dxgi_factory.GetAddressOf())); if (FAILED(hr)) { Log_ErrorPrintf("Failed to create DXGI factory: 0x%08X", hr); return false; } u32 adapter_index; if (!adapter_name.empty()) { std::vector adapter_names = EnumerateAdapterNames(temp_dxgi_factory.Get()); for (adapter_index = 0; adapter_index < static_cast(adapter_names.size()); adapter_index++) { if (adapter_name == adapter_names[adapter_index]) break; } if (adapter_index == static_cast(adapter_names.size())) { Log_WarningPrintf("Could not find adapter '%s', using first (%s)", std::string(adapter_name).c_str(), adapter_names[0].c_str()); adapter_index = 0; } } else { Log_InfoPrintf("No adapter selected, using first."); adapter_index = 0; } ComPtr dxgi_adapter; hr = temp_dxgi_factory->EnumAdapters(adapter_index, dxgi_adapter.GetAddressOf()); if (FAILED(hr)) Log_WarningPrintf("Failed to enumerate adapter %u, using default", adapter_index); static constexpr std::array requested_feature_levels = { {D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0}}; hr = D3D11CreateDevice(dxgi_adapter.Get(), dxgi_adapter ? D3D_DRIVER_TYPE_UNKNOWN : D3D_DRIVER_TYPE_HARDWARE, nullptr, create_flags, requested_feature_levels.data(), static_cast(requested_feature_levels.size()), D3D11_SDK_VERSION, m_device.GetAddressOf(), nullptr, m_context.GetAddressOf()); // we re-grab these later, see below dxgi_adapter.Reset(); temp_dxgi_factory.Reset(); if (FAILED(hr)) { Log_ErrorPrintf("Failed to create D3D device: 0x%08X", hr); return false; } if (debug_device && IsDebuggerPresent()) { ComPtr info; hr = m_device.As(&info); if (SUCCEEDED(hr)) { info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, TRUE); info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, TRUE); } } // we need the specific factory for the device, otherwise MakeWindowAssociation() is flaky. ComPtr dxgi_device; if (FAILED(m_device.As(&dxgi_device)) || FAILED(dxgi_device->GetParent(IID_PPV_ARGS(dxgi_adapter.GetAddressOf()))) || FAILED(dxgi_adapter->GetParent(IID_PPV_ARGS(m_dxgi_factory.GetAddressOf())))) { Log_WarningPrint("Failed to get parent adapter/device/factory"); return false; } DXGI_ADAPTER_DESC adapter_desc; if (SUCCEEDED(dxgi_adapter->GetDesc(&adapter_desc))) { char adapter_name_buffer[128]; const int name_length = WideCharToMultiByte(CP_UTF8, 0, adapter_desc.Description, static_cast(std::wcslen(adapter_desc.Description)), adapter_name_buffer, countof(adapter_name_buffer), 0, nullptr); if (name_length >= 0) { adapter_name_buffer[name_length] = 0; Log_InfoPrintf("D3D Adapter: %s", adapter_name_buffer); } } m_allow_tearing_supported = false; ComPtr dxgi_factory5; hr = m_dxgi_factory.As(&dxgi_factory5); if (SUCCEEDED(hr)) { BOOL allow_tearing_supported = false; hr = dxgi_factory5->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &allow_tearing_supported, sizeof(allow_tearing_supported)); if (SUCCEEDED(hr)) m_allow_tearing_supported = (allow_tearing_supported == TRUE); } #endif m_window_info = wi; return true; } bool D3D11HostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device) { #ifndef LIBRETRO if (m_window_info.type != WindowInfo::Type::Surfaceless && m_window_info.type != WindowInfo::Type::Libretro && !CreateSwapChain()) { return false; } #endif if (!CreateResources()) return false; #ifdef WITH_IMGUI if (ImGui::GetCurrentContext() && !CreateImGuiContext()) return false; #endif return true; } void D3D11HostDisplay::DestroyRenderDevice() { #ifdef WITH_IMGUI if (ImGui::GetCurrentContext()) DestroyImGuiContext(); #endif DestroyResources(); DestroyRenderSurface(); m_context.Reset(); m_device.Reset(); } bool D3D11HostDisplay::MakeRenderContextCurrent() { return true; } bool D3D11HostDisplay::DoneRenderContextCurrent() { return true; } #ifndef LIBRETRO bool D3D11HostDisplay::CreateSwapChain() { if (m_window_info.type != WindowInfo::Type::Win32) return false; m_using_flip_model_swap_chain = true; const HWND window_hwnd = reinterpret_cast(m_window_info.window_handle); RECT client_rc{}; GetClientRect(window_hwnd, &client_rc); const u32 width = static_cast(client_rc.right - client_rc.left); const u32 height = static_cast(client_rc.bottom - client_rc.top); DXGI_SWAP_CHAIN_DESC swap_chain_desc = {}; swap_chain_desc.BufferDesc.Width = width; swap_chain_desc.BufferDesc.Height = height; swap_chain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; swap_chain_desc.SampleDesc.Count = 1; swap_chain_desc.BufferCount = 3; swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swap_chain_desc.OutputWindow = window_hwnd; swap_chain_desc.Windowed = TRUE; swap_chain_desc.SwapEffect = m_using_flip_model_swap_chain ? DXGI_SWAP_EFFECT_FLIP_DISCARD : DXGI_SWAP_EFFECT_DISCARD; m_using_allow_tearing = (m_allow_tearing_supported && m_using_flip_model_swap_chain); if (m_using_allow_tearing) swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING; Log_InfoPrintf("Creating a %dx%d %s %s swap chain", width, height, m_using_flip_model_swap_chain ? "flip-discard" : "discard", swap_chain_desc.Windowed ? "windowed" : "full-screen"); HRESULT hr = m_dxgi_factory->CreateSwapChain(m_device.Get(), &swap_chain_desc, m_swap_chain.GetAddressOf()); if (FAILED(hr) && m_using_flip_model_swap_chain) { Log_WarningPrintf("Failed to create a flip-discard swap chain, trying discard."); swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; swap_chain_desc.Flags = 0; m_using_flip_model_swap_chain = false; m_using_allow_tearing = false; hr = m_dxgi_factory->CreateSwapChain(m_device.Get(), &swap_chain_desc, m_swap_chain.GetAddressOf()); if (FAILED(hr)) { Log_ErrorPrintf("CreateSwapChain failed: 0x%08X", hr); return false; } } hr = m_dxgi_factory->MakeWindowAssociation(swap_chain_desc.OutputWindow, DXGI_MWA_NO_WINDOW_CHANGES); if (FAILED(hr)) Log_WarningPrintf("MakeWindowAssociation() to disable ALT+ENTER failed"); return CreateSwapChainRTV(); } bool D3D11HostDisplay::CreateSwapChainRTV() { ComPtr backbuffer; HRESULT hr = m_swap_chain->GetBuffer(0, IID_PPV_ARGS(backbuffer.GetAddressOf())); if (FAILED(hr)) { Log_ErrorPrintf("GetBuffer for RTV failed: 0x%08X", hr); return false; } D3D11_TEXTURE2D_DESC backbuffer_desc; backbuffer->GetDesc(&backbuffer_desc); CD3D11_RENDER_TARGET_VIEW_DESC rtv_desc(D3D11_RTV_DIMENSION_TEXTURE2D, backbuffer_desc.Format, 0, 0, backbuffer_desc.ArraySize); hr = m_device->CreateRenderTargetView(backbuffer.Get(), &rtv_desc, m_swap_chain_rtv.GetAddressOf()); if (FAILED(hr)) { Log_ErrorPrintf("CreateRenderTargetView for swap chain failed: 0x%08X", hr); return false; } m_window_info.surface_width = backbuffer_desc.Width; m_window_info.surface_height = backbuffer_desc.Height; if (ImGui::GetCurrentContext()) { ImGui::GetIO().DisplaySize.x = static_cast(backbuffer_desc.Width); ImGui::GetIO().DisplaySize.y = static_cast(backbuffer_desc.Height); } return true; } #endif bool D3D11HostDisplay::ChangeRenderWindow(const WindowInfo& new_wi) { #ifndef LIBRETRO DestroyRenderSurface(); m_window_info = new_wi; return CreateSwapChain(); #else m_window_info = new_wi; return true; #endif } void D3D11HostDisplay::DestroyRenderSurface() { #ifndef LIBRETRO m_swap_chain_rtv.Reset(); m_swap_chain.Reset(); #endif } void D3D11HostDisplay::ResizeRenderWindow(s32 new_window_width, s32 new_window_height) { #ifndef LIBRETRO if (!m_swap_chain) return; m_swap_chain_rtv.Reset(); HRESULT hr = m_swap_chain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN, m_using_allow_tearing ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0); if (FAILED(hr)) Log_ErrorPrintf("ResizeBuffers() failed: 0x%08X", hr); if (!CreateSwapChainRTV()) Panic("Failed to recreate swap chain RTV after resize"); #endif } bool D3D11HostDisplay::CreateResources() { HRESULT hr; m_display_vertex_shader = D3D11::ShaderCompiler::CreateVertexShader(m_device.Get(), s_display_vs_bytecode, sizeof(s_display_vs_bytecode)); m_display_pixel_shader = D3D11::ShaderCompiler::CreatePixelShader(m_device.Get(), s_display_ps_bytecode, sizeof(s_display_ps_bytecode)); if (!m_display_vertex_shader || !m_display_pixel_shader) return false; if (!m_display_uniform_buffer.Create(m_device.Get(), D3D11_BIND_CONSTANT_BUFFER, DISPLAY_UNIFORM_BUFFER_SIZE)) return false; CD3D11_RASTERIZER_DESC rasterizer_desc = CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT()); rasterizer_desc.CullMode = D3D11_CULL_NONE; hr = m_device->CreateRasterizerState(&rasterizer_desc, m_display_rasterizer_state.GetAddressOf()); if (FAILED(hr)) return false; CD3D11_DEPTH_STENCIL_DESC depth_stencil_desc = CD3D11_DEPTH_STENCIL_DESC(CD3D11_DEFAULT()); depth_stencil_desc.DepthEnable = FALSE; depth_stencil_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO; hr = m_device->CreateDepthStencilState(&depth_stencil_desc, m_display_depth_stencil_state.GetAddressOf()); if (FAILED(hr)) return false; CD3D11_BLEND_DESC blend_desc = CD3D11_BLEND_DESC(CD3D11_DEFAULT()); hr = m_device->CreateBlendState(&blend_desc, m_display_blend_state.GetAddressOf()); if (FAILED(hr)) return false; blend_desc.RenderTarget[0] = {TRUE, D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_OP_ADD, D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, D3D11_COLOR_WRITE_ENABLE_ALL}; hr = m_device->CreateBlendState(&blend_desc, m_software_cursor_blend_state.GetAddressOf()); if (FAILED(hr)) return false; CD3D11_SAMPLER_DESC sampler_desc = CD3D11_SAMPLER_DESC(CD3D11_DEFAULT()); sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT; hr = m_device->CreateSamplerState(&sampler_desc, m_point_sampler.GetAddressOf()); if (FAILED(hr)) return false; sampler_desc.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT; hr = m_device->CreateSamplerState(&sampler_desc, m_linear_sampler.GetAddressOf()); if (FAILED(hr)) return false; return true; } void D3D11HostDisplay::DestroyResources() { m_display_uniform_buffer.Release(); m_linear_sampler.Reset(); m_point_sampler.Reset(); m_display_pixel_shader.Reset(); m_display_vertex_shader.Reset(); m_display_blend_state.Reset(); m_display_depth_stencil_state.Reset(); m_display_rasterizer_state.Reset(); } bool D3D11HostDisplay::CreateImGuiContext() { #ifdef WITH_IMGUI ImGui::GetIO().DisplaySize.x = static_cast(m_window_info.surface_width); ImGui::GetIO().DisplaySize.y = static_cast(m_window_info.surface_height); if (!ImGui_ImplDX11_Init(m_device.Get(), m_context.Get())) return false; ImGui_ImplDX11_NewFrame(); #endif return true; } void D3D11HostDisplay::DestroyImGuiContext() { #ifdef WITH_IMGUI ImGui_ImplDX11_Shutdown(); #endif } bool D3D11HostDisplay::Render() { #ifndef LIBRETRO static constexpr std::array clear_color = {}; m_context->ClearRenderTargetView(m_swap_chain_rtv.Get(), clear_color.data()); m_context->OMSetRenderTargets(1, m_swap_chain_rtv.GetAddressOf(), nullptr); RenderDisplay(); #ifdef WITH_IMGUI if (ImGui::GetCurrentContext()) RenderImGui(); #endif RenderSoftwareCursor(); if (!m_vsync && m_using_allow_tearing) m_swap_chain->Present(0, DXGI_PRESENT_ALLOW_TEARING); else m_swap_chain->Present(BoolToUInt32(m_vsync), 0); #ifdef WITH_IMGUI if (ImGui::GetCurrentContext()) ImGui_ImplDX11_NewFrame(); #endif #else RenderDisplay(); RenderSoftwareCursor(); #endif return true; } void D3D11HostDisplay::RenderImGui() { #ifdef WITH_IMGUI ImGui::Render(); ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData()); #endif } void D3D11HostDisplay::RenderDisplay() { if (!HasDisplayTexture()) return; const auto [left, top, width, height] = CalculateDrawRect(GetWindowWidth(), GetWindowHeight(), m_display_top_margin); RenderDisplay(left, top, width, height, m_display_texture_handle, m_display_texture_width, m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering); } void D3D11HostDisplay::RenderDisplay(s32 left, s32 top, s32 width, s32 height, void* texture_handle, u32 texture_width, s32 texture_height, s32 texture_view_x, s32 texture_view_y, s32 texture_view_width, s32 texture_view_height, bool linear_filter) { m_context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); m_context->VSSetShader(m_display_vertex_shader.Get(), nullptr, 0); m_context->PSSetShader(m_display_pixel_shader.Get(), nullptr, 0); m_context->PSSetShaderResources(0, 1, reinterpret_cast(&texture_handle)); m_context->PSSetSamplers(0, 1, linear_filter ? m_linear_sampler.GetAddressOf() : m_point_sampler.GetAddressOf()); const float uniforms[4] = {static_cast(texture_view_x) / static_cast(texture_width), static_cast(texture_view_y) / static_cast(texture_height), (static_cast(texture_view_width) - 0.5f) / static_cast(texture_width), (static_cast(texture_view_height) - 0.5f) / static_cast(texture_height)}; const auto map = m_display_uniform_buffer.Map(m_context.Get(), sizeof(uniforms), sizeof(uniforms)); std::memcpy(map.pointer, uniforms, sizeof(uniforms)); m_display_uniform_buffer.Unmap(m_context.Get(), sizeof(uniforms)); m_context->VSSetConstantBuffers(0, 1, m_display_uniform_buffer.GetD3DBufferArray()); const CD3D11_VIEWPORT vp(static_cast(left), static_cast(top), static_cast(width), static_cast(height)); m_context->RSSetViewports(1, &vp); m_context->RSSetState(m_display_rasterizer_state.Get()); m_context->OMSetDepthStencilState(m_display_depth_stencil_state.Get(), 0); m_context->OMSetBlendState(m_display_blend_state.Get(), nullptr, 0xFFFFFFFFu); m_context->Draw(3, 0); } void D3D11HostDisplay::RenderSoftwareCursor() { if (!HasSoftwareCursor()) return; const auto [left, top, width, height] = CalculateSoftwareCursorDrawRect(); RenderSoftwareCursor(left, top, width, height, m_cursor_texture.get()); } void D3D11HostDisplay::RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height, HostDisplayTexture* texture_handle) { m_context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); m_context->VSSetShader(m_display_vertex_shader.Get(), nullptr, 0); m_context->PSSetShader(m_display_pixel_shader.Get(), nullptr, 0); m_context->PSSetShaderResources(0, 1, static_cast(texture_handle)->GetD3DSRVArray()); m_context->PSSetSamplers(0, 1, m_linear_sampler.GetAddressOf()); const float uniforms[4] = {0.0f, 0.0f, 1.0f, 1.0f}; const auto map = m_display_uniform_buffer.Map(m_context.Get(), sizeof(uniforms), sizeof(uniforms)); std::memcpy(map.pointer, uniforms, sizeof(uniforms)); m_display_uniform_buffer.Unmap(m_context.Get(), sizeof(uniforms)); m_context->VSSetConstantBuffers(0, 1, m_display_uniform_buffer.GetD3DBufferArray()); const CD3D11_VIEWPORT vp(static_cast(left), static_cast(top), static_cast(width), static_cast(height)); m_context->RSSetViewports(1, &vp); m_context->RSSetState(m_display_rasterizer_state.Get()); m_context->OMSetDepthStencilState(m_display_depth_stencil_state.Get(), 0); m_context->OMSetBlendState(m_software_cursor_blend_state.Get(), nullptr, 0xFFFFFFFFu); m_context->Draw(3, 0); } #ifndef LIBRETRO std::vector D3D11HostDisplay::EnumerateAdapterNames() { ComPtr dxgi_factory; HRESULT hr = CreateDXGIFactory(IID_PPV_ARGS(dxgi_factory.GetAddressOf())); if (FAILED(hr)) return {}; return EnumerateAdapterNames(dxgi_factory.Get()); } std::vector D3D11HostDisplay::EnumerateAdapterNames(IDXGIFactory* dxgi_factory) { std::vector adapter_names; ComPtr current_adapter; while (SUCCEEDED( dxgi_factory->EnumAdapters(static_cast(adapter_names.size()), current_adapter.ReleaseAndGetAddressOf()))) { DXGI_ADAPTER_DESC adapter_desc; std::string adapter_name; if (SUCCEEDED(current_adapter->GetDesc(&adapter_desc))) { char adapter_name_buffer[128]; const int name_length = WideCharToMultiByte(CP_UTF8, 0, adapter_desc.Description, static_cast(std::wcslen(adapter_desc.Description)), adapter_name_buffer, countof(adapter_name_buffer), 0, nullptr); if (name_length >= 0) adapter_name.assign(adapter_name_buffer, static_cast(name_length)); else adapter_name.assign("(Unknown)"); } else { adapter_name.assign("(Unknown)"); } // handle duplicate adapter names if (std::any_of(adapter_names.begin(), adapter_names.end(), [&adapter_name](const std::string& other) { return (adapter_name == other); })) { std::string original_adapter_name = std::move(adapter_name); u32 current_extra = 2; do { adapter_name = StringUtil::StdStringFromFormat("%s (%u)", original_adapter_name.c_str(), current_extra); current_extra++; } while (std::any_of(adapter_names.begin(), adapter_names.end(), [&adapter_name](const std::string& other) { return (adapter_name == other); })); } adapter_names.push_back(std::move(adapter_name)); } return adapter_names; } #endif } // namespace FrontendCommon