#ifndef RC_API_USER_H #define RC_API_USER_H #include "rc_api_request.h" #ifdef __cplusplus extern "C" { #endif /* --- Login --- */ /** * API parameters for a login request. * If both password and api_token are provided, api_token will be ignored. */ typedef struct rc_api_login_request_t { /* The username of the player being logged in */ const char* username; /* The API token from a previous login */ const char* api_token; /* The player's password */ const char* password; } rc_api_login_request_t; /** * Response data for a login request. */ typedef struct rc_api_login_response_t { /* The case-corrected username of the player */ const char* username; /* The API token to use for all future requests */ const char* api_token; /* The current score of the player */ unsigned score; /* The number of unread messages waiting for the player on the web site */ unsigned num_unread_messages; /* The preferred name to display for the player */ const char* display_name; /* Common server-provided response information */ rc_api_response_t response; } rc_api_login_response_t; int rc_api_init_login_request(rc_api_request_t* request, const rc_api_login_request_t* api_params); int rc_api_process_login_response(rc_api_login_response_t* response, const char* server_response); void rc_api_destroy_login_response(rc_api_login_response_t* response); /* --- Start Session --- */ /** * API parameters for a start session request. */ typedef struct rc_api_start_session_request_t { /* The username of the player */ const char* username; /* The API token from the login request */ const char* api_token; /* The unique identifier of the game */ unsigned game_id; } rc_api_start_session_request_t; /** * Response data for a start session request. */ typedef struct rc_api_start_session_response_t { /* Common server-provided response information */ rc_api_response_t response; } rc_api_start_session_response_t; int rc_api_init_start_session_request(rc_api_request_t* request, const rc_api_start_session_request_t* api_params); int rc_api_process_start_session_response(rc_api_start_session_response_t* response, const char* server_response); void rc_api_destroy_start_session_response(rc_api_start_session_response_t* response); /* --- Fetch User Unlocks --- */ /** * API parameters for a fetch user unlocks request. */ typedef struct rc_api_fetch_user_unlocks_request_t { /* The username of the player */ const char* username; /* The API token from the login request */ const char* api_token; /* The unique identifier of the game */ unsigned game_id; /* Non-zero to fetch hardcore unlocks, 0 to fetch non-hardcore unlocks */ int hardcore; } rc_api_fetch_user_unlocks_request_t; /** * Response data for a fetch user unlocks request. */ typedef struct rc_api_fetch_user_unlocks_response_t { /* An array of achievement IDs previously unlocked by the user */ unsigned* achievement_ids; /* The number of items in the achievement_ids array */ unsigned num_achievement_ids; /* Common server-provided response information */ rc_api_response_t response; } rc_api_fetch_user_unlocks_response_t; int rc_api_init_fetch_user_unlocks_request(rc_api_request_t* request, const rc_api_fetch_user_unlocks_request_t* api_params); int rc_api_process_fetch_user_unlocks_response(rc_api_fetch_user_unlocks_response_t* response, const char* server_response); void rc_api_destroy_fetch_user_unlocks_response(rc_api_fetch_user_unlocks_response_t* response); #ifdef __cplusplus } #endif #endif /* RC_API_H */