#pragma once #include "types.h" // Contains the information required to create a graphics context in a window. struct WindowInfo { enum class Type { Surfaceless, Win32, X11, Wayland, MacOS, Android, Display, }; enum class SurfaceFormat { None, Auto, RGB8, RGBA8, RGB565, Count }; Type type = Type::Surfaceless; void* display_connection = nullptr; void* window_handle = nullptr; u32 surface_width = 0; u32 surface_height = 0; float surface_refresh_rate = 0.0f; float surface_scale = 1.0f; SurfaceFormat surface_format = SurfaceFormat::RGB8; // Needed for macOS. #ifdef __APPLE__ void* surface_handle = nullptr; #endif };