// SPDX-FileCopyrightText: 2023 Connor McLaughlin // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) #pragma once #include "common/types.h" #include #include #ifndef __OBJC__ #error This file needs to be compiled with Objective C++. #endif #if __has_feature(objc_arc) #error ARC should not be enabled. #endif #include #include class MetalStreamBuffer { public: MetalStreamBuffer(); MetalStreamBuffer(MetalStreamBuffer&& move) = delete; MetalStreamBuffer(const MetalStreamBuffer&) = delete; ~MetalStreamBuffer(); MetalStreamBuffer& operator=(MetalStreamBuffer&& move) = delete; MetalStreamBuffer& operator=(const MetalStreamBuffer&) = delete; ALWAYS_INLINE bool IsValid() const { return (m_buffer != nil); } ALWAYS_INLINE id GetBuffer() const { return m_buffer; } ALWAYS_INLINE u8* GetHostPointer() const { return m_host_pointer; } ALWAYS_INLINE u8* GetCurrentHostPointer() const { return m_host_pointer + m_current_offset; } ALWAYS_INLINE u32 GetCurrentSize() const { return m_size; } ALWAYS_INLINE u32 GetCurrentSpace() const { return m_current_space; } ALWAYS_INLINE u32 GetCurrentOffset() const { return m_current_offset; } bool Create(id device, u32 size); void Destroy(); bool ReserveMemory(u32 num_bytes, u32 alignment); void CommitMemory(u32 final_num_bytes); private: bool AllocateBuffer(u32 size); void UpdateCurrentFencePosition(); void UpdateGPUPosition(); // Waits for as many fences as needed to allocate num_bytes bytes from the buffer. bool WaitForClearSpace(u32 num_bytes); u32 m_size = 0; u32 m_current_offset = 0; u32 m_current_space = 0; u32 m_current_gpu_position = 0; id m_buffer = nil; u8* m_host_pointer = nullptr; // List of fences and the corresponding positions in the buffer std::deque> m_tracked_fences; };