#pragma once #include "common/audio_stream.h" #include class SDLAudioStream final : public AudioStream { public: SDLAudioStream(); ~SDLAudioStream(); static std::unique_ptr Create(); protected: ALWAYS_INLINE bool IsOpen() const { return (m_device_id != 0); } bool OpenDevice() override; void PauseDevice(bool paused) override; void CloseDevice() override; void FramesAvailable() override; static void AudioCallback(void* userdata, uint8_t* stream, int len); u32 m_device_id = 0; };