#include "generalsettingswidget.h" #include "autoupdaterdialog.h" #include "mainwindow.h" #include "qtutils.h" #include "scmversion/scmversion.h" #include "settingsdialog.h" #include "settingwidgetbinder.h" GeneralSettingsWidget::GeneralSettingsWidget(SettingsDialog* dialog, QWidget* parent) : QWidget(parent), m_dialog(dialog) { SettingsInterface* sif = dialog->getSettingsInterface(); m_ui.setupUi(this); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.inhibitScreensaver, "Main", "InhibitScreensaver", true); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnFocusLoss, "Main", "PauseOnFocusLoss", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnStart, "Main", "StartPaused", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveStateOnExit, "Main", "SaveStateOnExit", true); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.confirmPowerOff, "Main", "ConfirmPowerOff", true); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.loadDevicesFromSaveStates, "Main", "LoadDevicesFromSaveStates", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.applyGameSettings, "Main", "ApplyGameSettings", true); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.autoLoadCheats, "Main", "AutoLoadCheats", true); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.startFullscreen, "Main", "StartFullscreen", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.doubleClickTogglesFullscreen, "Main", "DoubleClickTogglesFullscreen", true); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.renderToSeparateWindow, "Main", "RenderToSeparateWindow", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hideMainWindow, "Main", "HideMainWindowWhenRunning", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableWindowResizing, "Main", "DisableWindowResize", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hideMouseCursor, "Main", "HideCursorInFullscreen", true); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.createSaveStateBackups, "Main", "CreateSaveStateBackups", false); connect(m_ui.renderToSeparateWindow, &QCheckBox::stateChanged, this, &GeneralSettingsWidget::onRenderToSeparateWindowChanged); onRenderToSeparateWindowChanged(); if (m_dialog->isPerGameSettings()) { m_ui.applyGameSettings->setEnabled(false); } dialog->registerWidgetHelp( m_ui.confirmPowerOff, tr("Confirm Power Off"), tr("Checked"), tr("Determines whether a prompt will be displayed to confirm shutting down the emulator/game " "when the hotkey is pressed.")); dialog->registerWidgetHelp(m_ui.saveStateOnExit, tr("Save State On Exit"), tr("Checked"), tr("Automatically saves the emulator state when powering down or exiting. You can then " "resume directly from where you left off next time.")); dialog->registerWidgetHelp(m_ui.startFullscreen, tr("Start Fullscreen"), tr("Unchecked"), tr("Automatically switches to fullscreen mode when a game is started.")); dialog->registerWidgetHelp(m_ui.hideMouseCursor, tr("Hide Cursor In Fullscreen"), tr("Checked"), tr("Hides the mouse pointer/cursor when the emulator is in fullscreen mode.")); dialog->registerWidgetHelp( m_ui.inhibitScreensaver, tr("Inhibit Screensaver"), tr("Checked"), tr("Prevents the screen saver from activating and the host from sleeping while emulation is running.")); dialog->registerWidgetHelp( m_ui.renderToSeparateWindow, tr("Render To Separate Window"), tr("Checked"), tr("Renders the display of the simulated console to the main window of the application, over " "the game list. If checked, the display will render in a separate window.")); dialog->registerWidgetHelp(m_ui.pauseOnStart, tr("Pause On Start"), tr("Unchecked"), tr("Pauses the emulator when a game is started.")); dialog->registerWidgetHelp(m_ui.pauseOnFocusLoss, tr("Pause On Focus Loss"), tr("Unchecked"), tr("Pauses the emulator when you minimize the window or switch to another application, " "and unpauses when you switch back.")); dialog->registerWidgetHelp( m_ui.loadDevicesFromSaveStates, tr("Load Devices From Save States"), tr("Unchecked"), tr("When enabled, memory cards and controllers will be overwritten when save states are loaded. This can " "result in lost saves, and controller type mismatches. For deterministic save states, enable this option, " "otherwise leave disabled.")); dialog->registerWidgetHelp( m_ui.applyGameSettings, tr("Apply Per-Game Settings"), tr("Checked"), tr("When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should " "leave this option enabled except when testing enhancements with incompatible games.")); dialog->registerWidgetHelp(m_ui.autoLoadCheats, tr("Automatically Load Cheats"), tr("Unchecked"), tr("Automatically loads and applies cheats on game start.")); #ifdef WITH_DISCORD_PRESENCE { SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableDiscordPresence, "Main", "EnableDiscordPresence", false); dialog->registerWidgetHelp(m_ui.enableDiscordPresence, tr("Enable Discord Presence"), tr("Unchecked"), tr("Shows the game you are currently playing as part of your profile in Discord.")); } #else { m_ui.enableDiscordPresence->setEnabled(false); } #endif if (!m_dialog->isPerGameSettings() && AutoUpdaterDialog::isSupported()) { SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.autoUpdateEnabled, "AutoUpdater", "CheckAtStartup", true); dialog->registerWidgetHelp(m_ui.autoUpdateEnabled, tr("Enable Automatic Update Check"), tr("Checked"), tr("Automatically checks for updates to the program on startup. Updates can be deferred " "until later or skipped entirely.")); m_ui.autoUpdateTag->addItems(AutoUpdaterDialog::getTagList()); SettingWidgetBinder::BindWidgetToStringSetting(sif, m_ui.autoUpdateTag, "AutoUpdater", "UpdateTag", AutoUpdaterDialog::getDefaultTag()); m_ui.autoUpdateCurrentVersion->setText(tr("%1 (%2)").arg(g_scm_tag_str).arg(g_scm_date_str)); connect(m_ui.checkForUpdates, &QPushButton::clicked, [this]() { g_main_window->checkForUpdates(true); }); } else { m_ui.verticalLayout->removeWidget(m_ui.automaticUpdaterGroup); m_ui.automaticUpdaterGroup->hide(); } } GeneralSettingsWidget::~GeneralSettingsWidget() = default; void GeneralSettingsWidget::onRenderToSeparateWindowChanged() { m_ui.hideMainWindow->setEnabled(m_ui.renderToSeparateWindow->isChecked()); }