#include "gpusettingswidget.h" #include "core/gpu.h" #include "core/settings.h" #include "settingwidgetbinder.h" GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* parent /* = nullptr */) : QWidget(parent), m_host_interface(host_interface) { m_ui.setupUi(this); setupAdditionalUi(); SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.renderer, "GPU/Renderer", &Settings::ParseRendererName, &Settings::GetRendererName); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.fullscreen, "Display/Fullscreen"); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.displayLinearFiltering, "Display/LinearFiltering"); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.vsync, "Display/VSync"); SettingWidgetBinder::BindWidgetToIntSetting(m_host_interface, m_ui.resolutionScale, "GPU/ResolutionScale"); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.trueColor, "GPU/TrueColor"); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.linearTextureFiltering, "GPU/TextureFiltering"); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.forceProgressiveScan, "GPU/ForceProgressiveScan"); } GPUSettingsWidget::~GPUSettingsWidget() = default; void GPUSettingsWidget::setupAdditionalUi() { for (u32 i = 0; i < static_cast(GPURenderer::Count); i++) m_ui.renderer->addItem(QString::fromLocal8Bit(Settings::GetRendererDisplayName(static_cast(i)))); m_ui.resolutionScale->addItem(tr("Automatic based on window size")); for (u32 i = 1; i <= 16; i++) m_ui.resolutionScale->addItem(tr("%1x (%2x%3)").arg(i).arg(GPU::VRAM_WIDTH * i).arg(GPU::VRAM_HEIGHT * i)); }