add_executable(duckstation-sdl imgui_impl_sdl.cpp imgui_impl_sdl.h main.cpp opengl_host_display.cpp opengl_host_display.h sdl_host_interface.cpp sdl_host_interface.h sdl_key_names.h ) target_include_directories(duckstation-sdl PRIVATE ${SDL2_INCLUDE_DIRS}) target_link_libraries(duckstation-sdl PRIVATE core common imgui nativefiledialog glad frontend-common scmversion ${SDL2_LIBRARIES}) if(WIN32) target_sources(duckstation-sdl PRIVATE d3d11_host_display.cpp d3d11_host_display.h duckstation-sdl.manifest ) target_link_libraries(duckstation-sdl PRIVATE d3d11.lib dxgi.lib ${SDL2MAIN_LIBRARIES}) # We want a Windows subsystem application not console. set_target_properties(duckstation-sdl PROPERTIES WIN32_EXECUTABLE TRUE DEBUG_POSTFIX "-debug") endif()