add_library(frontend-common opengl_host_display.cpp opengl_host_display.h vulkan_host_display.cpp vulkan_host_display.h ) target_link_libraries(frontend-common PUBLIC core common glad vulkan-loader) if(WIN32) target_sources(frontend-common PRIVATE d3d11_host_display.cpp d3d11_host_display.h ) target_link_libraries(frontend-common PRIVATE d3d11.lib dxgi.lib) endif() if(NOT BUILD_LIBRETRO_CORE) target_sources(frontend-common PRIVATE common_host_interface.cpp common_host_interface.h controller_interface.cpp controller_interface.h game_list.cpp game_list.h game_settings.cpp game_settings.h icon.cpp icon.h imgui_styles.cpp imgui_styles.h ini_settings_interface.cpp ini_settings_interface.h save_state_selector_ui.cpp save_state_selector_ui.h ) if(WIN32) target_sources(frontend-common PRIVATE xinput_controller_interface.cpp xinput_controller_interface.h ) endif() target_compile_definitions(frontend-common PRIVATE "WITH_IMGUI=1") target_link_libraries(frontend-common PUBLIC imgui simpleini tinyxml2 scmversion) if(SDL2_FOUND) target_sources(frontend-common PRIVATE sdl_audio_stream.cpp sdl_audio_stream.h sdl_controller_interface.cpp sdl_controller_interface.h sdl_initializer.cpp sdl_initializer.h ) target_compile_definitions(frontend-common PUBLIC "WITH_SDL2=1") target_include_directories(frontend-common PRIVATE ${SDL2_INCLUDE_DIRS}) target_link_libraries(frontend-common PRIVATE ${SDL2_LIBRARIES}) # Copy bundled SDL2 to output on Windows. if(WIN32) add_custom_command(TARGET frontend-common POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL2_DLL_PATH}" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/SDL2.dll") endif() endif() if(ENABLE_DISCORD_PRESENCE AND NOT BUILD_LIBRETRO_CORE) target_compile_definitions(frontend-common PUBLIC -DWITH_DISCORD_PRESENCE=1) target_link_libraries(frontend-common PRIVATE discord-rpc) endif() # Copy the provided data directory to the output directory. add_custom_command(TARGET frontend-common POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/data" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}" ) endif()