// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin // SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0) #pragma once #include #include "ui_achievementsettingswidget.h" class SettingsWindow; class AchievementSettingsWidget : public QWidget { Q_OBJECT public: explicit AchievementSettingsWidget(SettingsWindow* dialog, QWidget* parent); ~AchievementSettingsWidget(); private Q_SLOTS: void updateEnableState(); void onHardcoreModeStateChanged(); void onAchievementsNotificationDurationSliderChanged(); void onLeaderboardsNotificationDurationSliderChanged(); void onLoginLogoutPressed(); void onViewProfilePressed(); void onAchievementsRefreshed(quint32 id, const QString& game_info_string); private: void updateLoginState(); Ui::AchievementSettingsWidget m_ui; SettingsWindow* m_dialog; };