#include "gamelistsettingswidget.h" #include "common/assert.h" #include "common/file_system.h" #include "common/string_util.h" #include "frontend-common/game_list.h" #include "gamelistsearchdirectoriesmodel.h" #include "qthostinterface.h" #include "qtutils.h" #include #include #include #include #include #include #include #include #include GameListSettingsWidget::GameListSettingsWidget(QtHostInterface* host_interface, QWidget* parent /* = nullptr */) : QWidget(parent), m_host_interface(host_interface) { m_ui.setupUi(this); m_search_directories_model = new GameListSearchDirectoriesModel(host_interface); m_ui.searchDirectoryList->setModel(m_search_directories_model); m_ui.searchDirectoryList->setSelectionMode(QAbstractItemView::SingleSelection); m_ui.searchDirectoryList->setSelectionBehavior(QAbstractItemView::SelectRows); m_ui.searchDirectoryList->setAlternatingRowColors(true); m_ui.searchDirectoryList->setShowGrid(false); m_ui.searchDirectoryList->horizontalHeader()->setHighlightSections(false); m_ui.searchDirectoryList->verticalHeader()->hide(); m_ui.searchDirectoryList->setCurrentIndex({}); m_ui.searchDirectoryList->setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu); connect(m_ui.searchDirectoryList, &QTableView::clicked, this, &GameListSettingsWidget::onDirectoryListItemClicked); connect(m_ui.searchDirectoryList, &QTableView::customContextMenuRequested, this, &GameListSettingsWidget::onDirectoryListContextMenuRequested); connect(m_ui.addSearchDirectoryButton, &QPushButton::clicked, this, &GameListSettingsWidget::onAddSearchDirectoryButtonClicked); connect(m_ui.removeSearchDirectoryButton, &QPushButton::clicked, this, &GameListSettingsWidget::onRemoveSearchDirectoryButtonClicked); connect(m_ui.rescanAllGames, &QPushButton::clicked, this, &GameListSettingsWidget::onRescanAllGamesClicked); connect(m_ui.scanForNewGames, &QPushButton::clicked, this, &GameListSettingsWidget::onScanForNewGamesClicked); } GameListSettingsWidget::~GameListSettingsWidget() = default; void GameListSettingsWidget::resizeEvent(QResizeEvent* event) { QWidget::resizeEvent(event); QtUtils::ResizeColumnsForTableView(m_ui.searchDirectoryList, {-1, 100}); } void GameListSettingsWidget::onDirectoryListItemClicked(const QModelIndex& index) { if (!index.isValid()) return; const int row = index.row(); const int column = index.column(); if (column != 1) return; m_search_directories_model->setEntryRecursive(row, !m_search_directories_model->isEntryRecursive(row)); } void GameListSettingsWidget::onDirectoryListContextMenuRequested(const QPoint& point) { QModelIndexList selection = m_ui.searchDirectoryList->selectionModel()->selectedIndexes(); if (selection.size() < 1) return; const int row = selection[0].row(); QMenu menu; menu.addAction(tr("Remove"), [this, row]() { m_search_directories_model->removeEntry(row); }); menu.addSeparator(); menu.addAction(tr("Open Directory..."), [this, row]() { m_search_directories_model->openEntryInExplorer(this, row); }); menu.exec(m_ui.searchDirectoryList->mapToGlobal(point)); } void GameListSettingsWidget::addSearchDirectory(QWidget* parent_widget) { QString dir = QDir::toNativeSeparators(QFileDialog::getExistingDirectory(parent_widget, tr("Select Search Directory"))); if (dir.isEmpty()) return; QMessageBox::StandardButton selection = QMessageBox::question(this, tr("Scan Recursively?"), tr("Would you like to scan the directory \"%1\" recursively?\n\nScanning recursively takes " "more time, but will identify files in subdirectories.") .arg(dir), QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel); if (selection == QMessageBox::Cancel) return; const bool recursive = (selection == QMessageBox::Yes); m_search_directories_model->addEntry(dir, recursive); } void GameListSettingsWidget::onAddSearchDirectoryButtonClicked() { addSearchDirectory(this); } void GameListSettingsWidget::onRemoveSearchDirectoryButtonClicked() { QModelIndexList selection = m_ui.searchDirectoryList->selectionModel()->selectedIndexes(); if (selection.size() < 1) return; const int row = selection[0].row(); m_search_directories_model->removeEntry(row); } void GameListSettingsWidget::onRescanAllGamesClicked() { m_host_interface->refreshGameList(true, false); } void GameListSettingsWidget::onScanForNewGamesClicked() { m_host_interface->refreshGameList(false, false); }