#include "achievementlogindialog.h" #include "frontend-common/cheevos.h" #include "qthostinterface.h" #include AchievementLoginDialog::AchievementLoginDialog(QWidget* parent) : QDialog(parent) { m_ui.setupUi(this); setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); connectUi(); } AchievementLoginDialog::~AchievementLoginDialog() = default; void AchievementLoginDialog::loginClicked() { const std::string username(m_ui.userName->text().toStdString()); const std::string password(m_ui.password->text().toStdString()); // TODO: Make cancellable. m_ui.status->setText(tr("Logging in...")); enableUI(false); qApp->processEvents(QEventLoop::ExcludeUserInputEvents); bool result; QtHostInterface::GetInstance()->executeOnEmulationThread( [&username, &password, &result]() { result = Cheevos::Login(username.c_str(), password.c_str()); }, true); if (!result) { QMessageBox::critical(this, tr("Login Error"), tr("Login failed. Please check your username and password, and try again.")); m_ui.status->setText(tr("Login failed.")); enableUI(true); return; } done(0); } void AchievementLoginDialog::cancelClicked() { done(1); } void AchievementLoginDialog::connectUi() { connect(m_ui.login, &QPushButton::clicked, this, &AchievementLoginDialog::loginClicked); connect(m_ui.cancel, &QPushButton::clicked, this, &AchievementLoginDialog::cancelClicked); auto enableLoginButton = [this](const QString&) { m_ui.login->setEnabled(canEnableLoginButton()); }; connect(m_ui.userName, &QLineEdit::textChanged, enableLoginButton); connect(m_ui.password, &QLineEdit::textChanged, enableLoginButton); } void AchievementLoginDialog::enableUI(bool enabled) { m_ui.userName->setEnabled(enabled); m_ui.password->setEnabled(enabled); m_ui.cancel->setEnabled(enabled); m_ui.login->setEnabled(enabled && canEnableLoginButton()); } bool AchievementLoginDialog::canEnableLoginButton() const { return !m_ui.userName->text().isEmpty() && !m_ui.password->text().isEmpty(); }