#pragma once #include "context_egl.h" namespace GL { class ContextEGLWayland final : public ContextEGL { public: ContextEGLWayland(const WindowInfo& wi); ~ContextEGLWayland() override; static std::unique_ptr Create(const WindowInfo& wi, const Version* versions_to_try, size_t num_versions_to_try); std::unique_ptr CreateSharedContext(const WindowInfo& wi) override; protected: EGLNativeWindowType GetNativeWindow(EGLConfig config) override; }; } // namespace GL