#pragma once #include "common/bitfield.h" #include "cpu_types.h" #include #include #include #include class JitCodeBuffer; class Bus; class System; namespace CPU { class Core; namespace Recompiler { class ASMFunctions; } union CodeBlockKey { u32 bits; BitField user_mode; BitField aligned_pc; ALWAYS_INLINE u32 GetPC() const { return aligned_pc << 2; } ALWAYS_INLINE void SetPC(u32 pc) { aligned_pc = pc >> 2; } ALWAYS_INLINE u32 GetPCPhysicalAddress() const { return (aligned_pc << 2) & PHYSICAL_MEMORY_ADDRESS_MASK; } ALWAYS_INLINE CodeBlockKey& operator=(const CodeBlockKey& rhs) { bits = rhs.bits; return *this; } ALWAYS_INLINE bool operator==(const CodeBlockKey& rhs) const { return bits == rhs.bits; } ALWAYS_INLINE bool operator!=(const CodeBlockKey& rhs) const { return bits != rhs.bits; } ALWAYS_INLINE bool operator<(const CodeBlockKey& rhs) const { return bits < rhs.bits; } }; struct CodeBlockInstruction { Instruction instruction; u32 pc; bool is_branch_instruction : 1; bool is_branch_delay_slot : 1; bool is_load_instruction : 1; bool is_store_instruction : 1; bool is_load_delay_slot : 1; bool is_last_instruction : 1; bool has_load_delay : 1; bool can_trap : 1; }; struct CodeBlock { using HostCodePointer = void (*)(Core*); CodeBlock(const CodeBlockKey key_) : key(key_) {} CodeBlockKey key; u32 host_code_size = 0; HostCodePointer host_code = nullptr; std::vector instructions; std::vector link_predecessors; std::vector link_successors; bool invalidated = false; const u32 GetPC() const { return key.GetPC(); } const u32 GetSizeInBytes() const { return static_cast(instructions.size()) * sizeof(Instruction); } const u32 GetStartPageIndex() const { return (key.GetPCPhysicalAddress() / CPU_CODE_CACHE_PAGE_SIZE); } const u32 GetEndPageIndex() const { return ((key.GetPCPhysicalAddress() + GetSizeInBytes()) / CPU_CODE_CACHE_PAGE_SIZE); } bool IsInRAM() const { // TODO: Constant return key.GetPCPhysicalAddress() < 0x200000; } }; class CodeCache { public: CodeCache(); ~CodeCache(); void Initialize(System* system, Core* core, Bus* bus, bool use_recompiler); void Execute(); /// Flushes the code cache, forcing all blocks to be recompiled. void Flush(); /// Changes whether the recompiler is enabled. void SetUseRecompiler(bool enable); /// Invalidates all blocks which are in the range of the specified code page. void InvalidateBlocksWithPageIndex(u32 page_index); private: using BlockMap = std::unordered_map; void LogCurrentState(); /// Returns the block key for the current execution state. CodeBlockKey GetNextBlockKey() const; /// Looks up the block in the cache if it's already been compiled. CodeBlock* LookupBlock(CodeBlockKey key); /// Can the current block execute? This will re-validate the block if necessary. /// The block can also be flushed if recompilation failed, so ignore the pointer if false is returned. bool RevalidateBlock(CodeBlock* block); bool CompileBlock(CodeBlock* block); void FlushBlock(CodeBlock* block); void AddBlockToPageMap(CodeBlock* block); void RemoveBlockFromPageMap(CodeBlock* block); /// Link block from to to. void LinkBlock(CodeBlock* from, CodeBlock* to); /// Unlink all blocks which point to this block, and any that this block links to. void UnlinkBlock(CodeBlock* block); void InterpretCachedBlock(const CodeBlock& block); void InterpretUncachedBlock(); System* m_system; Core* m_core; Bus* m_bus; #ifdef WITH_RECOMPILER std::unique_ptr m_code_buffer; std::unique_ptr m_asm_functions; #endif BlockMap m_blocks; bool m_use_recompiler = false; std::array, CPU_CODE_CACHE_PAGE_COUNT> m_ram_block_map; }; } // namespace CPU