#include "host_interface.h" #include "bios.h" #include "cdrom.h" #include "common/audio_stream.h" #include "common/byte_stream.h" #include "common/file_system.h" #include "common/image.h" #include "common/log.h" #include "common/string_util.h" #include "controller.h" #include "cpu_code_cache.h" #include "cpu_core.h" #include "dma.h" #include "gpu.h" #include "gte.h" #include "host_display.h" #include "pgxp.h" #include "save_state_version.h" #include "spu.h" #include "system.h" #include "texture_replacements.h" #include #include #include #include Log_SetChannel(HostInterface); #ifdef _WIN32 #include "common/windows_headers.h" #include #endif HostInterface* g_host_interface; HostInterface::HostInterface() { Assert(!g_host_interface); g_host_interface = this; // we can get the program directory at construction time const std::string program_path = FileSystem::GetProgramPath(); m_program_directory = FileSystem::GetPathDirectory(program_path.c_str()); } HostInterface::~HostInterface() { // system should be shut down prior to the destructor Assert(System::IsShutdown() && !m_audio_stream && !m_display); Assert(g_host_interface == this); g_host_interface = nullptr; } bool HostInterface::Initialize() { return true; } void HostInterface::Shutdown() { if (!System::IsShutdown()) System::Shutdown(); } void HostInterface::CreateAudioStream() { Log_InfoPrintf("Creating '%s' audio stream, sample rate = %u, channels = %u, buffer size = %u", Settings::GetAudioBackendName(g_settings.audio_backend), AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, g_settings.audio_buffer_size); m_audio_stream = CreateAudioStream(g_settings.audio_backend); if (!m_audio_stream || !m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, g_settings.audio_buffer_size)) { ReportFormattedError("Failed to create or configure audio stream, falling back to null output."); m_audio_stream.reset(); m_audio_stream = AudioStream::CreateNullAudioStream(); m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, g_settings.audio_buffer_size); } m_audio_stream->SetOutputVolume(GetAudioOutputVolume()); if (System::IsValid()) g_spu.SetAudioStream(m_audio_stream.get()); } s32 HostInterface::GetAudioOutputVolume() const { return g_settings.audio_output_muted ? 0 : g_settings.audio_output_volume; } bool HostInterface::BootSystem(const SystemBootParameters& parameters) { if (!parameters.state_stream) { if (parameters.filename.empty()) Log_InfoPrintf("Boot Filename: "); else Log_InfoPrintf("Boot Filename: %s", parameters.filename.c_str()); } if (!AcquireHostDisplay()) { ReportFormattedError("Failed to acquire host display"); OnSystemDestroyed(); return false; } // set host display settings m_display->SetDisplayLinearFiltering(g_settings.display_linear_filtering); m_display->SetDisplayIntegerScaling(g_settings.display_integer_scaling); // create the audio stream. this will never fail, since we'll just fall back to null CreateAudioStream(); if (!System::Boot(parameters)) { ReportFormattedError("System failed to boot. The log may contain more information."); OnSystemDestroyed(); m_audio_stream.reset(); ReleaseHostDisplay(); return false; } UpdateSoftwareCursor(); OnSystemCreated(); m_audio_stream->PauseOutput(false); return true; } void HostInterface::ResetSystem() { System::Reset(); System::ResetPerformanceCounters(); AddOSDMessage(TranslateStdString("OSDMessage", "System reset.")); } void HostInterface::PowerOffSystem() { DestroySystem(); } void HostInterface::PauseSystem(bool paused) { if (paused == System::IsPaused() || System::IsShutdown()) return; System::SetState(paused ? System::State::Paused : System::State::Running); if (!paused) m_audio_stream->EmptyBuffers(); m_audio_stream->PauseOutput(paused); OnSystemPaused(paused); if (!paused) System::ResetPerformanceCounters(); } void HostInterface::DestroySystem() { if (System::IsShutdown()) return; System::Shutdown(); m_audio_stream.reset(); UpdateSoftwareCursor(); ReleaseHostDisplay(); OnSystemDestroyed(); OnRunningGameChanged(); } void HostInterface::ReportError(const char* message) { Log_ErrorPrint(message); } void HostInterface::ReportMessage(const char* message) { Log_InfoPrint(message); } void HostInterface::ReportDebuggerMessage(const char* message) { Log_InfoPrintf("(Debugger) %s", message); } bool HostInterface::ConfirmMessage(const char* message) { Log_WarningPrintf("ConfirmMessage(\"%s\") -> Yes", message); return true; } void HostInterface::ReportFormattedError(const char* format, ...) { std::va_list ap; va_start(ap, format); std::string message = StringUtil::StdStringFromFormatV(format, ap); va_end(ap); ReportError(message.c_str()); } void HostInterface::ReportFormattedMessage(const char* format, ...) { std::va_list ap; va_start(ap, format); std::string message = StringUtil::StdStringFromFormatV(format, ap); va_end(ap); ReportMessage(message.c_str()); } void HostInterface::ReportFormattedDebuggerMessage(const char* format, ...) { std::va_list ap; va_start(ap, format); std::string message = StringUtil::StdStringFromFormatV(format, ap); va_end(ap); ReportDebuggerMessage(message.c_str()); } bool HostInterface::ConfirmFormattedMessage(const char* format, ...) { std::va_list ap; va_start(ap, format); std::string message = StringUtil::StdStringFromFormatV(format, ap); va_end(ap); return ConfirmMessage(message.c_str()); } void HostInterface::AddOSDMessage(std::string message, float duration /* = 2.0f */) { Log_InfoPrintf("OSD: %s", message.c_str()); } void HostInterface::AddFormattedOSDMessage(float duration, const char* format, ...) { std::va_list ap; va_start(ap, format); std::string message = StringUtil::StdStringFromFormatV(format, ap); va_end(ap); AddOSDMessage(std::move(message), duration); } std::string HostInterface::GetBIOSDirectory() { std::string dir = GetStringSettingValue("BIOS", "SearchDirectory", ""); if (!dir.empty()) return dir; return GetUserDirectoryRelativePath("bios"); } std::optional> HostInterface::GetBIOSImage(ConsoleRegion region) { std::string bios_dir = GetBIOSDirectory(); std::string bios_name; switch (region) { case ConsoleRegion::NTSC_J: bios_name = GetStringSettingValue("BIOS", "PathNTSCJ", ""); break; case ConsoleRegion::PAL: bios_name = GetStringSettingValue("BIOS", "PathPAL", ""); break; case ConsoleRegion::NTSC_U: default: bios_name = GetStringSettingValue("BIOS", "PathNTSCU", ""); break; } if (bios_name.empty()) { // auto-detect return FindBIOSImageInDirectory(region, bios_dir.c_str()); } // try the configured path std::optional image = BIOS::LoadImageFromFile( StringUtil::StdStringFromFormat("%s" FS_OSPATH_SEPARATOR_STR "%s", bios_dir.c_str(), bios_name.c_str()).c_str()); if (!image.has_value()) { g_host_interface->ReportFormattedError( g_host_interface->TranslateString("HostInterface", "Failed to load configured BIOS file '%s'"), bios_name.c_str()); return std::nullopt; } BIOS::Hash found_hash = BIOS::GetHash(*image); Log_DevPrintf("Hash for BIOS '%s': %s", bios_name.c_str(), found_hash.ToString().c_str()); if (!BIOS::IsValidHashForRegion(region, found_hash)) Log_WarningPrintf("Hash for BIOS '%s' does not match region. This may cause issues.", bios_name.c_str()); return image; } std::optional> HostInterface::FindBIOSImageInDirectory(ConsoleRegion region, const char* directory) { Log_InfoPrintf("Searching for a %s BIOS in '%s'...", Settings::GetConsoleRegionDisplayName(region), directory); FileSystem::FindResultsArray results; FileSystem::FindFiles( directory, "*", FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES | FILESYSTEM_FIND_RELATIVE_PATHS, &results); std::string fallback_path; std::optional fallback_image; const BIOS::ImageInfo* fallback_info = nullptr; for (const FILESYSTEM_FIND_DATA& fd : results) { if (fd.Size != BIOS::BIOS_SIZE && fd.Size != BIOS::BIOS_SIZE_PS2 && fd.Size != BIOS::BIOS_SIZE_PS3) { Log_WarningPrintf("Skipping '%s': incorrect size", fd.FileName.c_str()); continue; } std::string full_path( StringUtil::StdStringFromFormat("%s" FS_OSPATH_SEPARATOR_STR "%s", directory, fd.FileName.c_str())); std::optional found_image = BIOS::LoadImageFromFile(full_path.c_str()); if (!found_image) continue; BIOS::Hash found_hash = BIOS::GetHash(*found_image); Log_DevPrintf("Hash for BIOS '%s': %s", fd.FileName.c_str(), found_hash.ToString().c_str()); const BIOS::ImageInfo* ii = BIOS::GetImageInfoForHash(found_hash); if (BIOS::IsValidHashForRegion(region, found_hash)) { Log_InfoPrintf("Using BIOS '%s': %s", fd.FileName.c_str(), ii ? ii->description : ""); return found_image; } // don't let an unknown bios take precedence over a known one if (!fallback_path.empty() && (fallback_info || !ii)) continue; fallback_path = std::move(full_path); fallback_image = std::move(found_image); fallback_info = ii; } if (!fallback_image.has_value()) { g_host_interface->ReportFormattedError( g_host_interface->TranslateString("HostInterface", "No BIOS image found for %s region"), Settings::GetConsoleRegionDisplayName(region)); return std::nullopt; } if (!fallback_info) { Log_WarningPrintf("Using unknown BIOS '%s'. This may crash.", fallback_path.c_str()); } else { Log_WarningPrintf("Falling back to possibly-incompatible image '%s': %s", fallback_path.c_str(), fallback_info->description); } return fallback_image; } std::vector> HostInterface::FindBIOSImagesInDirectory(const char* directory) { std::vector> results; FileSystem::FindResultsArray files; FileSystem::FindFiles(directory, "*", FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES | FILESYSTEM_FIND_RELATIVE_PATHS, &files); for (FILESYSTEM_FIND_DATA& fd : files) { if (fd.Size != BIOS::BIOS_SIZE && fd.Size != BIOS::BIOS_SIZE_PS2 && fd.Size != BIOS::BIOS_SIZE_PS3) continue; std::string full_path( StringUtil::StdStringFromFormat("%s" FS_OSPATH_SEPARATOR_STR "%s", directory, fd.FileName.c_str())); std::optional found_image = BIOS::LoadImageFromFile(full_path.c_str()); if (!found_image) continue; BIOS::Hash found_hash = BIOS::GetHash(*found_image); const BIOS::ImageInfo* ii = BIOS::GetImageInfoForHash(found_hash); results.emplace_back(std::move(fd.FileName), ii); } return results; } bool HostInterface::HasAnyBIOSImages() { const std::string dir = GetBIOSDirectory(); return (FindBIOSImageInDirectory(ConsoleRegion::Auto, dir.c_str()).has_value()); } bool HostInterface::LoadState(const char* filename) { std::unique_ptr stream = FileSystem::OpenFile(filename, BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED); if (!stream) return false; AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Loading state from '%s'..."), filename); if (!System::IsShutdown()) { if (!System::LoadState(stream.get())) { ReportFormattedError(TranslateString("OSDMessage", "Loading state from '%s' failed. Resetting."), filename); ResetSystem(); return false; } } else { SystemBootParameters boot_params; boot_params.state_stream = std::move(stream); if (!BootSystem(boot_params)) return false; } System::ResetPerformanceCounters(); return true; } bool HostInterface::SaveState(const char* filename) { std::unique_ptr stream = FileSystem::OpenFile(filename, BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_WRITE | BYTESTREAM_OPEN_TRUNCATE | BYTESTREAM_OPEN_ATOMIC_UPDATE | BYTESTREAM_OPEN_STREAMED); if (!stream) return false; const bool result = System::SaveState(stream.get()); if (!result) { ReportFormattedError(TranslateString("OSDMessage", "Saving state to '%s' failed."), filename); stream->Discard(); } else { AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "State saved to '%s'."), filename); stream->Commit(); } return result; } void HostInterface::OnSystemCreated() {} void HostInterface::OnSystemPaused(bool paused) {} void HostInterface::OnSystemDestroyed() {} void HostInterface::OnSystemPerformanceCountersUpdated() {} void HostInterface::OnSystemStateSaved(bool global, s32 slot) {} void HostInterface::OnRunningGameChanged() {} void HostInterface::OnControllerTypeChanged(u32 slot) {} std::string HostInterface::GetShaderCacheBasePath() const { return GetUserDirectoryRelativePath("cache/"); } void HostInterface::SetDefaultSettings(SettingsInterface& si) { si.SetStringValue("Console", "Region", Settings::GetConsoleRegionName(Settings::DEFAULT_CONSOLE_REGION)); si.SetFloatValue("Main", "EmulationSpeed", 1.0f); si.SetFloatValue("Main", "FastForwardSpeed", 0.0f); si.SetFloatValue("Main", "TurboSpeed", 0.0f); si.SetBoolValue("Main", "SyncToHostRefreshRate", false); si.SetBoolValue("Main", "IncreaseTimerResolution", true); si.SetBoolValue("Main", "StartPaused", false); si.SetBoolValue("Main", "StartFullscreen", false); si.SetBoolValue("Main", "PauseOnFocusLoss", false); si.SetBoolValue("Main", "SaveStateOnExit", true); si.SetBoolValue("Main", "ConfirmPowerOff", true); si.SetBoolValue("Main", "LoadDevicesFromSaveStates", false); si.SetBoolValue("Main", "ApplyGameSettings", true); si.SetBoolValue("Main", "DisableAllEnhancements", false); si.SetBoolValue("Main", "RewindEnable", false); si.SetFloatValue("Main", "RewindFrequency", 10.0f); si.SetIntValue("Main", "RewindSaveSlots", 10); si.SetFloatValue("Main", "RunaheadFrameCount", 0); si.SetStringValue("CPU", "ExecutionMode", Settings::GetCPUExecutionModeName(Settings::DEFAULT_CPU_EXECUTION_MODE)); si.SetBoolValue("CPU", "RecompilerMemoryExceptions", false); si.SetBoolValue("CPU", "ICache", false); si.SetBoolValue("CPU", "FastmemMode", Settings::GetCPUFastmemModeName(Settings::DEFAULT_CPU_FASTMEM_MODE)); si.SetStringValue("GPU", "Renderer", Settings::GetRendererName(Settings::DEFAULT_GPU_RENDERER)); si.SetIntValue("GPU", "ResolutionScale", 1); si.SetIntValue("GPU", "Multisamples", 1); si.SetBoolValue("GPU", "UseDebugDevice", false); si.SetBoolValue("GPU", "PerSampleShading", false); si.SetBoolValue("GPU", "UseThread", true); si.SetBoolValue("GPU", "ThreadedPresentation", true); si.SetBoolValue("GPU", "TrueColor", false); si.SetBoolValue("GPU", "ScaledDithering", true); si.SetStringValue("GPU", "TextureFilter", Settings::GetTextureFilterName(Settings::DEFAULT_GPU_TEXTURE_FILTER)); si.SetStringValue("GPU", "DownsampleMode", Settings::GetDownsampleModeName(Settings::DEFAULT_GPU_DOWNSAMPLE_MODE)); si.SetBoolValue("GPU", "DisableInterlacing", true); si.SetBoolValue("GPU", "ForceNTSCTimings", false); si.SetBoolValue("GPU", "WidescreenHack", false); si.SetBoolValue("GPU", "ChromaSmoothing24Bit", false); si.SetBoolValue("GPU", "PGXPEnable", false); si.SetBoolValue("GPU", "PGXPCulling", true); si.SetBoolValue("GPU", "PGXPTextureCorrection", true); si.SetBoolValue("GPU", "PGXPVertexCache", false); si.SetBoolValue("GPU", "PGXPCPU", false); si.SetBoolValue("GPU", "PGXPPreserveProjFP", false); si.SetFloatValue("GPU", "PGXPTolerance", -1.0f); si.SetBoolValue("GPU", "PGXPDepthBuffer", false); si.SetFloatValue("GPU", "PGXPDepthClearThreshold", Settings::DEFAULT_GPU_PGXP_DEPTH_THRESHOLD); si.SetStringValue("Display", "CropMode", Settings::GetDisplayCropModeName(Settings::DEFAULT_DISPLAY_CROP_MODE)); si.SetIntValue("Display", "ActiveStartOffset", 0); si.SetIntValue("Display", "ActiveEndOffset", 0); si.SetIntValue("Display", "LineStartOffset", 0); si.SetIntValue("Display", "LineEndOffset", 0); si.SetStringValue("Display", "AspectRatio", Settings::GetDisplayAspectRatioName(Settings::DEFAULT_DISPLAY_ASPECT_RATIO)); si.SetBoolValue("Display", "Force4_3For24Bit", false); si.SetBoolValue("Display", "LinearFiltering", true); si.SetBoolValue("Display", "IntegerScaling", false); si.SetBoolValue("Display", "PostProcessing", false); si.SetBoolValue("Display", "ShowOSDMessages", true); si.SetBoolValue("Display", "ShowFPS", false); si.SetBoolValue("Display", "ShowVPS", false); si.SetBoolValue("Display", "ShowSpeed", false); si.SetBoolValue("Display", "ShowResolution", false); si.SetBoolValue("Display", "Fullscreen", false); si.SetBoolValue("Display", "VSync", true); si.SetBoolValue("Display", "DisplayAllFrames", false); si.SetStringValue("Display", "PostProcessChain", ""); si.SetFloatValue("Display", "MaxFPS", 0.0f); si.SetBoolValue("CDROM", "ReadThread", true); si.SetBoolValue("CDROM", "RegionCheck", true); si.SetBoolValue("CDROM", "LoadImageToRAM", false); si.SetBoolValue("CDROM", "MuteCDAudio", false); si.SetIntValue("CDROM", "ReadSpeedup", 1); si.SetStringValue("Audio", "Backend", Settings::GetAudioBackendName(Settings::DEFAULT_AUDIO_BACKEND)); si.SetIntValue("Audio", "OutputVolume", 100); si.SetIntValue("Audio", "FastForwardVolume", 100); si.SetIntValue("Audio", "BufferSize", DEFAULT_AUDIO_BUFFER_SIZE); si.SetBoolValue("Audio", "Resampling", true); si.SetIntValue("Audio", "OutputMuted", false); si.SetBoolValue("Audio", "Sync", true); si.SetBoolValue("Audio", "DumpOnBoot", false); si.SetStringValue("BIOS", "SearchDirectory", ""); si.SetStringValue("BIOS", "PathNTSCU", ""); si.SetStringValue("BIOS", "PathNTSCJ", ""); si.SetStringValue("BIOS", "PathPAL", ""); si.SetBoolValue("BIOS", "PatchTTYEnable", false); si.SetBoolValue("BIOS", "PatchFastBoot", false); si.SetStringValue("Controller1", "Type", Settings::GetControllerTypeName(Settings::DEFAULT_CONTROLLER_1_TYPE)); si.SetStringValue("Controller2", "Type", Settings::GetControllerTypeName(Settings::DEFAULT_CONTROLLER_2_TYPE)); si.SetStringValue("MemoryCards", "Card1Type", Settings::GetMemoryCardTypeName(Settings::DEFAULT_MEMORY_CARD_1_TYPE)); si.SetStringValue("MemoryCards", "Card1Path", "memcards" FS_OSPATH_SEPARATOR_STR "shared_card_1.mcd"); si.SetStringValue("MemoryCards", "Card2Type", Settings::GetMemoryCardTypeName(Settings::DEFAULT_MEMORY_CARD_2_TYPE)); si.SetStringValue("MemoryCards", "Card2Path", "memcards" FS_OSPATH_SEPARATOR_STR "shared_card_2.mcd"); si.SetBoolValue("MemoryCards", "UsePlaylistTitle", true); si.SetStringValue("Logging", "LogLevel", Settings::GetLogLevelName(Settings::DEFAULT_LOG_LEVEL)); si.SetStringValue("Logging", "LogFilter", ""); si.SetBoolValue("Logging", "LogToConsole", Settings::DEFAULT_LOG_TO_CONSOLE); si.SetBoolValue("Logging", "LogToDebug", false); si.SetBoolValue("Logging", "LogToWindow", false); si.SetBoolValue("Logging", "LogToFile", false); si.SetBoolValue("Debug", "ShowVRAM", false); si.SetBoolValue("Debug", "DumpCPUToVRAMCopies", false); si.SetBoolValue("Debug", "DumpVRAMToCPUCopies", false); si.SetBoolValue("Debug", "ShowGPUState", false); si.SetBoolValue("Debug", "ShowCDROMState", false); si.SetBoolValue("Debug", "ShowSPUState", false); si.SetBoolValue("Debug", "ShowTimersState", false); si.SetBoolValue("Debug", "ShowMDECState", false); si.SetBoolValue("Debug", "ShowDMAState", false); si.SetIntValue("Hacks", "DMAMaxSliceTicks", static_cast(Settings::DEFAULT_DMA_MAX_SLICE_TICKS)); si.SetIntValue("Hacks", "DMAHaltTicks", static_cast(Settings::DEFAULT_DMA_HALT_TICKS)); si.SetIntValue("Hacks", "GPUFIFOSize", static_cast(Settings::DEFAULT_GPU_FIFO_SIZE)); si.SetIntValue("Hacks", "GPUMaxRunAhead", static_cast(Settings::DEFAULT_GPU_MAX_RUN_AHEAD)); } void HostInterface::LoadSettings(SettingsInterface& si) { g_settings.Load(si); } void HostInterface::FixIncompatibleSettings(bool display_osd_messages) { if (g_settings.disable_all_enhancements) { Log_WarningPrintf("All enhancements disabled by config setting."); g_settings.cpu_overclock_enable = false; g_settings.cpu_overclock_active = false; g_settings.gpu_resolution_scale = 1; g_settings.gpu_multisamples = 1; g_settings.gpu_per_sample_shading = false; g_settings.gpu_true_color = false; g_settings.gpu_scaled_dithering = false; g_settings.gpu_texture_filter = GPUTextureFilter::Nearest; g_settings.gpu_disable_interlacing = false; g_settings.gpu_force_ntsc_timings = false; g_settings.gpu_widescreen_hack = false; g_settings.gpu_pgxp_enable = false; g_settings.gpu_24bit_chroma_smoothing = false; g_settings.cdrom_read_speedup = false; g_settings.cdrom_mute_cd_audio = false; g_settings.texture_replacements.enable_vram_write_replacements = false; g_settings.bios_patch_fast_boot = false; g_settings.bios_patch_tty_enable = false; } if (g_settings.display_integer_scaling && g_settings.display_linear_filtering) { Log_WarningPrintf("Disabling linear filter due to integer upscaling."); g_settings.display_linear_filtering = false; } if (g_settings.gpu_pgxp_enable) { if (g_settings.gpu_renderer == GPURenderer::Software) { if (display_osd_messages) { AddOSDMessage( TranslateStdString("OSDMessage", "PGXP is incompatible with the software renderer, disabling PGXP."), 10.0f); } g_settings.gpu_pgxp_enable = false; } } #ifndef WITH_MMAP_FASTMEM if (g_settings.cpu_fastmem_mode == CPUFastmemMode::MMap) { Log_WarningPrintf("mmap fastmem is not available on this platform, using LUT instead."); g_settings.cpu_fastmem_mode = CPUFastmemMode::LUT; } #endif // rewinding causes issues with mmap fastmem, so just use LUT if ((g_settings.rewind_enable || g_settings.IsRunaheadEnabled()) && g_settings.IsUsingFastmem() && g_settings.cpu_fastmem_mode == CPUFastmemMode::MMap) { Log_WarningPrintf("Disabling mmap fastmem due to rewind being enabled"); g_settings.cpu_fastmem_mode = CPUFastmemMode::LUT; } // code compilation is too slow with runahead, use the recompiler if (g_settings.IsRunaheadEnabled() && g_settings.IsUsingCodeCache()) { Log_WarningPrintf("Code cache/recompiler disabled due to runahead"); g_settings.cpu_execution_mode = CPUExecutionMode::Interpreter; } if (g_settings.IsRunaheadEnabled() && g_settings.rewind_enable) { Log_WarningPrintf("Rewind disabled due to runahead being enabled"); g_settings.rewind_enable = false; } } void HostInterface::SaveSettings(SettingsInterface& si) { g_settings.Save(si); } void HostInterface::CheckForSettingsChanges(const Settings& old_settings) { if (System::IsValid() && (g_settings.gpu_renderer != old_settings.gpu_renderer || g_settings.gpu_use_debug_device != old_settings.gpu_use_debug_device || g_settings.gpu_threaded_presentation != old_settings.gpu_threaded_presentation)) { AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Switching to %s%s GPU renderer."), Settings::GetRendererName(g_settings.gpu_renderer), g_settings.gpu_use_debug_device ? " (debug)" : ""); RecreateSystem(); } if (System::IsValid()) { System::ClearMemorySaveStates(); if (g_settings.cpu_overclock_active != old_settings.cpu_overclock_active || (g_settings.cpu_overclock_active && (g_settings.cpu_overclock_numerator != old_settings.cpu_overclock_numerator || g_settings.cpu_overclock_denominator != old_settings.cpu_overclock_denominator))) { System::UpdateOverclock(); } if (g_settings.audio_backend != old_settings.audio_backend || g_settings.audio_buffer_size != old_settings.audio_buffer_size) { if (g_settings.audio_backend != old_settings.audio_backend) { AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Switching to %s audio backend."), Settings::GetAudioBackendName(g_settings.audio_backend)); } DebugAssert(m_audio_stream); m_audio_stream.reset(); CreateAudioStream(); m_audio_stream->PauseOutput(System::IsPaused()); } if (g_settings.emulation_speed != old_settings.emulation_speed) System::UpdateThrottlePeriod(); if (g_settings.cpu_execution_mode != old_settings.cpu_execution_mode || g_settings.cpu_fastmem_mode != old_settings.cpu_fastmem_mode) { AddFormattedOSDMessage( 5.0f, TranslateString("OSDMessage", "Switching to %s CPU execution mode."), TranslateString("CPUExecutionMode", Settings::GetCPUExecutionModeDisplayName(g_settings.cpu_execution_mode)) .GetCharArray()); CPU::CodeCache::Reinitialize(); CPU::ClearICache(); } if (g_settings.cpu_execution_mode == CPUExecutionMode::Recompiler && g_settings.cpu_recompiler_memory_exceptions != old_settings.cpu_recompiler_memory_exceptions) { AddOSDMessage(g_settings.cpu_recompiler_memory_exceptions ? TranslateStdString("OSDMessage", "CPU memory exceptions enabled, flushing all blocks.") : TranslateStdString("OSDMessage", "CPU memory exceptions disabled, flushing all blocks."), 5.0f); CPU::CodeCache::Flush(); } if (g_settings.cpu_execution_mode != CPUExecutionMode::Interpreter && g_settings.cpu_recompiler_icache != old_settings.cpu_recompiler_icache) { AddOSDMessage(g_settings.cpu_recompiler_icache ? TranslateStdString("OSDMessage", "CPU ICache enabled, flushing all blocks.") : TranslateStdString("OSDMessage", "CPU ICache disabled, flushing all blocks."), 5.0f); CPU::CodeCache::Flush(); CPU::ClearICache(); } m_audio_stream->SetOutputVolume(GetAudioOutputVolume()); if (g_settings.gpu_resolution_scale != old_settings.gpu_resolution_scale || g_settings.gpu_multisamples != old_settings.gpu_multisamples || g_settings.gpu_per_sample_shading != old_settings.gpu_per_sample_shading || g_settings.gpu_use_thread != old_settings.gpu_use_thread || g_settings.gpu_fifo_size != old_settings.gpu_fifo_size || g_settings.gpu_max_run_ahead != old_settings.gpu_max_run_ahead || g_settings.gpu_true_color != old_settings.gpu_true_color || g_settings.gpu_scaled_dithering != old_settings.gpu_scaled_dithering || g_settings.gpu_texture_filter != old_settings.gpu_texture_filter || g_settings.gpu_disable_interlacing != old_settings.gpu_disable_interlacing || g_settings.gpu_force_ntsc_timings != old_settings.gpu_force_ntsc_timings || g_settings.gpu_24bit_chroma_smoothing != old_settings.gpu_24bit_chroma_smoothing || g_settings.gpu_downsample_mode != old_settings.gpu_downsample_mode || g_settings.display_crop_mode != old_settings.display_crop_mode || g_settings.display_aspect_ratio != old_settings.display_aspect_ratio || g_settings.gpu_pgxp_enable != old_settings.gpu_pgxp_enable || g_settings.gpu_pgxp_depth_buffer != old_settings.gpu_pgxp_depth_buffer || g_settings.display_active_start_offset != old_settings.display_active_start_offset || g_settings.display_active_end_offset != old_settings.display_active_end_offset || g_settings.display_line_start_offset != old_settings.display_line_start_offset || g_settings.display_line_end_offset != old_settings.display_line_end_offset || g_settings.rewind_enable != old_settings.rewind_enable || g_settings.runahead_frames != old_settings.runahead_frames) { if (g_settings.IsUsingCodeCache()) CPU::CodeCache::Reinitialize(); g_gpu->UpdateSettings(); } if (g_settings.gpu_pgxp_enable != old_settings.gpu_pgxp_enable || (g_settings.gpu_pgxp_enable && (g_settings.gpu_pgxp_culling != old_settings.gpu_pgxp_culling || g_settings.gpu_pgxp_cpu != old_settings.gpu_pgxp_cpu))) { if (g_settings.IsUsingCodeCache()) { AddOSDMessage(g_settings.gpu_pgxp_enable ? TranslateStdString("OSDMessage", "PGXP enabled, recompiling all blocks.") : TranslateStdString("OSDMessage", "PGXP disabled, recompiling all blocks."), 5.0f); CPU::CodeCache::Flush(); } if (old_settings.gpu_pgxp_enable) PGXP::Shutdown(); if (g_settings.gpu_pgxp_enable) PGXP::Initialize(); } if (g_settings.cdrom_read_thread != old_settings.cdrom_read_thread) g_cdrom.SetUseReadThread(g_settings.cdrom_read_thread); if (g_settings.memory_card_types != old_settings.memory_card_types || g_settings.memory_card_paths != old_settings.memory_card_paths || (g_settings.memory_card_use_playlist_title != old_settings.memory_card_use_playlist_title && System::HasMediaPlaylist())) { System::UpdateMemoryCards(); } if (g_settings.rewind_enable != old_settings.rewind_enable || g_settings.rewind_save_frequency != old_settings.rewind_save_frequency || g_settings.rewind_save_slots != old_settings.rewind_save_slots || g_settings.runahead_frames != old_settings.runahead_frames) { System::UpdateMemorySaveStateSettings(); } if (g_settings.texture_replacements.enable_vram_write_replacements != old_settings.texture_replacements.enable_vram_write_replacements || g_settings.texture_replacements.preload_textures != old_settings.texture_replacements.preload_textures) { g_texture_replacements.Reload(); } g_dma.SetMaxSliceTicks(g_settings.dma_max_slice_ticks); g_dma.SetHaltTicks(g_settings.dma_halt_ticks); } bool controllers_updated = false; for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++) { if (g_settings.controller_types[i] != old_settings.controller_types[i]) { if (!System::IsShutdown() && !controllers_updated) { System::UpdateControllers(); System::ResetControllers(); UpdateSoftwareCursor(); controllers_updated = true; } OnControllerTypeChanged(i); } if (!System::IsShutdown() && !controllers_updated) { System::UpdateControllerSettings(); UpdateSoftwareCursor(); } } if (m_display && g_settings.display_linear_filtering != old_settings.display_linear_filtering) m_display->SetDisplayLinearFiltering(g_settings.display_linear_filtering); if (m_display && g_settings.display_integer_scaling != old_settings.display_integer_scaling) m_display->SetDisplayIntegerScaling(g_settings.display_integer_scaling); } void HostInterface::SetUserDirectoryToProgramDirectory() { const std::string program_path = FileSystem::GetProgramPath(); const std::string program_directory = FileSystem::GetPathDirectory(program_path.c_str()); m_user_directory = program_directory; } std::string HostInterface::GetUserDirectoryRelativePath(const char* format, ...) const { std::va_list ap; va_start(ap, format); std::string formatted_path = StringUtil::StdStringFromFormatV(format, ap); va_end(ap); if (m_user_directory.empty()) { return formatted_path; } else { return StringUtil::StdStringFromFormat("%s" FS_OSPATH_SEPARATOR_STR "%s", m_user_directory.c_str(), formatted_path.c_str()); } } std::string HostInterface::GetProgramDirectoryRelativePath(const char* format, ...) const { std::va_list ap; va_start(ap, format); std::string formatted_path = StringUtil::StdStringFromFormatV(format, ap); va_end(ap); if (m_program_directory.empty()) { return formatted_path; } else { return StringUtil::StdStringFromFormat("%s" FS_OSPATH_SEPARATOR_STR "%s", m_program_directory.c_str(), formatted_path.c_str()); } } TinyString HostInterface::GetTimestampStringForFileName() { const Timestamp ts(Timestamp::Now()); TinyString str; ts.ToString(str, "%Y-%m-%d_%H-%M-%S"); return str; } std::string HostInterface::GetSharedMemoryCardPath(u32 slot) const { return GetUserDirectoryRelativePath("memcards" FS_OSPATH_SEPARATOR_STR "shared_card_%u.mcd", slot + 1); } std::string HostInterface::GetGameMemoryCardPath(const char* game_code, u32 slot) const { return GetUserDirectoryRelativePath("memcards" FS_OSPATH_SEPARATOR_STR "%s_%u.mcd", game_code, slot + 1); } bool HostInterface::GetBoolSettingValue(const char* section, const char* key, bool default_value /*= false*/) { std::string value = GetStringSettingValue(section, key, ""); if (value.empty()) return default_value; std::optional bool_value = StringUtil::FromChars(value); return bool_value.value_or(default_value); } int HostInterface::GetIntSettingValue(const char* section, const char* key, int default_value /*= 0*/) { std::string value = GetStringSettingValue(section, key, ""); if (value.empty()) return default_value; std::optional int_value = StringUtil::FromChars(value); return int_value.value_or(default_value); } float HostInterface::GetFloatSettingValue(const char* section, const char* key, float default_value /*= 0.0f*/) { std::string value = GetStringSettingValue(section, key, ""); if (value.empty()) return default_value; std::optional float_value = StringUtil::FromChars(value); return float_value.value_or(default_value); } TinyString HostInterface::TranslateString(const char* context, const char* str) const { return str; } std::string HostInterface::TranslateStdString(const char* context, const char* str) const { return str; } bool HostInterface::GetMainDisplayRefreshRate(float* refresh_rate) { #ifdef _WIN32 static HMODULE dwm_module = nullptr; static HRESULT(STDAPICALLTYPE * get_timing_info)(HWND hwnd, DWM_TIMING_INFO * pTimingInfo) = nullptr; static bool load_tried = false; if (!load_tried) { load_tried = true; dwm_module = LoadLibrary("dwmapi.dll"); if (dwm_module) { std::atexit([]() { FreeLibrary(dwm_module); dwm_module = nullptr; }); get_timing_info = reinterpret_cast(GetProcAddress(dwm_module, "DwmGetCompositionTimingInfo")); } } DWM_TIMING_INFO ti = {}; ti.cbSize = sizeof(ti); HRESULT hr = get_timing_info(nullptr, &ti); if (SUCCEEDED(hr)) { if (ti.rateRefresh.uiNumerator == 0 || ti.rateRefresh.uiDenominator == 0) return false; *refresh_rate = static_cast(ti.rateRefresh.uiNumerator) / static_cast(ti.rateRefresh.uiDenominator); return true; } #endif return false; } void HostInterface::ToggleSoftwareRendering() { if (System::IsShutdown() || g_settings.gpu_renderer == GPURenderer::Software) return; const GPURenderer new_renderer = g_gpu->IsHardwareRenderer() ? GPURenderer::Software : g_settings.gpu_renderer; AddFormattedOSDMessage(5.0f, TranslateString("OSDMessage", "Switching to %s renderer..."), Settings::GetRendererDisplayName(new_renderer)); System::RecreateGPU(new_renderer); } void HostInterface::ModifyResolutionScale(s32 increment) { const u32 new_resolution_scale = std::clamp( static_cast(static_cast(g_settings.gpu_resolution_scale) + increment), 1, GPU::MAX_RESOLUTION_SCALE); if (new_resolution_scale == g_settings.gpu_resolution_scale) return; g_settings.gpu_resolution_scale = new_resolution_scale; if (!System::IsShutdown()) { g_gpu->RestoreGraphicsAPIState(); g_gpu->UpdateSettings(); g_gpu->ResetGraphicsAPIState(); System::ClearMemorySaveStates(); } } void HostInterface::UpdateSoftwareCursor() { if (System::IsShutdown()) { SetMouseMode(false, false); m_display->ClearSoftwareCursor(); return; } const Common::RGBA8Image* image = nullptr; float image_scale = 1.0f; bool relative_mode = false; bool hide_cursor = false; for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++) { Controller* controller = System::GetController(i); if (controller && controller->GetSoftwareCursor(&image, &image_scale, &relative_mode)) { hide_cursor = true; break; } } SetMouseMode(relative_mode, hide_cursor); if (image && image->IsValid()) { m_display->SetSoftwareCursor(image->GetPixels(), image->GetWidth(), image->GetHeight(), image->GetByteStride(), image_scale); } else { m_display->ClearSoftwareCursor(); } } void HostInterface::RecreateSystem() { Assert(!System::IsShutdown()); std::unique_ptr stream = ByteStream_CreateGrowableMemoryStream(nullptr, 8 * 1024); if (!System::SaveState(stream.get()) || !stream->SeekAbsolute(0)) { ReportError("Failed to save state before system recreation. Shutting down."); DestroySystem(); return; } DestroySystem(); SystemBootParameters boot_params; boot_params.state_stream = std::move(stream); if (!BootSystem(boot_params)) { ReportError("Failed to boot system after recreation."); return; } System::ResetPerformanceCounters(); } void HostInterface::SetMouseMode(bool relative, bool hide_cursor) {} void HostInterface::DisplayLoadingScreen(const char* message, int progress_min /*= -1*/, int progress_max /*= -1*/, int progress_value /*= -1*/) { Log_InfoPrintf("Loading: %s %d of %d-%d", message, progress_value, progress_min, progress_max); } void HostInterface::GetGameInfo(const char* path, CDImage* image, std::string* code, std::string* title) {}