/** * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 */ #include #include #include #include #ifndef GLAD_IMPL_UTIL_C_ #define GLAD_IMPL_UTIL_C_ #ifdef _MSC_VER #define GLAD_IMPL_UTIL_SSCANF sscanf_s #else #define GLAD_IMPL_UTIL_SSCANF sscanf #endif #endif /* GLAD_IMPL_UTIL_C_ */ #ifdef __cplusplus extern "C" { #endif int GLAD_GL_VERSION_1_0 = 0; int GLAD_GL_VERSION_1_1 = 0; int GLAD_GL_VERSION_1_2 = 0; int GLAD_GL_VERSION_1_3 = 0; int GLAD_GL_VERSION_1_4 = 0; int GLAD_GL_VERSION_1_5 = 0; int GLAD_GL_VERSION_2_0 = 0; int GLAD_GL_VERSION_2_1 = 0; int GLAD_GL_VERSION_3_0 = 0; int GLAD_GL_VERSION_3_1 = 0; int GLAD_GL_VERSION_3_2 = 0; int GLAD_GL_VERSION_3_3 = 0; int GLAD_GL_VERSION_4_0 = 0; int GLAD_GL_VERSION_4_1 = 0; int GLAD_GL_VERSION_4_2 = 0; int GLAD_GL_VERSION_4_3 = 0; int GLAD_GL_VERSION_4_4 = 0; int GLAD_GL_VERSION_4_5 = 0; int GLAD_GL_VERSION_4_6 = 0; int GLAD_GL_ES_VERSION_2_0 = 0; int GLAD_GL_ES_VERSION_3_0 = 0; int GLAD_GL_ES_VERSION_3_1 = 0; int GLAD_GL_ES_VERSION_3_2 = 0; int GLAD_GL_3DFX_multisample = 0; int GLAD_GL_3DFX_tbuffer = 0; int GLAD_GL_3DFX_texture_compression_FXT1 = 0; int GLAD_GL_AMD_blend_minmax_factor = 0; int GLAD_GL_AMD_conservative_depth = 0; int GLAD_GL_AMD_debug_output = 0; int GLAD_GL_AMD_depth_clamp_separate = 0; int GLAD_GL_AMD_draw_buffers_blend = 0; int GLAD_GL_AMD_framebuffer_multisample_advanced = 0; int GLAD_GL_AMD_framebuffer_sample_positions = 0; int GLAD_GL_AMD_gcn_shader = 0; int GLAD_GL_AMD_gpu_shader_half_float = 0; int GLAD_GL_AMD_gpu_shader_int16 = 0; int GLAD_GL_AMD_gpu_shader_int64 = 0; int GLAD_GL_AMD_interleaved_elements = 0; int GLAD_GL_AMD_multi_draw_indirect = 0; int GLAD_GL_AMD_name_gen_delete = 0; int GLAD_GL_AMD_occlusion_query_event = 0; int GLAD_GL_AMD_performance_monitor = 0; int GLAD_GL_AMD_pinned_memory = 0; int GLAD_GL_AMD_query_buffer_object = 0; int GLAD_GL_AMD_sample_positions = 0; int GLAD_GL_AMD_seamless_cubemap_per_texture = 0; int GLAD_GL_AMD_shader_atomic_counter_ops = 0; int GLAD_GL_AMD_shader_ballot = 0; int GLAD_GL_AMD_shader_explicit_vertex_parameter = 0; int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0; int GLAD_GL_AMD_shader_image_load_store_lod = 0; int GLAD_GL_AMD_shader_stencil_export = 0; int GLAD_GL_AMD_shader_trinary_minmax = 0; int GLAD_GL_AMD_sparse_texture = 0; int GLAD_GL_AMD_stencil_operation_extended = 0; int GLAD_GL_AMD_texture_gather_bias_lod = 0; int GLAD_GL_AMD_texture_texture4 = 0; int GLAD_GL_AMD_transform_feedback3_lines_triangles = 0; int GLAD_GL_AMD_transform_feedback4 = 0; int GLAD_GL_AMD_vertex_shader_layer = 0; int GLAD_GL_AMD_vertex_shader_tessellator = 0; int GLAD_GL_AMD_vertex_shader_viewport_index = 0; int GLAD_GL_APPLE_aux_depth_stencil = 0; int GLAD_GL_APPLE_client_storage = 0; int GLAD_GL_APPLE_element_array = 0; int GLAD_GL_APPLE_fence = 0; int GLAD_GL_APPLE_float_pixels = 0; int GLAD_GL_APPLE_flush_buffer_range = 0; int GLAD_GL_APPLE_object_purgeable = 0; int GLAD_GL_APPLE_rgb_422 = 0; int GLAD_GL_APPLE_row_bytes = 0; int GLAD_GL_APPLE_specular_vector = 0; int GLAD_GL_APPLE_texture_range = 0; int GLAD_GL_APPLE_transform_hint = 0; int GLAD_GL_APPLE_vertex_array_object = 0; int GLAD_GL_APPLE_vertex_array_range = 0; int GLAD_GL_APPLE_vertex_program_evaluators = 0; int GLAD_GL_APPLE_ycbcr_422 = 0; int GLAD_GL_ARB_ES2_compatibility = 0; int GLAD_GL_ARB_ES3_1_compatibility = 0; int GLAD_GL_ARB_ES3_2_compatibility = 0; int GLAD_GL_ARB_ES3_compatibility = 0; int GLAD_GL_ARB_arrays_of_arrays = 0; int GLAD_GL_ARB_base_instance = 0; int GLAD_GL_ARB_bindless_texture = 0; int GLAD_GL_ARB_blend_func_extended = 0; int GLAD_GL_ARB_buffer_storage = 0; int GLAD_GL_ARB_cl_event = 0; int GLAD_GL_ARB_clear_buffer_object = 0; int GLAD_GL_ARB_clear_texture = 0; int GLAD_GL_ARB_clip_control = 0; int GLAD_GL_ARB_color_buffer_float = 0; int GLAD_GL_ARB_compatibility = 0; int GLAD_GL_ARB_compressed_texture_pixel_storage = 0; int GLAD_GL_ARB_compute_shader = 0; int GLAD_GL_ARB_compute_variable_group_size = 0; int GLAD_GL_ARB_conditional_render_inverted = 0; int GLAD_GL_ARB_conservative_depth = 0; int GLAD_GL_ARB_copy_buffer = 0; int GLAD_GL_ARB_copy_image = 0; int GLAD_GL_ARB_cull_distance = 0; int GLAD_GL_ARB_debug_output = 0; int GLAD_GL_ARB_depth_buffer_float = 0; int GLAD_GL_ARB_depth_clamp = 0; int GLAD_GL_ARB_depth_texture = 0; int GLAD_GL_ARB_derivative_control = 0; int GLAD_GL_ARB_direct_state_access = 0; int GLAD_GL_ARB_draw_buffers = 0; int GLAD_GL_ARB_draw_buffers_blend = 0; int GLAD_GL_ARB_draw_elements_base_vertex = 0; int GLAD_GL_ARB_draw_indirect = 0; int GLAD_GL_ARB_draw_instanced = 0; int GLAD_GL_ARB_enhanced_layouts = 0; int GLAD_GL_ARB_explicit_attrib_location = 0; int GLAD_GL_ARB_explicit_uniform_location = 0; int GLAD_GL_ARB_fragment_coord_conventions = 0; int GLAD_GL_ARB_fragment_layer_viewport = 0; int GLAD_GL_ARB_fragment_program = 0; int GLAD_GL_ARB_fragment_program_shadow = 0; int GLAD_GL_ARB_fragment_shader = 0; int GLAD_GL_ARB_fragment_shader_interlock = 0; int GLAD_GL_ARB_framebuffer_no_attachments = 0; int GLAD_GL_ARB_framebuffer_object = 0; int GLAD_GL_ARB_framebuffer_sRGB = 0; int GLAD_GL_ARB_geometry_shader4 = 0; int GLAD_GL_ARB_get_program_binary = 0; int GLAD_GL_ARB_get_texture_sub_image = 0; int GLAD_GL_ARB_gl_spirv = 0; int GLAD_GL_ARB_gpu_shader5 = 0; int GLAD_GL_ARB_gpu_shader_fp64 = 0; int GLAD_GL_ARB_gpu_shader_int64 = 0; int GLAD_GL_ARB_half_float_pixel = 0; int GLAD_GL_ARB_half_float_vertex = 0; int GLAD_GL_ARB_imaging = 0; int GLAD_GL_ARB_indirect_parameters = 0; int GLAD_GL_ARB_instanced_arrays = 0; int GLAD_GL_ARB_internalformat_query = 0; int GLAD_GL_ARB_internalformat_query2 = 0; int GLAD_GL_ARB_invalidate_subdata = 0; int GLAD_GL_ARB_map_buffer_alignment = 0; int GLAD_GL_ARB_map_buffer_range = 0; int GLAD_GL_ARB_matrix_palette = 0; int GLAD_GL_ARB_multi_bind = 0; int GLAD_GL_ARB_multi_draw_indirect = 0; int GLAD_GL_ARB_multisample = 0; int GLAD_GL_ARB_multitexture = 0; int GLAD_GL_ARB_occlusion_query = 0; int GLAD_GL_ARB_occlusion_query2 = 0; int GLAD_GL_ARB_parallel_shader_compile = 0; int GLAD_GL_ARB_pipeline_statistics_query = 0; int GLAD_GL_ARB_pixel_buffer_object = 0; int GLAD_GL_ARB_point_parameters = 0; int GLAD_GL_ARB_point_sprite = 0; int GLAD_GL_ARB_polygon_offset_clamp = 0; int GLAD_GL_ARB_post_depth_coverage = 0; int GLAD_GL_ARB_program_interface_query = 0; int GLAD_GL_ARB_provoking_vertex = 0; int GLAD_GL_ARB_query_buffer_object = 0; int GLAD_GL_ARB_robust_buffer_access_behavior = 0; int GLAD_GL_ARB_robustness = 0; int GLAD_GL_ARB_robustness_isolation = 0; int GLAD_GL_ARB_sample_locations = 0; int GLAD_GL_ARB_sample_shading = 0; int GLAD_GL_ARB_sampler_objects = 0; int GLAD_GL_ARB_seamless_cube_map = 0; int GLAD_GL_ARB_seamless_cubemap_per_texture = 0; int GLAD_GL_ARB_separate_shader_objects = 0; int GLAD_GL_ARB_shader_atomic_counter_ops = 0; int GLAD_GL_ARB_shader_atomic_counters = 0; int GLAD_GL_ARB_shader_ballot = 0; int GLAD_GL_ARB_shader_bit_encoding = 0; int GLAD_GL_ARB_shader_clock = 0; int GLAD_GL_ARB_shader_draw_parameters = 0; int GLAD_GL_ARB_shader_group_vote = 0; int GLAD_GL_ARB_shader_image_load_store = 0; int GLAD_GL_ARB_shader_image_size = 0; int GLAD_GL_ARB_shader_objects = 0; int GLAD_GL_ARB_shader_precision = 0; int GLAD_GL_ARB_shader_stencil_export = 0; int GLAD_GL_ARB_shader_storage_buffer_object = 0; int GLAD_GL_ARB_shader_subroutine = 0; int GLAD_GL_ARB_shader_texture_image_samples = 0; int GLAD_GL_ARB_shader_texture_lod = 0; int GLAD_GL_ARB_shader_viewport_layer_array = 0; int GLAD_GL_ARB_shading_language_100 = 0; int GLAD_GL_ARB_shading_language_420pack = 0; int GLAD_GL_ARB_shading_language_include = 0; int GLAD_GL_ARB_shading_language_packing = 0; int GLAD_GL_ARB_shadow = 0; int GLAD_GL_ARB_shadow_ambient = 0; int GLAD_GL_ARB_sparse_buffer = 0; int GLAD_GL_ARB_sparse_texture = 0; int GLAD_GL_ARB_sparse_texture2 = 0; int GLAD_GL_ARB_sparse_texture_clamp = 0; int GLAD_GL_ARB_spirv_extensions = 0; int GLAD_GL_ARB_stencil_texturing = 0; int GLAD_GL_ARB_sync = 0; int GLAD_GL_ARB_tessellation_shader = 0; int GLAD_GL_ARB_texture_barrier = 0; int GLAD_GL_ARB_texture_border_clamp = 0; int GLAD_GL_ARB_texture_buffer_object = 0; int GLAD_GL_ARB_texture_buffer_object_rgb32 = 0; int GLAD_GL_ARB_texture_buffer_range = 0; int GLAD_GL_ARB_texture_compression = 0; int GLAD_GL_ARB_texture_compression_bptc = 0; int GLAD_GL_ARB_texture_compression_rgtc = 0; int GLAD_GL_ARB_texture_cube_map = 0; int GLAD_GL_ARB_texture_cube_map_array = 0; int GLAD_GL_ARB_texture_env_add = 0; int GLAD_GL_ARB_texture_env_combine = 0; int GLAD_GL_ARB_texture_env_crossbar = 0; int GLAD_GL_ARB_texture_env_dot3 = 0; int GLAD_GL_ARB_texture_filter_anisotropic = 0; int GLAD_GL_ARB_texture_filter_minmax = 0; int GLAD_GL_ARB_texture_float = 0; int GLAD_GL_ARB_texture_gather = 0; int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0; int GLAD_GL_ARB_texture_mirrored_repeat = 0; int GLAD_GL_ARB_texture_multisample = 0; int GLAD_GL_ARB_texture_non_power_of_two = 0; int GLAD_GL_ARB_texture_query_levels = 0; int GLAD_GL_ARB_texture_query_lod = 0; int GLAD_GL_ARB_texture_rectangle = 0; int GLAD_GL_ARB_texture_rg = 0; int GLAD_GL_ARB_texture_rgb10_a2ui = 0; int GLAD_GL_ARB_texture_stencil8 = 0; int GLAD_GL_ARB_texture_storage = 0; int GLAD_GL_ARB_texture_storage_multisample = 0; int GLAD_GL_ARB_texture_swizzle = 0; int GLAD_GL_ARB_texture_view = 0; int GLAD_GL_ARB_timer_query = 0; int GLAD_GL_ARB_transform_feedback2 = 0; int GLAD_GL_ARB_transform_feedback3 = 0; int GLAD_GL_ARB_transform_feedback_instanced = 0; int GLAD_GL_ARB_transform_feedback_overflow_query = 0; int GLAD_GL_ARB_transpose_matrix = 0; int GLAD_GL_ARB_uniform_buffer_object = 0; int GLAD_GL_ARB_vertex_array_bgra = 0; int GLAD_GL_ARB_vertex_array_object = 0; int GLAD_GL_ARB_vertex_attrib_64bit = 0; int GLAD_GL_ARB_vertex_attrib_binding = 0; int GLAD_GL_ARB_vertex_blend = 0; int GLAD_GL_ARB_vertex_buffer_object = 0; int GLAD_GL_ARB_vertex_program = 0; int GLAD_GL_ARB_vertex_shader = 0; int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0; int GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0; int GLAD_GL_ARB_viewport_array = 0; int GLAD_GL_ARB_window_pos = 0; int GLAD_GL_ATI_draw_buffers = 0; int GLAD_GL_ATI_element_array = 0; int GLAD_GL_ATI_envmap_bumpmap = 0; int GLAD_GL_ATI_fragment_shader = 0; int GLAD_GL_ATI_map_object_buffer = 0; int GLAD_GL_ATI_meminfo = 0; int GLAD_GL_ATI_pixel_format_float = 0; int GLAD_GL_ATI_pn_triangles = 0; int GLAD_GL_ATI_separate_stencil = 0; int GLAD_GL_ATI_text_fragment_shader = 0; int GLAD_GL_ATI_texture_env_combine3 = 0; int GLAD_GL_ATI_texture_float = 0; int GLAD_GL_ATI_texture_mirror_once = 0; int GLAD_GL_ATI_vertex_array_object = 0; int GLAD_GL_ATI_vertex_attrib_array_object = 0; int GLAD_GL_ATI_vertex_streams = 0; int GLAD_GL_EXT_422_pixels = 0; int GLAD_GL_EXT_EGL_image_storage = 0; int GLAD_GL_EXT_EGL_sync = 0; int GLAD_GL_EXT_abgr = 0; int GLAD_GL_EXT_bgra = 0; int GLAD_GL_EXT_bindable_uniform = 0; int GLAD_GL_EXT_blend_color = 0; int GLAD_GL_EXT_blend_equation_separate = 0; int GLAD_GL_EXT_blend_func_separate = 0; int GLAD_GL_EXT_blend_logic_op = 0; int GLAD_GL_EXT_blend_minmax = 0; int GLAD_GL_EXT_blend_subtract = 0; int GLAD_GL_EXT_clip_volume_hint = 0; int GLAD_GL_EXT_cmyka = 0; int GLAD_GL_EXT_color_subtable = 0; int GLAD_GL_EXT_compiled_vertex_array = 0; int GLAD_GL_EXT_convolution = 0; int GLAD_GL_EXT_coordinate_frame = 0; int GLAD_GL_EXT_copy_texture = 0; int GLAD_GL_EXT_cull_vertex = 0; int GLAD_GL_EXT_debug_label = 0; int GLAD_GL_EXT_debug_marker = 0; int GLAD_GL_EXT_depth_bounds_test = 0; int GLAD_GL_EXT_direct_state_access = 0; int GLAD_GL_EXT_draw_buffers2 = 0; int GLAD_GL_EXT_draw_instanced = 0; int GLAD_GL_EXT_draw_range_elements = 0; int GLAD_GL_EXT_external_buffer = 0; int GLAD_GL_EXT_fog_coord = 0; int GLAD_GL_EXT_framebuffer_blit = 0; int GLAD_GL_EXT_framebuffer_blit_layers = 0; int GLAD_GL_EXT_framebuffer_multisample = 0; int GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0; int GLAD_GL_EXT_framebuffer_object = 0; int GLAD_GL_EXT_framebuffer_sRGB = 0; int GLAD_GL_EXT_geometry_shader4 = 0; int GLAD_GL_EXT_gpu_program_parameters = 0; int GLAD_GL_EXT_gpu_shader4 = 0; int GLAD_GL_EXT_histogram = 0; int GLAD_GL_EXT_index_array_formats = 0; int GLAD_GL_EXT_index_func = 0; int GLAD_GL_EXT_index_material = 0; int GLAD_GL_EXT_index_texture = 0; int GLAD_GL_EXT_light_texture = 0; int GLAD_GL_EXT_memory_object = 0; int GLAD_GL_EXT_memory_object_fd = 0; int GLAD_GL_EXT_memory_object_win32 = 0; int GLAD_GL_EXT_misc_attribute = 0; int GLAD_GL_EXT_multi_draw_arrays = 0; int GLAD_GL_EXT_multisample = 0; int GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0; int GLAD_GL_EXT_multiview_texture_multisample = 0; int GLAD_GL_EXT_multiview_timer_query = 0; int GLAD_GL_EXT_packed_depth_stencil = 0; int GLAD_GL_EXT_packed_float = 0; int GLAD_GL_EXT_packed_pixels = 0; int GLAD_GL_EXT_paletted_texture = 0; int GLAD_GL_EXT_pixel_buffer_object = 0; int GLAD_GL_EXT_pixel_transform = 0; int GLAD_GL_EXT_pixel_transform_color_table = 0; int GLAD_GL_EXT_point_parameters = 0; int GLAD_GL_EXT_polygon_offset = 0; int GLAD_GL_EXT_polygon_offset_clamp = 0; int GLAD_GL_EXT_post_depth_coverage = 0; int GLAD_GL_EXT_provoking_vertex = 0; int GLAD_GL_EXT_raster_multisample = 0; int GLAD_GL_EXT_rescale_normal = 0; int GLAD_GL_EXT_secondary_color = 0; int GLAD_GL_EXT_semaphore = 0; int GLAD_GL_EXT_semaphore_fd = 0; int GLAD_GL_EXT_semaphore_win32 = 0; int GLAD_GL_EXT_separate_shader_objects = 0; int GLAD_GL_EXT_separate_specular_color = 0; int GLAD_GL_EXT_shader_framebuffer_fetch = 0; int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0; int GLAD_GL_EXT_shader_image_load_formatted = 0; int GLAD_GL_EXT_shader_image_load_store = 0; int GLAD_GL_EXT_shader_integer_mix = 0; int GLAD_GL_EXT_shader_samples_identical = 0; int GLAD_GL_EXT_shadow_funcs = 0; int GLAD_GL_EXT_shared_texture_palette = 0; int GLAD_GL_EXT_sparse_texture2 = 0; int GLAD_GL_EXT_stencil_clear_tag = 0; int GLAD_GL_EXT_stencil_two_side = 0; int GLAD_GL_EXT_stencil_wrap = 0; int GLAD_GL_EXT_subtexture = 0; int GLAD_GL_EXT_texture = 0; int GLAD_GL_EXT_texture3D = 0; int GLAD_GL_EXT_texture_array = 0; int GLAD_GL_EXT_texture_buffer_object = 0; int GLAD_GL_EXT_texture_compression_latc = 0; int GLAD_GL_EXT_texture_compression_rgtc = 0; int GLAD_GL_EXT_texture_compression_s3tc = 0; int GLAD_GL_EXT_texture_cube_map = 0; int GLAD_GL_EXT_texture_env_add = 0; int GLAD_GL_EXT_texture_env_combine = 0; int GLAD_GL_EXT_texture_env_dot3 = 0; int GLAD_GL_EXT_texture_filter_anisotropic = 0; int GLAD_GL_EXT_texture_filter_minmax = 0; int GLAD_GL_EXT_texture_integer = 0; int GLAD_GL_EXT_texture_lod_bias = 0; int GLAD_GL_EXT_texture_mirror_clamp = 0; int GLAD_GL_EXT_texture_object = 0; int GLAD_GL_EXT_texture_perturb_normal = 0; int GLAD_GL_EXT_texture_sRGB = 0; int GLAD_GL_EXT_texture_sRGB_R8 = 0; int GLAD_GL_EXT_texture_sRGB_RG8 = 0; int GLAD_GL_EXT_texture_sRGB_decode = 0; int GLAD_GL_EXT_texture_shadow_lod = 0; int GLAD_GL_EXT_texture_shared_exponent = 0; int GLAD_GL_EXT_texture_snorm = 0; int GLAD_GL_EXT_texture_storage = 0; int GLAD_GL_EXT_texture_swizzle = 0; int GLAD_GL_EXT_timer_query = 0; int GLAD_GL_EXT_transform_feedback = 0; int GLAD_GL_EXT_vertex_array = 0; int GLAD_GL_EXT_vertex_array_bgra = 0; int GLAD_GL_EXT_vertex_attrib_64bit = 0; int GLAD_GL_EXT_vertex_shader = 0; int GLAD_GL_EXT_vertex_weighting = 0; int GLAD_GL_EXT_win32_keyed_mutex = 0; int GLAD_GL_EXT_window_rectangles = 0; int GLAD_GL_EXT_x11_sync_object = 0; int GLAD_GL_GREMEDY_frame_terminator = 0; int GLAD_GL_GREMEDY_string_marker = 0; int GLAD_GL_HP_convolution_border_modes = 0; int GLAD_GL_HP_image_transform = 0; int GLAD_GL_HP_occlusion_test = 0; int GLAD_GL_HP_texture_lighting = 0; int GLAD_GL_IBM_cull_vertex = 0; int GLAD_GL_IBM_multimode_draw_arrays = 0; int GLAD_GL_IBM_rasterpos_clip = 0; int GLAD_GL_IBM_static_data = 0; int GLAD_GL_IBM_texture_mirrored_repeat = 0; int GLAD_GL_IBM_vertex_array_lists = 0; int GLAD_GL_INGR_blend_func_separate = 0; int GLAD_GL_INGR_color_clamp = 0; int GLAD_GL_INGR_interlace_read = 0; int GLAD_GL_INTEL_blackhole_render = 0; int GLAD_GL_INTEL_conservative_rasterization = 0; int GLAD_GL_INTEL_fragment_shader_ordering = 0; int GLAD_GL_INTEL_framebuffer_CMAA = 0; int GLAD_GL_INTEL_map_texture = 0; int GLAD_GL_INTEL_parallel_arrays = 0; int GLAD_GL_INTEL_performance_query = 0; int GLAD_GL_KHR_blend_equation_advanced = 0; int GLAD_GL_KHR_blend_equation_advanced_coherent = 0; int GLAD_GL_KHR_context_flush_control = 0; int GLAD_GL_KHR_debug = 0; int GLAD_GL_KHR_no_error = 0; int GLAD_GL_KHR_parallel_shader_compile = 0; int GLAD_GL_KHR_robust_buffer_access_behavior = 0; int GLAD_GL_KHR_robustness = 0; int GLAD_GL_KHR_shader_subgroup = 0; int GLAD_GL_KHR_texture_compression_astc_hdr = 0; int GLAD_GL_KHR_texture_compression_astc_ldr = 0; int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0; int GLAD_GL_MESAX_texture_stack = 0; int GLAD_GL_MESA_framebuffer_flip_x = 0; int GLAD_GL_MESA_framebuffer_flip_y = 0; int GLAD_GL_MESA_framebuffer_swap_xy = 0; int GLAD_GL_MESA_pack_invert = 0; int GLAD_GL_MESA_program_binary_formats = 0; int GLAD_GL_MESA_resize_buffers = 0; int GLAD_GL_MESA_shader_integer_functions = 0; int GLAD_GL_MESA_tile_raster_order = 0; int GLAD_GL_MESA_window_pos = 0; int GLAD_GL_MESA_ycbcr_texture = 0; int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0; int GLAD_GL_NVX_conditional_render = 0; int GLAD_GL_NVX_gpu_memory_info = 0; int GLAD_GL_NVX_gpu_multicast2 = 0; int GLAD_GL_NVX_linked_gpu_multicast = 0; int GLAD_GL_NVX_progress_fence = 0; int GLAD_GL_NV_alpha_to_coverage_dither_control = 0; int GLAD_GL_NV_bindless_multi_draw_indirect = 0; int GLAD_GL_NV_bindless_multi_draw_indirect_count = 0; int GLAD_GL_NV_bindless_texture = 0; int GLAD_GL_NV_blend_equation_advanced = 0; int GLAD_GL_NV_blend_equation_advanced_coherent = 0; int GLAD_GL_NV_blend_minmax_factor = 0; int GLAD_GL_NV_blend_square = 0; int GLAD_GL_NV_clip_space_w_scaling = 0; int GLAD_GL_NV_command_list = 0; int GLAD_GL_NV_compute_program5 = 0; int GLAD_GL_NV_compute_shader_derivatives = 0; int GLAD_GL_NV_conditional_render = 0; int GLAD_GL_NV_conservative_raster = 0; int GLAD_GL_NV_conservative_raster_dilate = 0; int GLAD_GL_NV_conservative_raster_pre_snap = 0; int GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0; int GLAD_GL_NV_conservative_raster_underestimation = 0; int GLAD_GL_NV_copy_depth_to_color = 0; int GLAD_GL_NV_copy_image = 0; int GLAD_GL_NV_deep_texture3D = 0; int GLAD_GL_NV_depth_buffer_float = 0; int GLAD_GL_NV_depth_clamp = 0; int GLAD_GL_NV_draw_texture = 0; int GLAD_GL_NV_draw_vulkan_image = 0; int GLAD_GL_NV_evaluators = 0; int GLAD_GL_NV_explicit_multisample = 0; int GLAD_GL_NV_fence = 0; int GLAD_GL_NV_fill_rectangle = 0; int GLAD_GL_NV_float_buffer = 0; int GLAD_GL_NV_fog_distance = 0; int GLAD_GL_NV_fragment_coverage_to_color = 0; int GLAD_GL_NV_fragment_program = 0; int GLAD_GL_NV_fragment_program2 = 0; int GLAD_GL_NV_fragment_program4 = 0; int GLAD_GL_NV_fragment_program_option = 0; int GLAD_GL_NV_fragment_shader_barycentric = 0; int GLAD_GL_NV_fragment_shader_interlock = 0; int GLAD_GL_NV_framebuffer_mixed_samples = 0; int GLAD_GL_NV_framebuffer_multisample_coverage = 0; int GLAD_GL_NV_geometry_program4 = 0; int GLAD_GL_NV_geometry_shader4 = 0; int GLAD_GL_NV_geometry_shader_passthrough = 0; int GLAD_GL_NV_gpu_multicast = 0; int GLAD_GL_NV_gpu_program4 = 0; int GLAD_GL_NV_gpu_program5 = 0; int GLAD_GL_NV_gpu_program5_mem_extended = 0; int GLAD_GL_NV_gpu_shader5 = 0; int GLAD_GL_NV_half_float = 0; int GLAD_GL_NV_internalformat_sample_query = 0; int GLAD_GL_NV_light_max_exponent = 0; int GLAD_GL_NV_memory_attachment = 0; int GLAD_GL_NV_memory_object_sparse = 0; int GLAD_GL_NV_mesh_shader = 0; int GLAD_GL_NV_multisample_coverage = 0; int GLAD_GL_NV_multisample_filter_hint = 0; int GLAD_GL_NV_occlusion_query = 0; int GLAD_GL_NV_packed_depth_stencil = 0; int GLAD_GL_NV_parameter_buffer_object = 0; int GLAD_GL_NV_parameter_buffer_object2 = 0; int GLAD_GL_NV_path_rendering = 0; int GLAD_GL_NV_path_rendering_shared_edge = 0; int GLAD_GL_NV_pixel_data_range = 0; int GLAD_GL_NV_point_sprite = 0; int GLAD_GL_NV_present_video = 0; int GLAD_GL_NV_primitive_restart = 0; int GLAD_GL_NV_primitive_shading_rate = 0; int GLAD_GL_NV_query_resource = 0; int GLAD_GL_NV_query_resource_tag = 0; int GLAD_GL_NV_register_combiners = 0; int GLAD_GL_NV_register_combiners2 = 0; int GLAD_GL_NV_representative_fragment_test = 0; int GLAD_GL_NV_robustness_video_memory_purge = 0; int GLAD_GL_NV_sample_locations = 0; int GLAD_GL_NV_sample_mask_override_coverage = 0; int GLAD_GL_NV_scissor_exclusive = 0; int GLAD_GL_NV_shader_atomic_counters = 0; int GLAD_GL_NV_shader_atomic_float = 0; int GLAD_GL_NV_shader_atomic_float64 = 0; int GLAD_GL_NV_shader_atomic_fp16_vector = 0; int GLAD_GL_NV_shader_atomic_int64 = 0; int GLAD_GL_NV_shader_buffer_load = 0; int GLAD_GL_NV_shader_buffer_store = 0; int GLAD_GL_NV_shader_storage_buffer_object = 0; int GLAD_GL_NV_shader_subgroup_partitioned = 0; int GLAD_GL_NV_shader_texture_footprint = 0; int GLAD_GL_NV_shader_thread_group = 0; int GLAD_GL_NV_shader_thread_shuffle = 0; int GLAD_GL_NV_shading_rate_image = 0; int GLAD_GL_NV_stereo_view_rendering = 0; int GLAD_GL_NV_tessellation_program5 = 0; int GLAD_GL_NV_texgen_emboss = 0; int GLAD_GL_NV_texgen_reflection = 0; int GLAD_GL_NV_texture_barrier = 0; int GLAD_GL_NV_texture_compression_vtc = 0; int GLAD_GL_NV_texture_env_combine4 = 0; int GLAD_GL_NV_texture_expand_normal = 0; int GLAD_GL_NV_texture_multisample = 0; int GLAD_GL_NV_texture_rectangle = 0; int GLAD_GL_NV_texture_rectangle_compressed = 0; int GLAD_GL_NV_texture_shader = 0; int GLAD_GL_NV_texture_shader2 = 0; int GLAD_GL_NV_texture_shader3 = 0; int GLAD_GL_NV_timeline_semaphore = 0; int GLAD_GL_NV_transform_feedback = 0; int GLAD_GL_NV_transform_feedback2 = 0; int GLAD_GL_NV_uniform_buffer_std430_layout = 0; int GLAD_GL_NV_uniform_buffer_unified_memory = 0; int GLAD_GL_NV_vdpau_interop = 0; int GLAD_GL_NV_vdpau_interop2 = 0; int GLAD_GL_NV_vertex_array_range = 0; int GLAD_GL_NV_vertex_array_range2 = 0; int GLAD_GL_NV_vertex_attrib_integer_64bit = 0; int GLAD_GL_NV_vertex_buffer_unified_memory = 0; int GLAD_GL_NV_vertex_program = 0; int GLAD_GL_NV_vertex_program1_1 = 0; int GLAD_GL_NV_vertex_program2 = 0; int GLAD_GL_NV_vertex_program2_option = 0; int GLAD_GL_NV_vertex_program3 = 0; int GLAD_GL_NV_vertex_program4 = 0; int GLAD_GL_NV_video_capture = 0; int GLAD_GL_NV_viewport_array2 = 0; int GLAD_GL_NV_viewport_swizzle = 0; int GLAD_GL_OES_byte_coordinates = 0; int GLAD_GL_OES_compressed_paletted_texture = 0; int GLAD_GL_OES_fixed_point = 0; int GLAD_GL_OES_query_matrix = 0; int GLAD_GL_OES_read_format = 0; int GLAD_GL_OES_single_precision = 0; int GLAD_GL_OML_interlace = 0; int GLAD_GL_OML_resample = 0; int GLAD_GL_OML_subsample = 0; int GLAD_GL_OVR_multiview = 0; int GLAD_GL_OVR_multiview2 = 0; int GLAD_GL_PGI_misc_hints = 0; int GLAD_GL_PGI_vertex_hints = 0; int GLAD_GL_REND_screen_coordinates = 0; int GLAD_GL_S3_s3tc = 0; int GLAD_GL_SGIS_detail_texture = 0; int GLAD_GL_SGIS_fog_function = 0; int GLAD_GL_SGIS_generate_mipmap = 0; int GLAD_GL_SGIS_multisample = 0; int GLAD_GL_SGIS_pixel_texture = 0; int GLAD_GL_SGIS_point_line_texgen = 0; int GLAD_GL_SGIS_point_parameters = 0; int GLAD_GL_SGIS_sharpen_texture = 0; int GLAD_GL_SGIS_texture4D = 0; int GLAD_GL_SGIS_texture_border_clamp = 0; int GLAD_GL_SGIS_texture_color_mask = 0; int GLAD_GL_SGIS_texture_edge_clamp = 0; int GLAD_GL_SGIS_texture_filter4 = 0; int GLAD_GL_SGIS_texture_lod = 0; int GLAD_GL_SGIS_texture_select = 0; int GLAD_GL_SGIX_async = 0; int GLAD_GL_SGIX_async_histogram = 0; int GLAD_GL_SGIX_async_pixel = 0; int GLAD_GL_SGIX_blend_alpha_minmax = 0; int GLAD_GL_SGIX_calligraphic_fragment = 0; int GLAD_GL_SGIX_clipmap = 0; int GLAD_GL_SGIX_convolution_accuracy = 0; int GLAD_GL_SGIX_depth_pass_instrument = 0; int GLAD_GL_SGIX_depth_texture = 0; int GLAD_GL_SGIX_flush_raster = 0; int GLAD_GL_SGIX_fog_offset = 0; int GLAD_GL_SGIX_fragment_lighting = 0; int GLAD_GL_SGIX_framezoom = 0; int GLAD_GL_SGIX_igloo_interface = 0; int GLAD_GL_SGIX_instruments = 0; int GLAD_GL_SGIX_interlace = 0; int GLAD_GL_SGIX_ir_instrument1 = 0; int GLAD_GL_SGIX_list_priority = 0; int GLAD_GL_SGIX_pixel_texture = 0; int GLAD_GL_SGIX_pixel_tiles = 0; int GLAD_GL_SGIX_polynomial_ffd = 0; int GLAD_GL_SGIX_reference_plane = 0; int GLAD_GL_SGIX_resample = 0; int GLAD_GL_SGIX_scalebias_hint = 0; int GLAD_GL_SGIX_shadow = 0; int GLAD_GL_SGIX_shadow_ambient = 0; int GLAD_GL_SGIX_sprite = 0; int GLAD_GL_SGIX_subsample = 0; int GLAD_GL_SGIX_tag_sample_buffer = 0; int GLAD_GL_SGIX_texture_add_env = 0; int GLAD_GL_SGIX_texture_coordinate_clamp = 0; int GLAD_GL_SGIX_texture_lod_bias = 0; int GLAD_GL_SGIX_texture_multi_buffer = 0; int GLAD_GL_SGIX_texture_scale_bias = 0; int GLAD_GL_SGIX_vertex_preclip = 0; int GLAD_GL_SGIX_ycrcb = 0; int GLAD_GL_SGIX_ycrcb_subsample = 0; int GLAD_GL_SGIX_ycrcba = 0; int GLAD_GL_SGI_color_matrix = 0; int GLAD_GL_SGI_color_table = 0; int GLAD_GL_SGI_texture_color_table = 0; int GLAD_GL_SUNX_constant_data = 0; int GLAD_GL_SUN_convolution_border_modes = 0; int GLAD_GL_SUN_global_alpha = 0; int GLAD_GL_SUN_mesh_array = 0; int GLAD_GL_SUN_slice_accum = 0; int GLAD_GL_SUN_triangle_list = 0; int GLAD_GL_SUN_vertex = 0; int GLAD_GL_WIN_phong_shading = 0; int GLAD_GL_WIN_specular_fog = 0; int GLAD_GL_AMD_compressed_3DC_texture = 0; int GLAD_GL_AMD_compressed_ATC_texture = 0; int GLAD_GL_AMD_program_binary_Z400 = 0; int GLAD_GL_ANDROID_extension_pack_es31a = 0; int GLAD_GL_ANGLE_depth_texture = 0; int GLAD_GL_ANGLE_framebuffer_blit = 0; int GLAD_GL_ANGLE_framebuffer_multisample = 0; int GLAD_GL_ANGLE_instanced_arrays = 0; int GLAD_GL_ANGLE_pack_reverse_row_order = 0; int GLAD_GL_ANGLE_program_binary = 0; int GLAD_GL_ANGLE_texture_compression_dxt3 = 0; int GLAD_GL_ANGLE_texture_compression_dxt5 = 0; int GLAD_GL_ANGLE_texture_usage = 0; int GLAD_GL_ANGLE_translated_shader_source = 0; int GLAD_GL_APPLE_clip_distance = 0; int GLAD_GL_APPLE_color_buffer_packed_float = 0; int GLAD_GL_APPLE_copy_texture_levels = 0; int GLAD_GL_APPLE_framebuffer_multisample = 0; int GLAD_GL_APPLE_sync = 0; int GLAD_GL_APPLE_texture_format_BGRA8888 = 0; int GLAD_GL_APPLE_texture_max_level = 0; int GLAD_GL_APPLE_texture_packed_float = 0; int GLAD_GL_ARM_mali_program_binary = 0; int GLAD_GL_ARM_mali_shader_binary = 0; int GLAD_GL_ARM_rgba8 = 0; int GLAD_GL_ARM_shader_core_properties = 0; int GLAD_GL_ARM_shader_framebuffer_fetch = 0; int GLAD_GL_ARM_shader_framebuffer_fetch_depth_stencil = 0; int GLAD_GL_ARM_texture_unnormalized_coordinates = 0; int GLAD_GL_DMP_program_binary = 0; int GLAD_GL_DMP_shader_binary = 0; int GLAD_GL_EXT_EGL_image_array = 0; int GLAD_GL_EXT_EGL_image_storage_compression = 0; int GLAD_GL_EXT_YUV_target = 0; int GLAD_GL_EXT_base_instance = 0; int GLAD_GL_EXT_blend_func_extended = 0; int GLAD_GL_EXT_buffer_storage = 0; int GLAD_GL_EXT_clear_texture = 0; int GLAD_GL_EXT_clip_control = 0; int GLAD_GL_EXT_clip_cull_distance = 0; int GLAD_GL_EXT_color_buffer_float = 0; int GLAD_GL_EXT_color_buffer_half_float = 0; int GLAD_GL_EXT_conservative_depth = 0; int GLAD_GL_EXT_copy_image = 0; int GLAD_GL_EXT_depth_clamp = 0; int GLAD_GL_EXT_discard_framebuffer = 0; int GLAD_GL_EXT_disjoint_timer_query = 0; int GLAD_GL_EXT_draw_buffers = 0; int GLAD_GL_EXT_draw_buffers_indexed = 0; int GLAD_GL_EXT_draw_elements_base_vertex = 0; int GLAD_GL_EXT_draw_transform_feedback = 0; int GLAD_GL_EXT_float_blend = 0; int GLAD_GL_EXT_fragment_shading_rate = 0; int GLAD_GL_EXT_geometry_point_size = 0; int GLAD_GL_EXT_geometry_shader = 0; int GLAD_GL_EXT_gpu_shader5 = 0; int GLAD_GL_EXT_instanced_arrays = 0; int GLAD_GL_EXT_map_buffer_range = 0; int GLAD_GL_EXT_multi_draw_indirect = 0; int GLAD_GL_EXT_multisampled_compatibility = 0; int GLAD_GL_EXT_multisampled_render_to_texture = 0; int GLAD_GL_EXT_multisampled_render_to_texture2 = 0; int GLAD_GL_EXT_multiview_draw_buffers = 0; int GLAD_GL_EXT_occlusion_query_boolean = 0; int GLAD_GL_EXT_primitive_bounding_box = 0; int GLAD_GL_EXT_protected_textures = 0; int GLAD_GL_EXT_pvrtc_sRGB = 0; int GLAD_GL_EXT_read_format_bgra = 0; int GLAD_GL_EXT_render_snorm = 0; int GLAD_GL_EXT_robustness = 0; int GLAD_GL_EXT_sRGB = 0; int GLAD_GL_EXT_sRGB_write_control = 0; int GLAD_GL_EXT_separate_depth_stencil = 0; int GLAD_GL_EXT_shader_group_vote = 0; int GLAD_GL_EXT_shader_implicit_conversions = 0; int GLAD_GL_EXT_shader_io_blocks = 0; int GLAD_GL_EXT_shader_non_constant_global_initializers = 0; int GLAD_GL_EXT_shader_pixel_local_storage = 0; int GLAD_GL_EXT_shader_pixel_local_storage2 = 0; int GLAD_GL_EXT_shader_texture_lod = 0; int GLAD_GL_EXT_shadow_samplers = 0; int GLAD_GL_EXT_sparse_texture = 0; int GLAD_GL_EXT_tessellation_point_size = 0; int GLAD_GL_EXT_tessellation_shader = 0; int GLAD_GL_EXT_texture_border_clamp = 0; int GLAD_GL_EXT_texture_buffer = 0; int GLAD_GL_EXT_texture_compression_astc_decode_mode = 0; int GLAD_GL_EXT_texture_compression_bptc = 0; int GLAD_GL_EXT_texture_compression_dxt1 = 0; int GLAD_GL_EXT_texture_compression_s3tc_srgb = 0; int GLAD_GL_EXT_texture_cube_map_array = 0; int GLAD_GL_EXT_texture_format_BGRA8888 = 0; int GLAD_GL_EXT_texture_format_sRGB_override = 0; int GLAD_GL_EXT_texture_mirror_clamp_to_edge = 0; int GLAD_GL_EXT_texture_norm16 = 0; int GLAD_GL_EXT_texture_query_lod = 0; int GLAD_GL_EXT_texture_rg = 0; int GLAD_GL_EXT_texture_storage_compression = 0; int GLAD_GL_EXT_texture_type_2_10_10_10_REV = 0; int GLAD_GL_EXT_texture_view = 0; int GLAD_GL_EXT_unpack_subimage = 0; int GLAD_GL_FJ_shader_binary_GCCSO = 0; int GLAD_GL_IMG_bindless_texture = 0; int GLAD_GL_IMG_framebuffer_downsample = 0; int GLAD_GL_IMG_multisampled_render_to_texture = 0; int GLAD_GL_IMG_program_binary = 0; int GLAD_GL_IMG_read_format = 0; int GLAD_GL_IMG_shader_binary = 0; int GLAD_GL_IMG_texture_compression_pvrtc = 0; int GLAD_GL_IMG_texture_compression_pvrtc2 = 0; int GLAD_GL_IMG_texture_filter_cubic = 0; int GLAD_GL_MESA_bgra = 0; int GLAD_GL_MESA_sampler_objects = 0; int GLAD_GL_NV_copy_buffer = 0; int GLAD_GL_NV_coverage_sample = 0; int GLAD_GL_NV_depth_nonlinear = 0; int GLAD_GL_NV_draw_buffers = 0; int GLAD_GL_NV_draw_instanced = 0; int GLAD_GL_NV_explicit_attrib_location = 0; int GLAD_GL_NV_fbo_color_attachments = 0; int GLAD_GL_NV_framebuffer_blit = 0; int GLAD_GL_NV_framebuffer_multisample = 0; int GLAD_GL_NV_generate_mipmap_sRGB = 0; int GLAD_GL_NV_image_formats = 0; int GLAD_GL_NV_instanced_arrays = 0; int GLAD_GL_NV_non_square_matrices = 0; int GLAD_GL_NV_pack_subimage = 0; int GLAD_GL_NV_pixel_buffer_object = 0; int GLAD_GL_NV_polygon_mode = 0; int GLAD_GL_NV_read_buffer = 0; int GLAD_GL_NV_read_buffer_front = 0; int GLAD_GL_NV_read_depth = 0; int GLAD_GL_NV_read_depth_stencil = 0; int GLAD_GL_NV_read_stencil = 0; int GLAD_GL_NV_sRGB_formats = 0; int GLAD_GL_NV_shader_noperspective_interpolation = 0; int GLAD_GL_NV_shadow_samplers_array = 0; int GLAD_GL_NV_shadow_samplers_cube = 0; int GLAD_GL_NV_texture_border_clamp = 0; int GLAD_GL_NV_texture_compression_s3tc_update = 0; int GLAD_GL_NV_texture_npot_2D_mipmap = 0; int GLAD_GL_NV_viewport_array = 0; int GLAD_GL_OES_EGL_image = 0; int GLAD_GL_OES_EGL_image_external = 0; int GLAD_GL_OES_EGL_image_external_essl3 = 0; int GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture = 0; int GLAD_GL_OES_compressed_ETC1_RGB8_texture = 0; int GLAD_GL_OES_copy_image = 0; int GLAD_GL_OES_depth24 = 0; int GLAD_GL_OES_depth32 = 0; int GLAD_GL_OES_depth_texture = 0; int GLAD_GL_OES_draw_buffers_indexed = 0; int GLAD_GL_OES_draw_elements_base_vertex = 0; int GLAD_GL_OES_element_index_uint = 0; int GLAD_GL_OES_fbo_render_mipmap = 0; int GLAD_GL_OES_fragment_precision_high = 0; int GLAD_GL_OES_geometry_point_size = 0; int GLAD_GL_OES_geometry_shader = 0; int GLAD_GL_OES_get_program_binary = 0; int GLAD_GL_OES_gpu_shader5 = 0; int GLAD_GL_OES_mapbuffer = 0; int GLAD_GL_OES_packed_depth_stencil = 0; int GLAD_GL_OES_primitive_bounding_box = 0; int GLAD_GL_OES_required_internalformat = 0; int GLAD_GL_OES_rgb8_rgba8 = 0; int GLAD_GL_OES_sample_shading = 0; int GLAD_GL_OES_sample_variables = 0; int GLAD_GL_OES_shader_image_atomic = 0; int GLAD_GL_OES_shader_io_blocks = 0; int GLAD_GL_OES_shader_multisample_interpolation = 0; int GLAD_GL_OES_standard_derivatives = 0; int GLAD_GL_OES_stencil1 = 0; int GLAD_GL_OES_stencil4 = 0; int GLAD_GL_OES_surfaceless_context = 0; int GLAD_GL_OES_tessellation_point_size = 0; int GLAD_GL_OES_tessellation_shader = 0; int GLAD_GL_OES_texture_3D = 0; int GLAD_GL_OES_texture_border_clamp = 0; int GLAD_GL_OES_texture_buffer = 0; int GLAD_GL_OES_texture_compression_astc = 0; int GLAD_GL_OES_texture_cube_map_array = 0; int GLAD_GL_OES_texture_float = 0; int GLAD_GL_OES_texture_float_linear = 0; int GLAD_GL_OES_texture_half_float = 0; int GLAD_GL_OES_texture_half_float_linear = 0; int GLAD_GL_OES_texture_npot = 0; int GLAD_GL_OES_texture_stencil8 = 0; int GLAD_GL_OES_texture_storage_multisample_2d_array = 0; int GLAD_GL_OES_texture_view = 0; int GLAD_GL_OES_vertex_array_object = 0; int GLAD_GL_OES_vertex_half_float = 0; int GLAD_GL_OES_vertex_type_10_10_10_2 = 0; int GLAD_GL_OES_viewport_array = 0; int GLAD_GL_OVR_multiview_multisampled_render_to_texture = 0; int GLAD_GL_QCOM_YUV_texture_gather = 0; int GLAD_GL_QCOM_alpha_test = 0; int GLAD_GL_QCOM_binning_control = 0; int GLAD_GL_QCOM_driver_control = 0; int GLAD_GL_QCOM_extended_get = 0; int GLAD_GL_QCOM_extended_get2 = 0; int GLAD_GL_QCOM_frame_extrapolation = 0; int GLAD_GL_QCOM_framebuffer_foveated = 0; int GLAD_GL_QCOM_motion_estimation = 0; int GLAD_GL_QCOM_perfmon_global_mode = 0; int GLAD_GL_QCOM_render_sRGB_R8_RG8 = 0; int GLAD_GL_QCOM_render_shared_exponent = 0; int GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent = 0; int GLAD_GL_QCOM_shader_framebuffer_fetch_rate = 0; int GLAD_GL_QCOM_shading_rate = 0; int GLAD_GL_QCOM_texture_foveated = 0; int GLAD_GL_QCOM_texture_foveated2 = 0; int GLAD_GL_QCOM_texture_foveated_subsampled_layout = 0; int GLAD_GL_QCOM_texture_lod_bias = 0; int GLAD_GL_QCOM_tiled_rendering = 0; int GLAD_GL_QCOM_writeonly_rendering = 0; int GLAD_GL_VIV_shader_binary = 0; PFNGLACCUMXOESPROC glad_glAccumxOES = NULL; PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL; PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT = NULL; PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT = NULL; PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL; PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV = NULL; PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI = NULL; PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI = NULL; PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI = NULL; PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES = NULL; PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV = NULL; PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL = NULL; PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT = NULL; PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL; PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL; PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL; PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI = NULL; PFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX = NULL; PFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX = NULL; PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX = NULL; PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL; PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL; PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX = NULL; PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI = NULL; PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV = NULL; PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD = NULL; PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL = NULL; PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL; PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT = NULL; PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV = NULL; PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT = NULL; PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV = NULL; PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL; PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; PFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL; PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT = NULL; PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV = NULL; PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT = NULL; PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV = NULL; PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT = NULL; PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV = NULL; PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL; PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL; PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI = NULL; PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL; PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT = NULL; PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL; PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT = NULL; PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT = NULL; PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT = NULL; PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT = NULL; PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL; PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL; PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL; PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL; PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL; PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT = NULL; PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL; PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL; PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT = NULL; PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL; PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV = NULL; PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE = NULL; PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL; PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT = NULL; PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV = NULL; PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV = NULL; PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT = NULL; PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT = NULL; PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT = NULL; PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT = NULL; PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT = NULL; PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT = NULL; PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT = NULL; PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT = NULL; PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT = NULL; PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT = NULL; PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT = NULL; PFNGLBITMAPXOESPROC glad_glBitmapxOES = NULL; PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL; PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV = NULL; PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT = NULL; PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES = NULL; PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL; PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD = NULL; PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL; PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD = NULL; PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL; PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL; PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL; PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL; PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD = NULL; PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL; PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL; PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD = NULL; PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL; PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL; PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL; PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL; PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV = NULL; PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL; PFNGLBLITFRAMEBUFFERLAYEREXTPROC glad_glBlitFramebufferLayerEXT = NULL; PFNGLBLITFRAMEBUFFERLAYERSEXTPROC glad_glBlitFramebufferLayersEXT = NULL; PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL; PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV = NULL; PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL; PFNGLBUFFERDATAPROC glad_glBufferData = NULL; PFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL; PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL; PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV = NULL; PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE = NULL; PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL; PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL; PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL; PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL; PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV = NULL; PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT = NULL; PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; PFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL; PFNGLCLEARPROC glad_glClear = NULL; PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES = NULL; PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL; PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL; PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; PFNGLCLEARCOLORPROC glad_glClearColor = NULL; PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT = NULL; PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT = NULL; PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES = NULL; PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV = NULL; PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL; PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES = NULL; PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL; PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT = NULL; PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL; PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT = NULL; PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL; PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL; PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL; PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL; PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL; PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL; PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL; PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI = NULL; PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT = NULL; PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX = NULL; PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; PFNGLCLIPCONTROLPROC glad_glClipControl = NULL; PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL; PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES = NULL; PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN = NULL; PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN = NULL; PFNGLCOLOR3HNVPROC glad_glColor3hNV = NULL; PFNGLCOLOR3HVNVPROC glad_glColor3hvNV = NULL; PFNGLCOLOR3XOESPROC glad_glColor3xOES = NULL; PFNGLCOLOR3XVOESPROC glad_glColor3xvOES = NULL; PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN = NULL; PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN = NULL; PFNGLCOLOR4HNVPROC glad_glColor4hNV = NULL; PFNGLCOLOR4HVNVPROC glad_glColor4hvNV = NULL; PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN = NULL; PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN = NULL; PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN = NULL; PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN = NULL; PFNGLCOLOR4XOESPROC glad_glColor4xOES = NULL; PFNGLCOLOR4XVOESPROC glad_glColor4xvOES = NULL; PFNGLCOLORFORMATNVPROC glad_glColorFormatNV = NULL; PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI = NULL; PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI = NULL; PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI = NULL; PFNGLCOLORMASKPROC glad_glColorMask = NULL; PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT = NULL; PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL; PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM = NULL; PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL = NULL; PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT = NULL; PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT = NULL; PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI = NULL; PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI = NULL; PFNGLCOLORTABLESGIPROC glad_glColorTableSGI = NULL; PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV = NULL; PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV = NULL; PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV = NULL; PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV = NULL; PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV = NULL; PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV = NULL; PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV = NULL; PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV = NULL; PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV = NULL; PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL; PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT = NULL; PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL; PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL; PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT = NULL; PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV = NULL; PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV = NULL; PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT = NULL; PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT = NULL; PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT = NULL; PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT = NULL; PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT = NULL; PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT = NULL; PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES = NULL; PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES = NULL; PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT = NULL; PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI = NULL; PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT = NULL; PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT = NULL; PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV = NULL; PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT = NULL; PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT = NULL; PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL; PFNGLCOPYPATHNVPROC glad_glCopyPathNV = NULL; PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL; PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL; PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL; PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL; PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL; PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT = NULL; PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL; PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL; PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL; PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT = NULL; PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV = NULL; PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV = NULL; PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV = NULL; PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV = NULL; PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV = NULL; PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV = NULL; PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL; PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV = NULL; PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL; PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL; PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL = NULL; PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL; PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL; PFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX = NULL; PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL; PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL; PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL; PFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV = NULL; PFNGLCREATESHADERPROC glad_glCreateShader = NULL; PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL; PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT = NULL; PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; PFNGLCREATESTATESNVPROC glad_glCreateStatesNV = NULL; PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL; PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL; PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL; PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL; PFNGLCULLFACEPROC glad_glCullFace = NULL; PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT = NULL; PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT = NULL; PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL; PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD = NULL; PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL; PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL; PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL; PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL; PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL; PFNGLDEFORMSGIXPROC glad_glDeformSGIX = NULL; PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX = NULL; PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX = NULL; PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX = NULL; PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL; PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV = NULL; PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE = NULL; PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV = NULL; PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI = NULL; PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL; PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL; PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL; PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD = NULL; PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL; PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL; PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV = NULL; PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD = NULL; PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL = NULL; PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL; PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL; PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL; PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV = NULL; PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL; PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL; PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV = NULL; PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL; PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV = NULL; PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE = NULL; PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT = NULL; PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT = NULL; PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV = NULL; PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV = NULL; PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL; PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV = NULL; PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL; PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES = NULL; PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL; PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS = NULL; PFNGLDISABLEPROC glad_glDisable = NULL; PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT = NULL; PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT = NULL; PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT = NULL; PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT = NULL; PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL; PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT = NULL; PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT = NULL; PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE = NULL; PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL; PFNGLDISABLEIPROC glad_glDisablei = NULL; PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL; PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL; PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL; PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL; PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL; PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI = NULL; PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV = NULL; PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV = NULL; PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV = NULL; PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV = NULL; PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE = NULL; PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI = NULL; PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL; PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL; PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN = NULL; PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL; PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL; PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE = NULL; PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI = NULL; PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT = NULL; PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV = NULL; PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL; PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV = NULL; PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL; PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV = NULL; PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL; PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL; PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV = NULL; PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL; PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM = NULL; PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE = NULL; PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI = NULL; PFNGLENABLEPROC glad_glEnable = NULL; PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT = NULL; PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT = NULL; PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT = NULL; PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT = NULL; PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL; PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT = NULL; PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT = NULL; PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE = NULL; PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL; PFNGLENABLEIPROC glad_glEnablei = NULL; PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL; PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX = NULL; PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI = NULL; PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV = NULL; PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD = NULL; PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL = NULL; PFNGLENDQUERYPROC glad_glEndQuery = NULL; PFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL; PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT = NULL; PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV = NULL; PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT = NULL; PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV = NULL; PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES = NULL; PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES = NULL; PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES = NULL; PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES = NULL; PFNGLEVALMAPSNVPROC glad_glEvalMapsNV = NULL; PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL; PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL; PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT = NULL; PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES = NULL; PFNGLFENCESYNCPROC glad_glFenceSync = NULL; PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV = NULL; PFNGLFINISHPROC glad_glFinish = NULL; PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX = NULL; PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE = NULL; PFNGLFINISHFENCENVPROC glad_glFinishFenceNV = NULL; PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE = NULL; PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX = NULL; PFNGLFLUSHPROC glad_glFlush = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE = NULL; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT = NULL; PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV = NULL; PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX = NULL; PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM = NULL; PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE = NULL; PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL; PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV = NULL; PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT = NULL; PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM = NULL; PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT = NULL; PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT = NULL; PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT = NULL; PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT = NULL; PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV = NULL; PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV = NULL; PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS = NULL; PFNGLFOGXOESPROC glad_glFogxOES = NULL; PFNGLFOGXVOESPROC glad_glFogxvOES = NULL; PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX = NULL; PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV = NULL; PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX = NULL; PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX = NULL; PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX = NULL; PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX = NULL; PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX = NULL; PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX = NULL; PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX = NULL; PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX = NULL; PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX = NULL; PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX = NULL; PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX = NULL; PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX = NULL; PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY = NULL; PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX = NULL; PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT = NULL; PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT = NULL; PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL; PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA = NULL; PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT = NULL; PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL; PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB = NULL; PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL; PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD = NULL; PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL; PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL; PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL; PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL; PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL; PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL; PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL; PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL; PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL; PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR = NULL; PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI = NULL; PFNGLFRONTFACEPROC glad_glFrontFace = NULL; PFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL; PFNGLFRUSTUMXOESPROC glad_glFrustumxOES = NULL; PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX = NULL; PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL; PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE = NULL; PFNGLGENFENCESNVPROC glad_glGenFencesNV = NULL; PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI = NULL; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL; PFNGLGENNAMESAMDPROC glad_glGenNamesAMD = NULL; PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL; PFNGLGENPATHSNVPROC glad_glGenPathsNV = NULL; PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD = NULL; PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL; PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL; PFNGLGENQUERIESPROC glad_glGenQueries = NULL; PFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL; PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV = NULL; PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL; PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL; PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT = NULL; PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL; PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV = NULL; PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE = NULL; PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT = NULL; PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL; PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT = NULL; PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL; PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT = NULL; PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL; PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL; PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL; PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL; PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV = NULL; PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI = NULL; PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI = NULL; PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL; PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL; PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT = NULL; PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL; PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV = NULL; PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL; PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL; PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL; PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES = NULL; PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT = NULL; PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT = NULL; PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI = NULL; PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT = NULL; PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI = NULL; PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI = NULL; PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV = NULL; PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV = NULL; PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV = NULL; PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV = NULL; PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NULL; PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV = NULL; PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT = NULL; PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL; PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL; PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT = NULL; PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL; PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT = NULL; PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT = NULL; PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT = NULL; PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES = NULL; PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV = NULL; PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD = NULL; PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL; PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS = NULL; PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT = NULL; PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL; PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT = NULL; PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; PFNGLGETERRORPROC glad_glGetError = NULL; PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV = NULL; PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV = NULL; PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV = NULL; PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL = NULL; PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES = NULL; PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT = NULL; PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL; PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT = NULL; PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS = NULL; PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT = NULL; PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX = NULL; PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX = NULL; PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX = NULL; PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL; PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD = NULL; PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT = NULL; PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA = NULL; PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL; PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL; PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL; PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT = NULL; PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT = NULL; PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT = NULL; PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES = NULL; PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB = NULL; PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV = NULL; PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP = NULL; PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP = NULL; PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL; PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX = NULL; PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT = NULL; PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV = NULL; PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV = NULL; PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL; PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL; PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT = NULL; PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT = NULL; PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT = NULL; PFNGLGETLIGHTXOESPROC glad_glGetLightxOES = NULL; PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX = NULL; PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX = NULL; PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT = NULL; PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT = NULL; PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT = NULL; PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV = NULL; PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV = NULL; PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV = NULL; PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV = NULL; PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV = NULL; PFNGLGETMAPXVOESPROC glad_glGetMapxvOES = NULL; PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES = NULL; PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL; PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL; PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT = NULL; PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT = NULL; PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT = NULL; PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT = NULL; PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT = NULL; PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT = NULL; PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT = NULL; PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT = NULL; PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT = NULL; PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT = NULL; PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT = NULL; PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT = NULL; PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT = NULL; PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT = NULL; PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT = NULL; PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV = NULL; PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL; PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL; PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT = NULL; PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV = NULL; PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL; PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT = NULL; PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL; PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT = NULL; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT = NULL; PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD = NULL; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT = NULL; PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT = NULL; PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT = NULL; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT = NULL; PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB = NULL; PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB = NULL; PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL = NULL; PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI = NULL; PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI = NULL; PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL; PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL; PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE = NULL; PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL; PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV = NULL; PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV = NULL; PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV = NULL; PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV = NULL; PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV = NULL; PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV = NULL; PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV = NULL; PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV = NULL; PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV = NULL; PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV = NULL; PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV = NULL; PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL = NULL; PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD = NULL; PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD = NULL; PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD = NULL; PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD = NULL; PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD = NULL; PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD = NULL; PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL; PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL; PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL; PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv = NULL; PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS = NULL; PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS = NULL; PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT = NULL; PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT = NULL; PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT = NULL; PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT = NULL; PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL; PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV = NULL; PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV = NULL; PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL; PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL; PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV = NULL; PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV = NULL; PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL; PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL; PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV = NULL; PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV = NULL; PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL; PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL; PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL; PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV = NULL; PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL; PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL; PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV = NULL; PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL; PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL; PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL; PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL; PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL; PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL; PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL; PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL; PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL; PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL; PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL; PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL; PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV = NULL; PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL; PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT = NULL; PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL; PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL; PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV = NULL; PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS = NULL; PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV = NULL; PFNGLGETSTRINGPROC glad_glGetString = NULL; PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL; PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI = NULL; PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI = NULL; PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES = NULL; PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS = NULL; PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES = NULL; PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES = NULL; PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL; PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL; PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE = NULL; PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES = NULL; PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL; PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV = NULL; PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL; PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT = NULL; PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL; PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT = NULL; PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL; PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT = NULL; PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL; PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT = NULL; PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL; PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT = NULL; PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL; PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT = NULL; PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL; PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT = NULL; PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL; PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV = NULL; PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL; PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV = NULL; PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL; PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL; PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL; PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT = NULL; PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL; PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT = NULL; PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL; PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL; PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB = NULL; PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV = NULL; PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL; PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB = NULL; PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV = NULL; PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT = NULL; PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL; PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL; PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI = NULL; PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI = NULL; PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT = NULL; PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT = NULL; PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT = NULL; PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT = NULL; PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV = NULL; PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL; PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL; PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT = NULL; PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT = NULL; PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT = NULL; PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT = NULL; PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL; PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI = NULL; PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI = NULL; PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT = NULL; PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT = NULL; PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL; PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT = NULL; PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV = NULL; PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL; PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV = NULL; PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL; PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL; PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL; PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL; PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL; PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL; PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL; PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL; PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV = NULL; PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV = NULL; PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV = NULL; PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV = NULL; PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV = NULL; PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV = NULL; PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV = NULL; PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV = NULL; PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV = NULL; PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL; PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL; PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL; PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL; PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL; PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL; PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL; PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL; PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB = NULL; PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL; PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL; PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB = NULL; PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL; PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL; PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN = NULL; PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN = NULL; PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN = NULL; PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN = NULL; PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN = NULL; PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN = NULL; PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN = NULL; PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN = NULL; PFNGLHINTPROC glad_glHint = NULL; PFNGLHINTPGIPROC glad_glHintPGI = NULL; PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT = NULL; PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX = NULL; PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP = NULL; PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP = NULL; PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP = NULL; PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP = NULL; PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL; PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL; PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL; PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL; PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL; PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL; PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT = NULL; PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV = NULL; PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT = NULL; PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT = NULL; PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL; PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM = NULL; PFNGLINDEXXOESPROC glad_glIndexxOES = NULL; PFNGLINDEXXVOESPROC glad_glIndexxvOES = NULL; PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT = NULL; PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL; PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX = NULL; PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV = NULL; PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL; PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL; PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL; PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL; PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL; PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL; PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX = NULL; PFNGLISBUFFERPROC glad_glIsBuffer = NULL; PFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL; PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL; PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV = NULL; PFNGLISENABLEDPROC glad_glIsEnabled = NULL; PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT = NULL; PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE = NULL; PFNGLISFENCENVPROC glad_glIsFenceNV = NULL; PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL; PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB = NULL; PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV = NULL; PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL; PFNGLISNAMEAMDPROC glad_glIsNameAMD = NULL; PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV = NULL; PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB = NULL; PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI = NULL; PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL; PFNGLISPATHNVPROC glad_glIsPathNV = NULL; PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV = NULL; PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV = NULL; PFNGLISPROGRAMPROC glad_glIsProgram = NULL; PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL; PFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL; PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; PFNGLISQUERYPROC glad_glIsQuery = NULL; PFNGLISQUERYARBPROC glad_glIsQueryARB = NULL; PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL; PFNGLISSAMPLERPROC glad_glIsSampler = NULL; PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL; PFNGLISSHADERPROC glad_glIsShader = NULL; PFNGLISSTATENVPROC glad_glIsStateNV = NULL; PFNGLISSYNCPROC glad_glIsSync = NULL; PFNGLISTEXTUREPROC glad_glIsTexture = NULL; PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL; PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB = NULL; PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV = NULL; PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV = NULL; PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT = NULL; PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE = NULL; PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE = NULL; PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX = NULL; PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX = NULL; PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX = NULL; PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL; PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX = NULL; PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES = NULL; PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES = NULL; PFNGLLIGHTXOESPROC glad_glLightxOES = NULL; PFNGLLIGHTXVOESPROC glad_glLightxvOES = NULL; PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES = NULL; PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL; PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV = NULL; PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX = NULL; PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX = NULL; PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX = NULL; PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX = NULL; PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX = NULL; PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES = NULL; PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL; PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL; PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL; PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES = NULL; PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT = NULL; PFNGLLOGICOPPROC glad_glLogicOp = NULL; PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL; PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL; PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB = NULL; PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV = NULL; PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB = NULL; PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV = NULL; PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV = NULL; PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV = NULL; PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB = NULL; PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV = NULL; PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL; PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV = NULL; PFNGLMAP1XOESPROC glad_glMap1xOES = NULL; PFNGLMAP2XOESPROC glad_glMap2xOES = NULL; PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; PFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL; PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV = NULL; PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES = NULL; PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES = NULL; PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL; PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT = NULL; PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL; PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT = NULL; PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI = NULL; PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV = NULL; PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV = NULL; PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL = NULL; PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL; PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL; PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL; PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL; PFNGLMATERIALXOESPROC glad_glMaterialxOES = NULL; PFNGLMATERIALXVOESPROC glad_glMaterialxvOES = NULL; PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL; PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB = NULL; PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL; PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB = NULL; PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL; PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV = NULL; PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV = NULL; PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL; PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV = NULL; PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL; PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL; PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL; PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL; PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV = NULL; PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV = NULL; PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV = NULL; PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL; PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL; PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL; PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL; PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL; PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL; PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL; PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL; PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL; PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL; PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL; PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL; PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL; PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL; PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL; PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT = NULL; PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL; PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL; PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL; PFNGLMINMAXEXTPROC glad_glMinmaxEXT = NULL; PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES = NULL; PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL; PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL; PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES = NULL; PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL; PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL; PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD = NULL; PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV = NULL; PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV = NULL; PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL; PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL; PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE = NULL; PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL; PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV = NULL; PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL; PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE = NULL; PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM = NULL; PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM = NULL; PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT = NULL; PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES = NULL; PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES = NULL; PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL; PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL; PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL; PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL; PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV = NULL; PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV = NULL; PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL; PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL; PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL; PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL; PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES = NULL; PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES = NULL; PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES = NULL; PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES = NULL; PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL; PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL; PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL; PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL; PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV = NULL; PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV = NULL; PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL; PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL; PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL; PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL; PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES = NULL; PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES = NULL; PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES = NULL; PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES = NULL; PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL; PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL; PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL; PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL; PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV = NULL; PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV = NULL; PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL; PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL; PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL; PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL; PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES = NULL; PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES = NULL; PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES = NULL; PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES = NULL; PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL; PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL; PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL; PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL; PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV = NULL; PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV = NULL; PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL; PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL; PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL; PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL; PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES = NULL; PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES = NULL; PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT = NULL; PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT = NULL; PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT = NULL; PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT = NULL; PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT = NULL; PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT = NULL; PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT = NULL; PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT = NULL; PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT = NULL; PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT = NULL; PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT = NULL; PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT = NULL; PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT = NULL; PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT = NULL; PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT = NULL; PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT = NULL; PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT = NULL; PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT = NULL; PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT = NULL; PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT = NULL; PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT = NULL; PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT = NULL; PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT = NULL; PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT = NULL; PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV = NULL; PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV = NULL; PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV = NULL; PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV = NULL; PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV = NULL; PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV = NULL; PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV = NULL; PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV = NULL; PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV = NULL; PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV = NULL; PFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX = NULL; PFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX = NULL; PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX = NULL; PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV = NULL; PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL; PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL; PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT = NULL; PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL; PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL; PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV = NULL; PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL; PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT = NULL; PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL; PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL; PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL; PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT = NULL; PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT = NULL; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL; PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL; PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT = NULL; PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL; PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL; PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT = NULL; PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL; PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL; PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT = NULL; PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT = NULL; PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL; PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI = NULL; PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN = NULL; PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN = NULL; PFNGLNORMAL3HNVPROC glad_glNormal3hNV = NULL; PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV = NULL; PFNGLNORMAL3XOESPROC glad_glNormal3xOES = NULL; PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES = NULL; PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV = NULL; PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL; PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM = NULL; PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL = NULL; PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI = NULL; PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI = NULL; PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI = NULL; PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI = NULL; PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI = NULL; PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI = NULL; PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI = NULL; PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI = NULL; PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI = NULL; PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI = NULL; PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE = NULL; PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE = NULL; PFNGLORTHOFOESPROC glad_glOrthofOES = NULL; PFNGLORTHOXOESPROC glad_glOrthoxOES = NULL; PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI = NULL; PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI = NULL; PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI = NULL; PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES = NULL; PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV = NULL; PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV = NULL; PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV = NULL; PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV = NULL; PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV = NULL; PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV = NULL; PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV = NULL; PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV = NULL; PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV = NULL; PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV = NULL; PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV = NULL; PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV = NULL; PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV = NULL; PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV = NULL; PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV = NULL; PFNGLPATHSTRINGNVPROC glad_glPathStringNV = NULL; PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV = NULL; PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV = NULL; PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV = NULL; PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV = NULL; PFNGLPIXELMAPXPROC glad_glPixelMapx = NULL; PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; PFNGLPIXELSTOREXPROC glad_glPixelStorex = NULL; PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS = NULL; PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS = NULL; PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS = NULL; PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS = NULL; PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX = NULL; PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES = NULL; PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT = NULL; PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES = NULL; PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV = NULL; PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL; PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT = NULL; PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS = NULL; PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL; PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT = NULL; PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS = NULL; PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV = NULL; PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV = NULL; PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES = NULL; PFNGLPOINTSIZEPROC glad_glPointSize = NULL; PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES = NULL; PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX = NULL; PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX = NULL; PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL; PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL; PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT = NULL; PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES = NULL; PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL; PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV = NULL; PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV = NULL; PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL; PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV = NULL; PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV = NULL; PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL; PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES = NULL; PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV = NULL; PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL; PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL; PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL; PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL; PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV = NULL; PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV = NULL; PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV = NULL; PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV = NULL; PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT = NULL; PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV = NULL; PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV = NULL; PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL; PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL; PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL; PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL; PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV = NULL; PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT = NULL; PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV = NULL; PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV = NULL; PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL; PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL; PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL; PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL; PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL; PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL; PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL; PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL; PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV = NULL; PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL; PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV = NULL; PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT = NULL; PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT = NULL; PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL; PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL; PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB = NULL; PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV = NULL; PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB = NULL; PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV = NULL; PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL; PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL; PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB = NULL; PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV = NULL; PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB = NULL; PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV = NULL; PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL; PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL; PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT = NULL; PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT = NULL; PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL; PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL; PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB = NULL; PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV = NULL; PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB = NULL; PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV = NULL; PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL; PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL; PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB = NULL; PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV = NULL; PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB = NULL; PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV = NULL; PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL; PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL; PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT = NULL; PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT = NULL; PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL; PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL; PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB = NULL; PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV = NULL; PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB = NULL; PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV = NULL; PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL; PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL; PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB = NULL; PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV = NULL; PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB = NULL; PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV = NULL; PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL; PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL; PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT = NULL; PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT = NULL; PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL; PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL; PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB = NULL; PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV = NULL; PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB = NULL; PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV = NULL; PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL; PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL; PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB = NULL; PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV = NULL; PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB = NULL; PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV = NULL; PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL; PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV = NULL; PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL; PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL; PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL; PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL; PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT = NULL; PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT = NULL; PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL; PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES = NULL; PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD = NULL; PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV = NULL; PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV = NULL; PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES = NULL; PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES = NULL; PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES = NULL; PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES = NULL; PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES = NULL; PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES = NULL; PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL; PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX = NULL; PFNGLREADPIXELSPROC glad_glReadPixels = NULL; PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL; PFNGLRECTXOESPROC glad_glRectxOES = NULL; PFNGLRECTXVOESPROC glad_glRectxvOES = NULL; PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX = NULL; PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL; PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV = NULL; PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL; PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN = NULL; PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN = NULL; PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN = NULL; PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN = NULL; PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN = NULL; PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL; PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT = NULL; PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL; PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT = NULL; PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA = NULL; PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL; PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV = NULL; PFNGLROTATEXOESPROC glad_glRotatexOES = NULL; PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL; PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI = NULL; PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT = NULL; PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV = NULL; PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS = NULL; PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT = NULL; PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS = NULL; PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; PFNGLSCALEXOESPROC glad_glScalexOES = NULL; PFNGLSCISSORPROC glad_glScissor = NULL; PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL; PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL; PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL; PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL; PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL; PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT = NULL; PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT = NULL; PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT = NULL; PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT = NULL; PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT = NULL; PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT = NULL; PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV = NULL; PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV = NULL; PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT = NULL; PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT = NULL; PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT = NULL; PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT = NULL; PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT = NULL; PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT = NULL; PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT = NULL; PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT = NULL; PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT = NULL; PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT = NULL; PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV = NULL; PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT = NULL; PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM = NULL; PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD = NULL; PFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV = NULL; PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL; PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT = NULL; PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE = NULL; PFNGLSETFENCENVPROC glad_glSetFenceNV = NULL; PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI = NULL; PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT = NULL; PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT = NULL; PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD = NULL; PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT = NULL; PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT = NULL; PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT = NULL; PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL; PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL; PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL; PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL; PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL; PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL; PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS = NULL; PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL; PFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX = NULL; PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV = NULL; PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV = NULL; PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL; PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL; PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX = NULL; PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX = NULL; PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX = NULL; PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX = NULL; PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX = NULL; PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV = NULL; PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT = NULL; PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV = NULL; PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV = NULL; PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI = NULL; PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; PFNGLSTENCILOPPROC glad_glStencilOp = NULL; PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI = NULL; PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD = NULL; PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV = NULL; PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV = NULL; PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV = NULL; PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV = NULL; PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV = NULL; PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV = NULL; PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX = NULL; PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY = NULL; PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV = NULL; PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT = NULL; PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL = NULL; PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX = NULL; PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT = NULL; PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT = NULL; PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT = NULL; PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT = NULL; PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT = NULL; PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT = NULL; PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT = NULL; PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT = NULL; PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT = NULL; PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT = NULL; PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT = NULL; PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL; PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD = NULL; PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD = NULL; PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE = NULL; PFNGLTESTFENCENVPROC glad_glTestFenceNV = NULL; PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE = NULL; PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL; PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; PFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL; PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL; PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL; PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI = NULL; PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI = NULL; PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES = NULL; PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES = NULL; PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV = NULL; PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV = NULL; PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES = NULL; PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES = NULL; PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES = NULL; PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES = NULL; PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN = NULL; PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN = NULL; PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN = NULL; PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN = NULL; PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN = NULL; PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN = NULL; PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN = NULL; PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN = NULL; PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN = NULL; PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV = NULL; PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV = NULL; PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES = NULL; PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES = NULL; PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES = NULL; PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES = NULL; PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV = NULL; PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV = NULL; PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES = NULL; PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES = NULL; PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES = NULL; PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES = NULL; PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN = NULL; PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN = NULL; PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN = NULL; PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV = NULL; PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV = NULL; PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES = NULL; PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES = NULL; PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV = NULL; PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL; PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM = NULL; PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL = NULL; PFNGLTEXENVXOESPROC glad_glTexEnvxOES = NULL; PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES = NULL; PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS = NULL; PFNGLTEXGENXOESPROC glad_glTexGenxOES = NULL; PFNGLTEXGENXVOESPROC glad_glTexGenxvOES = NULL; PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL; PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT = NULL; PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL; PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS = NULL; PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL; PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV = NULL; PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL; PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL; PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES = NULL; PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES = NULL; PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV = NULL; PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL; PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT = NULL; PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT = NULL; PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT = NULL; PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL; PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT = NULL; PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL; PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL; PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL; PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL; PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD = NULL; PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL; PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL; PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT = NULL; PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS = NULL; PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL; PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL; PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL; PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL; PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT = NULL; PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL; PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT = NULL; PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS = NULL; PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT = NULL; PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT = NULL; PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV = NULL; PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV = NULL; PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT = NULL; PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV = NULL; PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV = NULL; PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT = NULL; PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT = NULL; PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT = NULL; PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT = NULL; PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV = NULL; PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL; PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT = NULL; PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL; PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT = NULL; PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL; PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT = NULL; PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL; PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT = NULL; PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL; PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT = NULL; PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL; PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT = NULL; PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE = NULL; PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT = NULL; PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL; PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL; PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL; PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL; PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL; PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT = NULL; PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL; PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL; PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL; PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT = NULL; PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT = NULL; PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL; PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL; PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL; PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL; PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD = NULL; PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL; PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT = NULL; PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL; PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT = NULL; PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL; PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT = NULL; PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL; PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL; PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV = NULL; PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL; PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL; PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV = NULL; PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV = NULL; PFNGLTRANSLATEXOESPROC glad_glTranslatexOES = NULL; PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; PFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL; PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL; PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL; PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV = NULL; PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB = NULL; PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV = NULL; PFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL; PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL; PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB = NULL; PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV = NULL; PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB = NULL; PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV = NULL; PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT = NULL; PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT = NULL; PFNGLUNIFORM2DPROC glad_glUniform2d = NULL; PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL; PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; PFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL; PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL; PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL; PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV = NULL; PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB = NULL; PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV = NULL; PFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL; PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL; PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB = NULL; PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV = NULL; PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB = NULL; PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV = NULL; PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT = NULL; PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT = NULL; PFNGLUNIFORM3DPROC glad_glUniform3d = NULL; PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL; PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; PFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL; PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL; PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL; PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV = NULL; PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB = NULL; PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV = NULL; PFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL; PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL; PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB = NULL; PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV = NULL; PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB = NULL; PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV = NULL; PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT = NULL; PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT = NULL; PFNGLUNIFORM4DPROC glad_glUniform4d = NULL; PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL; PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; PFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL; PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL; PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB = NULL; PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV = NULL; PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB = NULL; PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV = NULL; PFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL; PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL; PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB = NULL; PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV = NULL; PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB = NULL; PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV = NULL; PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT = NULL; PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT = NULL; PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT = NULL; PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB = NULL; PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV = NULL; PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB = NULL; PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV = NULL; PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL; PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL; PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL; PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL; PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL; PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL; PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL; PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL; PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL; PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL; PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL; PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL; PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL; PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT = NULL; PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL; PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL; PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT = NULL; PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI = NULL; PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL = NULL; PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI = NULL; PFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX = NULL; PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL; PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT = NULL; PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV = NULL; PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL; PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV = NULL; PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV = NULL; PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL; PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV = NULL; PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV = NULL; PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL; PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL; PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL; PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV = NULL; PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL; PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI = NULL; PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT = NULL; PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT = NULL; PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT = NULL; PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT = NULL; PFNGLVARIANTIVEXTPROC glad_glVariantivEXT = NULL; PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT = NULL; PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT = NULL; PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT = NULL; PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT = NULL; PFNGLVERTEX2BOESPROC glad_glVertex2bOES = NULL; PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES = NULL; PFNGLVERTEX2HNVPROC glad_glVertex2hNV = NULL; PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV = NULL; PFNGLVERTEX2XOESPROC glad_glVertex2xOES = NULL; PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES = NULL; PFNGLVERTEX3BOESPROC glad_glVertex3bOES = NULL; PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES = NULL; PFNGLVERTEX3HNVPROC glad_glVertex3hNV = NULL; PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV = NULL; PFNGLVERTEX3XOESPROC glad_glVertex3xOES = NULL; PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES = NULL; PFNGLVERTEX4BOESPROC glad_glVertex4bOES = NULL; PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES = NULL; PFNGLVERTEX4HNVPROC glad_glVertex4hNV = NULL; PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV = NULL; PFNGLVERTEX4XOESPROC glad_glVertex4xOES = NULL; PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES = NULL; PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL; PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL; PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL; PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL; PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT = NULL; PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL; PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT = NULL; PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT = NULL; PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL; PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT = NULL; PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT = NULL; PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT = NULL; PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT = NULL; PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE = NULL; PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE = NULL; PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL; PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT = NULL; PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT = NULL; PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL; PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL; PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT = NULL; PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL; PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL; PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL; PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL; PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL; PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL; PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL; PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL; PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV = NULL; PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV = NULL; PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL; PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL; PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL; PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL; PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL; PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL; PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL; PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL; PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL; PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL; PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL; PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL; PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV = NULL; PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV = NULL; PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL; PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL; PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL; PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL; PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL; PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL; PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL; PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL; PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL; PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL; PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL; PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL; PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV = NULL; PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV = NULL; PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL; PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL; PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL; PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL; PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL; PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL; PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL; PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL; PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL; PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL; PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL; PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL; PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL; PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL; PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL; PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL; PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL; PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL; PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL; PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL; PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV = NULL; PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV = NULL; PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL; PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL; PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL; PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL; PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL; PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL; PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL; PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL; PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL; PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL; PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI = NULL; PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL; PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV = NULL; PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT = NULL; PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT = NULL; PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT = NULL; PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT = NULL; PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT = NULL; PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT = NULL; PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT = NULL; PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT = NULL; PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT = NULL; PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT = NULL; PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT = NULL; PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT = NULL; PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT = NULL; PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT = NULL; PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT = NULL; PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT = NULL; PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT = NULL; PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT = NULL; PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT = NULL; PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT = NULL; PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV = NULL; PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT = NULL; PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL; PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT = NULL; PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL; PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT = NULL; PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL; PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV = NULL; PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB = NULL; PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV = NULL; PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL; PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV = NULL; PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL; PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT = NULL; PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL; PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT = NULL; PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV = NULL; PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV = NULL; PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV = NULL; PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV = NULL; PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL; PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT = NULL; PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL; PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT = NULL; PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV = NULL; PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV = NULL; PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV = NULL; PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV = NULL; PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL; PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT = NULL; PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL; PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT = NULL; PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV = NULL; PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV = NULL; PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV = NULL; PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV = NULL; PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL; PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV = NULL; PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL; PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT = NULL; PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD = NULL; PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL; PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL; PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL; PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL; PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV = NULL; PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL; PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL; PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL; PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL; PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL; PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL; PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL; PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL; PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL; PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL; PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL; PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL; PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL; PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL; PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB = NULL; PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI = NULL; PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI = NULL; PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV = NULL; PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL; PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM = NULL; PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL = NULL; PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI = NULL; PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI = NULL; PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI = NULL; PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI = NULL; PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI = NULL; PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI = NULL; PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI = NULL; PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI = NULL; PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI = NULL; PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI = NULL; PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI = NULL; PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI = NULL; PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI = NULL; PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI = NULL; PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI = NULL; PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI = NULL; PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI = NULL; PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI = NULL; PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI = NULL; PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI = NULL; PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI = NULL; PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI = NULL; PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI = NULL; PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI = NULL; PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI = NULL; PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI = NULL; PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI = NULL; PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI = NULL; PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI = NULL; PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI = NULL; PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI = NULL; PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI = NULL; PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT = NULL; PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT = NULL; PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT = NULL; PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV = NULL; PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV = NULL; PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV = NULL; PFNGLVIEWPORTPROC glad_glViewport = NULL; PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL; PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL; PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL; PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV = NULL; PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV = NULL; PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL; PFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX = NULL; PFNGLWAITSYNCPROC glad_glWaitSync = NULL; PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV = NULL; PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV = NULL; PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB = NULL; PFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL; PFNGLWEIGHTDVARBPROC glad_glWeightdvARB = NULL; PFNGLWEIGHTFVARBPROC glad_glWeightfvARB = NULL; PFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL; PFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL; PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB = NULL; PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB = NULL; PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB = NULL; PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL; PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA = NULL; PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL; PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA = NULL; PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL; PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA = NULL; PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB = NULL; PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA = NULL; PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB = NULL; PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA = NULL; PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB = NULL; PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA = NULL; PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB = NULL; PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA = NULL; PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB = NULL; PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA = NULL; PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB = NULL; PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA = NULL; PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB = NULL; PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA = NULL; PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB = NULL; PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA = NULL; PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB = NULL; PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA = NULL; PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB = NULL; PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA = NULL; PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB = NULL; PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA = NULL; PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB = NULL; PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA = NULL; PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB = NULL; PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA = NULL; PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA = NULL; PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA = NULL; PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA = NULL; PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA = NULL; PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA = NULL; PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA = NULL; PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA = NULL; PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA = NULL; PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL; PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT = NULL; PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL; PFNGLALPHAFUNCQCOMPROC glad_glAlphaFuncQCOM = NULL; PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT = NULL; PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glad_glBindFragDataLocationIndexedEXT = NULL; PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL; PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES = NULL; PFNGLBLENDBARRIERPROC glad_glBlendBarrier = NULL; PFNGLBLENDEQUATIONSEPARATEIEXTPROC glad_glBlendEquationSeparateiEXT = NULL; PFNGLBLENDEQUATIONSEPARATEIOESPROC glad_glBlendEquationSeparateiOES = NULL; PFNGLBLENDEQUATIONIEXTPROC glad_glBlendEquationiEXT = NULL; PFNGLBLENDEQUATIONIOESPROC glad_glBlendEquationiOES = NULL; PFNGLBLENDFUNCSEPARATEIEXTPROC glad_glBlendFuncSeparateiEXT = NULL; PFNGLBLENDFUNCSEPARATEIOESPROC glad_glBlendFuncSeparateiOES = NULL; PFNGLBLENDFUNCIEXTPROC glad_glBlendFunciEXT = NULL; PFNGLBLENDFUNCIOESPROC glad_glBlendFunciOES = NULL; PFNGLBLITFRAMEBUFFERANGLEPROC glad_glBlitFramebufferANGLE = NULL; PFNGLBLITFRAMEBUFFERNVPROC glad_glBlitFramebufferNV = NULL; PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT = NULL; PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glad_glClearPixelLocalStorageuiEXT = NULL; PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT = NULL; PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT = NULL; PFNGLCLIENTWAITSYNCAPPLEPROC glad_glClientWaitSyncAPPLE = NULL; PFNGLCLIPCONTROLEXTPROC glad_glClipControlEXT = NULL; PFNGLCOLORMASKIEXTPROC glad_glColorMaskiEXT = NULL; PFNGLCOLORMASKIOESPROC glad_glColorMaskiOES = NULL; PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glad_glCompressedTexImage3DOES = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glad_glCompressedTexSubImage3DOES = NULL; PFNGLCOPYBUFFERSUBDATANVPROC glad_glCopyBufferSubDataNV = NULL; PFNGLCOPYIMAGESUBDATAEXTPROC glad_glCopyImageSubDataEXT = NULL; PFNGLCOPYIMAGESUBDATAOESPROC glad_glCopyImageSubDataOES = NULL; PFNGLCOPYTEXSUBIMAGE3DOESPROC glad_glCopyTexSubImage3DOES = NULL; PFNGLCOPYTEXTURELEVELSAPPLEPROC glad_glCopyTextureLevelsAPPLE = NULL; PFNGLCOVERAGEMASKNVPROC glad_glCoverageMaskNV = NULL; PFNGLCOVERAGEOPERATIONNVPROC glad_glCoverageOperationNV = NULL; PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL; PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL; PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL; PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL; PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL; PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT = NULL; PFNGLDELETESYNCAPPLEPROC glad_glDeleteSyncAPPLE = NULL; PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES = NULL; PFNGLDEPTHRANGEARRAYFVNVPROC glad_glDepthRangeArrayfvNV = NULL; PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES = NULL; PFNGLDEPTHRANGEINDEXEDFNVPROC glad_glDepthRangeIndexedfNV = NULL; PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES = NULL; PFNGLDISABLEDRIVERCONTROLQCOMPROC glad_glDisableDriverControlQCOM = NULL; PFNGLDISABLEIEXTPROC glad_glDisableiEXT = NULL; PFNGLDISABLEINVPROC glad_glDisableiNV = NULL; PFNGLDISABLEIOESPROC glad_glDisableiOES = NULL; PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT = NULL; PFNGLDRAWARRAYSINSTANCEDANGLEPROC glad_glDrawArraysInstancedANGLE = NULL; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT = NULL; PFNGLDRAWARRAYSINSTANCEDNVPROC glad_glDrawArraysInstancedNV = NULL; PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT = NULL; PFNGLDRAWBUFFERSINDEXEDEXTPROC glad_glDrawBuffersIndexedEXT = NULL; PFNGLDRAWBUFFERSNVPROC glad_glDrawBuffersNV = NULL; PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glad_glDrawElementsBaseVertexEXT = NULL; PFNGLDRAWELEMENTSBASEVERTEXOESPROC glad_glDrawElementsBaseVertexOES = NULL; PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glad_glDrawElementsInstancedANGLE = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glad_glDrawElementsInstancedBaseVertexEXT = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glad_glDrawElementsInstancedBaseVertexOES = NULL; PFNGLDRAWELEMENTSINSTANCEDNVPROC glad_glDrawElementsInstancedNV = NULL; PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glad_glDrawRangeElementsBaseVertexEXT = NULL; PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glad_glDrawRangeElementsBaseVertexOES = NULL; PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glad_glDrawTransformFeedbackEXT = NULL; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glad_glDrawTransformFeedbackInstancedEXT = NULL; PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES = NULL; PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES = NULL; PFNGLENABLEDRIVERCONTROLQCOMPROC glad_glEnableDriverControlQCOM = NULL; PFNGLENABLEIEXTPROC glad_glEnableiEXT = NULL; PFNGLENABLEINVPROC glad_glEnableiNV = NULL; PFNGLENABLEIOESPROC glad_glEnableiOES = NULL; PFNGLENDQUERYEXTPROC glad_glEndQueryEXT = NULL; PFNGLENDTILINGQCOMPROC glad_glEndTilingQCOM = NULL; PFNGLEXTGETBUFFERPOINTERVQCOMPROC glad_glExtGetBufferPointervQCOM = NULL; PFNGLEXTGETBUFFERSQCOMPROC glad_glExtGetBuffersQCOM = NULL; PFNGLEXTGETFRAMEBUFFERSQCOMPROC glad_glExtGetFramebuffersQCOM = NULL; PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC glad_glExtGetProgramBinarySourceQCOM = NULL; PFNGLEXTGETPROGRAMSQCOMPROC glad_glExtGetProgramsQCOM = NULL; PFNGLEXTGETRENDERBUFFERSQCOMPROC glad_glExtGetRenderbuffersQCOM = NULL; PFNGLEXTGETSHADERSQCOMPROC glad_glExtGetShadersQCOM = NULL; PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC glad_glExtGetTexLevelParameterivQCOM = NULL; PFNGLEXTGETTEXSUBIMAGEQCOMPROC glad_glExtGetTexSubImageQCOM = NULL; PFNGLEXTGETTEXTURESQCOMPROC glad_glExtGetTexturesQCOM = NULL; PFNGLEXTISPROGRAMBINARYQCOMPROC glad_glExtIsProgramBinaryQCOM = NULL; PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC glad_glExtTexObjectStateOverrideiQCOM = NULL; PFNGLEXTRAPOLATETEX2DQCOMPROC glad_glExtrapolateTex2DQCOM = NULL; PFNGLFENCESYNCAPPLEPROC glad_glFenceSyncAPPLE = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT = NULL; PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC glad_glFramebufferFetchBarrierQCOM = NULL; PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC glad_glFramebufferFoveationConfigQCOM = NULL; PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC glad_glFramebufferFoveationParametersQCOM = NULL; PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glFramebufferPixelLocalStorageSizeEXT = NULL; PFNGLFRAMEBUFFERSHADINGRATEEXTPROC glad_glFramebufferShadingRateEXT = NULL; PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC glad_glFramebufferTexture2DDownsampleIMG = NULL; PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT = NULL; PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC glad_glFramebufferTexture2DMultisampleIMG = NULL; PFNGLFRAMEBUFFERTEXTURE3DOESPROC glad_glFramebufferTexture3DOES = NULL; PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC glad_glFramebufferTextureLayerDownsampleIMG = NULL; PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC glad_glFramebufferTextureMultisampleMultiviewOVR = NULL; PFNGLFRAMEBUFFERTEXTUREOESPROC glad_glFramebufferTextureOES = NULL; PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL; PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT = NULL; PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES = NULL; PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES = NULL; PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL; PFNGLGETDRIVERCONTROLSTRINGQCOMPROC glad_glGetDriverControlStringQCOM = NULL; PFNGLGETDRIVERCONTROLSQCOMPROC glad_glGetDriverControlsQCOM = NULL; PFNGLGETFLOATI_VNVPROC glad_glGetFloati_vNV = NULL; PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES = NULL; PFNGLGETFRAGDATAINDEXEXTPROC glad_glGetFragDataIndexEXT = NULL; PFNGLGETFRAGMENTSHADINGRATESEXTPROC glad_glGetFragmentShadingRatesEXT = NULL; PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glGetFramebufferPixelLocalStorageSizeEXT = NULL; PFNGLGETGRAPHICSRESETSTATUSEXTPROC glad_glGetGraphicsResetStatusEXT = NULL; PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL; PFNGLGETINTEGER64VAPPLEPROC glad_glGetInteger64vAPPLE = NULL; PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT = NULL; PFNGLGETINTEGERI_VEXTPROC glad_glGetIntegeri_vEXT = NULL; PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL; PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL; PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL; PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES = NULL; PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL; PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL; PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glad_glGetProgramResourceLocationIndexEXT = NULL; PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT = NULL; PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT = NULL; PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT = NULL; PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT = NULL; PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES = NULL; PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT = NULL; PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES = NULL; PFNGLGETSYNCIVAPPLEPROC glad_glGetSyncivAPPLE = NULL; PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES = NULL; PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES = NULL; PFNGLGETTEXTUREHANDLEIMGPROC glad_glGetTextureHandleIMG = NULL; PFNGLGETTEXTURESAMPLERHANDLEIMGPROC glad_glGetTextureSamplerHandleIMG = NULL; PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC glad_glGetTranslatedShaderSourceANGLE = NULL; PFNGLGETNUNIFORMFVEXTPROC glad_glGetnUniformfvEXT = NULL; PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL; PFNGLGETNUNIFORMIVEXTPROC glad_glGetnUniformivEXT = NULL; PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL; PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL; PFNGLISENABLEDIEXTPROC glad_glIsEnablediEXT = NULL; PFNGLISENABLEDINVPROC glad_glIsEnablediNV = NULL; PFNGLISENABLEDIOESPROC glad_glIsEnablediOES = NULL; PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL; PFNGLISQUERYEXTPROC glad_glIsQueryEXT = NULL; PFNGLISSYNCAPPLEPROC glad_glIsSyncAPPLE = NULL; PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES = NULL; PFNGLMAPBUFFEROESPROC glad_glMapBufferOES = NULL; PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT = NULL; PFNGLMAXACTIVESHADERCORESARMPROC glad_glMaxActiveShaderCoresARM = NULL; PFNGLMINSAMPLESHADINGOESPROC glad_glMinSampleShadingOES = NULL; PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glad_glMultiDrawArraysIndirectEXT = NULL; PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glad_glMultiDrawElementsBaseVertexEXT = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glad_glMultiDrawElementsIndirectEXT = NULL; PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL; PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL; PFNGLPATCHPARAMETERIEXTPROC glad_glPatchParameteriEXT = NULL; PFNGLPATCHPARAMETERIOESPROC glad_glPatchParameteriOES = NULL; PFNGLPOLYGONMODENVPROC glad_glPolygonModeNV = NULL; PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL; PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox = NULL; PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glad_glPrimitiveBoundingBoxEXT = NULL; PFNGLPRIMITIVEBOUNDINGBOXOESPROC glad_glPrimitiveBoundingBoxOES = NULL; PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC glad_glProgramUniformHandleui64IMG = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC glad_glProgramUniformHandleui64vIMG = NULL; PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL; PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT = NULL; PFNGLREADBUFFERINDEXEDEXTPROC glad_glReadBufferIndexedEXT = NULL; PFNGLREADBUFFERNVPROC glad_glReadBufferNV = NULL; PFNGLREADNPIXELSEXTPROC glad_glReadnPixelsEXT = NULL; PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC glad_glRenderbufferStorageMultisampleANGLE = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC glad_glRenderbufferStorageMultisampleAPPLE = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC glad_glRenderbufferStorageMultisampleIMG = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC glad_glRenderbufferStorageMultisampleNV = NULL; PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC glad_glResolveMultisampleFramebufferAPPLE = NULL; PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT = NULL; PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES = NULL; PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT = NULL; PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES = NULL; PFNGLSCISSORARRAYVNVPROC glad_glScissorArrayvNV = NULL; PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES = NULL; PFNGLSCISSORINDEXEDNVPROC glad_glScissorIndexedNV = NULL; PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES = NULL; PFNGLSCISSORINDEXEDVNVPROC glad_glScissorIndexedvNV = NULL; PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES = NULL; PFNGLSHADINGRATECOMBINEROPSEXTPROC glad_glShadingRateCombinerOpsEXT = NULL; PFNGLSHADINGRATEEXTPROC glad_glShadingRateEXT = NULL; PFNGLSHADINGRATEQCOMPROC glad_glShadingRateQCOM = NULL; PFNGLSTARTTILINGQCOMPROC glad_glStartTilingQCOM = NULL; PFNGLTEXBUFFEROESPROC glad_glTexBufferOES = NULL; PFNGLTEXBUFFERRANGEEXTPROC glad_glTexBufferRangeEXT = NULL; PFNGLTEXBUFFERRANGEOESPROC glad_glTexBufferRangeOES = NULL; PFNGLTEXESTIMATEMOTIONQCOMPROC glad_glTexEstimateMotionQCOM = NULL; PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC glad_glTexEstimateMotionRegionsQCOM = NULL; PFNGLTEXIMAGE3DOESPROC glad_glTexImage3DOES = NULL; PFNGLTEXPAGECOMMITMENTEXTPROC glad_glTexPageCommitmentEXT = NULL; PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES = NULL; PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES = NULL; PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glad_glTexStorage3DMultisampleOES = NULL; PFNGLTEXSTORAGEATTRIBS2DEXTPROC glad_glTexStorageAttribs2DEXT = NULL; PFNGLTEXSTORAGEATTRIBS3DEXTPROC glad_glTexStorageAttribs3DEXT = NULL; PFNGLTEXSUBIMAGE3DOESPROC glad_glTexSubImage3DOES = NULL; PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC glad_glTextureFoveationParametersQCOM = NULL; PFNGLTEXTUREVIEWEXTPROC glad_glTextureViewEXT = NULL; PFNGLTEXTUREVIEWOESPROC glad_glTextureViewOES = NULL; PFNGLUNIFORMHANDLEUI64IMGPROC glad_glUniformHandleui64IMG = NULL; PFNGLUNIFORMHANDLEUI64VIMGPROC glad_glUniformHandleui64vIMG = NULL; PFNGLUNIFORMMATRIX2X3FVNVPROC glad_glUniformMatrix2x3fvNV = NULL; PFNGLUNIFORMMATRIX2X4FVNVPROC glad_glUniformMatrix2x4fvNV = NULL; PFNGLUNIFORMMATRIX3X2FVNVPROC glad_glUniformMatrix3x2fvNV = NULL; PFNGLUNIFORMMATRIX3X4FVNVPROC glad_glUniformMatrix3x4fvNV = NULL; PFNGLUNIFORMMATRIX4X2FVNVPROC glad_glUniformMatrix4x2fvNV = NULL; PFNGLUNIFORMMATRIX4X3FVNVPROC glad_glUniformMatrix4x3fvNV = NULL; PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES = NULL; PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL; PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL; PFNGLVERTEXATTRIBDIVISORANGLEPROC glad_glVertexAttribDivisorANGLE = NULL; PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT = NULL; PFNGLVERTEXATTRIBDIVISORNVPROC glad_glVertexAttribDivisorNV = NULL; PFNGLVIEWPORTARRAYVNVPROC glad_glViewportArrayvNV = NULL; PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES = NULL; PFNGLVIEWPORTINDEXEDFNVPROC glad_glViewportIndexedfNV = NULL; PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES = NULL; PFNGLVIEWPORTINDEXEDFVNVPROC glad_glViewportIndexedfvNV = NULL; PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES = NULL; PFNGLWAITSYNCAPPLEPROC glad_glWaitSyncAPPLE = NULL; static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_1_0) return; glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth"); glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange"); glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer"); glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev"); glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage"); glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv"); glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv"); glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref"); glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode"); glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer"); glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D"); glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); 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glad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) load(userptr, "glDrawRangeElementArrayAPPLE"); glad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC) load(userptr, "glElementPointerAPPLE"); glad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) load(userptr, "glMultiDrawElementArrayAPPLE"); glad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) load(userptr, "glMultiDrawRangeElementArrayAPPLE"); } static void glad_gl_load_GL_APPLE_fence( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_APPLE_fence) return; glad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC) load(userptr, "glDeleteFencesAPPLE"); glad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC) load(userptr, "glFinishFenceAPPLE"); glad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC) load(userptr, "glFinishObjectAPPLE"); glad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC) load(userptr, "glGenFencesAPPLE"); glad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC) load(userptr, "glIsFenceAPPLE"); 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glad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC) load(userptr, "glMapVertexAttrib2dAPPLE"); glad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC) load(userptr, "glMapVertexAttrib2fAPPLE"); } static void glad_gl_load_GL_ARB_ES2_compatibility( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_ES2_compatibility) return; glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat"); glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler"); glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary"); } static void glad_gl_load_GL_ARB_ES3_1_compatibility( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_ES3_1_compatibility) return; glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion"); 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glad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC) load(userptr, "glGetTextureHandleARB"); glad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC) load(userptr, "glGetTextureSamplerHandleARB"); glad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC) load(userptr, "glGetVertexAttribLui64vARB"); glad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC) load(userptr, "glIsImageHandleResidentARB"); glad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC) load(userptr, "glIsTextureHandleResidentARB"); glad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) load(userptr, "glMakeImageHandleNonResidentARB"); glad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) load(userptr, "glMakeImageHandleResidentARB"); glad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) load(userptr, "glMakeTextureHandleNonResidentARB"); glad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) load(userptr, "glMakeTextureHandleResidentARB"); 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} static void glad_gl_load_GL_ARB_copy_buffer( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_copy_buffer) return; glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData"); } static void glad_gl_load_GL_ARB_copy_image( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_copy_image) return; glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData"); } static void glad_gl_load_GL_ARB_debug_output( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_debug_output) return; glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) load(userptr, "glDebugMessageCallbackARB"); glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) load(userptr, "glDebugMessageControlARB"); glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) load(userptr, "glDebugMessageInsertARB"); glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) load(userptr, "glGetDebugMessageLogARB"); } static void glad_gl_load_GL_ARB_direct_state_access( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_direct_state_access) return; 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glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) load(userptr, "glCompressedTextureSubImage2D"); glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) load(userptr, "glCompressedTextureSubImage3D"); glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) load(userptr, "glCopyNamedBufferSubData"); glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) load(userptr, "glCopyTextureSubImage1D"); glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) load(userptr, "glCopyTextureSubImage2D"); glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) load(userptr, "glCopyTextureSubImage3D"); glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC) load(userptr, "glCreateBuffers"); glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) load(userptr, "glCreateFramebuffers"); glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) load(userptr, "glCreateProgramPipelines"); glad_glCreateQueries = (PFNGLCREATEQUERIESPROC) load(userptr, "glCreateQueries"); 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glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) load(userptr, "glFramebufferTextureLayerARB"); glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC) load(userptr, "glProgramParameteriARB"); } static void glad_gl_load_GL_ARB_get_program_binary( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_get_program_binary) return; glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary"); glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary"); glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); } static void glad_gl_load_GL_ARB_get_texture_sub_image( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_get_texture_sub_image) return; glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) load(userptr, "glGetCompressedTextureSubImage"); glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage"); 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glad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC) load(userptr, "glUniform4i64vARB"); glad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC) load(userptr, "glUniform4ui64ARB"); glad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC) load(userptr, "glUniform4ui64vARB"); } static void glad_gl_load_GL_ARB_imaging( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_imaging) return; glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); } static void glad_gl_load_GL_ARB_indirect_parameters( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_indirect_parameters) return; glad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) load(userptr, "glMultiDrawArraysIndirectCountARB"); glad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) load(userptr, "glMultiDrawElementsIndirectCountARB"); } static void glad_gl_load_GL_ARB_instanced_arrays( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_instanced_arrays) return; 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glad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC) load(userptr, "glMatrixIndexubvARB"); glad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC) load(userptr, "glMatrixIndexuivARB"); glad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC) load(userptr, "glMatrixIndexusvARB"); } static void glad_gl_load_GL_ARB_multi_bind( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_multi_bind) return; glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load(userptr, "glBindBuffersBase"); glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange"); glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, "glBindImageTextures"); glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC) load(userptr, "glBindSamplers"); glad_glBindTextures = (PFNGLBINDTEXTURESPROC) load(userptr, "glBindTextures"); glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) load(userptr, "glBindVertexBuffers"); } static void glad_gl_load_GL_ARB_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_multi_draw_indirect) return; 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glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC) load(userptr, "glMultiTexCoord1fvARB"); glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC) load(userptr, "glMultiTexCoord1iARB"); glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC) load(userptr, "glMultiTexCoord1ivARB"); glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC) load(userptr, "glMultiTexCoord1sARB"); glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC) load(userptr, "glMultiTexCoord1svARB"); glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC) load(userptr, "glMultiTexCoord2dARB"); glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC) load(userptr, "glMultiTexCoord2dvARB"); glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC) load(userptr, "glMultiTexCoord2fARB"); glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC) load(userptr, "glMultiTexCoord2fvARB"); glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC) load(userptr, "glMultiTexCoord2iARB"); glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC) load(userptr, "glMultiTexCoord2ivARB"); glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC) load(userptr, "glMultiTexCoord2sARB"); glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC) load(userptr, "glMultiTexCoord2svARB"); glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC) load(userptr, "glMultiTexCoord3dARB"); glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC) load(userptr, "glMultiTexCoord3dvARB"); glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC) load(userptr, "glMultiTexCoord3fARB"); glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC) load(userptr, "glMultiTexCoord3fvARB"); glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC) load(userptr, "glMultiTexCoord3iARB"); glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC) load(userptr, "glMultiTexCoord3ivARB"); glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC) load(userptr, "glMultiTexCoord3sARB"); glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC) load(userptr, "glMultiTexCoord3svARB"); glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC) load(userptr, "glMultiTexCoord4dARB"); glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC) load(userptr, "glMultiTexCoord4dvARB"); glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC) load(userptr, "glMultiTexCoord4fARB"); glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC) load(userptr, "glMultiTexCoord4fvARB"); glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC) load(userptr, "glMultiTexCoord4iARB"); glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC) load(userptr, "glMultiTexCoord4ivARB"); glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC) load(userptr, "glMultiTexCoord4sARB"); glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC) load(userptr, "glMultiTexCoord4svARB"); } static void glad_gl_load_GL_ARB_occlusion_query( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_occlusion_query) return; glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC) load(userptr, "glBeginQueryARB"); glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC) load(userptr, "glDeleteQueriesARB"); glad_glEndQueryARB = (PFNGLENDQUERYARBPROC) load(userptr, "glEndQueryARB"); glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC) load(userptr, "glGenQueriesARB"); glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC) load(userptr, "glGetQueryObjectivARB"); glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC) load(userptr, "glGetQueryObjectuivARB"); glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC) load(userptr, "glGetQueryivARB"); glad_glIsQueryARB = (PFNGLISQUERYARBPROC) load(userptr, "glIsQueryARB"); } static void glad_gl_load_GL_ARB_parallel_shader_compile( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_parallel_shader_compile) return; glad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC) load(userptr, "glMaxShaderCompilerThreadsARB"); } static void glad_gl_load_GL_ARB_point_parameters( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_point_parameters) return; glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC) load(userptr, "glPointParameterfARB"); glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC) load(userptr, "glPointParameterfvARB"); 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glad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC) load(userptr, "glIsNamedStringARB"); glad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC) load(userptr, "glNamedStringARB"); } static void glad_gl_load_GL_ARB_sparse_buffer( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_sparse_buffer) return; glad_glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC) load(userptr, "glBufferPageCommitmentARB"); glad_glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) load(userptr, "glNamedBufferPageCommitmentARB"); glad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) load(userptr, "glNamedBufferPageCommitmentEXT"); } static void glad_gl_load_GL_ARB_sparse_texture( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_sparse_texture) return; glad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC) load(userptr, "glTexPageCommitmentARB"); } static void glad_gl_load_GL_ARB_sync( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_sync) return; 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glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv"); glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v"); glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex"); glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices"); glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding"); } static void glad_gl_load_GL_ARB_vertex_array_object( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_vertex_array_object) return; glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray"); glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays"); glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays"); glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray"); } static void glad_gl_load_GL_ARB_vertex_attrib_64bit( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_vertex_attrib_64bit) return; 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glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) load(userptr, "glProgramLocalParameter4fvARB"); glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) load(userptr, "glProgramStringARB"); glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB"); glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB"); glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB"); glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB"); glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB"); glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB"); glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB"); glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB"); glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB"); glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB"); glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB"); glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB"); glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB"); glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB"); glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB"); glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB"); glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB"); glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB"); glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB"); glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB"); glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB"); glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB"); glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB"); glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB"); glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB"); glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB"); glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB"); glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB"); glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB"); glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB"); glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB"); glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB"); glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB"); glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB"); glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB"); glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB"); glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB"); } static void glad_gl_load_GL_ARB_vertex_shader( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_vertex_shader) return; glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) load(userptr, "glBindAttribLocationARB"); glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB"); glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB"); glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) load(userptr, "glGetActiveAttribARB"); glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) load(userptr, "glGetAttribLocationARB"); glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB"); glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB"); glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB"); glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB"); glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB"); glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB"); glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB"); glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB"); glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB"); glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB"); glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB"); glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB"); glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB"); glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB"); glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB"); glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB"); glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB"); glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB"); glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB"); glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB"); glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB"); glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB"); glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB"); glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB"); glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB"); glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB"); glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB"); glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB"); glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB"); glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB"); glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB"); glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB"); glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB"); glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB"); glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB"); glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB"); glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB"); glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB"); glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB"); glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB"); glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB"); } static void glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return; glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui"); glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv"); glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui"); glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv"); glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui"); glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv"); glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui"); glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv"); } static void glad_gl_load_GL_ARB_viewport_array( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_viewport_array) return; glad_glDepthRangeArraydvNV = (PFNGLDEPTHRANGEARRAYDVNVPROC) load(userptr, "glDepthRangeArraydvNV"); glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load(userptr, "glDepthRangeArrayv"); glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load(userptr, "glDepthRangeIndexed"); glad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC) load(userptr, "glDepthRangeIndexeddNV"); glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load(userptr, "glGetDoublei_v"); glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC) load(userptr, "glGetFloati_v"); glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load(userptr, "glScissorArrayv"); glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load(userptr, "glScissorIndexed"); glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load(userptr, "glScissorIndexedv"); glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load(userptr, "glViewportArrayv"); glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load(userptr, "glViewportIndexedf"); glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load(userptr, "glViewportIndexedfv"); } static void glad_gl_load_GL_ARB_window_pos( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_window_pos) return; glad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC) load(userptr, "glWindowPos2dARB"); glad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC) load(userptr, "glWindowPos2dvARB"); glad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC) load(userptr, "glWindowPos2fARB"); glad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC) load(userptr, "glWindowPos2fvARB"); glad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC) load(userptr, "glWindowPos2iARB"); glad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC) load(userptr, "glWindowPos2ivARB"); glad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC) load(userptr, "glWindowPos2sARB"); glad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC) load(userptr, "glWindowPos2svARB"); glad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC) load(userptr, "glWindowPos3dARB"); glad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC) load(userptr, "glWindowPos3dvARB"); glad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC) load(userptr, "glWindowPos3fARB"); 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} static void glad_gl_load_GL_ATI_envmap_bumpmap( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ATI_envmap_bumpmap) return; glad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC) load(userptr, "glGetTexBumpParameterfvATI"); glad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC) load(userptr, "glGetTexBumpParameterivATI"); glad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC) load(userptr, "glTexBumpParameterfvATI"); glad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC) load(userptr, "glTexBumpParameterivATI"); } static void glad_gl_load_GL_ATI_fragment_shader( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ATI_fragment_shader) return; glad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC) load(userptr, "glAlphaFragmentOp1ATI"); glad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC) load(userptr, "glAlphaFragmentOp2ATI"); glad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC) load(userptr, "glAlphaFragmentOp3ATI"); 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glad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC) load(userptr, "glConvolutionParameterivEXT"); glad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) load(userptr, "glCopyConvolutionFilter1DEXT"); glad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) load(userptr, "glCopyConvolutionFilter2DEXT"); glad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC) load(userptr, "glGetConvolutionFilterEXT"); glad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) load(userptr, "glGetConvolutionParameterfvEXT"); glad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) load(userptr, "glGetConvolutionParameterivEXT"); glad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC) load(userptr, "glGetSeparableFilterEXT"); glad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC) load(userptr, "glSeparableFilter2DEXT"); } static void glad_gl_load_GL_EXT_coordinate_frame( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_EXT_coordinate_frame) return; 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glad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC) load(userptr, "glTangent3bvEXT"); glad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC) load(userptr, "glTangent3dEXT"); glad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC) load(userptr, "glTangent3dvEXT"); glad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC) load(userptr, "glTangent3fEXT"); glad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC) load(userptr, "glTangent3fvEXT"); glad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC) load(userptr, "glTangent3iEXT"); glad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC) load(userptr, "glTangent3ivEXT"); glad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC) load(userptr, "glTangent3sEXT"); glad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC) load(userptr, "glTangent3svEXT"); glad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC) load(userptr, "glTangentPointerEXT"); } static void glad_gl_load_GL_EXT_copy_texture( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_EXT_copy_texture) return; glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC) load(userptr, "glCopyTexImage1DEXT"); 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glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glFramebufferRenderbufferEXT"); glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glFramebufferTexture1DEXT"); glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glFramebufferTexture2DEXT"); glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glFramebufferTexture3DEXT"); glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) load(userptr, "glGenFramebuffersEXT"); glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) load(userptr, "glGenRenderbuffersEXT"); glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) load(userptr, "glGenerateMipmapEXT"); glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferAttachmentParameterivEXT"); glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetRenderbufferParameterivEXT"); glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) load(userptr, "glIsFramebufferEXT"); glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) load(userptr, "glIsRenderbufferEXT"); glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glRenderbufferStorageEXT"); } static void glad_gl_load_GL_EXT_geometry_shader4( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_EXT_geometry_shader4) return; glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) load(userptr, "glProgramParameteriEXT"); } static void glad_gl_load_GL_EXT_gpu_program_parameters( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_EXT_gpu_program_parameters) return; glad_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) load(userptr, "glProgramEnvParameters4fvEXT"); glad_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) load(userptr, "glProgramLocalParameters4fvEXT"); } static void glad_gl_load_GL_EXT_gpu_shader4( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_EXT_gpu_shader4) return; 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glad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC) load(userptr, "glUniform4uiEXT"); glad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC) load(userptr, "glUniform4uivEXT"); glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC) load(userptr, "glVertexAttribI1iEXT"); glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC) load(userptr, "glVertexAttribI1ivEXT"); glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC) load(userptr, "glVertexAttribI1uiEXT"); glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC) load(userptr, "glVertexAttribI1uivEXT"); glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC) load(userptr, "glVertexAttribI2iEXT"); glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC) load(userptr, "glVertexAttribI2ivEXT"); glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC) load(userptr, "glVertexAttribI2uiEXT"); glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC) load(userptr, "glVertexAttribI2uivEXT"); glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC) load(userptr, "glVertexAttribI3iEXT"); glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC) load(userptr, "glVertexAttribI3ivEXT"); glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC) load(userptr, "glVertexAttribI3uiEXT"); glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC) load(userptr, "glVertexAttribI3uivEXT"); glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC) load(userptr, "glVertexAttribI4bvEXT"); glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC) load(userptr, "glVertexAttribI4iEXT"); glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC) load(userptr, "glVertexAttribI4ivEXT"); glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC) load(userptr, "glVertexAttribI4svEXT"); glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC) load(userptr, "glVertexAttribI4ubvEXT"); glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC) load(userptr, "glVertexAttribI4uiEXT"); glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC) load(userptr, "glVertexAttribI4uivEXT"); glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC) load(userptr, "glVertexAttribI4usvEXT"); glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC) load(userptr, "glVertexAttribIPointerEXT"); } static void glad_gl_load_GL_EXT_histogram( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_EXT_histogram) return; glad_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC) load(userptr, "glGetHistogramEXT"); glad_glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) load(userptr, "glGetHistogramParameterfvEXT"); glad_glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) load(userptr, "glGetHistogramParameterivEXT"); glad_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC) load(userptr, "glGetMinmaxEXT"); glad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC) load(userptr, "glGetMinmaxParameterfvEXT"); glad_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC) load(userptr, "glGetMinmaxParameterivEXT"); glad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC) load(userptr, "glHistogramEXT"); glad_glMinmaxEXT = (PFNGLMINMAXEXTPROC) load(userptr, "glMinmaxEXT"); glad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC) load(userptr, "glResetHistogramEXT"); glad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC) load(userptr, "glResetMinmaxEXT"); } static void glad_gl_load_GL_EXT_index_func( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_EXT_index_func) return; glad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC) load(userptr, "glIndexFuncEXT"); } static void glad_gl_load_GL_EXT_index_material( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_EXT_index_material) return; glad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC) load(userptr, "glIndexMaterialEXT"); } static void glad_gl_load_GL_EXT_light_texture( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_EXT_light_texture) return; glad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC) load(userptr, "glApplyTextureEXT"); glad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC) load(userptr, "glTextureLightEXT"); glad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC) load(userptr, "glTextureMaterialEXT"); 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glad_glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) load(userptr, "glNamedBufferStorageMemEXT"); glad_glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC) load(userptr, "glTexStorageMem1DEXT"); glad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC) load(userptr, "glTexStorageMem2DEXT"); glad_glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) load(userptr, "glTexStorageMem2DMultisampleEXT"); glad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC) load(userptr, "glTexStorageMem3DEXT"); glad_glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) load(userptr, "glTexStorageMem3DMultisampleEXT"); glad_glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC) load(userptr, "glTextureStorageMem1DEXT"); glad_glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC) load(userptr, "glTextureStorageMem2DEXT"); glad_glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorageMem2DMultisampleEXT"); 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glad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC) load(userptr, "glSecondaryColor3sEXT"); glad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC) load(userptr, "glSecondaryColor3svEXT"); glad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC) load(userptr, "glSecondaryColor3ubEXT"); glad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC) load(userptr, "glSecondaryColor3ubvEXT"); glad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC) load(userptr, "glSecondaryColor3uiEXT"); glad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC) load(userptr, "glSecondaryColor3uivEXT"); glad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC) load(userptr, "glSecondaryColor3usEXT"); glad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC) load(userptr, "glSecondaryColor3usvEXT"); glad_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC) load(userptr, "glSecondaryColorPointerEXT"); } static void glad_gl_load_GL_EXT_semaphore( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_EXT_semaphore) return; 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glad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC) load(userptr, "glCreateShaderProgramvEXT"); glad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC) load(userptr, "glDeleteProgramPipelinesEXT"); glad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC) load(userptr, "glGenProgramPipelinesEXT"); glad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) load(userptr, "glGetProgramPipelineInfoLogEXT"); glad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC) load(userptr, "glGetProgramPipelineivEXT"); glad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC) load(userptr, "glIsProgramPipelineEXT"); glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) load(userptr, "glProgramParameteriEXT"); glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC) load(userptr, "glProgramUniform1fEXT"); glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC) load(userptr, "glProgramUniform1fvEXT"); glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC) load(userptr, "glProgramUniform1iEXT"); glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC) load(userptr, "glProgramUniform1ivEXT"); glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC) load(userptr, "glProgramUniform1uiEXT"); glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC) load(userptr, "glProgramUniform1uivEXT"); glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC) load(userptr, "glProgramUniform2fEXT"); glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC) load(userptr, "glProgramUniform2fvEXT"); glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC) load(userptr, "glProgramUniform2iEXT"); glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC) load(userptr, "glProgramUniform2ivEXT"); glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC) load(userptr, "glProgramUniform2uiEXT"); glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC) load(userptr, "glProgramUniform2uivEXT"); glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC) load(userptr, "glProgramUniform3fEXT"); glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC) load(userptr, "glProgramUniform3fvEXT"); glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC) load(userptr, "glProgramUniform3iEXT"); glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC) load(userptr, "glProgramUniform3ivEXT"); glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC) load(userptr, "glProgramUniform3uiEXT"); glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC) load(userptr, "glProgramUniform3uivEXT"); glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC) load(userptr, "glProgramUniform4fEXT"); glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC) load(userptr, "glProgramUniform4fvEXT"); glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC) load(userptr, "glProgramUniform4iEXT"); glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC) load(userptr, "glProgramUniform4ivEXT"); glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC) load(userptr, "glProgramUniform4uiEXT"); 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} static void glad_gl_load_GL_IBM_vertex_array_lists( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_IBM_vertex_array_lists) return; glad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC) load(userptr, "glColorPointerListIBM"); glad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC) load(userptr, "glEdgeFlagPointerListIBM"); glad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC) load(userptr, "glFogCoordPointerListIBM"); glad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC) load(userptr, "glIndexPointerListIBM"); glad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC) load(userptr, "glNormalPointerListIBM"); glad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) load(userptr, "glSecondaryColorPointerListIBM"); glad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC) load(userptr, "glTexCoordPointerListIBM"); glad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC) load(userptr, "glVertexPointerListIBM"); 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} static void glad_gl_load_GL_NVX_linked_gpu_multicast( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NVX_linked_gpu_multicast) return; glad_glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC) load(userptr, "glLGPUCopyImageSubDataNVX"); glad_glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC) load(userptr, "glLGPUInterlockNVX"); glad_glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) load(userptr, "glLGPUNamedBufferSubDataNVX"); } static void glad_gl_load_GL_NVX_progress_fence( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NVX_progress_fence) return; glad_glClientWaitSemaphoreui64NVX = (PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) load(userptr, "glClientWaitSemaphoreui64NVX"); glad_glCreateProgressFenceNVX = (PFNGLCREATEPROGRESSFENCENVXPROC) load(userptr, "glCreateProgressFenceNVX"); glad_glSignalSemaphoreui64NVX = (PFNGLSIGNALSEMAPHOREUI64NVXPROC) load(userptr, "glSignalSemaphoreui64NVX"); glad_glWaitSemaphoreui64NVX = (PFNGLWAITSEMAPHOREUI64NVXPROC) load(userptr, "glWaitSemaphoreui64NVX"); } static void glad_gl_load_GL_NV_alpha_to_coverage_dither_control( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_alpha_to_coverage_dither_control) return; glad_glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) load(userptr, "glAlphaToCoverageDitherControlNV"); } static void glad_gl_load_GL_NV_bindless_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_bindless_multi_draw_indirect) return; glad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) load(userptr, "glMultiDrawArraysIndirectBindlessNV"); glad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) load(userptr, "glMultiDrawElementsIndirectBindlessNV"); } static void glad_gl_load_GL_NV_bindless_multi_draw_indirect_count( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return; glad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) load(userptr, "glMultiDrawArraysIndirectBindlessCountNV"); glad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) load(userptr, "glMultiDrawElementsIndirectBindlessCountNV"); } static void glad_gl_load_GL_NV_bindless_texture( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_bindless_texture) return; glad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC) load(userptr, "glGetImageHandleNV"); glad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC) load(userptr, "glGetTextureHandleNV"); glad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC) load(userptr, "glGetTextureSamplerHandleNV"); glad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC) load(userptr, "glIsImageHandleResidentNV"); glad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC) load(userptr, "glIsTextureHandleResidentNV"); glad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) load(userptr, "glMakeImageHandleNonResidentNV"); glad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) load(userptr, "glMakeImageHandleResidentNV"); 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} static void glad_gl_load_GL_NV_clip_space_w_scaling( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_clip_space_w_scaling) return; glad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC) load(userptr, "glViewportPositionWScaleNV"); } static void glad_gl_load_GL_NV_command_list( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_command_list) return; glad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC) load(userptr, "glCallCommandListNV"); glad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC) load(userptr, "glCommandListSegmentsNV"); glad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC) load(userptr, "glCompileCommandListNV"); glad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC) load(userptr, "glCreateCommandListsNV"); glad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC) load(userptr, "glCreateStatesNV"); glad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC) load(userptr, "glDeleteCommandListsNV"); glad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC) load(userptr, "glDeleteStatesNV"); glad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC) load(userptr, "glDrawCommandsAddressNV"); glad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC) load(userptr, "glDrawCommandsNV"); glad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) load(userptr, "glDrawCommandsStatesAddressNV"); glad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC) load(userptr, "glDrawCommandsStatesNV"); glad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC) load(userptr, "glGetCommandHeaderNV"); glad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC) load(userptr, "glGetStageIndexNV"); glad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC) load(userptr, "glIsCommandListNV"); glad_glIsStateNV = (PFNGLISSTATENVPROC) load(userptr, "glIsStateNV"); glad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) load(userptr, "glListDrawCommandsStatesClientNV"); glad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC) load(userptr, "glStateCaptureNV"); } static void glad_gl_load_GL_NV_conditional_render( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_conditional_render) return; 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} static void glad_gl_load_GL_NV_copy_image( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_copy_image) return; glad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC) load(userptr, "glCopyImageSubDataNV"); } static void glad_gl_load_GL_NV_depth_buffer_float( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_depth_buffer_float) return; glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC) load(userptr, "glClearDepthdNV"); glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC) load(userptr, "glDepthBoundsdNV"); glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC) load(userptr, "glDepthRangedNV"); } static void glad_gl_load_GL_NV_draw_texture( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_draw_texture) return; glad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC) load(userptr, "glDrawTextureNV"); } static void glad_gl_load_GL_NV_draw_vulkan_image( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_draw_vulkan_image) return; glad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC) load(userptr, "glDrawVkImageNV"); 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glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC) load(userptr, "glUniform2ui64vNV"); glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC) load(userptr, "glUniform3i64NV"); glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC) load(userptr, "glUniform3i64vNV"); glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC) load(userptr, "glUniform3ui64NV"); glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC) load(userptr, "glUniform3ui64vNV"); glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC) load(userptr, "glUniform4i64NV"); glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC) load(userptr, "glUniform4i64vNV"); glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC) load(userptr, "glUniform4ui64NV"); glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC) load(userptr, "glUniform4ui64vNV"); } static void glad_gl_load_GL_NV_half_float( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_half_float) return; glad_glColor3hNV = (PFNGLCOLOR3HNVPROC) load(userptr, "glColor3hNV"); glad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC) load(userptr, "glColor3hvNV"); 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glad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC) load(userptr, "glVertexAttrib4hvNV"); glad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC) load(userptr, "glVertexAttribs1hvNV"); glad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC) load(userptr, "glVertexAttribs2hvNV"); glad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC) load(userptr, "glVertexAttribs3hvNV"); glad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC) load(userptr, "glVertexAttribs4hvNV"); glad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC) load(userptr, "glVertexWeighthNV"); glad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC) load(userptr, "glVertexWeighthvNV"); } static void glad_gl_load_GL_NV_internalformat_sample_query( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_internalformat_sample_query) return; glad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) load(userptr, "glGetInternalformatSampleivNV"); } static void glad_gl_load_GL_NV_memory_attachment( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_memory_attachment) return; glad_glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC) load(userptr, "glBufferAttachMemoryNV"); glad_glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) load(userptr, "glGetMemoryObjectDetachedResourcesuivNV"); glad_glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) load(userptr, "glNamedBufferAttachMemoryNV"); glad_glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) load(userptr, "glResetMemoryObjectParameterNV"); glad_glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC) load(userptr, "glTexAttachMemoryNV"); glad_glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC) load(userptr, "glTextureAttachMemoryNV"); } static void glad_gl_load_GL_NV_memory_object_sparse( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_memory_object_sparse) return; glad_glBufferPageCommitmentMemNV = (PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) load(userptr, "glBufferPageCommitmentMemNV"); glad_glNamedBufferPageCommitmentMemNV = (PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) load(userptr, "glNamedBufferPageCommitmentMemNV"); glad_glTexPageCommitmentMemNV = (PFNGLTEXPAGECOMMITMENTMEMNVPROC) load(userptr, "glTexPageCommitmentMemNV"); glad_glTexturePageCommitmentMemNV = (PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) load(userptr, "glTexturePageCommitmentMemNV"); } static void glad_gl_load_GL_NV_mesh_shader( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_mesh_shader) return; glad_glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC) load(userptr, "glDrawMeshTasksIndirectNV"); glad_glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC) load(userptr, "glDrawMeshTasksNV"); glad_glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) load(userptr, "glMultiDrawMeshTasksIndirectCountNV"); glad_glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) load(userptr, "glMultiDrawMeshTasksIndirectNV"); } static void glad_gl_load_GL_NV_occlusion_query( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_occlusion_query) return; glad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC) load(userptr, "glBeginOcclusionQueryNV"); 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glad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC) load(userptr, "glGetPathDashArrayNV"); glad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC) load(userptr, "glGetPathLengthNV"); glad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC) load(userptr, "glGetPathMetricRangeNV"); glad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC) load(userptr, "glGetPathMetricsNV"); glad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC) load(userptr, "glGetPathParameterfvNV"); glad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC) load(userptr, "glGetPathParameterivNV"); glad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC) load(userptr, "glGetPathSpacingNV"); glad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC) load(userptr, "glGetProgramResourcefvNV"); glad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC) load(userptr, "glInterpolatePathsNV"); glad_glIsPathNV = (PFNGLISPATHNVPROC) load(userptr, "glIsPathNV"); glad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC) load(userptr, "glIsPointInFillPathNV"); glad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC) load(userptr, "glIsPointInStrokePathNV"); glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC) load(userptr, "glMatrixFrustumEXT"); glad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC) load(userptr, "glMatrixLoad3x2fNV"); glad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC) load(userptr, "glMatrixLoad3x3fNV"); glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC) load(userptr, "glMatrixLoadIdentityEXT"); glad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) load(userptr, "glMatrixLoadTranspose3x3fNV"); glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC) load(userptr, "glMatrixLoadTransposedEXT"); glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC) load(userptr, "glMatrixLoadTransposefEXT"); glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC) load(userptr, "glMatrixLoaddEXT"); glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC) load(userptr, "glMatrixLoadfEXT"); glad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC) load(userptr, "glMatrixMult3x2fNV"); 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glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC) load(userptr, "glMatrixScaledEXT"); glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC) load(userptr, "glMatrixScalefEXT"); glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC) load(userptr, "glMatrixTranslatedEXT"); glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC) load(userptr, "glMatrixTranslatefEXT"); glad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC) load(userptr, "glPathCommandsNV"); glad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC) load(userptr, "glPathCoordsNV"); glad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC) load(userptr, "glPathCoverDepthFuncNV"); glad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC) load(userptr, "glPathDashArrayNV"); glad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC) load(userptr, "glPathGlyphIndexArrayNV"); glad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC) load(userptr, "glPathGlyphIndexRangeNV"); glad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC) load(userptr, "glPathGlyphRangeNV"); glad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC) load(userptr, "glPathGlyphsNV"); glad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) load(userptr, "glPathMemoryGlyphIndexArrayNV"); glad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC) load(userptr, "glPathParameterfNV"); glad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC) load(userptr, "glPathParameterfvNV"); glad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC) load(userptr, "glPathParameteriNV"); glad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC) load(userptr, "glPathParameterivNV"); glad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC) load(userptr, "glPathStencilDepthOffsetNV"); glad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC) load(userptr, "glPathStencilFuncNV"); glad_glPathStringNV = (PFNGLPATHSTRINGNVPROC) load(userptr, "glPathStringNV"); glad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC) load(userptr, "glPathSubCommandsNV"); glad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC) load(userptr, "glPathSubCoordsNV"); glad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC) load(userptr, "glPointAlongPathNV"); glad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) load(userptr, "glProgramPathFragmentInputGenNV"); glad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC) load(userptr, "glStencilFillPathInstancedNV"); glad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC) load(userptr, "glStencilFillPathNV"); glad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) load(userptr, "glStencilStrokePathInstancedNV"); glad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC) load(userptr, "glStencilStrokePathNV"); glad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) load(userptr, "glStencilThenCoverFillPathInstancedNV"); glad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC) load(userptr, "glStencilThenCoverFillPathNV"); glad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) load(userptr, "glStencilThenCoverStrokePathInstancedNV"); glad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) load(userptr, "glStencilThenCoverStrokePathNV"); glad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC) load(userptr, "glTransformPathNV"); glad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC) load(userptr, "glWeightPathsNV"); } static void glad_gl_load_GL_NV_pixel_data_range( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_pixel_data_range) return; glad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC) load(userptr, "glFlushPixelDataRangeNV"); glad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC) load(userptr, "glPixelDataRangeNV"); } static void glad_gl_load_GL_NV_point_sprite( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_point_sprite) return; glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC) load(userptr, "glPointParameteriNV"); glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC) load(userptr, "glPointParameterivNV"); } static void glad_gl_load_GL_NV_present_video( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_present_video) return; 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glad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC) load(userptr, "glCombinerParameteriNV"); glad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC) load(userptr, "glCombinerParameterivNV"); glad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC) load(userptr, "glFinalCombinerInputNV"); glad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) load(userptr, "glGetCombinerInputParameterfvNV"); glad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) load(userptr, "glGetCombinerInputParameterivNV"); glad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) load(userptr, "glGetCombinerOutputParameterfvNV"); glad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) load(userptr, "glGetCombinerOutputParameterivNV"); glad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) load(userptr, "glGetFinalCombinerInputParameterfvNV"); glad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) load(userptr, "glGetFinalCombinerInputParameterivNV"); 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glad_glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) load(userptr, "glScissorExclusiveArrayvNV"); glad_glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC) load(userptr, "glScissorExclusiveNV"); } static void glad_gl_load_GL_NV_shader_buffer_load( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_shader_buffer_load) return; glad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC) load(userptr, "glGetBufferParameterui64vNV"); glad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC) load(userptr, "glGetIntegerui64vNV"); glad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) load(userptr, "glGetNamedBufferParameterui64vNV"); glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC) load(userptr, "glGetUniformui64vNV"); glad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC) load(userptr, "glIsBufferResidentNV"); glad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC) load(userptr, "glIsNamedBufferResidentNV"); glad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC) load(userptr, "glMakeBufferNonResidentNV"); glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC) load(userptr, "glMakeBufferResidentNV"); glad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) load(userptr, "glMakeNamedBufferNonResidentNV"); glad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) load(userptr, "glMakeNamedBufferResidentNV"); glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC) load(userptr, "glProgramUniformui64NV"); glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC) load(userptr, "glProgramUniformui64vNV"); glad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC) load(userptr, "glUniformui64NV"); glad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC) load(userptr, "glUniformui64vNV"); } static void glad_gl_load_GL_NV_shading_rate_image( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_shading_rate_image) return; glad_glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC) load(userptr, "glBindShadingRateImageNV"); glad_glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) load(userptr, "glGetShadingRateImagePaletteNV"); glad_glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) load(userptr, "glGetShadingRateSampleLocationivNV"); glad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC) load(userptr, "glShadingRateImageBarrierNV"); glad_glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC) load(userptr, "glShadingRateImagePaletteNV"); glad_glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) load(userptr, "glShadingRateSampleOrderCustomNV"); glad_glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC) load(userptr, "glShadingRateSampleOrderNV"); } static void glad_gl_load_GL_NV_texture_barrier( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_texture_barrier) return; glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC) load(userptr, "glTextureBarrierNV"); } static void glad_gl_load_GL_NV_texture_multisample( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_texture_multisample) return; glad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) load(userptr, "glTexImage2DMultisampleCoverageNV"); glad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) load(userptr, "glTexImage3DMultisampleCoverageNV"); glad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) load(userptr, "glTextureImage2DMultisampleCoverageNV"); glad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) load(userptr, "glTextureImage2DMultisampleNV"); glad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) load(userptr, "glTextureImage3DMultisampleCoverageNV"); glad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) load(userptr, "glTextureImage3DMultisampleNV"); } static void glad_gl_load_GL_NV_timeline_semaphore( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_timeline_semaphore) return; glad_glCreateSemaphoresNV = (PFNGLCREATESEMAPHORESNVPROC) load(userptr, "glCreateSemaphoresNV"); glad_glGetSemaphoreParameterivNV = (PFNGLGETSEMAPHOREPARAMETERIVNVPROC) load(userptr, "glGetSemaphoreParameterivNV"); glad_glSemaphoreParameterivNV = (PFNGLSEMAPHOREPARAMETERIVNVPROC) load(userptr, "glSemaphoreParameterivNV"); } static void glad_gl_load_GL_NV_transform_feedback( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_transform_feedback) return; glad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC) load(userptr, "glActiveVaryingNV"); glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC) load(userptr, "glBeginTransformFeedbackNV"); glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC) load(userptr, "glBindBufferBaseNV"); glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC) load(userptr, "glBindBufferOffsetNV"); glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC) load(userptr, "glBindBufferRangeNV"); glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC) load(userptr, "glEndTransformFeedbackNV"); glad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC) load(userptr, "glGetActiveVaryingNV"); glad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) load(userptr, "glGetTransformFeedbackVaryingNV"); glad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC) load(userptr, "glGetVaryingLocationNV"); glad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) load(userptr, "glTransformFeedbackAttribsNV"); glad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) load(userptr, "glTransformFeedbackStreamAttribsNV"); glad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) load(userptr, "glTransformFeedbackVaryingsNV"); } static void glad_gl_load_GL_NV_transform_feedback2( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_transform_feedback2) return; glad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC) load(userptr, "glBindTransformFeedbackNV"); glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC) load(userptr, "glDeleteTransformFeedbacksNV"); glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC) load(userptr, "glDrawTransformFeedbackNV"); glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC) load(userptr, "glGenTransformFeedbacksNV"); glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC) load(userptr, "glIsTransformFeedbackNV"); glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC) load(userptr, "glPauseTransformFeedbackNV"); glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC) load(userptr, "glResumeTransformFeedbackNV"); } static void glad_gl_load_GL_NV_vdpau_interop( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_vdpau_interop) return; glad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC) load(userptr, "glVDPAUFiniNV"); glad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC) load(userptr, "glVDPAUGetSurfaceivNV"); glad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC) load(userptr, "glVDPAUInitNV"); glad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC) load(userptr, "glVDPAUIsSurfaceNV"); glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC) load(userptr, "glVDPAUMapSurfacesNV"); glad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) load(userptr, "glVDPAURegisterOutputSurfaceNV"); glad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) load(userptr, "glVDPAURegisterVideoSurfaceNV"); glad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC) load(userptr, "glVDPAUSurfaceAccessNV"); glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC) load(userptr, "glVDPAUUnmapSurfacesNV"); glad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC) load(userptr, "glVDPAUUnregisterSurfaceNV"); } static void glad_gl_load_GL_NV_vdpau_interop2( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_vdpau_interop2) return; glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) load(userptr, "glVDPAURegisterVideoSurfaceWithPictureStructureNV"); } static void glad_gl_load_GL_NV_vertex_array_range( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_vertex_array_range) return; glad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC) load(userptr, "glFlushVertexArrayRangeNV"); glad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC) load(userptr, "glVertexArrayRangeNV"); } static void glad_gl_load_GL_NV_vertex_attrib_integer_64bit( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_vertex_attrib_integer_64bit) return; glad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC) load(userptr, "glGetVertexAttribLi64vNV"); glad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC) load(userptr, "glGetVertexAttribLui64vNV"); glad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC) load(userptr, "glVertexAttribL1i64NV"); glad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC) load(userptr, "glVertexAttribL1i64vNV"); glad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC) load(userptr, "glVertexAttribL1ui64NV"); glad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC) load(userptr, "glVertexAttribL1ui64vNV"); glad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC) load(userptr, "glVertexAttribL2i64NV"); glad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC) load(userptr, "glVertexAttribL2i64vNV"); 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glad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC) load(userptr, "glVertexAttribLFormatNV"); } static void glad_gl_load_GL_NV_vertex_buffer_unified_memory( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_vertex_buffer_unified_memory) return; glad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC) load(userptr, "glBufferAddressRangeNV"); glad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC) load(userptr, "glColorFormatNV"); glad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC) load(userptr, "glEdgeFlagFormatNV"); glad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC) load(userptr, "glFogCoordFormatNV"); glad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC) load(userptr, "glGetIntegerui64i_vNV"); glad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC) load(userptr, "glIndexFormatNV"); glad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC) load(userptr, "glNormalFormatNV"); glad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC) load(userptr, "glSecondaryColorFormatNV"); 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glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC) load(userptr, "glVertexAttribs4dvNV"); glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC) load(userptr, "glVertexAttribs4fvNV"); glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) load(userptr, "glVertexAttribs4svNV"); glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) load(userptr, "glVertexAttribs4ubvNV"); } static void glad_gl_load_GL_NV_vertex_program4( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_vertex_program4) return; glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC) load(userptr, "glGetVertexAttribIivEXT"); glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC) load(userptr, "glGetVertexAttribIuivEXT"); glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC) load(userptr, "glVertexAttribI1iEXT"); glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC) load(userptr, "glVertexAttribI1ivEXT"); glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC) load(userptr, "glVertexAttribI1uiEXT"); glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC) load(userptr, "glVertexAttribI1uivEXT"); glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC) load(userptr, "glVertexAttribI2iEXT"); glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC) load(userptr, "glVertexAttribI2ivEXT"); glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC) load(userptr, "glVertexAttribI2uiEXT"); glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC) load(userptr, "glVertexAttribI2uivEXT"); glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC) load(userptr, "glVertexAttribI3iEXT"); glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC) load(userptr, "glVertexAttribI3ivEXT"); glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC) load(userptr, "glVertexAttribI3uiEXT"); glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC) load(userptr, "glVertexAttribI3uivEXT"); glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC) load(userptr, "glVertexAttribI4bvEXT"); glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC) load(userptr, "glVertexAttribI4iEXT"); glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC) load(userptr, "glVertexAttribI4ivEXT"); glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC) load(userptr, "glVertexAttribI4svEXT"); glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC) load(userptr, "glVertexAttribI4ubvEXT"); glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC) load(userptr, "glVertexAttribI4uiEXT"); glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC) load(userptr, "glVertexAttribI4uivEXT"); glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC) load(userptr, "glVertexAttribI4usvEXT"); glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC) load(userptr, "glVertexAttribIPointerEXT"); } static void glad_gl_load_GL_NV_video_capture( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_video_capture) return; glad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC) load(userptr, "glBeginVideoCaptureNV"); glad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) load(userptr, "glBindVideoCaptureStreamBufferNV"); glad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) load(userptr, "glBindVideoCaptureStreamTextureNV"); glad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC) load(userptr, "glEndVideoCaptureNV"); glad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) load(userptr, "glGetVideoCaptureStreamdvNV"); glad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) load(userptr, "glGetVideoCaptureStreamfvNV"); glad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) load(userptr, "glGetVideoCaptureStreamivNV"); glad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC) load(userptr, "glGetVideoCaptureivNV"); glad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC) load(userptr, "glVideoCaptureNV"); glad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) load(userptr, "glVideoCaptureStreamParameterdvNV"); glad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) load(userptr, "glVideoCaptureStreamParameterfvNV"); glad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) load(userptr, "glVideoCaptureStreamParameterivNV"); } static void glad_gl_load_GL_NV_viewport_swizzle( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_NV_viewport_swizzle) return; glad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC) load(userptr, "glViewportSwizzleNV"); } static void glad_gl_load_GL_OES_byte_coordinates( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_OES_byte_coordinates) return; glad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC) load(userptr, "glMultiTexCoord1bOES"); glad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC) load(userptr, "glMultiTexCoord1bvOES"); glad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC) load(userptr, "glMultiTexCoord2bOES"); glad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC) load(userptr, "glMultiTexCoord2bvOES"); glad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC) load(userptr, "glMultiTexCoord3bOES"); glad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC) load(userptr, "glMultiTexCoord3bvOES"); glad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC) load(userptr, "glMultiTexCoord4bOES"); glad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC) load(userptr, "glMultiTexCoord4bvOES"); glad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC) load(userptr, "glTexCoord1bOES"); glad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC) load(userptr, "glTexCoord1bvOES"); glad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC) load(userptr, "glTexCoord2bOES"); glad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC) load(userptr, "glTexCoord2bvOES"); glad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC) load(userptr, "glTexCoord3bOES"); glad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC) load(userptr, "glTexCoord3bvOES"); glad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC) load(userptr, "glTexCoord4bOES"); glad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC) load(userptr, "glTexCoord4bvOES"); glad_glVertex2bOES = (PFNGLVERTEX2BOESPROC) load(userptr, "glVertex2bOES"); glad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC) load(userptr, "glVertex2bvOES"); glad_glVertex3bOES = (PFNGLVERTEX3BOESPROC) load(userptr, "glVertex3bOES"); glad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC) load(userptr, "glVertex3bvOES"); glad_glVertex4bOES = (PFNGLVERTEX4BOESPROC) load(userptr, "glVertex4bOES"); glad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC) load(userptr, "glVertex4bvOES"); } static void glad_gl_load_GL_OES_fixed_point( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_OES_fixed_point) return; glad_glAccumxOES = (PFNGLACCUMXOESPROC) load(userptr, "glAccumxOES"); glad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC) load(userptr, "glAlphaFuncxOES"); glad_glBitmapxOES = (PFNGLBITMAPXOESPROC) load(userptr, "glBitmapxOES"); glad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC) load(userptr, "glBlendColorxOES"); glad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC) load(userptr, "glClearAccumxOES"); glad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC) load(userptr, "glClearColorxOES"); glad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC) load(userptr, "glClearDepthxOES"); glad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC) load(userptr, "glClipPlanexOES"); glad_glColor3xOES = (PFNGLCOLOR3XOESPROC) load(userptr, "glColor3xOES"); glad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC) load(userptr, "glColor3xvOES"); glad_glColor4xOES = (PFNGLCOLOR4XOESPROC) load(userptr, "glColor4xOES"); glad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC) load(userptr, "glColor4xvOES"); glad_glConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC) load(userptr, "glConvolutionParameterxOES"); glad_glConvolutionParameterxvOES = (PFNGLCONVOLUTIONPARAMETERXVOESPROC) load(userptr, "glConvolutionParameterxvOES"); glad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC) load(userptr, "glDepthRangexOES"); glad_glEvalCoord1xOES = (PFNGLEVALCOORD1XOESPROC) load(userptr, "glEvalCoord1xOES"); glad_glEvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC) load(userptr, "glEvalCoord1xvOES"); glad_glEvalCoord2xOES = (PFNGLEVALCOORD2XOESPROC) load(userptr, "glEvalCoord2xOES"); glad_glEvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC) load(userptr, "glEvalCoord2xvOES"); glad_glFeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC) load(userptr, "glFeedbackBufferxOES"); glad_glFogxOES = (PFNGLFOGXOESPROC) load(userptr, "glFogxOES"); glad_glFogxvOES = (PFNGLFOGXVOESPROC) load(userptr, "glFogxvOES"); glad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC) load(userptr, "glFrustumxOES"); glad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC) load(userptr, "glGetClipPlanexOES"); glad_glGetConvolutionParameterxvOES = (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) load(userptr, "glGetConvolutionParameterxvOES"); glad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC) load(userptr, "glGetFixedvOES"); glad_glGetHistogramParameterxvOES = (PFNGLGETHISTOGRAMPARAMETERXVOESPROC) load(userptr, "glGetHistogramParameterxvOES"); glad_glGetLightxOES = (PFNGLGETLIGHTXOESPROC) load(userptr, "glGetLightxOES"); glad_glGetMapxvOES = (PFNGLGETMAPXVOESPROC) load(userptr, "glGetMapxvOES"); glad_glGetMaterialxOES = (PFNGLGETMATERIALXOESPROC) load(userptr, "glGetMaterialxOES"); glad_glGetPixelMapxv = (PFNGLGETPIXELMAPXVPROC) load(userptr, "glGetPixelMapxv"); glad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC) load(userptr, "glGetTexEnvxvOES"); glad_glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC) load(userptr, "glGetTexGenxvOES"); glad_glGetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC) load(userptr, "glGetTexLevelParameterxvOES"); glad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC) load(userptr, "glGetTexParameterxvOES"); glad_glIndexxOES = (PFNGLINDEXXOESPROC) load(userptr, "glIndexxOES"); glad_glIndexxvOES = (PFNGLINDEXXVOESPROC) load(userptr, "glIndexxvOES"); glad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC) load(userptr, "glLightModelxOES"); glad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC) load(userptr, "glLightModelxvOES"); glad_glLightxOES = (PFNGLLIGHTXOESPROC) load(userptr, "glLightxOES"); glad_glLightxvOES = (PFNGLLIGHTXVOESPROC) load(userptr, "glLightxvOES"); glad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC) load(userptr, "glLineWidthxOES"); glad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC) load(userptr, "glLoadMatrixxOES"); glad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC) load(userptr, "glLoadTransposeMatrixxOES"); glad_glMap1xOES = (PFNGLMAP1XOESPROC) load(userptr, "glMap1xOES"); glad_glMap2xOES = (PFNGLMAP2XOESPROC) load(userptr, "glMap2xOES"); glad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC) load(userptr, "glMapGrid1xOES"); glad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC) load(userptr, "glMapGrid2xOES"); glad_glMaterialxOES = (PFNGLMATERIALXOESPROC) load(userptr, "glMaterialxOES"); glad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC) load(userptr, "glMaterialxvOES"); glad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC) load(userptr, "glMultMatrixxOES"); glad_glMultTransposeMatrixxOES = (PFNGLMULTTRANSPOSEMATRIXXOESPROC) load(userptr, "glMultTransposeMatrixxOES"); glad_glMultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC) load(userptr, "glMultiTexCoord1xOES"); glad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC) load(userptr, "glMultiTexCoord1xvOES"); glad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC) load(userptr, "glMultiTexCoord2xOES"); glad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC) load(userptr, "glMultiTexCoord2xvOES"); glad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC) load(userptr, "glMultiTexCoord3xOES"); glad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC) load(userptr, "glMultiTexCoord3xvOES"); glad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC) load(userptr, "glMultiTexCoord4xOES"); glad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC) load(userptr, "glMultiTexCoord4xvOES"); glad_glNormal3xOES = (PFNGLNORMAL3XOESPROC) load(userptr, "glNormal3xOES"); glad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC) load(userptr, "glNormal3xvOES"); glad_glOrthoxOES = (PFNGLORTHOXOESPROC) load(userptr, "glOrthoxOES"); glad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC) load(userptr, "glPassThroughxOES"); glad_glPixelMapx = (PFNGLPIXELMAPXPROC) load(userptr, "glPixelMapx"); glad_glPixelStorex = (PFNGLPIXELSTOREXPROC) load(userptr, "glPixelStorex"); glad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC) load(userptr, "glPixelTransferxOES"); glad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC) load(userptr, "glPixelZoomxOES"); glad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC) load(userptr, "glPointParameterxvOES"); glad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC) load(userptr, "glPointSizexOES"); glad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC) load(userptr, "glPolygonOffsetxOES"); glad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC) load(userptr, "glPrioritizeTexturesxOES"); glad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC) load(userptr, "glRasterPos2xOES"); glad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC) load(userptr, "glRasterPos2xvOES"); glad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC) load(userptr, "glRasterPos3xOES"); glad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC) load(userptr, "glRasterPos3xvOES"); glad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC) load(userptr, "glRasterPos4xOES"); glad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC) load(userptr, "glRasterPos4xvOES"); glad_glRectxOES = (PFNGLRECTXOESPROC) load(userptr, "glRectxOES"); glad_glRectxvOES = (PFNGLRECTXVOESPROC) load(userptr, "glRectxvOES"); glad_glRotatexOES = (PFNGLROTATEXOESPROC) load(userptr, "glRotatexOES"); glad_glScalexOES = (PFNGLSCALEXOESPROC) load(userptr, "glScalexOES"); glad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC) load(userptr, "glTexCoord1xOES"); glad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC) load(userptr, "glTexCoord1xvOES"); glad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC) load(userptr, "glTexCoord2xOES"); glad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC) load(userptr, "glTexCoord2xvOES"); glad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC) load(userptr, "glTexCoord3xOES"); glad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC) load(userptr, "glTexCoord3xvOES"); glad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC) load(userptr, "glTexCoord4xOES"); glad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC) load(userptr, "glTexCoord4xvOES"); glad_glTexEnvxOES = (PFNGLTEXENVXOESPROC) load(userptr, "glTexEnvxOES"); glad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC) load(userptr, "glTexEnvxvOES"); glad_glTexGenxOES = (PFNGLTEXGENXOESPROC) load(userptr, "glTexGenxOES"); glad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC) load(userptr, "glTexGenxvOES"); glad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC) load(userptr, "glTexParameterxOES"); glad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC) load(userptr, "glTexParameterxvOES"); glad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC) load(userptr, "glTranslatexOES"); glad_glVertex2xOES = (PFNGLVERTEX2XOESPROC) load(userptr, "glVertex2xOES"); glad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC) load(userptr, "glVertex2xvOES"); glad_glVertex3xOES = (PFNGLVERTEX3XOESPROC) load(userptr, "glVertex3xOES"); glad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC) load(userptr, "glVertex3xvOES"); glad_glVertex4xOES = (PFNGLVERTEX4XOESPROC) load(userptr, "glVertex4xOES"); glad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC) load(userptr, "glVertex4xvOES"); } static void glad_gl_load_GL_OES_query_matrix( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_OES_query_matrix) return; glad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC) load(userptr, "glQueryMatrixxOES"); } static void glad_gl_load_GL_OES_single_precision( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_OES_single_precision) return; glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC) load(userptr, "glClearDepthfOES"); glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC) load(userptr, "glClipPlanefOES"); glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC) load(userptr, "glDepthRangefOES"); glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC) load(userptr, "glFrustumfOES"); glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC) load(userptr, "glGetClipPlanefOES"); glad_glOrthofOES = (PFNGLORTHOFOESPROC) load(userptr, "glOrthofOES"); } static void glad_gl_load_GL_OVR_multiview( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_OVR_multiview) return; glad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) load(userptr, "glFramebufferTextureMultiviewOVR"); } static void glad_gl_load_GL_PGI_misc_hints( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_PGI_misc_hints) return; glad_glHintPGI = (PFNGLHINTPGIPROC) load(userptr, "glHintPGI"); } static void glad_gl_load_GL_SGIS_detail_texture( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_SGIS_detail_texture) return; glad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC) load(userptr, "glDetailTexFuncSGIS"); glad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC) load(userptr, "glGetDetailTexFuncSGIS"); } static void glad_gl_load_GL_SGIS_fog_function( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_SGIS_fog_function) return; glad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC) load(userptr, "glFogFuncSGIS"); glad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC) load(userptr, "glGetFogFuncSGIS"); } static void glad_gl_load_GL_SGIS_multisample( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_SGIS_multisample) return; glad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC) load(userptr, "glSampleMaskSGIS"); glad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC) load(userptr, "glSamplePatternSGIS"); } static void glad_gl_load_GL_SGIS_pixel_texture( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_SGIS_pixel_texture) return; glad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) load(userptr, "glGetPixelTexGenParameterfvSGIS"); glad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) load(userptr, "glGetPixelTexGenParameterivSGIS"); glad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC) load(userptr, "glPixelTexGenParameterfSGIS"); glad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC) load(userptr, "glPixelTexGenParameterfvSGIS"); glad_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC) load(userptr, "glPixelTexGenParameteriSGIS"); glad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC) load(userptr, "glPixelTexGenParameterivSGIS"); } static void glad_gl_load_GL_SGIS_point_parameters( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_SGIS_point_parameters) return; glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC) load(userptr, "glPointParameterfSGIS"); glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC) load(userptr, "glPointParameterfvSGIS"); 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glad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC) load(userptr, "glGetTexFilterFuncSGIS"); glad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC) load(userptr, "glTexFilterFuncSGIS"); } static void glad_gl_load_GL_SGIX_async( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_SGIX_async) return; glad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC) load(userptr, "glAsyncMarkerSGIX"); glad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC) load(userptr, "glDeleteAsyncMarkersSGIX"); glad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC) load(userptr, "glFinishAsyncSGIX"); glad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC) load(userptr, "glGenAsyncMarkersSGIX"); glad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC) load(userptr, "glIsAsyncMarkerSGIX"); glad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC) load(userptr, "glPollAsyncSGIX"); } static void glad_gl_load_GL_SGIX_flush_raster( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_SGIX_flush_raster) return; glad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC) load(userptr, "glFlushRasterSGIX"); } static void glad_gl_load_GL_SGIX_fragment_lighting( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_SGIX_fragment_lighting) return; glad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC) load(userptr, "glFragmentColorMaterialSGIX"); glad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC) load(userptr, "glFragmentLightModelfSGIX"); glad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) load(userptr, "glFragmentLightModelfvSGIX"); glad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC) load(userptr, "glFragmentLightModeliSGIX"); glad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) load(userptr, "glFragmentLightModelivSGIX"); glad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC) load(userptr, "glFragmentLightfSGIX"); glad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC) load(userptr, "glFragmentLightfvSGIX"); glad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC) load(userptr, "glFragmentLightiSGIX"); glad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC) load(userptr, "glFragmentLightivSGIX"); glad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC) load(userptr, "glFragmentMaterialfSGIX"); glad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC) load(userptr, "glFragmentMaterialfvSGIX"); glad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC) load(userptr, "glFragmentMaterialiSGIX"); glad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC) load(userptr, "glFragmentMaterialivSGIX"); glad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC) load(userptr, "glGetFragmentLightfvSGIX"); glad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC) load(userptr, "glGetFragmentLightivSGIX"); glad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC) load(userptr, "glGetFragmentMaterialfvSGIX"); glad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC) load(userptr, "glGetFragmentMaterialivSGIX"); glad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC) load(userptr, "glLightEnviSGIX"); } static void glad_gl_load_GL_SGIX_framezoom( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_SGIX_framezoom) return; glad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC) load(userptr, "glFrameZoomSGIX"); } static void glad_gl_load_GL_SGIX_igloo_interface( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_SGIX_igloo_interface) return; glad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC) load(userptr, "glIglooInterfaceSGIX"); } static void glad_gl_load_GL_SGIX_instruments( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_SGIX_instruments) return; glad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC) load(userptr, "glGetInstrumentsSGIX"); glad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC) load(userptr, "glInstrumentsBufferSGIX"); glad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC) load(userptr, "glPollInstrumentsSGIX"); glad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC) load(userptr, "glReadInstrumentsSGIX"); glad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC) load(userptr, "glStartInstrumentsSGIX"); glad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC) load(userptr, "glStopInstrumentsSGIX"); } static void glad_gl_load_GL_SGIX_list_priority( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_SGIX_list_priority) return; glad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC) load(userptr, "glGetListParameterfvSGIX"); glad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC) load(userptr, "glGetListParameterivSGIX"); glad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC) load(userptr, "glListParameterfSGIX"); glad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC) load(userptr, "glListParameterfvSGIX"); glad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC) load(userptr, "glListParameteriSGIX"); glad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC) load(userptr, "glListParameterivSGIX"); } static void glad_gl_load_GL_SGIX_pixel_texture( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_SGIX_pixel_texture) return; glad_glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC) load(userptr, "glPixelTexGenSGIX"); 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glad_glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC) load(userptr, "glSpriteParameterfvSGIX"); glad_glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC) load(userptr, "glSpriteParameteriSGIX"); glad_glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC) load(userptr, "glSpriteParameterivSGIX"); } static void glad_gl_load_GL_SGIX_tag_sample_buffer( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_SGIX_tag_sample_buffer) return; glad_glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC) load(userptr, "glTagSampleBufferSGIX"); } static void glad_gl_load_GL_SGI_color_table( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_SGI_color_table) return; glad_glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC) load(userptr, "glColorTableParameterfvSGI"); glad_glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC) load(userptr, "glColorTableParameterivSGI"); glad_glColorTableSGI = (PFNGLCOLORTABLESGIPROC) load(userptr, "glColorTableSGI"); glad_glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC) load(userptr, "glCopyColorTableSGI"); glad_glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) load(userptr, "glGetColorTableParameterfvSGI"); glad_glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) load(userptr, "glGetColorTableParameterivSGI"); glad_glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC) load(userptr, "glGetColorTableSGI"); } static void glad_gl_load_GL_SUNX_constant_data( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_SUNX_constant_data) return; glad_glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC) load(userptr, "glFinishTextureSUNX"); } static void glad_gl_load_GL_SUN_global_alpha( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_SUN_global_alpha) return; glad_glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC) load(userptr, "glGlobalAlphaFactorbSUN"); glad_glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC) load(userptr, "glGlobalAlphaFactordSUN"); glad_glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC) load(userptr, "glGlobalAlphaFactorfSUN"); glad_glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC) load(userptr, "glGlobalAlphaFactoriSUN"); glad_glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC) load(userptr, "glGlobalAlphaFactorsSUN"); glad_glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC) load(userptr, "glGlobalAlphaFactorubSUN"); glad_glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC) load(userptr, "glGlobalAlphaFactoruiSUN"); glad_glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC) load(userptr, "glGlobalAlphaFactorusSUN"); } static void glad_gl_load_GL_SUN_mesh_array( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_SUN_mesh_array) return; glad_glDrawMeshArraysSUN = (PFNGLDRAWMESHARRAYSSUNPROC) load(userptr, "glDrawMeshArraysSUN"); } static void glad_gl_load_GL_SUN_triangle_list( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_SUN_triangle_list) return; glad_glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC) load(userptr, "glReplacementCodePointerSUN"); glad_glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC) load(userptr, "glReplacementCodeubSUN"); glad_glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC) load(userptr, "glReplacementCodeubvSUN"); glad_glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC) load(userptr, "glReplacementCodeuiSUN"); glad_glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC) load(userptr, "glReplacementCodeuivSUN"); glad_glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC) load(userptr, "glReplacementCodeusSUN"); glad_glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC) load(userptr, "glReplacementCodeusvSUN"); } static void glad_gl_load_GL_SUN_vertex( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_SUN_vertex) return; glad_glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC) load(userptr, "glColor3fVertex3fSUN"); glad_glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC) load(userptr, "glColor3fVertex3fvSUN"); glad_glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glColor4fNormal3fVertex3fSUN"); glad_glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glColor4fNormal3fVertex3fvSUN"); glad_glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC) load(userptr, "glColor4ubVertex2fSUN"); glad_glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC) load(userptr, "glColor4ubVertex2fvSUN"); glad_glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC) load(userptr, "glColor4ubVertex3fSUN"); glad_glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC) load(userptr, "glColor4ubVertex3fvSUN"); glad_glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC) load(userptr, "glNormal3fVertex3fSUN"); glad_glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glNormal3fVertex3fvSUN"); glad_glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiColor3fVertex3fSUN"); glad_glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiColor3fVertex3fvSUN"); glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiColor4fNormal3fVertex3fSUN"); glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiColor4fNormal3fVertex3fvSUN"); glad_glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiColor4ubVertex3fSUN"); glad_glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiColor4ubVertex3fvSUN"); glad_glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiNormal3fVertex3fSUN"); glad_glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiNormal3fVertex3fvSUN"); glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"); glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"); glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"); glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"); glad_glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fVertex3fSUN"); glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fVertex3fvSUN"); glad_glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiVertex3fSUN"); 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glad_glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fNormal3fVertex3fvSUN"); glad_glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC) load(userptr, "glTexCoord2fVertex3fSUN"); glad_glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fVertex3fvSUN"); glad_glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) load(userptr, "glTexCoord4fColor4fNormal3fVertex4fSUN"); glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) load(userptr, "glTexCoord4fColor4fNormal3fVertex4fvSUN"); glad_glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC) load(userptr, "glTexCoord4fVertex4fSUN"); glad_glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC) load(userptr, "glTexCoord4fVertex4fvSUN"); } static void glad_gl_load_GL_ANGLE_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ANGLE_framebuffer_blit) return; glad_glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC) load(userptr, "glBlitFramebufferANGLE"); } static void glad_gl_load_GL_ANGLE_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ANGLE_framebuffer_multisample) return; glad_glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) load(userptr, "glRenderbufferStorageMultisampleANGLE"); } static void glad_gl_load_GL_ANGLE_instanced_arrays( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ANGLE_instanced_arrays) return; glad_glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC) load(userptr, "glDrawArraysInstancedANGLE"); glad_glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) load(userptr, "glDrawElementsInstancedANGLE"); glad_glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC) load(userptr, "glVertexAttribDivisorANGLE"); } static void glad_gl_load_GL_ANGLE_translated_shader_source( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ANGLE_translated_shader_source) return; glad_glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) load(userptr, "glGetTranslatedShaderSourceANGLE"); } static void glad_gl_load_GL_APPLE_copy_texture_levels( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_APPLE_copy_texture_levels) return; glad_glCopyTextureLevelsAPPLE = (PFNGLCOPYTEXTURELEVELSAPPLEPROC) load(userptr, "glCopyTextureLevelsAPPLE"); } static void glad_gl_load_GL_APPLE_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_APPLE_framebuffer_multisample) return; glad_glRenderbufferStorageMultisampleAPPLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) load(userptr, "glRenderbufferStorageMultisampleAPPLE"); glad_glResolveMultisampleFramebufferAPPLE = (PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) load(userptr, "glResolveMultisampleFramebufferAPPLE"); } static void glad_gl_load_GL_APPLE_sync( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_APPLE_sync) return; glad_glClientWaitSyncAPPLE = (PFNGLCLIENTWAITSYNCAPPLEPROC) load(userptr, "glClientWaitSyncAPPLE"); 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glad_glDisableiEXT = (PFNGLDISABLEIEXTPROC) load(userptr, "glDisableiEXT"); glad_glEnableiEXT = (PFNGLENABLEIEXTPROC) load(userptr, "glEnableiEXT"); glad_glIsEnablediEXT = (PFNGLISENABLEDIEXTPROC) load(userptr, "glIsEnablediEXT"); } static void glad_gl_load_GL_EXT_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_EXT_draw_elements_base_vertex) return; glad_glDrawElementsBaseVertexEXT = (PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) load(userptr, "glDrawElementsBaseVertexEXT"); glad_glDrawElementsInstancedBaseVertexEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) load(userptr, "glDrawElementsInstancedBaseVertexEXT"); glad_glDrawRangeElementsBaseVertexEXT = (PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) load(userptr, "glDrawRangeElementsBaseVertexEXT"); glad_glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) load(userptr, "glMultiDrawElementsBaseVertexEXT"); } static void glad_gl_load_GL_EXT_draw_transform_feedback( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_EXT_draw_transform_feedback) return; 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glad_glEnableiOES = (PFNGLENABLEIOESPROC) load(userptr, "glEnableiOES"); glad_glIsEnablediOES = (PFNGLISENABLEDIOESPROC) load(userptr, "glIsEnablediOES"); } static void glad_gl_load_GL_OES_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_OES_draw_elements_base_vertex) return; glad_glDrawElementsBaseVertexOES = (PFNGLDRAWELEMENTSBASEVERTEXOESPROC) load(userptr, "glDrawElementsBaseVertexOES"); glad_glDrawElementsInstancedBaseVertexOES = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) load(userptr, "glDrawElementsInstancedBaseVertexOES"); glad_glDrawRangeElementsBaseVertexOES = (PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) load(userptr, "glDrawRangeElementsBaseVertexOES"); glad_glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) load(userptr, "glMultiDrawElementsBaseVertexEXT"); } static void glad_gl_load_GL_OES_geometry_shader( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_OES_geometry_shader) return; glad_glFramebufferTextureOES = (PFNGLFRAMEBUFFERTEXTUREOESPROC) load(userptr, "glFramebufferTextureOES"); 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glad_glMinSampleShadingOES = (PFNGLMINSAMPLESHADINGOESPROC) load(userptr, "glMinSampleShadingOES"); } static void glad_gl_load_GL_OES_tessellation_shader( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_OES_tessellation_shader) return; glad_glPatchParameteriOES = (PFNGLPATCHPARAMETERIOESPROC) load(userptr, "glPatchParameteriOES"); } static void glad_gl_load_GL_OES_texture_3D( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_OES_texture_3D) return; glad_glCompressedTexImage3DOES = (PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) load(userptr, "glCompressedTexImage3DOES"); glad_glCompressedTexSubImage3DOES = (PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) load(userptr, "glCompressedTexSubImage3DOES"); glad_glCopyTexSubImage3DOES = (PFNGLCOPYTEXSUBIMAGE3DOESPROC) load(userptr, "glCopyTexSubImage3DOES"); glad_glFramebufferTexture3DOES = (PFNGLFRAMEBUFFERTEXTURE3DOESPROC) load(userptr, "glFramebufferTexture3DOES"); glad_glTexImage3DOES = (PFNGLTEXIMAGE3DOESPROC) load(userptr, "glTexImage3DOES"); glad_glTexSubImage3DOES = (PFNGLTEXSUBIMAGE3DOESPROC) load(userptr, "glTexSubImage3DOES"); 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glad_glDeleteVertexArraysOES = (PFNGLDELETEVERTEXARRAYSOESPROC) load(userptr, "glDeleteVertexArraysOES"); glad_glGenVertexArraysOES = (PFNGLGENVERTEXARRAYSOESPROC) load(userptr, "glGenVertexArraysOES"); glad_glIsVertexArrayOES = (PFNGLISVERTEXARRAYOESPROC) load(userptr, "glIsVertexArrayOES"); } static void glad_gl_load_GL_OES_viewport_array( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_OES_viewport_array) return; glad_glDepthRangeArrayfvOES = (PFNGLDEPTHRANGEARRAYFVOESPROC) load(userptr, "glDepthRangeArrayfvOES"); glad_glDepthRangeIndexedfOES = (PFNGLDEPTHRANGEINDEXEDFOESPROC) load(userptr, "glDepthRangeIndexedfOES"); glad_glDisableiOES = (PFNGLDISABLEIOESPROC) load(userptr, "glDisableiOES"); glad_glEnableiOES = (PFNGLENABLEIOESPROC) load(userptr, "glEnableiOES"); glad_glGetFloati_vOES = (PFNGLGETFLOATI_VOESPROC) load(userptr, "glGetFloati_vOES"); glad_glIsEnablediOES = (PFNGLISENABLEDIOESPROC) load(userptr, "glIsEnablediOES"); glad_glScissorArrayvOES = (PFNGLSCISSORARRAYVOESPROC) load(userptr, "glScissorArrayvOES"); 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} static void glad_gl_load_GL_QCOM_driver_control( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_QCOM_driver_control) return; glad_glDisableDriverControlQCOM = (PFNGLDISABLEDRIVERCONTROLQCOMPROC) load(userptr, "glDisableDriverControlQCOM"); glad_glEnableDriverControlQCOM = (PFNGLENABLEDRIVERCONTROLQCOMPROC) load(userptr, "glEnableDriverControlQCOM"); glad_glGetDriverControlStringQCOM = (PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) load(userptr, "glGetDriverControlStringQCOM"); glad_glGetDriverControlsQCOM = (PFNGLGETDRIVERCONTROLSQCOMPROC) load(userptr, "glGetDriverControlsQCOM"); } static void glad_gl_load_GL_QCOM_extended_get( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_QCOM_extended_get) return; glad_glExtGetBufferPointervQCOM = (PFNGLEXTGETBUFFERPOINTERVQCOMPROC) load(userptr, "glExtGetBufferPointervQCOM"); glad_glExtGetBuffersQCOM = (PFNGLEXTGETBUFFERSQCOMPROC) load(userptr, "glExtGetBuffersQCOM"); glad_glExtGetFramebuffersQCOM = (PFNGLEXTGETFRAMEBUFFERSQCOMPROC) load(userptr, "glExtGetFramebuffersQCOM"); glad_glExtGetRenderbuffersQCOM = (PFNGLEXTGETRENDERBUFFERSQCOMPROC) load(userptr, "glExtGetRenderbuffersQCOM"); glad_glExtGetTexLevelParameterivQCOM = (PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) load(userptr, "glExtGetTexLevelParameterivQCOM"); glad_glExtGetTexSubImageQCOM = (PFNGLEXTGETTEXSUBIMAGEQCOMPROC) load(userptr, "glExtGetTexSubImageQCOM"); glad_glExtGetTexturesQCOM = (PFNGLEXTGETTEXTURESQCOMPROC) load(userptr, "glExtGetTexturesQCOM"); glad_glExtTexObjectStateOverrideiQCOM = (PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) load(userptr, "glExtTexObjectStateOverrideiQCOM"); } static void glad_gl_load_GL_QCOM_extended_get2( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_QCOM_extended_get2) return; glad_glExtGetProgramBinarySourceQCOM = (PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) load(userptr, "glExtGetProgramBinarySourceQCOM"); glad_glExtGetProgramsQCOM = (PFNGLEXTGETPROGRAMSQCOMPROC) load(userptr, "glExtGetProgramsQCOM"); glad_glExtGetShadersQCOM = (PFNGLEXTGETSHADERSQCOMPROC) load(userptr, "glExtGetShadersQCOM"); glad_glExtIsProgramBinaryQCOM = (PFNGLEXTISPROGRAMBINARYQCOMPROC) load(userptr, "glExtIsProgramBinaryQCOM"); } static void glad_gl_load_GL_QCOM_frame_extrapolation( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_QCOM_frame_extrapolation) return; glad_glExtrapolateTex2DQCOM = (PFNGLEXTRAPOLATETEX2DQCOMPROC) load(userptr, "glExtrapolateTex2DQCOM"); } static void glad_gl_load_GL_QCOM_framebuffer_foveated( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_QCOM_framebuffer_foveated) return; glad_glFramebufferFoveationConfigQCOM = (PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) load(userptr, "glFramebufferFoveationConfigQCOM"); glad_glFramebufferFoveationParametersQCOM = (PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) load(userptr, "glFramebufferFoveationParametersQCOM"); } static void glad_gl_load_GL_QCOM_motion_estimation( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_QCOM_motion_estimation) return; glad_glTexEstimateMotionQCOM = (PFNGLTEXESTIMATEMOTIONQCOMPROC) load(userptr, "glTexEstimateMotionQCOM"); glad_glTexEstimateMotionRegionsQCOM = (PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC) load(userptr, "glTexEstimateMotionRegionsQCOM"); } static void glad_gl_load_GL_QCOM_shader_framebuffer_fetch_noncoherent( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent) return; glad_glFramebufferFetchBarrierQCOM = (PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) load(userptr, "glFramebufferFetchBarrierQCOM"); } static void glad_gl_load_GL_QCOM_shading_rate( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_QCOM_shading_rate) return; glad_glShadingRateQCOM = (PFNGLSHADINGRATEQCOMPROC) load(userptr, "glShadingRateQCOM"); } static void glad_gl_load_GL_QCOM_texture_foveated( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_QCOM_texture_foveated) return; glad_glTextureFoveationParametersQCOM = (PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) load(userptr, "glTextureFoveationParametersQCOM"); } static void glad_gl_load_GL_QCOM_tiled_rendering( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_QCOM_tiled_rendering) return; glad_glEndTilingQCOM = (PFNGLENDTILINGQCOMPROC) load(userptr, "glEndTilingQCOM"); glad_glStartTilingQCOM = (PFNGLSTARTTILINGQCOMPROC) load(userptr, "glStartTilingQCOM"); } static void glad_gl_free_extensions(char **exts_i) { if (exts_i != NULL) { unsigned int index; for(index = 0; exts_i[index]; index++) { free((void *) (exts_i[index])); } free((void *)exts_i); exts_i = NULL; } } static int glad_gl_get_extensions( const char **out_exts, char ***out_exts_i) { #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) if (glad_glGetStringi != NULL && glad_glGetIntegerv != NULL) { unsigned int index = 0; unsigned int num_exts_i = 0; char **exts_i = NULL; glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); exts_i = (char **) malloc((num_exts_i + 1) * (sizeof *exts_i)); if (exts_i == NULL) { return 0; } for(index = 0; index < num_exts_i; index++) { const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); size_t len = strlen(gl_str_tmp) + 1; char *local_str = (char*) malloc(len * sizeof(char)); if(local_str == NULL) { exts_i[index] = NULL; glad_gl_free_extensions(exts_i); return 0; } memcpy(local_str, gl_str_tmp, len * sizeof(char)); exts_i[index] = local_str; } exts_i[index] = NULL; *out_exts_i = exts_i; return 1; } #else GLAD_UNUSED(out_exts_i); #endif if (glad_glGetString == NULL) { return 0; } *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); return 1; } static int glad_gl_has_extension(const char *exts, char **exts_i, const char *ext) { if(exts_i) { unsigned int index; for(index = 0; exts_i[index]; index++) { const char *e = exts_i[index]; if(strcmp(e, ext) == 0) { return 1; } } } else { const char *extensions; const char *loc; const char *terminator; extensions = exts; if(extensions == NULL || ext == NULL) { return 0; } while(1) { loc = strstr(extensions, ext); if(loc == NULL) { return 0; } terminator = loc + strlen(ext); if((loc == extensions || *(loc - 1) == ' ') && (*terminator == ' ' || *terminator == '\0')) { return 1; } extensions = terminator; } } return 0; } static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); } static int glad_gl_find_extensions_gl(void) { const char *exts = NULL; char **exts_i = NULL; if (!glad_gl_get_extensions(&exts, &exts_i)) return 0; GLAD_GL_3DFX_multisample = glad_gl_has_extension(exts, exts_i, "GL_3DFX_multisample"); GLAD_GL_3DFX_tbuffer = glad_gl_has_extension(exts, exts_i, "GL_3DFX_tbuffer"); GLAD_GL_3DFX_texture_compression_FXT1 = glad_gl_has_extension(exts, exts_i, "GL_3DFX_texture_compression_FXT1"); GLAD_GL_AMD_blend_minmax_factor = glad_gl_has_extension(exts, exts_i, "GL_AMD_blend_minmax_factor"); GLAD_GL_AMD_conservative_depth = glad_gl_has_extension(exts, exts_i, "GL_AMD_conservative_depth"); GLAD_GL_AMD_debug_output = glad_gl_has_extension(exts, exts_i, "GL_AMD_debug_output"); GLAD_GL_AMD_depth_clamp_separate = glad_gl_has_extension(exts, exts_i, "GL_AMD_depth_clamp_separate"); GLAD_GL_AMD_draw_buffers_blend = glad_gl_has_extension(exts, exts_i, "GL_AMD_draw_buffers_blend"); GLAD_GL_AMD_framebuffer_multisample_advanced = glad_gl_has_extension(exts, exts_i, "GL_AMD_framebuffer_multisample_advanced"); GLAD_GL_AMD_framebuffer_sample_positions = glad_gl_has_extension(exts, exts_i, "GL_AMD_framebuffer_sample_positions"); GLAD_GL_AMD_gcn_shader = glad_gl_has_extension(exts, exts_i, "GL_AMD_gcn_shader"); GLAD_GL_AMD_gpu_shader_half_float = glad_gl_has_extension(exts, exts_i, "GL_AMD_gpu_shader_half_float"); GLAD_GL_AMD_gpu_shader_int16 = glad_gl_has_extension(exts, exts_i, "GL_AMD_gpu_shader_int16"); GLAD_GL_AMD_gpu_shader_int64 = glad_gl_has_extension(exts, exts_i, "GL_AMD_gpu_shader_int64"); GLAD_GL_AMD_interleaved_elements = glad_gl_has_extension(exts, exts_i, "GL_AMD_interleaved_elements"); GLAD_GL_AMD_multi_draw_indirect = glad_gl_has_extension(exts, exts_i, "GL_AMD_multi_draw_indirect"); GLAD_GL_AMD_name_gen_delete = glad_gl_has_extension(exts, exts_i, "GL_AMD_name_gen_delete"); GLAD_GL_AMD_occlusion_query_event = glad_gl_has_extension(exts, exts_i, "GL_AMD_occlusion_query_event"); GLAD_GL_AMD_performance_monitor = glad_gl_has_extension(exts, exts_i, "GL_AMD_performance_monitor"); GLAD_GL_AMD_pinned_memory = glad_gl_has_extension(exts, exts_i, "GL_AMD_pinned_memory"); GLAD_GL_AMD_query_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_AMD_query_buffer_object"); GLAD_GL_AMD_sample_positions = glad_gl_has_extension(exts, exts_i, "GL_AMD_sample_positions"); GLAD_GL_AMD_seamless_cubemap_per_texture = glad_gl_has_extension(exts, exts_i, "GL_AMD_seamless_cubemap_per_texture"); GLAD_GL_AMD_shader_atomic_counter_ops = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_atomic_counter_ops"); GLAD_GL_AMD_shader_ballot = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_ballot"); GLAD_GL_AMD_shader_explicit_vertex_parameter = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_explicit_vertex_parameter"); GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_gpu_shader_half_float_fetch"); GLAD_GL_AMD_shader_image_load_store_lod = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_image_load_store_lod"); GLAD_GL_AMD_shader_stencil_export = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_stencil_export"); GLAD_GL_AMD_shader_trinary_minmax = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_trinary_minmax"); GLAD_GL_AMD_sparse_texture = glad_gl_has_extension(exts, exts_i, "GL_AMD_sparse_texture"); GLAD_GL_AMD_stencil_operation_extended = glad_gl_has_extension(exts, exts_i, "GL_AMD_stencil_operation_extended"); GLAD_GL_AMD_texture_gather_bias_lod = glad_gl_has_extension(exts, exts_i, "GL_AMD_texture_gather_bias_lod"); GLAD_GL_AMD_texture_texture4 = glad_gl_has_extension(exts, exts_i, "GL_AMD_texture_texture4"); GLAD_GL_AMD_transform_feedback3_lines_triangles = glad_gl_has_extension(exts, exts_i, "GL_AMD_transform_feedback3_lines_triangles"); GLAD_GL_AMD_transform_feedback4 = glad_gl_has_extension(exts, exts_i, "GL_AMD_transform_feedback4"); GLAD_GL_AMD_vertex_shader_layer = glad_gl_has_extension(exts, exts_i, "GL_AMD_vertex_shader_layer"); GLAD_GL_AMD_vertex_shader_tessellator = glad_gl_has_extension(exts, exts_i, "GL_AMD_vertex_shader_tessellator"); GLAD_GL_AMD_vertex_shader_viewport_index = glad_gl_has_extension(exts, exts_i, "GL_AMD_vertex_shader_viewport_index"); GLAD_GL_APPLE_aux_depth_stencil = glad_gl_has_extension(exts, exts_i, "GL_APPLE_aux_depth_stencil"); GLAD_GL_APPLE_client_storage = glad_gl_has_extension(exts, exts_i, "GL_APPLE_client_storage"); GLAD_GL_APPLE_element_array = glad_gl_has_extension(exts, exts_i, "GL_APPLE_element_array"); GLAD_GL_APPLE_fence = glad_gl_has_extension(exts, exts_i, "GL_APPLE_fence"); GLAD_GL_APPLE_float_pixels = glad_gl_has_extension(exts, exts_i, "GL_APPLE_float_pixels"); GLAD_GL_APPLE_flush_buffer_range = glad_gl_has_extension(exts, exts_i, "GL_APPLE_flush_buffer_range"); GLAD_GL_APPLE_object_purgeable = glad_gl_has_extension(exts, exts_i, "GL_APPLE_object_purgeable"); GLAD_GL_APPLE_rgb_422 = glad_gl_has_extension(exts, exts_i, "GL_APPLE_rgb_422"); GLAD_GL_APPLE_row_bytes = glad_gl_has_extension(exts, exts_i, "GL_APPLE_row_bytes"); GLAD_GL_APPLE_specular_vector = glad_gl_has_extension(exts, exts_i, "GL_APPLE_specular_vector"); GLAD_GL_APPLE_texture_range = glad_gl_has_extension(exts, exts_i, "GL_APPLE_texture_range"); GLAD_GL_APPLE_transform_hint = glad_gl_has_extension(exts, exts_i, "GL_APPLE_transform_hint"); GLAD_GL_APPLE_vertex_array_object = glad_gl_has_extension(exts, exts_i, "GL_APPLE_vertex_array_object"); GLAD_GL_APPLE_vertex_array_range = glad_gl_has_extension(exts, exts_i, "GL_APPLE_vertex_array_range"); GLAD_GL_APPLE_vertex_program_evaluators = glad_gl_has_extension(exts, exts_i, "GL_APPLE_vertex_program_evaluators"); GLAD_GL_APPLE_ycbcr_422 = glad_gl_has_extension(exts, exts_i, "GL_APPLE_ycbcr_422"); GLAD_GL_ARB_ES2_compatibility = glad_gl_has_extension(exts, exts_i, "GL_ARB_ES2_compatibility"); GLAD_GL_ARB_ES3_1_compatibility = glad_gl_has_extension(exts, exts_i, "GL_ARB_ES3_1_compatibility"); GLAD_GL_ARB_ES3_2_compatibility = glad_gl_has_extension(exts, exts_i, "GL_ARB_ES3_2_compatibility"); GLAD_GL_ARB_ES3_compatibility = glad_gl_has_extension(exts, exts_i, "GL_ARB_ES3_compatibility"); GLAD_GL_ARB_arrays_of_arrays = glad_gl_has_extension(exts, exts_i, "GL_ARB_arrays_of_arrays"); GLAD_GL_ARB_base_instance = glad_gl_has_extension(exts, exts_i, "GL_ARB_base_instance"); GLAD_GL_ARB_bindless_texture = glad_gl_has_extension(exts, exts_i, "GL_ARB_bindless_texture"); GLAD_GL_ARB_blend_func_extended = glad_gl_has_extension(exts, exts_i, "GL_ARB_blend_func_extended"); GLAD_GL_ARB_buffer_storage = glad_gl_has_extension(exts, exts_i, "GL_ARB_buffer_storage"); GLAD_GL_ARB_cl_event = glad_gl_has_extension(exts, exts_i, "GL_ARB_cl_event"); GLAD_GL_ARB_clear_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_clear_buffer_object"); GLAD_GL_ARB_clear_texture = glad_gl_has_extension(exts, exts_i, "GL_ARB_clear_texture"); GLAD_GL_ARB_clip_control = glad_gl_has_extension(exts, exts_i, "GL_ARB_clip_control"); GLAD_GL_ARB_color_buffer_float = glad_gl_has_extension(exts, exts_i, "GL_ARB_color_buffer_float"); GLAD_GL_ARB_compatibility = glad_gl_has_extension(exts, exts_i, "GL_ARB_compatibility"); GLAD_GL_ARB_compressed_texture_pixel_storage = glad_gl_has_extension(exts, exts_i, "GL_ARB_compressed_texture_pixel_storage"); GLAD_GL_ARB_compute_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_compute_shader"); GLAD_GL_ARB_compute_variable_group_size = glad_gl_has_extension(exts, exts_i, "GL_ARB_compute_variable_group_size"); GLAD_GL_ARB_conditional_render_inverted = glad_gl_has_extension(exts, exts_i, "GL_ARB_conditional_render_inverted"); GLAD_GL_ARB_conservative_depth = glad_gl_has_extension(exts, exts_i, "GL_ARB_conservative_depth"); GLAD_GL_ARB_copy_buffer = glad_gl_has_extension(exts, exts_i, "GL_ARB_copy_buffer"); GLAD_GL_ARB_copy_image = glad_gl_has_extension(exts, exts_i, "GL_ARB_copy_image"); GLAD_GL_ARB_cull_distance = glad_gl_has_extension(exts, exts_i, "GL_ARB_cull_distance"); GLAD_GL_ARB_debug_output = glad_gl_has_extension(exts, exts_i, "GL_ARB_debug_output"); GLAD_GL_ARB_depth_buffer_float = glad_gl_has_extension(exts, exts_i, "GL_ARB_depth_buffer_float"); GLAD_GL_ARB_depth_clamp = glad_gl_has_extension(exts, exts_i, "GL_ARB_depth_clamp"); GLAD_GL_ARB_depth_texture = glad_gl_has_extension(exts, exts_i, "GL_ARB_depth_texture"); GLAD_GL_ARB_derivative_control = glad_gl_has_extension(exts, exts_i, "GL_ARB_derivative_control"); GLAD_GL_ARB_direct_state_access = glad_gl_has_extension(exts, exts_i, "GL_ARB_direct_state_access"); GLAD_GL_ARB_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_buffers"); GLAD_GL_ARB_draw_buffers_blend = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_buffers_blend"); GLAD_GL_ARB_draw_elements_base_vertex = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_elements_base_vertex"); GLAD_GL_ARB_draw_indirect = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_indirect"); GLAD_GL_ARB_draw_instanced = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_instanced"); GLAD_GL_ARB_enhanced_layouts = glad_gl_has_extension(exts, exts_i, "GL_ARB_enhanced_layouts"); GLAD_GL_ARB_explicit_attrib_location = glad_gl_has_extension(exts, exts_i, "GL_ARB_explicit_attrib_location"); GLAD_GL_ARB_explicit_uniform_location = glad_gl_has_extension(exts, exts_i, "GL_ARB_explicit_uniform_location"); GLAD_GL_ARB_fragment_coord_conventions = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_coord_conventions"); GLAD_GL_ARB_fragment_layer_viewport = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_layer_viewport"); GLAD_GL_ARB_fragment_program = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_program"); GLAD_GL_ARB_fragment_program_shadow = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_program_shadow"); GLAD_GL_ARB_fragment_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_shader"); GLAD_GL_ARB_fragment_shader_interlock = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_shader_interlock"); GLAD_GL_ARB_framebuffer_no_attachments = glad_gl_has_extension(exts, exts_i, "GL_ARB_framebuffer_no_attachments"); GLAD_GL_ARB_framebuffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_framebuffer_object"); GLAD_GL_ARB_framebuffer_sRGB = glad_gl_has_extension(exts, exts_i, "GL_ARB_framebuffer_sRGB"); GLAD_GL_ARB_geometry_shader4 = glad_gl_has_extension(exts, exts_i, "GL_ARB_geometry_shader4"); GLAD_GL_ARB_get_program_binary = glad_gl_has_extension(exts, exts_i, "GL_ARB_get_program_binary"); GLAD_GL_ARB_get_texture_sub_image = glad_gl_has_extension(exts, exts_i, "GL_ARB_get_texture_sub_image"); GLAD_GL_ARB_gl_spirv = glad_gl_has_extension(exts, exts_i, "GL_ARB_gl_spirv"); GLAD_GL_ARB_gpu_shader5 = glad_gl_has_extension(exts, exts_i, "GL_ARB_gpu_shader5"); GLAD_GL_ARB_gpu_shader_fp64 = glad_gl_has_extension(exts, exts_i, "GL_ARB_gpu_shader_fp64"); GLAD_GL_ARB_gpu_shader_int64 = glad_gl_has_extension(exts, exts_i, "GL_ARB_gpu_shader_int64"); GLAD_GL_ARB_half_float_pixel = glad_gl_has_extension(exts, exts_i, "GL_ARB_half_float_pixel"); GLAD_GL_ARB_half_float_vertex = glad_gl_has_extension(exts, exts_i, "GL_ARB_half_float_vertex"); GLAD_GL_ARB_imaging = glad_gl_has_extension(exts, exts_i, "GL_ARB_imaging"); GLAD_GL_ARB_indirect_parameters = glad_gl_has_extension(exts, exts_i, "GL_ARB_indirect_parameters"); GLAD_GL_ARB_instanced_arrays = glad_gl_has_extension(exts, exts_i, "GL_ARB_instanced_arrays"); GLAD_GL_ARB_internalformat_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_internalformat_query"); GLAD_GL_ARB_internalformat_query2 = glad_gl_has_extension(exts, exts_i, "GL_ARB_internalformat_query2"); GLAD_GL_ARB_invalidate_subdata = glad_gl_has_extension(exts, exts_i, "GL_ARB_invalidate_subdata"); GLAD_GL_ARB_map_buffer_alignment = glad_gl_has_extension(exts, exts_i, "GL_ARB_map_buffer_alignment"); GLAD_GL_ARB_map_buffer_range = glad_gl_has_extension(exts, exts_i, "GL_ARB_map_buffer_range"); GLAD_GL_ARB_matrix_palette = glad_gl_has_extension(exts, exts_i, "GL_ARB_matrix_palette"); GLAD_GL_ARB_multi_bind = glad_gl_has_extension(exts, exts_i, "GL_ARB_multi_bind"); GLAD_GL_ARB_multi_draw_indirect = glad_gl_has_extension(exts, exts_i, "GL_ARB_multi_draw_indirect"); GLAD_GL_ARB_multisample = glad_gl_has_extension(exts, exts_i, "GL_ARB_multisample"); GLAD_GL_ARB_multitexture = glad_gl_has_extension(exts, exts_i, "GL_ARB_multitexture"); GLAD_GL_ARB_occlusion_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_occlusion_query"); GLAD_GL_ARB_occlusion_query2 = glad_gl_has_extension(exts, exts_i, "GL_ARB_occlusion_query2"); GLAD_GL_ARB_parallel_shader_compile = glad_gl_has_extension(exts, exts_i, "GL_ARB_parallel_shader_compile"); GLAD_GL_ARB_pipeline_statistics_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_pipeline_statistics_query"); GLAD_GL_ARB_pixel_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_pixel_buffer_object"); GLAD_GL_ARB_point_parameters = glad_gl_has_extension(exts, exts_i, "GL_ARB_point_parameters"); GLAD_GL_ARB_point_sprite = glad_gl_has_extension(exts, exts_i, "GL_ARB_point_sprite"); GLAD_GL_ARB_polygon_offset_clamp = glad_gl_has_extension(exts, exts_i, "GL_ARB_polygon_offset_clamp"); GLAD_GL_ARB_post_depth_coverage = glad_gl_has_extension(exts, exts_i, "GL_ARB_post_depth_coverage"); GLAD_GL_ARB_program_interface_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_program_interface_query"); GLAD_GL_ARB_provoking_vertex = glad_gl_has_extension(exts, exts_i, "GL_ARB_provoking_vertex"); GLAD_GL_ARB_query_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_query_buffer_object"); GLAD_GL_ARB_robust_buffer_access_behavior = glad_gl_has_extension(exts, exts_i, "GL_ARB_robust_buffer_access_behavior"); GLAD_GL_ARB_robustness = glad_gl_has_extension(exts, exts_i, "GL_ARB_robustness"); GLAD_GL_ARB_robustness_isolation = glad_gl_has_extension(exts, exts_i, "GL_ARB_robustness_isolation"); GLAD_GL_ARB_sample_locations = glad_gl_has_extension(exts, exts_i, "GL_ARB_sample_locations"); GLAD_GL_ARB_sample_shading = glad_gl_has_extension(exts, exts_i, "GL_ARB_sample_shading"); GLAD_GL_ARB_sampler_objects = glad_gl_has_extension(exts, exts_i, "GL_ARB_sampler_objects"); GLAD_GL_ARB_seamless_cube_map = glad_gl_has_extension(exts, exts_i, "GL_ARB_seamless_cube_map"); GLAD_GL_ARB_seamless_cubemap_per_texture = glad_gl_has_extension(exts, exts_i, "GL_ARB_seamless_cubemap_per_texture"); GLAD_GL_ARB_separate_shader_objects = glad_gl_has_extension(exts, exts_i, "GL_ARB_separate_shader_objects"); GLAD_GL_ARB_shader_atomic_counter_ops = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_atomic_counter_ops"); GLAD_GL_ARB_shader_atomic_counters = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_atomic_counters"); GLAD_GL_ARB_shader_ballot = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_ballot"); GLAD_GL_ARB_shader_bit_encoding = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_bit_encoding"); GLAD_GL_ARB_shader_clock = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_clock"); GLAD_GL_ARB_shader_draw_parameters = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_draw_parameters"); GLAD_GL_ARB_shader_group_vote = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_group_vote"); GLAD_GL_ARB_shader_image_load_store = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_image_load_store"); GLAD_GL_ARB_shader_image_size = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_image_size"); GLAD_GL_ARB_shader_objects = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_objects"); GLAD_GL_ARB_shader_precision = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_precision"); GLAD_GL_ARB_shader_stencil_export = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_stencil_export"); GLAD_GL_ARB_shader_storage_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_storage_buffer_object"); GLAD_GL_ARB_shader_subroutine = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_subroutine"); GLAD_GL_ARB_shader_texture_image_samples = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_texture_image_samples"); GLAD_GL_ARB_shader_texture_lod = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_texture_lod"); GLAD_GL_ARB_shader_viewport_layer_array = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_viewport_layer_array"); GLAD_GL_ARB_shading_language_100 = glad_gl_has_extension(exts, exts_i, "GL_ARB_shading_language_100"); GLAD_GL_ARB_shading_language_420pack = glad_gl_has_extension(exts, exts_i, "GL_ARB_shading_language_420pack"); GLAD_GL_ARB_shading_language_include = glad_gl_has_extension(exts, exts_i, "GL_ARB_shading_language_include"); GLAD_GL_ARB_shading_language_packing = glad_gl_has_extension(exts, exts_i, "GL_ARB_shading_language_packing"); GLAD_GL_ARB_shadow = glad_gl_has_extension(exts, exts_i, "GL_ARB_shadow"); GLAD_GL_ARB_shadow_ambient = glad_gl_has_extension(exts, exts_i, "GL_ARB_shadow_ambient"); GLAD_GL_ARB_sparse_buffer = glad_gl_has_extension(exts, exts_i, "GL_ARB_sparse_buffer"); GLAD_GL_ARB_sparse_texture = glad_gl_has_extension(exts, exts_i, "GL_ARB_sparse_texture"); GLAD_GL_ARB_sparse_texture2 = glad_gl_has_extension(exts, exts_i, "GL_ARB_sparse_texture2"); GLAD_GL_ARB_sparse_texture_clamp = glad_gl_has_extension(exts, exts_i, "GL_ARB_sparse_texture_clamp"); GLAD_GL_ARB_spirv_extensions = glad_gl_has_extension(exts, exts_i, "GL_ARB_spirv_extensions"); GLAD_GL_ARB_stencil_texturing = glad_gl_has_extension(exts, exts_i, "GL_ARB_stencil_texturing"); GLAD_GL_ARB_sync = glad_gl_has_extension(exts, exts_i, "GL_ARB_sync"); GLAD_GL_ARB_tessellation_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_tessellation_shader"); GLAD_GL_ARB_texture_barrier = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_barrier"); GLAD_GL_ARB_texture_border_clamp = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_border_clamp"); GLAD_GL_ARB_texture_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_buffer_object"); GLAD_GL_ARB_texture_buffer_object_rgb32 = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_buffer_object_rgb32"); GLAD_GL_ARB_texture_buffer_range = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_buffer_range"); GLAD_GL_ARB_texture_compression = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_compression"); GLAD_GL_ARB_texture_compression_bptc = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_compression_bptc"); GLAD_GL_ARB_texture_compression_rgtc = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_compression_rgtc"); GLAD_GL_ARB_texture_cube_map = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_cube_map"); GLAD_GL_ARB_texture_cube_map_array = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_cube_map_array"); GLAD_GL_ARB_texture_env_add = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_env_add"); GLAD_GL_ARB_texture_env_combine = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_env_combine"); GLAD_GL_ARB_texture_env_crossbar = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_env_crossbar"); GLAD_GL_ARB_texture_env_dot3 = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_env_dot3"); GLAD_GL_ARB_texture_filter_anisotropic = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_filter_anisotropic"); GLAD_GL_ARB_texture_filter_minmax = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_filter_minmax"); GLAD_GL_ARB_texture_float = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_float"); GLAD_GL_ARB_texture_gather = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_gather"); GLAD_GL_ARB_texture_mirror_clamp_to_edge = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_mirror_clamp_to_edge"); GLAD_GL_ARB_texture_mirrored_repeat = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_mirrored_repeat"); GLAD_GL_ARB_texture_multisample = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_multisample"); GLAD_GL_ARB_texture_non_power_of_two = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_non_power_of_two"); GLAD_GL_ARB_texture_query_levels = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_query_levels"); GLAD_GL_ARB_texture_query_lod = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_query_lod"); GLAD_GL_ARB_texture_rectangle = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_rectangle"); GLAD_GL_ARB_texture_rg = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_rg"); GLAD_GL_ARB_texture_rgb10_a2ui = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_rgb10_a2ui"); GLAD_GL_ARB_texture_stencil8 = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_stencil8"); GLAD_GL_ARB_texture_storage = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_storage"); GLAD_GL_ARB_texture_storage_multisample = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_storage_multisample"); GLAD_GL_ARB_texture_swizzle = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_swizzle"); GLAD_GL_ARB_texture_view = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_view"); GLAD_GL_ARB_timer_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_timer_query"); GLAD_GL_ARB_transform_feedback2 = glad_gl_has_extension(exts, exts_i, "GL_ARB_transform_feedback2"); GLAD_GL_ARB_transform_feedback3 = glad_gl_has_extension(exts, exts_i, "GL_ARB_transform_feedback3"); GLAD_GL_ARB_transform_feedback_instanced = glad_gl_has_extension(exts, exts_i, "GL_ARB_transform_feedback_instanced"); GLAD_GL_ARB_transform_feedback_overflow_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_transform_feedback_overflow_query"); GLAD_GL_ARB_transpose_matrix = glad_gl_has_extension(exts, exts_i, "GL_ARB_transpose_matrix"); GLAD_GL_ARB_uniform_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_uniform_buffer_object"); GLAD_GL_ARB_vertex_array_bgra = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_array_bgra"); GLAD_GL_ARB_vertex_array_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_array_object"); GLAD_GL_ARB_vertex_attrib_64bit = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_attrib_64bit"); GLAD_GL_ARB_vertex_attrib_binding = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_attrib_binding"); GLAD_GL_ARB_vertex_blend = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_blend"); GLAD_GL_ARB_vertex_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_buffer_object"); GLAD_GL_ARB_vertex_program = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_program"); GLAD_GL_ARB_vertex_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_shader"); GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_type_10f_11f_11f_rev"); GLAD_GL_ARB_vertex_type_2_10_10_10_rev = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_type_2_10_10_10_rev"); GLAD_GL_ARB_viewport_array = glad_gl_has_extension(exts, exts_i, "GL_ARB_viewport_array"); GLAD_GL_ARB_window_pos = glad_gl_has_extension(exts, exts_i, "GL_ARB_window_pos"); GLAD_GL_ATI_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_ATI_draw_buffers"); GLAD_GL_ATI_element_array = glad_gl_has_extension(exts, exts_i, "GL_ATI_element_array"); GLAD_GL_ATI_envmap_bumpmap = glad_gl_has_extension(exts, exts_i, "GL_ATI_envmap_bumpmap"); GLAD_GL_ATI_fragment_shader = glad_gl_has_extension(exts, exts_i, "GL_ATI_fragment_shader"); GLAD_GL_ATI_map_object_buffer = glad_gl_has_extension(exts, exts_i, "GL_ATI_map_object_buffer"); GLAD_GL_ATI_meminfo = glad_gl_has_extension(exts, exts_i, "GL_ATI_meminfo"); GLAD_GL_ATI_pixel_format_float = glad_gl_has_extension(exts, exts_i, "GL_ATI_pixel_format_float"); GLAD_GL_ATI_pn_triangles = glad_gl_has_extension(exts, exts_i, "GL_ATI_pn_triangles"); GLAD_GL_ATI_separate_stencil = glad_gl_has_extension(exts, exts_i, "GL_ATI_separate_stencil"); GLAD_GL_ATI_text_fragment_shader = glad_gl_has_extension(exts, exts_i, "GL_ATI_text_fragment_shader"); GLAD_GL_ATI_texture_env_combine3 = glad_gl_has_extension(exts, exts_i, "GL_ATI_texture_env_combine3"); GLAD_GL_ATI_texture_float = glad_gl_has_extension(exts, exts_i, "GL_ATI_texture_float"); GLAD_GL_ATI_texture_mirror_once = glad_gl_has_extension(exts, exts_i, "GL_ATI_texture_mirror_once"); GLAD_GL_ATI_vertex_array_object = glad_gl_has_extension(exts, exts_i, "GL_ATI_vertex_array_object"); GLAD_GL_ATI_vertex_attrib_array_object = glad_gl_has_extension(exts, exts_i, "GL_ATI_vertex_attrib_array_object"); GLAD_GL_ATI_vertex_streams = glad_gl_has_extension(exts, exts_i, "GL_ATI_vertex_streams"); GLAD_GL_EXT_422_pixels = glad_gl_has_extension(exts, exts_i, "GL_EXT_422_pixels"); GLAD_GL_EXT_EGL_image_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_EGL_image_storage"); GLAD_GL_EXT_EGL_sync = glad_gl_has_extension(exts, exts_i, "GL_EXT_EGL_sync"); GLAD_GL_EXT_abgr = glad_gl_has_extension(exts, exts_i, "GL_EXT_abgr"); GLAD_GL_EXT_bgra = glad_gl_has_extension(exts, exts_i, "GL_EXT_bgra"); GLAD_GL_EXT_bindable_uniform = glad_gl_has_extension(exts, exts_i, "GL_EXT_bindable_uniform"); GLAD_GL_EXT_blend_color = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_color"); GLAD_GL_EXT_blend_equation_separate = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_equation_separate"); GLAD_GL_EXT_blend_func_separate = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_func_separate"); GLAD_GL_EXT_blend_logic_op = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_logic_op"); GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_minmax"); GLAD_GL_EXT_blend_subtract = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_subtract"); GLAD_GL_EXT_clip_volume_hint = glad_gl_has_extension(exts, exts_i, "GL_EXT_clip_volume_hint"); GLAD_GL_EXT_cmyka = glad_gl_has_extension(exts, exts_i, "GL_EXT_cmyka"); GLAD_GL_EXT_color_subtable = glad_gl_has_extension(exts, exts_i, "GL_EXT_color_subtable"); GLAD_GL_EXT_compiled_vertex_array = glad_gl_has_extension(exts, exts_i, "GL_EXT_compiled_vertex_array"); GLAD_GL_EXT_convolution = glad_gl_has_extension(exts, exts_i, "GL_EXT_convolution"); GLAD_GL_EXT_coordinate_frame = glad_gl_has_extension(exts, exts_i, "GL_EXT_coordinate_frame"); GLAD_GL_EXT_copy_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_copy_texture"); GLAD_GL_EXT_cull_vertex = glad_gl_has_extension(exts, exts_i, "GL_EXT_cull_vertex"); GLAD_GL_EXT_debug_label = glad_gl_has_extension(exts, exts_i, "GL_EXT_debug_label"); GLAD_GL_EXT_debug_marker = glad_gl_has_extension(exts, exts_i, "GL_EXT_debug_marker"); GLAD_GL_EXT_depth_bounds_test = glad_gl_has_extension(exts, exts_i, "GL_EXT_depth_bounds_test"); GLAD_GL_EXT_direct_state_access = glad_gl_has_extension(exts, exts_i, "GL_EXT_direct_state_access"); GLAD_GL_EXT_draw_buffers2 = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_buffers2"); GLAD_GL_EXT_draw_instanced = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_instanced"); GLAD_GL_EXT_draw_range_elements = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_range_elements"); GLAD_GL_EXT_external_buffer = glad_gl_has_extension(exts, exts_i, "GL_EXT_external_buffer"); GLAD_GL_EXT_fog_coord = glad_gl_has_extension(exts, exts_i, "GL_EXT_fog_coord"); GLAD_GL_EXT_framebuffer_blit = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_blit"); GLAD_GL_EXT_framebuffer_blit_layers = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_blit_layers"); GLAD_GL_EXT_framebuffer_multisample = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_multisample"); GLAD_GL_EXT_framebuffer_multisample_blit_scaled = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_multisample_blit_scaled"); GLAD_GL_EXT_framebuffer_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_object"); GLAD_GL_EXT_framebuffer_sRGB = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_sRGB"); GLAD_GL_EXT_geometry_shader4 = glad_gl_has_extension(exts, exts_i, "GL_EXT_geometry_shader4"); GLAD_GL_EXT_gpu_program_parameters = glad_gl_has_extension(exts, exts_i, "GL_EXT_gpu_program_parameters"); GLAD_GL_EXT_gpu_shader4 = glad_gl_has_extension(exts, exts_i, "GL_EXT_gpu_shader4"); GLAD_GL_EXT_histogram = glad_gl_has_extension(exts, exts_i, "GL_EXT_histogram"); GLAD_GL_EXT_index_array_formats = glad_gl_has_extension(exts, exts_i, "GL_EXT_index_array_formats"); GLAD_GL_EXT_index_func = glad_gl_has_extension(exts, exts_i, "GL_EXT_index_func"); GLAD_GL_EXT_index_material = glad_gl_has_extension(exts, exts_i, "GL_EXT_index_material"); GLAD_GL_EXT_index_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_index_texture"); GLAD_GL_EXT_light_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_light_texture"); GLAD_GL_EXT_memory_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_memory_object"); GLAD_GL_EXT_memory_object_fd = glad_gl_has_extension(exts, exts_i, "GL_EXT_memory_object_fd"); GLAD_GL_EXT_memory_object_win32 = glad_gl_has_extension(exts, exts_i, "GL_EXT_memory_object_win32"); GLAD_GL_EXT_misc_attribute = glad_gl_has_extension(exts, exts_i, "GL_EXT_misc_attribute"); GLAD_GL_EXT_multi_draw_arrays = glad_gl_has_extension(exts, exts_i, "GL_EXT_multi_draw_arrays"); GLAD_GL_EXT_multisample = glad_gl_has_extension(exts, exts_i, "GL_EXT_multisample"); GLAD_GL_EXT_multiview_tessellation_geometry_shader = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_tessellation_geometry_shader"); GLAD_GL_EXT_multiview_texture_multisample = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_texture_multisample"); GLAD_GL_EXT_multiview_timer_query = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_timer_query"); GLAD_GL_EXT_packed_depth_stencil = glad_gl_has_extension(exts, exts_i, "GL_EXT_packed_depth_stencil"); GLAD_GL_EXT_packed_float = glad_gl_has_extension(exts, exts_i, "GL_EXT_packed_float"); GLAD_GL_EXT_packed_pixels = glad_gl_has_extension(exts, exts_i, "GL_EXT_packed_pixels"); GLAD_GL_EXT_paletted_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_paletted_texture"); GLAD_GL_EXT_pixel_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_pixel_buffer_object"); GLAD_GL_EXT_pixel_transform = glad_gl_has_extension(exts, exts_i, "GL_EXT_pixel_transform"); GLAD_GL_EXT_pixel_transform_color_table = glad_gl_has_extension(exts, exts_i, "GL_EXT_pixel_transform_color_table"); GLAD_GL_EXT_point_parameters = glad_gl_has_extension(exts, exts_i, "GL_EXT_point_parameters"); GLAD_GL_EXT_polygon_offset = glad_gl_has_extension(exts, exts_i, "GL_EXT_polygon_offset"); GLAD_GL_EXT_polygon_offset_clamp = glad_gl_has_extension(exts, exts_i, "GL_EXT_polygon_offset_clamp"); GLAD_GL_EXT_post_depth_coverage = glad_gl_has_extension(exts, exts_i, "GL_EXT_post_depth_coverage"); GLAD_GL_EXT_provoking_vertex = glad_gl_has_extension(exts, exts_i, "GL_EXT_provoking_vertex"); GLAD_GL_EXT_raster_multisample = glad_gl_has_extension(exts, exts_i, "GL_EXT_raster_multisample"); GLAD_GL_EXT_rescale_normal = glad_gl_has_extension(exts, exts_i, "GL_EXT_rescale_normal"); GLAD_GL_EXT_secondary_color = glad_gl_has_extension(exts, exts_i, "GL_EXT_secondary_color"); GLAD_GL_EXT_semaphore = glad_gl_has_extension(exts, exts_i, "GL_EXT_semaphore"); GLAD_GL_EXT_semaphore_fd = glad_gl_has_extension(exts, exts_i, "GL_EXT_semaphore_fd"); GLAD_GL_EXT_semaphore_win32 = glad_gl_has_extension(exts, exts_i, "GL_EXT_semaphore_win32"); GLAD_GL_EXT_separate_shader_objects = glad_gl_has_extension(exts, exts_i, "GL_EXT_separate_shader_objects"); GLAD_GL_EXT_separate_specular_color = glad_gl_has_extension(exts, exts_i, "GL_EXT_separate_specular_color"); GLAD_GL_EXT_shader_framebuffer_fetch = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_framebuffer_fetch"); GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_framebuffer_fetch_non_coherent"); GLAD_GL_EXT_shader_image_load_formatted = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_image_load_formatted"); GLAD_GL_EXT_shader_image_load_store = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_image_load_store"); GLAD_GL_EXT_shader_integer_mix = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_integer_mix"); GLAD_GL_EXT_shader_samples_identical = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_samples_identical"); GLAD_GL_EXT_shadow_funcs = glad_gl_has_extension(exts, exts_i, "GL_EXT_shadow_funcs"); GLAD_GL_EXT_shared_texture_palette = glad_gl_has_extension(exts, exts_i, "GL_EXT_shared_texture_palette"); GLAD_GL_EXT_sparse_texture2 = glad_gl_has_extension(exts, exts_i, "GL_EXT_sparse_texture2"); GLAD_GL_EXT_stencil_clear_tag = glad_gl_has_extension(exts, exts_i, "GL_EXT_stencil_clear_tag"); GLAD_GL_EXT_stencil_two_side = glad_gl_has_extension(exts, exts_i, "GL_EXT_stencil_two_side"); GLAD_GL_EXT_stencil_wrap = glad_gl_has_extension(exts, exts_i, "GL_EXT_stencil_wrap"); GLAD_GL_EXT_subtexture = glad_gl_has_extension(exts, exts_i, "GL_EXT_subtexture"); GLAD_GL_EXT_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture"); GLAD_GL_EXT_texture3D = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture3D"); GLAD_GL_EXT_texture_array = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_array"); GLAD_GL_EXT_texture_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_buffer_object"); GLAD_GL_EXT_texture_compression_latc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_latc"); GLAD_GL_EXT_texture_compression_rgtc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_rgtc"); GLAD_GL_EXT_texture_compression_s3tc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_s3tc"); GLAD_GL_EXT_texture_cube_map = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_cube_map"); GLAD_GL_EXT_texture_env_add = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_env_add"); GLAD_GL_EXT_texture_env_combine = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_env_combine"); GLAD_GL_EXT_texture_env_dot3 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_env_dot3"); GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_filter_anisotropic"); GLAD_GL_EXT_texture_filter_minmax = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_filter_minmax"); GLAD_GL_EXT_texture_integer = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_integer"); GLAD_GL_EXT_texture_lod_bias = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_lod_bias"); GLAD_GL_EXT_texture_mirror_clamp = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_mirror_clamp"); GLAD_GL_EXT_texture_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_object"); GLAD_GL_EXT_texture_perturb_normal = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_perturb_normal"); GLAD_GL_EXT_texture_sRGB = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB"); GLAD_GL_EXT_texture_sRGB_R8 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB_R8"); GLAD_GL_EXT_texture_sRGB_RG8 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB_RG8"); GLAD_GL_EXT_texture_sRGB_decode = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB_decode"); GLAD_GL_EXT_texture_shadow_lod = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_shadow_lod"); GLAD_GL_EXT_texture_shared_exponent = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_shared_exponent"); GLAD_GL_EXT_texture_snorm = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_snorm"); GLAD_GL_EXT_texture_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_storage"); GLAD_GL_EXT_texture_swizzle = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_swizzle"); GLAD_GL_EXT_timer_query = glad_gl_has_extension(exts, exts_i, "GL_EXT_timer_query"); GLAD_GL_EXT_transform_feedback = glad_gl_has_extension(exts, exts_i, "GL_EXT_transform_feedback"); GLAD_GL_EXT_vertex_array = glad_gl_has_extension(exts, exts_i, "GL_EXT_vertex_array"); GLAD_GL_EXT_vertex_array_bgra = glad_gl_has_extension(exts, exts_i, "GL_EXT_vertex_array_bgra"); GLAD_GL_EXT_vertex_attrib_64bit = glad_gl_has_extension(exts, exts_i, "GL_EXT_vertex_attrib_64bit"); GLAD_GL_EXT_vertex_shader = glad_gl_has_extension(exts, exts_i, "GL_EXT_vertex_shader"); GLAD_GL_EXT_vertex_weighting = glad_gl_has_extension(exts, exts_i, "GL_EXT_vertex_weighting"); GLAD_GL_EXT_win32_keyed_mutex = glad_gl_has_extension(exts, exts_i, "GL_EXT_win32_keyed_mutex"); GLAD_GL_EXT_window_rectangles = glad_gl_has_extension(exts, exts_i, "GL_EXT_window_rectangles"); GLAD_GL_EXT_x11_sync_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_x11_sync_object"); GLAD_GL_GREMEDY_frame_terminator = glad_gl_has_extension(exts, exts_i, "GL_GREMEDY_frame_terminator"); GLAD_GL_GREMEDY_string_marker = glad_gl_has_extension(exts, exts_i, "GL_GREMEDY_string_marker"); GLAD_GL_HP_convolution_border_modes = glad_gl_has_extension(exts, exts_i, "GL_HP_convolution_border_modes"); GLAD_GL_HP_image_transform = glad_gl_has_extension(exts, exts_i, "GL_HP_image_transform"); GLAD_GL_HP_occlusion_test = glad_gl_has_extension(exts, exts_i, "GL_HP_occlusion_test"); GLAD_GL_HP_texture_lighting = glad_gl_has_extension(exts, exts_i, "GL_HP_texture_lighting"); GLAD_GL_IBM_cull_vertex = glad_gl_has_extension(exts, exts_i, "GL_IBM_cull_vertex"); GLAD_GL_IBM_multimode_draw_arrays = glad_gl_has_extension(exts, exts_i, "GL_IBM_multimode_draw_arrays"); GLAD_GL_IBM_rasterpos_clip = glad_gl_has_extension(exts, exts_i, "GL_IBM_rasterpos_clip"); GLAD_GL_IBM_static_data = glad_gl_has_extension(exts, exts_i, "GL_IBM_static_data"); GLAD_GL_IBM_texture_mirrored_repeat = glad_gl_has_extension(exts, exts_i, "GL_IBM_texture_mirrored_repeat"); GLAD_GL_IBM_vertex_array_lists = glad_gl_has_extension(exts, exts_i, "GL_IBM_vertex_array_lists"); GLAD_GL_INGR_blend_func_separate = glad_gl_has_extension(exts, exts_i, "GL_INGR_blend_func_separate"); GLAD_GL_INGR_color_clamp = glad_gl_has_extension(exts, exts_i, "GL_INGR_color_clamp"); GLAD_GL_INGR_interlace_read = glad_gl_has_extension(exts, exts_i, "GL_INGR_interlace_read"); GLAD_GL_INTEL_blackhole_render = glad_gl_has_extension(exts, exts_i, "GL_INTEL_blackhole_render"); GLAD_GL_INTEL_conservative_rasterization = glad_gl_has_extension(exts, exts_i, "GL_INTEL_conservative_rasterization"); GLAD_GL_INTEL_fragment_shader_ordering = glad_gl_has_extension(exts, exts_i, "GL_INTEL_fragment_shader_ordering"); GLAD_GL_INTEL_framebuffer_CMAA = glad_gl_has_extension(exts, exts_i, "GL_INTEL_framebuffer_CMAA"); GLAD_GL_INTEL_map_texture = glad_gl_has_extension(exts, exts_i, "GL_INTEL_map_texture"); GLAD_GL_INTEL_parallel_arrays = glad_gl_has_extension(exts, exts_i, "GL_INTEL_parallel_arrays"); GLAD_GL_INTEL_performance_query = glad_gl_has_extension(exts, exts_i, "GL_INTEL_performance_query"); GLAD_GL_KHR_blend_equation_advanced = glad_gl_has_extension(exts, exts_i, "GL_KHR_blend_equation_advanced"); GLAD_GL_KHR_blend_equation_advanced_coherent = glad_gl_has_extension(exts, exts_i, "GL_KHR_blend_equation_advanced_coherent"); GLAD_GL_KHR_context_flush_control = glad_gl_has_extension(exts, exts_i, "GL_KHR_context_flush_control"); GLAD_GL_KHR_debug = glad_gl_has_extension(exts, exts_i, "GL_KHR_debug"); GLAD_GL_KHR_no_error = glad_gl_has_extension(exts, exts_i, "GL_KHR_no_error"); GLAD_GL_KHR_parallel_shader_compile = glad_gl_has_extension(exts, exts_i, "GL_KHR_parallel_shader_compile"); GLAD_GL_KHR_robust_buffer_access_behavior = glad_gl_has_extension(exts, exts_i, "GL_KHR_robust_buffer_access_behavior"); GLAD_GL_KHR_robustness = glad_gl_has_extension(exts, exts_i, "GL_KHR_robustness"); GLAD_GL_KHR_shader_subgroup = glad_gl_has_extension(exts, exts_i, "GL_KHR_shader_subgroup"); GLAD_GL_KHR_texture_compression_astc_hdr = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_hdr"); GLAD_GL_KHR_texture_compression_astc_ldr = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_ldr"); GLAD_GL_KHR_texture_compression_astc_sliced_3d = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_sliced_3d"); GLAD_GL_MESAX_texture_stack = glad_gl_has_extension(exts, exts_i, "GL_MESAX_texture_stack"); GLAD_GL_MESA_framebuffer_flip_x = glad_gl_has_extension(exts, exts_i, "GL_MESA_framebuffer_flip_x"); GLAD_GL_MESA_framebuffer_flip_y = glad_gl_has_extension(exts, exts_i, "GL_MESA_framebuffer_flip_y"); GLAD_GL_MESA_framebuffer_swap_xy = glad_gl_has_extension(exts, exts_i, "GL_MESA_framebuffer_swap_xy"); GLAD_GL_MESA_pack_invert = glad_gl_has_extension(exts, exts_i, "GL_MESA_pack_invert"); GLAD_GL_MESA_program_binary_formats = glad_gl_has_extension(exts, exts_i, "GL_MESA_program_binary_formats"); GLAD_GL_MESA_resize_buffers = glad_gl_has_extension(exts, exts_i, "GL_MESA_resize_buffers"); GLAD_GL_MESA_shader_integer_functions = glad_gl_has_extension(exts, exts_i, "GL_MESA_shader_integer_functions"); GLAD_GL_MESA_tile_raster_order = glad_gl_has_extension(exts, exts_i, "GL_MESA_tile_raster_order"); GLAD_GL_MESA_window_pos = glad_gl_has_extension(exts, exts_i, "GL_MESA_window_pos"); GLAD_GL_MESA_ycbcr_texture = glad_gl_has_extension(exts, exts_i, "GL_MESA_ycbcr_texture"); GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_NVX_blend_equation_advanced_multi_draw_buffers"); GLAD_GL_NVX_conditional_render = glad_gl_has_extension(exts, exts_i, "GL_NVX_conditional_render"); GLAD_GL_NVX_gpu_memory_info = glad_gl_has_extension(exts, exts_i, "GL_NVX_gpu_memory_info"); GLAD_GL_NVX_gpu_multicast2 = glad_gl_has_extension(exts, exts_i, "GL_NVX_gpu_multicast2"); GLAD_GL_NVX_linked_gpu_multicast = glad_gl_has_extension(exts, exts_i, "GL_NVX_linked_gpu_multicast"); GLAD_GL_NVX_progress_fence = glad_gl_has_extension(exts, exts_i, "GL_NVX_progress_fence"); GLAD_GL_NV_alpha_to_coverage_dither_control = glad_gl_has_extension(exts, exts_i, "GL_NV_alpha_to_coverage_dither_control"); GLAD_GL_NV_bindless_multi_draw_indirect = glad_gl_has_extension(exts, exts_i, "GL_NV_bindless_multi_draw_indirect"); GLAD_GL_NV_bindless_multi_draw_indirect_count = glad_gl_has_extension(exts, exts_i, "GL_NV_bindless_multi_draw_indirect_count"); GLAD_GL_NV_bindless_texture = glad_gl_has_extension(exts, exts_i, "GL_NV_bindless_texture"); GLAD_GL_NV_blend_equation_advanced = glad_gl_has_extension(exts, exts_i, "GL_NV_blend_equation_advanced"); GLAD_GL_NV_blend_equation_advanced_coherent = glad_gl_has_extension(exts, exts_i, "GL_NV_blend_equation_advanced_coherent"); GLAD_GL_NV_blend_minmax_factor = glad_gl_has_extension(exts, exts_i, "GL_NV_blend_minmax_factor"); GLAD_GL_NV_blend_square = glad_gl_has_extension(exts, exts_i, "GL_NV_blend_square"); GLAD_GL_NV_clip_space_w_scaling = glad_gl_has_extension(exts, exts_i, "GL_NV_clip_space_w_scaling"); GLAD_GL_NV_command_list = glad_gl_has_extension(exts, exts_i, "GL_NV_command_list"); GLAD_GL_NV_compute_program5 = glad_gl_has_extension(exts, exts_i, "GL_NV_compute_program5"); GLAD_GL_NV_compute_shader_derivatives = glad_gl_has_extension(exts, exts_i, "GL_NV_compute_shader_derivatives"); GLAD_GL_NV_conditional_render = glad_gl_has_extension(exts, exts_i, "GL_NV_conditional_render"); GLAD_GL_NV_conservative_raster = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster"); GLAD_GL_NV_conservative_raster_dilate = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster_dilate"); GLAD_GL_NV_conservative_raster_pre_snap = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster_pre_snap"); GLAD_GL_NV_conservative_raster_pre_snap_triangles = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster_pre_snap_triangles"); GLAD_GL_NV_conservative_raster_underestimation = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster_underestimation"); GLAD_GL_NV_copy_depth_to_color = glad_gl_has_extension(exts, exts_i, "GL_NV_copy_depth_to_color"); GLAD_GL_NV_copy_image = glad_gl_has_extension(exts, exts_i, "GL_NV_copy_image"); GLAD_GL_NV_deep_texture3D = glad_gl_has_extension(exts, exts_i, "GL_NV_deep_texture3D"); GLAD_GL_NV_depth_buffer_float = glad_gl_has_extension(exts, exts_i, "GL_NV_depth_buffer_float"); GLAD_GL_NV_depth_clamp = glad_gl_has_extension(exts, exts_i, "GL_NV_depth_clamp"); GLAD_GL_NV_draw_texture = glad_gl_has_extension(exts, exts_i, "GL_NV_draw_texture"); GLAD_GL_NV_draw_vulkan_image = glad_gl_has_extension(exts, exts_i, "GL_NV_draw_vulkan_image"); GLAD_GL_NV_evaluators = glad_gl_has_extension(exts, exts_i, "GL_NV_evaluators"); GLAD_GL_NV_explicit_multisample = glad_gl_has_extension(exts, exts_i, "GL_NV_explicit_multisample"); GLAD_GL_NV_fence = glad_gl_has_extension(exts, exts_i, "GL_NV_fence"); GLAD_GL_NV_fill_rectangle = glad_gl_has_extension(exts, exts_i, "GL_NV_fill_rectangle"); GLAD_GL_NV_float_buffer = glad_gl_has_extension(exts, exts_i, "GL_NV_float_buffer"); GLAD_GL_NV_fog_distance = glad_gl_has_extension(exts, exts_i, "GL_NV_fog_distance"); GLAD_GL_NV_fragment_coverage_to_color = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_coverage_to_color"); GLAD_GL_NV_fragment_program = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_program"); GLAD_GL_NV_fragment_program2 = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_program2"); GLAD_GL_NV_fragment_program4 = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_program4"); GLAD_GL_NV_fragment_program_option = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_program_option"); GLAD_GL_NV_fragment_shader_barycentric = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_shader_barycentric"); GLAD_GL_NV_fragment_shader_interlock = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_shader_interlock"); GLAD_GL_NV_framebuffer_mixed_samples = glad_gl_has_extension(exts, exts_i, "GL_NV_framebuffer_mixed_samples"); GLAD_GL_NV_framebuffer_multisample_coverage = glad_gl_has_extension(exts, exts_i, "GL_NV_framebuffer_multisample_coverage"); GLAD_GL_NV_geometry_program4 = glad_gl_has_extension(exts, exts_i, "GL_NV_geometry_program4"); GLAD_GL_NV_geometry_shader4 = glad_gl_has_extension(exts, exts_i, "GL_NV_geometry_shader4"); GLAD_GL_NV_geometry_shader_passthrough = glad_gl_has_extension(exts, exts_i, "GL_NV_geometry_shader_passthrough"); GLAD_GL_NV_gpu_multicast = glad_gl_has_extension(exts, exts_i, "GL_NV_gpu_multicast"); GLAD_GL_NV_gpu_program4 = glad_gl_has_extension(exts, exts_i, "GL_NV_gpu_program4"); GLAD_GL_NV_gpu_program5 = glad_gl_has_extension(exts, exts_i, "GL_NV_gpu_program5"); GLAD_GL_NV_gpu_program5_mem_extended = glad_gl_has_extension(exts, exts_i, "GL_NV_gpu_program5_mem_extended"); GLAD_GL_NV_gpu_shader5 = glad_gl_has_extension(exts, exts_i, "GL_NV_gpu_shader5"); GLAD_GL_NV_half_float = glad_gl_has_extension(exts, exts_i, "GL_NV_half_float"); GLAD_GL_NV_internalformat_sample_query = glad_gl_has_extension(exts, exts_i, "GL_NV_internalformat_sample_query"); GLAD_GL_NV_light_max_exponent = glad_gl_has_extension(exts, exts_i, "GL_NV_light_max_exponent"); GLAD_GL_NV_memory_attachment = glad_gl_has_extension(exts, exts_i, "GL_NV_memory_attachment"); GLAD_GL_NV_memory_object_sparse = glad_gl_has_extension(exts, exts_i, "GL_NV_memory_object_sparse"); GLAD_GL_NV_mesh_shader = glad_gl_has_extension(exts, exts_i, "GL_NV_mesh_shader"); GLAD_GL_NV_multisample_coverage = glad_gl_has_extension(exts, exts_i, "GL_NV_multisample_coverage"); GLAD_GL_NV_multisample_filter_hint = glad_gl_has_extension(exts, exts_i, "GL_NV_multisample_filter_hint"); GLAD_GL_NV_occlusion_query = glad_gl_has_extension(exts, exts_i, "GL_NV_occlusion_query"); GLAD_GL_NV_packed_depth_stencil = glad_gl_has_extension(exts, exts_i, "GL_NV_packed_depth_stencil"); GLAD_GL_NV_parameter_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_NV_parameter_buffer_object"); GLAD_GL_NV_parameter_buffer_object2 = glad_gl_has_extension(exts, exts_i, "GL_NV_parameter_buffer_object2"); GLAD_GL_NV_path_rendering = glad_gl_has_extension(exts, exts_i, "GL_NV_path_rendering"); GLAD_GL_NV_path_rendering_shared_edge = glad_gl_has_extension(exts, exts_i, "GL_NV_path_rendering_shared_edge"); GLAD_GL_NV_pixel_data_range = glad_gl_has_extension(exts, exts_i, "GL_NV_pixel_data_range"); GLAD_GL_NV_point_sprite = glad_gl_has_extension(exts, exts_i, "GL_NV_point_sprite"); GLAD_GL_NV_present_video = glad_gl_has_extension(exts, exts_i, "GL_NV_present_video"); GLAD_GL_NV_primitive_restart = glad_gl_has_extension(exts, exts_i, "GL_NV_primitive_restart"); GLAD_GL_NV_primitive_shading_rate = glad_gl_has_extension(exts, exts_i, "GL_NV_primitive_shading_rate"); GLAD_GL_NV_query_resource = glad_gl_has_extension(exts, exts_i, "GL_NV_query_resource"); GLAD_GL_NV_query_resource_tag = glad_gl_has_extension(exts, exts_i, "GL_NV_query_resource_tag"); GLAD_GL_NV_register_combiners = glad_gl_has_extension(exts, exts_i, "GL_NV_register_combiners"); GLAD_GL_NV_register_combiners2 = glad_gl_has_extension(exts, exts_i, "GL_NV_register_combiners2"); GLAD_GL_NV_representative_fragment_test = glad_gl_has_extension(exts, exts_i, "GL_NV_representative_fragment_test"); GLAD_GL_NV_robustness_video_memory_purge = glad_gl_has_extension(exts, exts_i, "GL_NV_robustness_video_memory_purge"); GLAD_GL_NV_sample_locations = glad_gl_has_extension(exts, exts_i, "GL_NV_sample_locations"); GLAD_GL_NV_sample_mask_override_coverage = glad_gl_has_extension(exts, exts_i, "GL_NV_sample_mask_override_coverage"); GLAD_GL_NV_scissor_exclusive = glad_gl_has_extension(exts, exts_i, "GL_NV_scissor_exclusive"); GLAD_GL_NV_shader_atomic_counters = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_atomic_counters"); GLAD_GL_NV_shader_atomic_float = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_atomic_float"); GLAD_GL_NV_shader_atomic_float64 = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_atomic_float64"); GLAD_GL_NV_shader_atomic_fp16_vector = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_atomic_fp16_vector"); GLAD_GL_NV_shader_atomic_int64 = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_atomic_int64"); GLAD_GL_NV_shader_buffer_load = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_buffer_load"); GLAD_GL_NV_shader_buffer_store = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_buffer_store"); GLAD_GL_NV_shader_storage_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_storage_buffer_object"); GLAD_GL_NV_shader_subgroup_partitioned = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_subgroup_partitioned"); GLAD_GL_NV_shader_texture_footprint = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_texture_footprint"); GLAD_GL_NV_shader_thread_group = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_thread_group"); GLAD_GL_NV_shader_thread_shuffle = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_thread_shuffle"); GLAD_GL_NV_shading_rate_image = glad_gl_has_extension(exts, exts_i, "GL_NV_shading_rate_image"); GLAD_GL_NV_stereo_view_rendering = glad_gl_has_extension(exts, exts_i, "GL_NV_stereo_view_rendering"); GLAD_GL_NV_tessellation_program5 = glad_gl_has_extension(exts, exts_i, "GL_NV_tessellation_program5"); GLAD_GL_NV_texgen_emboss = glad_gl_has_extension(exts, exts_i, "GL_NV_texgen_emboss"); GLAD_GL_NV_texgen_reflection = glad_gl_has_extension(exts, exts_i, "GL_NV_texgen_reflection"); GLAD_GL_NV_texture_barrier = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_barrier"); GLAD_GL_NV_texture_compression_vtc = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_compression_vtc"); GLAD_GL_NV_texture_env_combine4 = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_env_combine4"); GLAD_GL_NV_texture_expand_normal = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_expand_normal"); GLAD_GL_NV_texture_multisample = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_multisample"); GLAD_GL_NV_texture_rectangle = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_rectangle"); GLAD_GL_NV_texture_rectangle_compressed = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_rectangle_compressed"); GLAD_GL_NV_texture_shader = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_shader"); GLAD_GL_NV_texture_shader2 = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_shader2"); GLAD_GL_NV_texture_shader3 = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_shader3"); GLAD_GL_NV_timeline_semaphore = glad_gl_has_extension(exts, exts_i, "GL_NV_timeline_semaphore"); GLAD_GL_NV_transform_feedback = glad_gl_has_extension(exts, exts_i, "GL_NV_transform_feedback"); GLAD_GL_NV_transform_feedback2 = glad_gl_has_extension(exts, exts_i, "GL_NV_transform_feedback2"); GLAD_GL_NV_uniform_buffer_std430_layout = glad_gl_has_extension(exts, exts_i, "GL_NV_uniform_buffer_std430_layout"); GLAD_GL_NV_uniform_buffer_unified_memory = glad_gl_has_extension(exts, exts_i, "GL_NV_uniform_buffer_unified_memory"); GLAD_GL_NV_vdpau_interop = glad_gl_has_extension(exts, exts_i, "GL_NV_vdpau_interop"); GLAD_GL_NV_vdpau_interop2 = glad_gl_has_extension(exts, exts_i, "GL_NV_vdpau_interop2"); GLAD_GL_NV_vertex_array_range = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_array_range"); GLAD_GL_NV_vertex_array_range2 = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_array_range2"); GLAD_GL_NV_vertex_attrib_integer_64bit = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_attrib_integer_64bit"); GLAD_GL_NV_vertex_buffer_unified_memory = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_buffer_unified_memory"); GLAD_GL_NV_vertex_program = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program"); GLAD_GL_NV_vertex_program1_1 = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program1_1"); GLAD_GL_NV_vertex_program2 = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program2"); GLAD_GL_NV_vertex_program2_option = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program2_option"); GLAD_GL_NV_vertex_program3 = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program3"); GLAD_GL_NV_vertex_program4 = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program4"); GLAD_GL_NV_video_capture = glad_gl_has_extension(exts, exts_i, "GL_NV_video_capture"); GLAD_GL_NV_viewport_array2 = glad_gl_has_extension(exts, exts_i, "GL_NV_viewport_array2"); GLAD_GL_NV_viewport_swizzle = glad_gl_has_extension(exts, exts_i, "GL_NV_viewport_swizzle"); GLAD_GL_OES_byte_coordinates = glad_gl_has_extension(exts, exts_i, "GL_OES_byte_coordinates"); GLAD_GL_OES_compressed_paletted_texture = glad_gl_has_extension(exts, exts_i, "GL_OES_compressed_paletted_texture"); GLAD_GL_OES_fixed_point = glad_gl_has_extension(exts, exts_i, "GL_OES_fixed_point"); GLAD_GL_OES_query_matrix = glad_gl_has_extension(exts, exts_i, "GL_OES_query_matrix"); GLAD_GL_OES_read_format = glad_gl_has_extension(exts, exts_i, "GL_OES_read_format"); GLAD_GL_OES_single_precision = glad_gl_has_extension(exts, exts_i, "GL_OES_single_precision"); GLAD_GL_OML_interlace = glad_gl_has_extension(exts, exts_i, "GL_OML_interlace"); GLAD_GL_OML_resample = glad_gl_has_extension(exts, exts_i, "GL_OML_resample"); GLAD_GL_OML_subsample = glad_gl_has_extension(exts, exts_i, "GL_OML_subsample"); GLAD_GL_OVR_multiview = glad_gl_has_extension(exts, exts_i, "GL_OVR_multiview"); GLAD_GL_OVR_multiview2 = glad_gl_has_extension(exts, exts_i, "GL_OVR_multiview2"); GLAD_GL_PGI_misc_hints = glad_gl_has_extension(exts, exts_i, "GL_PGI_misc_hints"); GLAD_GL_PGI_vertex_hints = glad_gl_has_extension(exts, exts_i, "GL_PGI_vertex_hints"); GLAD_GL_REND_screen_coordinates = glad_gl_has_extension(exts, exts_i, "GL_REND_screen_coordinates"); GLAD_GL_S3_s3tc = glad_gl_has_extension(exts, exts_i, "GL_S3_s3tc"); GLAD_GL_SGIS_detail_texture = glad_gl_has_extension(exts, exts_i, "GL_SGIS_detail_texture"); GLAD_GL_SGIS_fog_function = glad_gl_has_extension(exts, exts_i, "GL_SGIS_fog_function"); GLAD_GL_SGIS_generate_mipmap = glad_gl_has_extension(exts, exts_i, "GL_SGIS_generate_mipmap"); GLAD_GL_SGIS_multisample = glad_gl_has_extension(exts, exts_i, "GL_SGIS_multisample"); GLAD_GL_SGIS_pixel_texture = glad_gl_has_extension(exts, exts_i, "GL_SGIS_pixel_texture"); GLAD_GL_SGIS_point_line_texgen = glad_gl_has_extension(exts, exts_i, "GL_SGIS_point_line_texgen"); GLAD_GL_SGIS_point_parameters = glad_gl_has_extension(exts, exts_i, "GL_SGIS_point_parameters"); GLAD_GL_SGIS_sharpen_texture = glad_gl_has_extension(exts, exts_i, "GL_SGIS_sharpen_texture"); GLAD_GL_SGIS_texture4D = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture4D"); GLAD_GL_SGIS_texture_border_clamp = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture_border_clamp"); GLAD_GL_SGIS_texture_color_mask = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture_color_mask"); GLAD_GL_SGIS_texture_edge_clamp = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture_edge_clamp"); GLAD_GL_SGIS_texture_filter4 = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture_filter4"); GLAD_GL_SGIS_texture_lod = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture_lod"); GLAD_GL_SGIS_texture_select = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture_select"); GLAD_GL_SGIX_async = glad_gl_has_extension(exts, exts_i, "GL_SGIX_async"); GLAD_GL_SGIX_async_histogram = glad_gl_has_extension(exts, exts_i, "GL_SGIX_async_histogram"); GLAD_GL_SGIX_async_pixel = glad_gl_has_extension(exts, exts_i, "GL_SGIX_async_pixel"); GLAD_GL_SGIX_blend_alpha_minmax = glad_gl_has_extension(exts, exts_i, "GL_SGIX_blend_alpha_minmax"); GLAD_GL_SGIX_calligraphic_fragment = glad_gl_has_extension(exts, exts_i, "GL_SGIX_calligraphic_fragment"); GLAD_GL_SGIX_clipmap = glad_gl_has_extension(exts, exts_i, "GL_SGIX_clipmap"); GLAD_GL_SGIX_convolution_accuracy = glad_gl_has_extension(exts, exts_i, "GL_SGIX_convolution_accuracy"); GLAD_GL_SGIX_depth_pass_instrument = glad_gl_has_extension(exts, exts_i, "GL_SGIX_depth_pass_instrument"); GLAD_GL_SGIX_depth_texture = glad_gl_has_extension(exts, exts_i, "GL_SGIX_depth_texture"); GLAD_GL_SGIX_flush_raster = glad_gl_has_extension(exts, exts_i, "GL_SGIX_flush_raster"); GLAD_GL_SGIX_fog_offset = glad_gl_has_extension(exts, exts_i, "GL_SGIX_fog_offset"); GLAD_GL_SGIX_fragment_lighting = glad_gl_has_extension(exts, exts_i, "GL_SGIX_fragment_lighting"); GLAD_GL_SGIX_framezoom = glad_gl_has_extension(exts, exts_i, "GL_SGIX_framezoom"); GLAD_GL_SGIX_igloo_interface = glad_gl_has_extension(exts, exts_i, "GL_SGIX_igloo_interface"); GLAD_GL_SGIX_instruments = glad_gl_has_extension(exts, exts_i, "GL_SGIX_instruments"); GLAD_GL_SGIX_interlace = glad_gl_has_extension(exts, exts_i, "GL_SGIX_interlace"); GLAD_GL_SGIX_ir_instrument1 = glad_gl_has_extension(exts, exts_i, "GL_SGIX_ir_instrument1"); GLAD_GL_SGIX_list_priority = glad_gl_has_extension(exts, exts_i, "GL_SGIX_list_priority"); GLAD_GL_SGIX_pixel_texture = glad_gl_has_extension(exts, exts_i, "GL_SGIX_pixel_texture"); GLAD_GL_SGIX_pixel_tiles = glad_gl_has_extension(exts, exts_i, "GL_SGIX_pixel_tiles"); GLAD_GL_SGIX_polynomial_ffd = glad_gl_has_extension(exts, exts_i, "GL_SGIX_polynomial_ffd"); GLAD_GL_SGIX_reference_plane = glad_gl_has_extension(exts, exts_i, "GL_SGIX_reference_plane"); GLAD_GL_SGIX_resample = glad_gl_has_extension(exts, exts_i, "GL_SGIX_resample"); GLAD_GL_SGIX_scalebias_hint = glad_gl_has_extension(exts, exts_i, "GL_SGIX_scalebias_hint"); GLAD_GL_SGIX_shadow = glad_gl_has_extension(exts, exts_i, "GL_SGIX_shadow"); GLAD_GL_SGIX_shadow_ambient = glad_gl_has_extension(exts, exts_i, "GL_SGIX_shadow_ambient"); GLAD_GL_SGIX_sprite = glad_gl_has_extension(exts, exts_i, "GL_SGIX_sprite"); GLAD_GL_SGIX_subsample = glad_gl_has_extension(exts, exts_i, "GL_SGIX_subsample"); GLAD_GL_SGIX_tag_sample_buffer = glad_gl_has_extension(exts, exts_i, "GL_SGIX_tag_sample_buffer"); GLAD_GL_SGIX_texture_add_env = glad_gl_has_extension(exts, exts_i, "GL_SGIX_texture_add_env"); GLAD_GL_SGIX_texture_coordinate_clamp = glad_gl_has_extension(exts, exts_i, "GL_SGIX_texture_coordinate_clamp"); GLAD_GL_SGIX_texture_lod_bias = glad_gl_has_extension(exts, exts_i, "GL_SGIX_texture_lod_bias"); GLAD_GL_SGIX_texture_multi_buffer = glad_gl_has_extension(exts, exts_i, "GL_SGIX_texture_multi_buffer"); GLAD_GL_SGIX_texture_scale_bias = glad_gl_has_extension(exts, exts_i, "GL_SGIX_texture_scale_bias"); GLAD_GL_SGIX_vertex_preclip = glad_gl_has_extension(exts, exts_i, "GL_SGIX_vertex_preclip"); GLAD_GL_SGIX_ycrcb = glad_gl_has_extension(exts, exts_i, "GL_SGIX_ycrcb"); GLAD_GL_SGIX_ycrcb_subsample = glad_gl_has_extension(exts, exts_i, "GL_SGIX_ycrcb_subsample"); GLAD_GL_SGIX_ycrcba = glad_gl_has_extension(exts, exts_i, "GL_SGIX_ycrcba"); GLAD_GL_SGI_color_matrix = glad_gl_has_extension(exts, exts_i, "GL_SGI_color_matrix"); GLAD_GL_SGI_color_table = glad_gl_has_extension(exts, exts_i, "GL_SGI_color_table"); GLAD_GL_SGI_texture_color_table = glad_gl_has_extension(exts, exts_i, "GL_SGI_texture_color_table"); GLAD_GL_SUNX_constant_data = glad_gl_has_extension(exts, exts_i, "GL_SUNX_constant_data"); GLAD_GL_SUN_convolution_border_modes = glad_gl_has_extension(exts, exts_i, "GL_SUN_convolution_border_modes"); GLAD_GL_SUN_global_alpha = glad_gl_has_extension(exts, exts_i, "GL_SUN_global_alpha"); GLAD_GL_SUN_mesh_array = glad_gl_has_extension(exts, exts_i, "GL_SUN_mesh_array"); GLAD_GL_SUN_slice_accum = glad_gl_has_extension(exts, exts_i, "GL_SUN_slice_accum"); GLAD_GL_SUN_triangle_list = glad_gl_has_extension(exts, exts_i, "GL_SUN_triangle_list"); GLAD_GL_SUN_vertex = glad_gl_has_extension(exts, exts_i, "GL_SUN_vertex"); GLAD_GL_WIN_phong_shading = glad_gl_has_extension(exts, exts_i, "GL_WIN_phong_shading"); GLAD_GL_WIN_specular_fog = glad_gl_has_extension(exts, exts_i, "GL_WIN_specular_fog"); glad_gl_free_extensions(exts_i); return 1; } static int glad_gl_find_core_gl(void) { int i; const char* version; const char* prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", "OpenGL SC ", NULL }; int major = 0; int minor = 0; version = (const char*) glad_glGetString(GL_VERSION); if (!version) return 0; for (i = 0; prefixes[i]; i++) { const size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { version += length; break; } } GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4; GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4; GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4; return GLAD_MAKE_VERSION(major, minor); } int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { int version; glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); if(glad_glGetString == NULL) return 0; version = glad_gl_find_core_gl(); glad_gl_load_GL_VERSION_1_0(load, userptr); glad_gl_load_GL_VERSION_1_1(load, userptr); glad_gl_load_GL_VERSION_1_2(load, userptr); glad_gl_load_GL_VERSION_1_3(load, userptr); glad_gl_load_GL_VERSION_1_4(load, userptr); glad_gl_load_GL_VERSION_1_5(load, userptr); glad_gl_load_GL_VERSION_2_0(load, userptr); glad_gl_load_GL_VERSION_2_1(load, userptr); glad_gl_load_GL_VERSION_3_0(load, userptr); glad_gl_load_GL_VERSION_3_1(load, userptr); glad_gl_load_GL_VERSION_3_2(load, userptr); glad_gl_load_GL_VERSION_3_3(load, userptr); glad_gl_load_GL_VERSION_4_0(load, userptr); glad_gl_load_GL_VERSION_4_1(load, userptr); glad_gl_load_GL_VERSION_4_2(load, userptr); glad_gl_load_GL_VERSION_4_3(load, userptr); glad_gl_load_GL_VERSION_4_4(load, userptr); glad_gl_load_GL_VERSION_4_5(load, userptr); glad_gl_load_GL_VERSION_4_6(load, userptr); if (!glad_gl_find_extensions_gl()) return 0; glad_gl_load_GL_3DFX_tbuffer(load, userptr); glad_gl_load_GL_AMD_debug_output(load, userptr); glad_gl_load_GL_AMD_draw_buffers_blend(load, userptr); glad_gl_load_GL_AMD_framebuffer_multisample_advanced(load, userptr); glad_gl_load_GL_AMD_framebuffer_sample_positions(load, userptr); glad_gl_load_GL_AMD_gpu_shader_int64(load, userptr); glad_gl_load_GL_AMD_interleaved_elements(load, userptr); glad_gl_load_GL_AMD_multi_draw_indirect(load, userptr); glad_gl_load_GL_AMD_name_gen_delete(load, userptr); glad_gl_load_GL_AMD_occlusion_query_event(load, userptr); glad_gl_load_GL_AMD_performance_monitor(load, userptr); glad_gl_load_GL_AMD_sample_positions(load, userptr); glad_gl_load_GL_AMD_sparse_texture(load, userptr); glad_gl_load_GL_AMD_stencil_operation_extended(load, userptr); glad_gl_load_GL_AMD_vertex_shader_tessellator(load, userptr); glad_gl_load_GL_APPLE_element_array(load, userptr); glad_gl_load_GL_APPLE_fence(load, userptr); glad_gl_load_GL_APPLE_flush_buffer_range(load, userptr); glad_gl_load_GL_APPLE_object_purgeable(load, userptr); glad_gl_load_GL_APPLE_texture_range(load, userptr); glad_gl_load_GL_APPLE_vertex_array_object(load, userptr); glad_gl_load_GL_APPLE_vertex_array_range(load, userptr); glad_gl_load_GL_APPLE_vertex_program_evaluators(load, userptr); glad_gl_load_GL_ARB_ES2_compatibility(load, userptr); glad_gl_load_GL_ARB_ES3_1_compatibility(load, userptr); glad_gl_load_GL_ARB_ES3_2_compatibility(load, userptr); glad_gl_load_GL_ARB_base_instance(load, userptr); glad_gl_load_GL_ARB_bindless_texture(load, userptr); glad_gl_load_GL_ARB_blend_func_extended(load, userptr); glad_gl_load_GL_ARB_buffer_storage(load, userptr); glad_gl_load_GL_ARB_cl_event(load, userptr); glad_gl_load_GL_ARB_clear_buffer_object(load, userptr); glad_gl_load_GL_ARB_clear_texture(load, userptr); glad_gl_load_GL_ARB_clip_control(load, userptr); glad_gl_load_GL_ARB_color_buffer_float(load, userptr); glad_gl_load_GL_ARB_compute_shader(load, userptr); glad_gl_load_GL_ARB_compute_variable_group_size(load, userptr); glad_gl_load_GL_ARB_copy_buffer(load, userptr); glad_gl_load_GL_ARB_copy_image(load, userptr); glad_gl_load_GL_ARB_debug_output(load, userptr); glad_gl_load_GL_ARB_direct_state_access(load, userptr); glad_gl_load_GL_ARB_draw_buffers(load, userptr); glad_gl_load_GL_ARB_draw_buffers_blend(load, userptr); glad_gl_load_GL_ARB_draw_elements_base_vertex(load, userptr); glad_gl_load_GL_ARB_draw_indirect(load, userptr); glad_gl_load_GL_ARB_draw_instanced(load, userptr); glad_gl_load_GL_ARB_fragment_program(load, userptr); glad_gl_load_GL_ARB_framebuffer_no_attachments(load, userptr); glad_gl_load_GL_ARB_framebuffer_object(load, userptr); glad_gl_load_GL_ARB_geometry_shader4(load, userptr); glad_gl_load_GL_ARB_get_program_binary(load, userptr); glad_gl_load_GL_ARB_get_texture_sub_image(load, userptr); glad_gl_load_GL_ARB_gl_spirv(load, userptr); glad_gl_load_GL_ARB_gpu_shader_fp64(load, userptr); glad_gl_load_GL_ARB_gpu_shader_int64(load, userptr); glad_gl_load_GL_ARB_imaging(load, userptr); glad_gl_load_GL_ARB_indirect_parameters(load, userptr); glad_gl_load_GL_ARB_instanced_arrays(load, userptr); glad_gl_load_GL_ARB_internalformat_query(load, userptr); glad_gl_load_GL_ARB_internalformat_query2(load, userptr); glad_gl_load_GL_ARB_invalidate_subdata(load, userptr); glad_gl_load_GL_ARB_map_buffer_range(load, userptr); glad_gl_load_GL_ARB_matrix_palette(load, userptr); glad_gl_load_GL_ARB_multi_bind(load, userptr); glad_gl_load_GL_ARB_multi_draw_indirect(load, userptr); glad_gl_load_GL_ARB_multisample(load, userptr); glad_gl_load_GL_ARB_multitexture(load, userptr); glad_gl_load_GL_ARB_occlusion_query(load, userptr); glad_gl_load_GL_ARB_parallel_shader_compile(load, userptr); glad_gl_load_GL_ARB_point_parameters(load, userptr); glad_gl_load_GL_ARB_polygon_offset_clamp(load, userptr); glad_gl_load_GL_ARB_program_interface_query(load, userptr); glad_gl_load_GL_ARB_provoking_vertex(load, userptr); glad_gl_load_GL_ARB_robustness(load, userptr); glad_gl_load_GL_ARB_sample_locations(load, userptr); glad_gl_load_GL_ARB_sample_shading(load, userptr); glad_gl_load_GL_ARB_sampler_objects(load, userptr); glad_gl_load_GL_ARB_separate_shader_objects(load, userptr); glad_gl_load_GL_ARB_shader_atomic_counters(load, userptr); glad_gl_load_GL_ARB_shader_image_load_store(load, userptr); glad_gl_load_GL_ARB_shader_objects(load, userptr); glad_gl_load_GL_ARB_shader_storage_buffer_object(load, userptr); glad_gl_load_GL_ARB_shader_subroutine(load, userptr); glad_gl_load_GL_ARB_shading_language_include(load, userptr); glad_gl_load_GL_ARB_sparse_buffer(load, userptr); glad_gl_load_GL_ARB_sparse_texture(load, userptr); glad_gl_load_GL_ARB_sync(load, userptr); glad_gl_load_GL_ARB_tessellation_shader(load, userptr); glad_gl_load_GL_ARB_texture_barrier(load, userptr); glad_gl_load_GL_ARB_texture_buffer_object(load, userptr); glad_gl_load_GL_ARB_texture_buffer_range(load, userptr); glad_gl_load_GL_ARB_texture_compression(load, userptr); glad_gl_load_GL_ARB_texture_multisample(load, userptr); glad_gl_load_GL_ARB_texture_storage(load, userptr); glad_gl_load_GL_ARB_texture_storage_multisample(load, userptr); glad_gl_load_GL_ARB_texture_view(load, userptr); glad_gl_load_GL_ARB_timer_query(load, userptr); glad_gl_load_GL_ARB_transform_feedback2(load, userptr); glad_gl_load_GL_ARB_transform_feedback3(load, userptr); glad_gl_load_GL_ARB_transform_feedback_instanced(load, userptr); glad_gl_load_GL_ARB_transpose_matrix(load, userptr); glad_gl_load_GL_ARB_uniform_buffer_object(load, userptr); glad_gl_load_GL_ARB_vertex_array_object(load, userptr); glad_gl_load_GL_ARB_vertex_attrib_64bit(load, userptr); glad_gl_load_GL_ARB_vertex_attrib_binding(load, userptr); glad_gl_load_GL_ARB_vertex_blend(load, userptr); glad_gl_load_GL_ARB_vertex_buffer_object(load, userptr); glad_gl_load_GL_ARB_vertex_program(load, userptr); glad_gl_load_GL_ARB_vertex_shader(load, userptr); glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev(load, userptr); glad_gl_load_GL_ARB_viewport_array(load, userptr); glad_gl_load_GL_ARB_window_pos(load, userptr); glad_gl_load_GL_ATI_draw_buffers(load, userptr); glad_gl_load_GL_ATI_element_array(load, userptr); glad_gl_load_GL_ATI_envmap_bumpmap(load, userptr); glad_gl_load_GL_ATI_fragment_shader(load, userptr); glad_gl_load_GL_ATI_map_object_buffer(load, userptr); glad_gl_load_GL_ATI_pn_triangles(load, userptr); glad_gl_load_GL_ATI_separate_stencil(load, userptr); glad_gl_load_GL_ATI_vertex_array_object(load, userptr); glad_gl_load_GL_ATI_vertex_attrib_array_object(load, userptr); glad_gl_load_GL_ATI_vertex_streams(load, userptr); glad_gl_load_GL_EXT_EGL_image_storage(load, userptr); glad_gl_load_GL_EXT_bindable_uniform(load, userptr); glad_gl_load_GL_EXT_blend_color(load, userptr); glad_gl_load_GL_EXT_blend_equation_separate(load, userptr); glad_gl_load_GL_EXT_blend_func_separate(load, userptr); glad_gl_load_GL_EXT_blend_minmax(load, userptr); glad_gl_load_GL_EXT_color_subtable(load, userptr); glad_gl_load_GL_EXT_compiled_vertex_array(load, userptr); glad_gl_load_GL_EXT_convolution(load, userptr); glad_gl_load_GL_EXT_coordinate_frame(load, userptr); glad_gl_load_GL_EXT_copy_texture(load, userptr); glad_gl_load_GL_EXT_cull_vertex(load, userptr); glad_gl_load_GL_EXT_debug_label(load, userptr); glad_gl_load_GL_EXT_debug_marker(load, userptr); glad_gl_load_GL_EXT_depth_bounds_test(load, userptr); glad_gl_load_GL_EXT_direct_state_access(load, userptr); glad_gl_load_GL_EXT_draw_buffers2(load, userptr); glad_gl_load_GL_EXT_draw_instanced(load, userptr); glad_gl_load_GL_EXT_draw_range_elements(load, userptr); glad_gl_load_GL_EXT_external_buffer(load, userptr); glad_gl_load_GL_EXT_fog_coord(load, userptr); glad_gl_load_GL_EXT_framebuffer_blit(load, userptr); glad_gl_load_GL_EXT_framebuffer_blit_layers(load, userptr); glad_gl_load_GL_EXT_framebuffer_multisample(load, userptr); glad_gl_load_GL_EXT_framebuffer_object(load, userptr); glad_gl_load_GL_EXT_geometry_shader4(load, userptr); glad_gl_load_GL_EXT_gpu_program_parameters(load, userptr); glad_gl_load_GL_EXT_gpu_shader4(load, userptr); glad_gl_load_GL_EXT_histogram(load, userptr); glad_gl_load_GL_EXT_index_func(load, userptr); glad_gl_load_GL_EXT_index_material(load, userptr); glad_gl_load_GL_EXT_light_texture(load, userptr); glad_gl_load_GL_EXT_memory_object(load, userptr); glad_gl_load_GL_EXT_memory_object_fd(load, userptr); glad_gl_load_GL_EXT_memory_object_win32(load, userptr); glad_gl_load_GL_EXT_multi_draw_arrays(load, userptr); glad_gl_load_GL_EXT_multisample(load, userptr); glad_gl_load_GL_EXT_paletted_texture(load, userptr); glad_gl_load_GL_EXT_pixel_transform(load, userptr); glad_gl_load_GL_EXT_point_parameters(load, userptr); glad_gl_load_GL_EXT_polygon_offset(load, userptr); glad_gl_load_GL_EXT_polygon_offset_clamp(load, userptr); glad_gl_load_GL_EXT_provoking_vertex(load, userptr); glad_gl_load_GL_EXT_raster_multisample(load, userptr); glad_gl_load_GL_EXT_secondary_color(load, userptr); glad_gl_load_GL_EXT_semaphore(load, userptr); glad_gl_load_GL_EXT_semaphore_fd(load, userptr); glad_gl_load_GL_EXT_semaphore_win32(load, userptr); glad_gl_load_GL_EXT_separate_shader_objects(load, userptr); glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent(load, userptr); glad_gl_load_GL_EXT_shader_image_load_store(load, userptr); glad_gl_load_GL_EXT_stencil_clear_tag(load, userptr); glad_gl_load_GL_EXT_stencil_two_side(load, userptr); glad_gl_load_GL_EXT_subtexture(load, userptr); glad_gl_load_GL_EXT_texture3D(load, userptr); glad_gl_load_GL_EXT_texture_array(load, userptr); glad_gl_load_GL_EXT_texture_buffer_object(load, userptr); glad_gl_load_GL_EXT_texture_integer(load, userptr); glad_gl_load_GL_EXT_texture_object(load, userptr); glad_gl_load_GL_EXT_texture_perturb_normal(load, userptr); glad_gl_load_GL_EXT_texture_storage(load, userptr); glad_gl_load_GL_EXT_timer_query(load, userptr); glad_gl_load_GL_EXT_transform_feedback(load, userptr); glad_gl_load_GL_EXT_vertex_array(load, userptr); glad_gl_load_GL_EXT_vertex_attrib_64bit(load, userptr); glad_gl_load_GL_EXT_vertex_shader(load, userptr); glad_gl_load_GL_EXT_vertex_weighting(load, userptr); glad_gl_load_GL_EXT_win32_keyed_mutex(load, userptr); glad_gl_load_GL_EXT_window_rectangles(load, userptr); glad_gl_load_GL_EXT_x11_sync_object(load, userptr); glad_gl_load_GL_GREMEDY_frame_terminator(load, userptr); glad_gl_load_GL_GREMEDY_string_marker(load, userptr); glad_gl_load_GL_HP_image_transform(load, userptr); glad_gl_load_GL_IBM_multimode_draw_arrays(load, userptr); glad_gl_load_GL_IBM_static_data(load, userptr); glad_gl_load_GL_IBM_vertex_array_lists(load, userptr); glad_gl_load_GL_INGR_blend_func_separate(load, userptr); glad_gl_load_GL_INTEL_framebuffer_CMAA(load, userptr); glad_gl_load_GL_INTEL_map_texture(load, userptr); glad_gl_load_GL_INTEL_parallel_arrays(load, userptr); glad_gl_load_GL_INTEL_performance_query(load, userptr); glad_gl_load_GL_KHR_blend_equation_advanced(load, userptr); glad_gl_load_GL_KHR_debug(load, userptr); glad_gl_load_GL_KHR_parallel_shader_compile(load, userptr); glad_gl_load_GL_KHR_robustness(load, userptr); glad_gl_load_GL_MESA_framebuffer_flip_y(load, userptr); glad_gl_load_GL_MESA_resize_buffers(load, userptr); glad_gl_load_GL_MESA_window_pos(load, userptr); glad_gl_load_GL_NVX_conditional_render(load, userptr); glad_gl_load_GL_NVX_gpu_multicast2(load, userptr); glad_gl_load_GL_NVX_linked_gpu_multicast(load, userptr); glad_gl_load_GL_NVX_progress_fence(load, userptr); glad_gl_load_GL_NV_alpha_to_coverage_dither_control(load, userptr); glad_gl_load_GL_NV_bindless_multi_draw_indirect(load, userptr); glad_gl_load_GL_NV_bindless_multi_draw_indirect_count(load, userptr); glad_gl_load_GL_NV_bindless_texture(load, userptr); glad_gl_load_GL_NV_blend_equation_advanced(load, userptr); glad_gl_load_GL_NV_clip_space_w_scaling(load, userptr); glad_gl_load_GL_NV_command_list(load, userptr); glad_gl_load_GL_NV_conditional_render(load, userptr); glad_gl_load_GL_NV_conservative_raster(load, userptr); glad_gl_load_GL_NV_conservative_raster_dilate(load, userptr); glad_gl_load_GL_NV_conservative_raster_pre_snap_triangles(load, userptr); glad_gl_load_GL_NV_copy_image(load, userptr); glad_gl_load_GL_NV_depth_buffer_float(load, userptr); glad_gl_load_GL_NV_draw_texture(load, userptr); glad_gl_load_GL_NV_draw_vulkan_image(load, userptr); glad_gl_load_GL_NV_evaluators(load, userptr); glad_gl_load_GL_NV_explicit_multisample(load, userptr); glad_gl_load_GL_NV_fence(load, userptr); glad_gl_load_GL_NV_fragment_coverage_to_color(load, userptr); glad_gl_load_GL_NV_fragment_program(load, userptr); glad_gl_load_GL_NV_framebuffer_mixed_samples(load, userptr); glad_gl_load_GL_NV_framebuffer_multisample_coverage(load, userptr); glad_gl_load_GL_NV_geometry_program4(load, userptr); glad_gl_load_GL_NV_gpu_multicast(load, userptr); glad_gl_load_GL_NV_gpu_program4(load, userptr); glad_gl_load_GL_NV_gpu_program5(load, userptr); glad_gl_load_GL_NV_gpu_shader5(load, userptr); glad_gl_load_GL_NV_half_float(load, userptr); glad_gl_load_GL_NV_internalformat_sample_query(load, userptr); glad_gl_load_GL_NV_memory_attachment(load, userptr); glad_gl_load_GL_NV_memory_object_sparse(load, userptr); glad_gl_load_GL_NV_mesh_shader(load, userptr); glad_gl_load_GL_NV_occlusion_query(load, userptr); glad_gl_load_GL_NV_parameter_buffer_object(load, userptr); glad_gl_load_GL_NV_path_rendering(load, userptr); glad_gl_load_GL_NV_pixel_data_range(load, userptr); glad_gl_load_GL_NV_point_sprite(load, userptr); glad_gl_load_GL_NV_present_video(load, userptr); glad_gl_load_GL_NV_primitive_restart(load, userptr); glad_gl_load_GL_NV_query_resource(load, userptr); glad_gl_load_GL_NV_query_resource_tag(load, userptr); glad_gl_load_GL_NV_register_combiners(load, userptr); glad_gl_load_GL_NV_register_combiners2(load, userptr); glad_gl_load_GL_NV_sample_locations(load, userptr); glad_gl_load_GL_NV_scissor_exclusive(load, userptr); glad_gl_load_GL_NV_shader_buffer_load(load, userptr); glad_gl_load_GL_NV_shading_rate_image(load, userptr); glad_gl_load_GL_NV_texture_barrier(load, userptr); glad_gl_load_GL_NV_texture_multisample(load, userptr); glad_gl_load_GL_NV_timeline_semaphore(load, userptr); glad_gl_load_GL_NV_transform_feedback(load, userptr); glad_gl_load_GL_NV_transform_feedback2(load, userptr); glad_gl_load_GL_NV_vdpau_interop(load, userptr); glad_gl_load_GL_NV_vdpau_interop2(load, userptr); glad_gl_load_GL_NV_vertex_array_range(load, userptr); glad_gl_load_GL_NV_vertex_attrib_integer_64bit(load, userptr); glad_gl_load_GL_NV_vertex_buffer_unified_memory(load, userptr); glad_gl_load_GL_NV_vertex_program(load, userptr); glad_gl_load_GL_NV_vertex_program4(load, userptr); glad_gl_load_GL_NV_video_capture(load, userptr); glad_gl_load_GL_NV_viewport_swizzle(load, userptr); glad_gl_load_GL_OES_byte_coordinates(load, userptr); glad_gl_load_GL_OES_fixed_point(load, userptr); glad_gl_load_GL_OES_query_matrix(load, userptr); glad_gl_load_GL_OES_single_precision(load, userptr); glad_gl_load_GL_OVR_multiview(load, userptr); glad_gl_load_GL_PGI_misc_hints(load, userptr); glad_gl_load_GL_SGIS_detail_texture(load, userptr); glad_gl_load_GL_SGIS_fog_function(load, userptr); glad_gl_load_GL_SGIS_multisample(load, userptr); glad_gl_load_GL_SGIS_pixel_texture(load, userptr); glad_gl_load_GL_SGIS_point_parameters(load, userptr); glad_gl_load_GL_SGIS_sharpen_texture(load, userptr); glad_gl_load_GL_SGIS_texture4D(load, userptr); glad_gl_load_GL_SGIS_texture_color_mask(load, userptr); glad_gl_load_GL_SGIS_texture_filter4(load, userptr); glad_gl_load_GL_SGIX_async(load, userptr); glad_gl_load_GL_SGIX_flush_raster(load, userptr); glad_gl_load_GL_SGIX_fragment_lighting(load, userptr); glad_gl_load_GL_SGIX_framezoom(load, userptr); glad_gl_load_GL_SGIX_igloo_interface(load, userptr); glad_gl_load_GL_SGIX_instruments(load, userptr); glad_gl_load_GL_SGIX_list_priority(load, userptr); glad_gl_load_GL_SGIX_pixel_texture(load, userptr); glad_gl_load_GL_SGIX_polynomial_ffd(load, userptr); glad_gl_load_GL_SGIX_reference_plane(load, userptr); glad_gl_load_GL_SGIX_sprite(load, userptr); glad_gl_load_GL_SGIX_tag_sample_buffer(load, userptr); glad_gl_load_GL_SGI_color_table(load, userptr); glad_gl_load_GL_SUNX_constant_data(load, userptr); glad_gl_load_GL_SUN_global_alpha(load, userptr); glad_gl_load_GL_SUN_mesh_array(load, userptr); glad_gl_load_GL_SUN_triangle_list(load, userptr); glad_gl_load_GL_SUN_vertex(load, userptr); return version; } int gladLoadGL( GLADloadfunc load) { return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); } static int glad_gl_find_extensions_gles2(void) { const char *exts = NULL; char **exts_i = NULL; if (!glad_gl_get_extensions(&exts, &exts_i)) return 0; GLAD_GL_AMD_framebuffer_multisample_advanced = glad_gl_has_extension(exts, exts_i, "GL_AMD_framebuffer_multisample_advanced"); GLAD_GL_AMD_performance_monitor = glad_gl_has_extension(exts, exts_i, "GL_AMD_performance_monitor"); GLAD_GL_APPLE_rgb_422 = glad_gl_has_extension(exts, exts_i, "GL_APPLE_rgb_422"); GLAD_GL_EXT_EGL_image_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_EGL_image_storage"); GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_minmax"); GLAD_GL_EXT_debug_label = glad_gl_has_extension(exts, exts_i, "GL_EXT_debug_label"); GLAD_GL_EXT_debug_marker = glad_gl_has_extension(exts, exts_i, "GL_EXT_debug_marker"); GLAD_GL_EXT_draw_instanced = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_instanced"); GLAD_GL_EXT_external_buffer = glad_gl_has_extension(exts, exts_i, "GL_EXT_external_buffer"); GLAD_GL_EXT_framebuffer_blit_layers = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_blit_layers"); GLAD_GL_EXT_memory_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_memory_object"); GLAD_GL_EXT_memory_object_fd = glad_gl_has_extension(exts, exts_i, "GL_EXT_memory_object_fd"); GLAD_GL_EXT_memory_object_win32 = glad_gl_has_extension(exts, exts_i, "GL_EXT_memory_object_win32"); GLAD_GL_EXT_multi_draw_arrays = glad_gl_has_extension(exts, exts_i, "GL_EXT_multi_draw_arrays"); GLAD_GL_EXT_multiview_tessellation_geometry_shader = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_tessellation_geometry_shader"); GLAD_GL_EXT_multiview_texture_multisample = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_texture_multisample"); GLAD_GL_EXT_multiview_timer_query = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_timer_query"); GLAD_GL_EXT_polygon_offset_clamp = glad_gl_has_extension(exts, exts_i, "GL_EXT_polygon_offset_clamp"); GLAD_GL_EXT_post_depth_coverage = glad_gl_has_extension(exts, exts_i, "GL_EXT_post_depth_coverage"); GLAD_GL_EXT_raster_multisample = glad_gl_has_extension(exts, exts_i, "GL_EXT_raster_multisample"); GLAD_GL_EXT_semaphore = glad_gl_has_extension(exts, exts_i, "GL_EXT_semaphore"); GLAD_GL_EXT_semaphore_fd = glad_gl_has_extension(exts, exts_i, "GL_EXT_semaphore_fd"); GLAD_GL_EXT_semaphore_win32 = glad_gl_has_extension(exts, exts_i, "GL_EXT_semaphore_win32"); GLAD_GL_EXT_separate_shader_objects = glad_gl_has_extension(exts, exts_i, "GL_EXT_separate_shader_objects"); GLAD_GL_EXT_shader_framebuffer_fetch = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_framebuffer_fetch"); GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_framebuffer_fetch_non_coherent"); GLAD_GL_EXT_shader_integer_mix = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_integer_mix"); GLAD_GL_EXT_shader_samples_identical = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_samples_identical"); GLAD_GL_EXT_sparse_texture2 = glad_gl_has_extension(exts, exts_i, "GL_EXT_sparse_texture2"); GLAD_GL_EXT_texture_compression_rgtc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_rgtc"); GLAD_GL_EXT_texture_compression_s3tc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_s3tc"); GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_filter_anisotropic"); GLAD_GL_EXT_texture_filter_minmax = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_filter_minmax"); GLAD_GL_EXT_texture_sRGB_R8 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB_R8"); GLAD_GL_EXT_texture_sRGB_RG8 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB_RG8"); GLAD_GL_EXT_texture_sRGB_decode = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB_decode"); GLAD_GL_EXT_texture_shadow_lod = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_shadow_lod"); GLAD_GL_EXT_texture_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_storage"); GLAD_GL_EXT_win32_keyed_mutex = glad_gl_has_extension(exts, exts_i, "GL_EXT_win32_keyed_mutex"); GLAD_GL_EXT_window_rectangles = glad_gl_has_extension(exts, exts_i, "GL_EXT_window_rectangles"); GLAD_GL_INTEL_blackhole_render = glad_gl_has_extension(exts, exts_i, "GL_INTEL_blackhole_render"); GLAD_GL_INTEL_conservative_rasterization = glad_gl_has_extension(exts, exts_i, "GL_INTEL_conservative_rasterization"); GLAD_GL_INTEL_framebuffer_CMAA = glad_gl_has_extension(exts, exts_i, "GL_INTEL_framebuffer_CMAA"); GLAD_GL_INTEL_performance_query = glad_gl_has_extension(exts, exts_i, "GL_INTEL_performance_query"); GLAD_GL_KHR_blend_equation_advanced = glad_gl_has_extension(exts, exts_i, "GL_KHR_blend_equation_advanced"); GLAD_GL_KHR_blend_equation_advanced_coherent = glad_gl_has_extension(exts, exts_i, "GL_KHR_blend_equation_advanced_coherent"); GLAD_GL_KHR_context_flush_control = glad_gl_has_extension(exts, exts_i, "GL_KHR_context_flush_control"); GLAD_GL_KHR_debug = glad_gl_has_extension(exts, exts_i, "GL_KHR_debug"); GLAD_GL_KHR_no_error = glad_gl_has_extension(exts, exts_i, "GL_KHR_no_error"); GLAD_GL_KHR_parallel_shader_compile = glad_gl_has_extension(exts, exts_i, "GL_KHR_parallel_shader_compile"); GLAD_GL_KHR_robust_buffer_access_behavior = glad_gl_has_extension(exts, exts_i, "GL_KHR_robust_buffer_access_behavior"); GLAD_GL_KHR_robustness = glad_gl_has_extension(exts, exts_i, "GL_KHR_robustness"); GLAD_GL_KHR_shader_subgroup = glad_gl_has_extension(exts, exts_i, "GL_KHR_shader_subgroup"); GLAD_GL_KHR_texture_compression_astc_hdr = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_hdr"); GLAD_GL_KHR_texture_compression_astc_ldr = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_ldr"); GLAD_GL_KHR_texture_compression_astc_sliced_3d = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_sliced_3d"); GLAD_GL_MESA_framebuffer_flip_x = glad_gl_has_extension(exts, exts_i, "GL_MESA_framebuffer_flip_x"); GLAD_GL_MESA_framebuffer_flip_y = glad_gl_has_extension(exts, exts_i, "GL_MESA_framebuffer_flip_y"); GLAD_GL_MESA_framebuffer_swap_xy = glad_gl_has_extension(exts, exts_i, "GL_MESA_framebuffer_swap_xy"); GLAD_GL_MESA_program_binary_formats = glad_gl_has_extension(exts, exts_i, "GL_MESA_program_binary_formats"); GLAD_GL_MESA_shader_integer_functions = glad_gl_has_extension(exts, exts_i, "GL_MESA_shader_integer_functions"); GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_NVX_blend_equation_advanced_multi_draw_buffers"); GLAD_GL_NV_bindless_texture = glad_gl_has_extension(exts, exts_i, "GL_NV_bindless_texture"); GLAD_GL_NV_blend_equation_advanced = glad_gl_has_extension(exts, exts_i, "GL_NV_blend_equation_advanced"); GLAD_GL_NV_blend_equation_advanced_coherent = glad_gl_has_extension(exts, exts_i, "GL_NV_blend_equation_advanced_coherent"); GLAD_GL_NV_blend_minmax_factor = glad_gl_has_extension(exts, exts_i, "GL_NV_blend_minmax_factor"); GLAD_GL_NV_clip_space_w_scaling = glad_gl_has_extension(exts, exts_i, "GL_NV_clip_space_w_scaling"); GLAD_GL_NV_compute_shader_derivatives = glad_gl_has_extension(exts, exts_i, "GL_NV_compute_shader_derivatives"); GLAD_GL_NV_conditional_render = glad_gl_has_extension(exts, exts_i, "GL_NV_conditional_render"); GLAD_GL_NV_conservative_raster = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster"); GLAD_GL_NV_conservative_raster_pre_snap = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster_pre_snap"); GLAD_GL_NV_conservative_raster_pre_snap_triangles = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster_pre_snap_triangles"); GLAD_GL_NV_draw_vulkan_image = glad_gl_has_extension(exts, exts_i, "GL_NV_draw_vulkan_image"); GLAD_GL_NV_fence = glad_gl_has_extension(exts, exts_i, "GL_NV_fence"); GLAD_GL_NV_fill_rectangle = glad_gl_has_extension(exts, exts_i, "GL_NV_fill_rectangle"); GLAD_GL_NV_fragment_coverage_to_color = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_coverage_to_color"); GLAD_GL_NV_fragment_shader_barycentric = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_shader_barycentric"); GLAD_GL_NV_fragment_shader_interlock = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_shader_interlock"); GLAD_GL_NV_framebuffer_mixed_samples = glad_gl_has_extension(exts, exts_i, "GL_NV_framebuffer_mixed_samples"); GLAD_GL_NV_geometry_shader_passthrough = glad_gl_has_extension(exts, exts_i, "GL_NV_geometry_shader_passthrough"); GLAD_GL_NV_gpu_shader5 = glad_gl_has_extension(exts, exts_i, "GL_NV_gpu_shader5"); GLAD_GL_NV_internalformat_sample_query = glad_gl_has_extension(exts, exts_i, "GL_NV_internalformat_sample_query"); GLAD_GL_NV_memory_attachment = glad_gl_has_extension(exts, exts_i, "GL_NV_memory_attachment"); GLAD_GL_NV_memory_object_sparse = glad_gl_has_extension(exts, exts_i, "GL_NV_memory_object_sparse"); GLAD_GL_NV_mesh_shader = glad_gl_has_extension(exts, exts_i, "GL_NV_mesh_shader"); GLAD_GL_NV_path_rendering = glad_gl_has_extension(exts, exts_i, "GL_NV_path_rendering"); GLAD_GL_NV_path_rendering_shared_edge = glad_gl_has_extension(exts, exts_i, "GL_NV_path_rendering_shared_edge"); GLAD_GL_NV_primitive_shading_rate = glad_gl_has_extension(exts, exts_i, "GL_NV_primitive_shading_rate"); GLAD_GL_NV_representative_fragment_test = glad_gl_has_extension(exts, exts_i, "GL_NV_representative_fragment_test"); GLAD_GL_NV_sample_locations = glad_gl_has_extension(exts, exts_i, "GL_NV_sample_locations"); GLAD_GL_NV_sample_mask_override_coverage = glad_gl_has_extension(exts, exts_i, "GL_NV_sample_mask_override_coverage"); GLAD_GL_NV_scissor_exclusive = glad_gl_has_extension(exts, exts_i, "GL_NV_scissor_exclusive"); GLAD_GL_NV_shader_atomic_fp16_vector = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_atomic_fp16_vector"); GLAD_GL_NV_shader_subgroup_partitioned = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_subgroup_partitioned"); GLAD_GL_NV_shader_texture_footprint = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_texture_footprint"); GLAD_GL_NV_shading_rate_image = glad_gl_has_extension(exts, exts_i, "GL_NV_shading_rate_image"); GLAD_GL_NV_stereo_view_rendering = glad_gl_has_extension(exts, exts_i, "GL_NV_stereo_view_rendering"); GLAD_GL_NV_timeline_semaphore = glad_gl_has_extension(exts, exts_i, "GL_NV_timeline_semaphore"); GLAD_GL_NV_viewport_array2 = glad_gl_has_extension(exts, exts_i, "GL_NV_viewport_array2"); GLAD_GL_NV_viewport_swizzle = glad_gl_has_extension(exts, exts_i, "GL_NV_viewport_swizzle"); GLAD_GL_OES_compressed_paletted_texture = glad_gl_has_extension(exts, exts_i, "GL_OES_compressed_paletted_texture"); GLAD_GL_OVR_multiview = glad_gl_has_extension(exts, exts_i, "GL_OVR_multiview"); GLAD_GL_OVR_multiview2 = glad_gl_has_extension(exts, exts_i, "GL_OVR_multiview2"); GLAD_GL_AMD_compressed_3DC_texture = glad_gl_has_extension(exts, exts_i, "GL_AMD_compressed_3DC_texture"); GLAD_GL_AMD_compressed_ATC_texture = glad_gl_has_extension(exts, exts_i, "GL_AMD_compressed_ATC_texture"); GLAD_GL_AMD_program_binary_Z400 = glad_gl_has_extension(exts, exts_i, "GL_AMD_program_binary_Z400"); GLAD_GL_ANDROID_extension_pack_es31a = glad_gl_has_extension(exts, exts_i, "GL_ANDROID_extension_pack_es31a"); GLAD_GL_ANGLE_depth_texture = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_depth_texture"); GLAD_GL_ANGLE_framebuffer_blit = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_framebuffer_blit"); GLAD_GL_ANGLE_framebuffer_multisample = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_framebuffer_multisample"); GLAD_GL_ANGLE_instanced_arrays = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_instanced_arrays"); GLAD_GL_ANGLE_pack_reverse_row_order = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_pack_reverse_row_order"); GLAD_GL_ANGLE_program_binary = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_program_binary"); GLAD_GL_ANGLE_texture_compression_dxt3 = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_texture_compression_dxt3"); GLAD_GL_ANGLE_texture_compression_dxt5 = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_texture_compression_dxt5"); GLAD_GL_ANGLE_texture_usage = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_texture_usage"); GLAD_GL_ANGLE_translated_shader_source = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_translated_shader_source"); GLAD_GL_APPLE_clip_distance = glad_gl_has_extension(exts, exts_i, "GL_APPLE_clip_distance"); GLAD_GL_APPLE_color_buffer_packed_float = glad_gl_has_extension(exts, exts_i, "GL_APPLE_color_buffer_packed_float"); GLAD_GL_APPLE_copy_texture_levels = glad_gl_has_extension(exts, exts_i, "GL_APPLE_copy_texture_levels"); GLAD_GL_APPLE_framebuffer_multisample = glad_gl_has_extension(exts, exts_i, "GL_APPLE_framebuffer_multisample"); GLAD_GL_APPLE_sync = glad_gl_has_extension(exts, exts_i, "GL_APPLE_sync"); GLAD_GL_APPLE_texture_format_BGRA8888 = glad_gl_has_extension(exts, exts_i, "GL_APPLE_texture_format_BGRA8888"); GLAD_GL_APPLE_texture_max_level = glad_gl_has_extension(exts, exts_i, "GL_APPLE_texture_max_level"); GLAD_GL_APPLE_texture_packed_float = glad_gl_has_extension(exts, exts_i, "GL_APPLE_texture_packed_float"); GLAD_GL_ARM_mali_program_binary = glad_gl_has_extension(exts, exts_i, "GL_ARM_mali_program_binary"); GLAD_GL_ARM_mali_shader_binary = glad_gl_has_extension(exts, exts_i, "GL_ARM_mali_shader_binary"); GLAD_GL_ARM_rgba8 = glad_gl_has_extension(exts, exts_i, "GL_ARM_rgba8"); GLAD_GL_ARM_shader_core_properties = glad_gl_has_extension(exts, exts_i, "GL_ARM_shader_core_properties"); GLAD_GL_ARM_shader_framebuffer_fetch = glad_gl_has_extension(exts, exts_i, "GL_ARM_shader_framebuffer_fetch"); GLAD_GL_ARM_shader_framebuffer_fetch_depth_stencil = glad_gl_has_extension(exts, exts_i, "GL_ARM_shader_framebuffer_fetch_depth_stencil"); GLAD_GL_ARM_texture_unnormalized_coordinates = glad_gl_has_extension(exts, exts_i, "GL_ARM_texture_unnormalized_coordinates"); GLAD_GL_DMP_program_binary = glad_gl_has_extension(exts, exts_i, "GL_DMP_program_binary"); GLAD_GL_DMP_shader_binary = glad_gl_has_extension(exts, exts_i, "GL_DMP_shader_binary"); GLAD_GL_EXT_EGL_image_array = glad_gl_has_extension(exts, exts_i, "GL_EXT_EGL_image_array"); GLAD_GL_EXT_EGL_image_storage_compression = glad_gl_has_extension(exts, exts_i, "GL_EXT_EGL_image_storage_compression"); GLAD_GL_EXT_YUV_target = glad_gl_has_extension(exts, exts_i, "GL_EXT_YUV_target"); GLAD_GL_EXT_base_instance = glad_gl_has_extension(exts, exts_i, "GL_EXT_base_instance"); GLAD_GL_EXT_blend_func_extended = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_func_extended"); GLAD_GL_EXT_buffer_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_buffer_storage"); GLAD_GL_EXT_clear_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_clear_texture"); GLAD_GL_EXT_clip_control = glad_gl_has_extension(exts, exts_i, "GL_EXT_clip_control"); GLAD_GL_EXT_clip_cull_distance = glad_gl_has_extension(exts, exts_i, "GL_EXT_clip_cull_distance"); GLAD_GL_EXT_color_buffer_float = glad_gl_has_extension(exts, exts_i, "GL_EXT_color_buffer_float"); GLAD_GL_EXT_color_buffer_half_float = glad_gl_has_extension(exts, exts_i, "GL_EXT_color_buffer_half_float"); GLAD_GL_EXT_conservative_depth = glad_gl_has_extension(exts, exts_i, "GL_EXT_conservative_depth"); GLAD_GL_EXT_copy_image = glad_gl_has_extension(exts, exts_i, "GL_EXT_copy_image"); GLAD_GL_EXT_depth_clamp = glad_gl_has_extension(exts, exts_i, "GL_EXT_depth_clamp"); GLAD_GL_EXT_discard_framebuffer = glad_gl_has_extension(exts, exts_i, "GL_EXT_discard_framebuffer"); GLAD_GL_EXT_disjoint_timer_query = glad_gl_has_extension(exts, exts_i, "GL_EXT_disjoint_timer_query"); GLAD_GL_EXT_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_buffers"); GLAD_GL_EXT_draw_buffers_indexed = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_buffers_indexed"); GLAD_GL_EXT_draw_elements_base_vertex = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_elements_base_vertex"); GLAD_GL_EXT_draw_transform_feedback = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_transform_feedback"); GLAD_GL_EXT_float_blend = glad_gl_has_extension(exts, exts_i, "GL_EXT_float_blend"); GLAD_GL_EXT_fragment_shading_rate = glad_gl_has_extension(exts, exts_i, "GL_EXT_fragment_shading_rate"); GLAD_GL_EXT_geometry_point_size = glad_gl_has_extension(exts, exts_i, "GL_EXT_geometry_point_size"); GLAD_GL_EXT_geometry_shader = glad_gl_has_extension(exts, exts_i, "GL_EXT_geometry_shader"); GLAD_GL_EXT_gpu_shader5 = glad_gl_has_extension(exts, exts_i, "GL_EXT_gpu_shader5"); GLAD_GL_EXT_instanced_arrays = glad_gl_has_extension(exts, exts_i, "GL_EXT_instanced_arrays"); GLAD_GL_EXT_map_buffer_range = glad_gl_has_extension(exts, exts_i, "GL_EXT_map_buffer_range"); GLAD_GL_EXT_multi_draw_indirect = glad_gl_has_extension(exts, exts_i, "GL_EXT_multi_draw_indirect"); GLAD_GL_EXT_multisampled_compatibility = glad_gl_has_extension(exts, exts_i, "GL_EXT_multisampled_compatibility"); GLAD_GL_EXT_multisampled_render_to_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_multisampled_render_to_texture"); GLAD_GL_EXT_multisampled_render_to_texture2 = glad_gl_has_extension(exts, exts_i, "GL_EXT_multisampled_render_to_texture2"); GLAD_GL_EXT_multiview_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_draw_buffers"); GLAD_GL_EXT_occlusion_query_boolean = glad_gl_has_extension(exts, exts_i, "GL_EXT_occlusion_query_boolean"); GLAD_GL_EXT_primitive_bounding_box = glad_gl_has_extension(exts, exts_i, "GL_EXT_primitive_bounding_box"); GLAD_GL_EXT_protected_textures = glad_gl_has_extension(exts, exts_i, "GL_EXT_protected_textures"); GLAD_GL_EXT_pvrtc_sRGB = glad_gl_has_extension(exts, exts_i, "GL_EXT_pvrtc_sRGB"); GLAD_GL_EXT_read_format_bgra = glad_gl_has_extension(exts, exts_i, "GL_EXT_read_format_bgra"); GLAD_GL_EXT_render_snorm = glad_gl_has_extension(exts, exts_i, "GL_EXT_render_snorm"); GLAD_GL_EXT_robustness = glad_gl_has_extension(exts, exts_i, "GL_EXT_robustness"); GLAD_GL_EXT_sRGB = glad_gl_has_extension(exts, exts_i, "GL_EXT_sRGB"); GLAD_GL_EXT_sRGB_write_control = glad_gl_has_extension(exts, exts_i, "GL_EXT_sRGB_write_control"); GLAD_GL_EXT_separate_depth_stencil = glad_gl_has_extension(exts, exts_i, "GL_EXT_separate_depth_stencil"); GLAD_GL_EXT_shader_group_vote = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_group_vote"); GLAD_GL_EXT_shader_implicit_conversions = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_implicit_conversions"); GLAD_GL_EXT_shader_io_blocks = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_io_blocks"); GLAD_GL_EXT_shader_non_constant_global_initializers = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_non_constant_global_initializers"); GLAD_GL_EXT_shader_pixel_local_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_pixel_local_storage"); GLAD_GL_EXT_shader_pixel_local_storage2 = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_pixel_local_storage2"); GLAD_GL_EXT_shader_texture_lod = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_texture_lod"); GLAD_GL_EXT_shadow_samplers = glad_gl_has_extension(exts, exts_i, "GL_EXT_shadow_samplers"); GLAD_GL_EXT_sparse_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_sparse_texture"); GLAD_GL_EXT_tessellation_point_size = glad_gl_has_extension(exts, exts_i, "GL_EXT_tessellation_point_size"); GLAD_GL_EXT_tessellation_shader = glad_gl_has_extension(exts, exts_i, "GL_EXT_tessellation_shader"); GLAD_GL_EXT_texture_border_clamp = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_border_clamp"); GLAD_GL_EXT_texture_buffer = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_buffer"); GLAD_GL_EXT_texture_compression_astc_decode_mode = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_astc_decode_mode"); GLAD_GL_EXT_texture_compression_bptc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_bptc"); GLAD_GL_EXT_texture_compression_dxt1 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_dxt1"); GLAD_GL_EXT_texture_compression_s3tc_srgb = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_s3tc_srgb"); GLAD_GL_EXT_texture_cube_map_array = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_cube_map_array"); GLAD_GL_EXT_texture_format_BGRA8888 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_format_BGRA8888"); GLAD_GL_EXT_texture_format_sRGB_override = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_format_sRGB_override"); GLAD_GL_EXT_texture_mirror_clamp_to_edge = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_mirror_clamp_to_edge"); GLAD_GL_EXT_texture_norm16 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_norm16"); GLAD_GL_EXT_texture_query_lod = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_query_lod"); GLAD_GL_EXT_texture_rg = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_rg"); GLAD_GL_EXT_texture_storage_compression = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_storage_compression"); GLAD_GL_EXT_texture_type_2_10_10_10_REV = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_type_2_10_10_10_REV"); GLAD_GL_EXT_texture_view = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_view"); GLAD_GL_EXT_unpack_subimage = glad_gl_has_extension(exts, exts_i, "GL_EXT_unpack_subimage"); GLAD_GL_FJ_shader_binary_GCCSO = glad_gl_has_extension(exts, exts_i, "GL_FJ_shader_binary_GCCSO"); GLAD_GL_IMG_bindless_texture = glad_gl_has_extension(exts, exts_i, "GL_IMG_bindless_texture"); GLAD_GL_IMG_framebuffer_downsample = glad_gl_has_extension(exts, exts_i, "GL_IMG_framebuffer_downsample"); GLAD_GL_IMG_multisampled_render_to_texture = glad_gl_has_extension(exts, exts_i, "GL_IMG_multisampled_render_to_texture"); GLAD_GL_IMG_program_binary = glad_gl_has_extension(exts, exts_i, "GL_IMG_program_binary"); GLAD_GL_IMG_read_format = glad_gl_has_extension(exts, exts_i, "GL_IMG_read_format"); GLAD_GL_IMG_shader_binary = glad_gl_has_extension(exts, exts_i, "GL_IMG_shader_binary"); GLAD_GL_IMG_texture_compression_pvrtc = glad_gl_has_extension(exts, exts_i, "GL_IMG_texture_compression_pvrtc"); GLAD_GL_IMG_texture_compression_pvrtc2 = glad_gl_has_extension(exts, exts_i, "GL_IMG_texture_compression_pvrtc2"); GLAD_GL_IMG_texture_filter_cubic = glad_gl_has_extension(exts, exts_i, "GL_IMG_texture_filter_cubic"); GLAD_GL_MESA_bgra = glad_gl_has_extension(exts, exts_i, "GL_MESA_bgra"); GLAD_GL_MESA_sampler_objects = glad_gl_has_extension(exts, exts_i, "GL_MESA_sampler_objects"); GLAD_GL_NV_copy_buffer = glad_gl_has_extension(exts, exts_i, "GL_NV_copy_buffer"); GLAD_GL_NV_coverage_sample = glad_gl_has_extension(exts, exts_i, "GL_NV_coverage_sample"); GLAD_GL_NV_depth_nonlinear = glad_gl_has_extension(exts, exts_i, "GL_NV_depth_nonlinear"); GLAD_GL_NV_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_NV_draw_buffers"); GLAD_GL_NV_draw_instanced = glad_gl_has_extension(exts, exts_i, "GL_NV_draw_instanced"); GLAD_GL_NV_explicit_attrib_location = glad_gl_has_extension(exts, exts_i, "GL_NV_explicit_attrib_location"); GLAD_GL_NV_fbo_color_attachments = glad_gl_has_extension(exts, exts_i, "GL_NV_fbo_color_attachments"); GLAD_GL_NV_framebuffer_blit = glad_gl_has_extension(exts, exts_i, "GL_NV_framebuffer_blit"); GLAD_GL_NV_framebuffer_multisample = glad_gl_has_extension(exts, exts_i, "GL_NV_framebuffer_multisample"); GLAD_GL_NV_generate_mipmap_sRGB = glad_gl_has_extension(exts, exts_i, "GL_NV_generate_mipmap_sRGB"); GLAD_GL_NV_image_formats = glad_gl_has_extension(exts, exts_i, "GL_NV_image_formats"); GLAD_GL_NV_instanced_arrays = glad_gl_has_extension(exts, exts_i, "GL_NV_instanced_arrays"); GLAD_GL_NV_non_square_matrices = glad_gl_has_extension(exts, exts_i, "GL_NV_non_square_matrices"); GLAD_GL_NV_pack_subimage = glad_gl_has_extension(exts, exts_i, "GL_NV_pack_subimage"); GLAD_GL_NV_pixel_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_NV_pixel_buffer_object"); GLAD_GL_NV_polygon_mode = glad_gl_has_extension(exts, exts_i, "GL_NV_polygon_mode"); GLAD_GL_NV_read_buffer = glad_gl_has_extension(exts, exts_i, "GL_NV_read_buffer"); GLAD_GL_NV_read_buffer_front = glad_gl_has_extension(exts, exts_i, "GL_NV_read_buffer_front"); GLAD_GL_NV_read_depth = glad_gl_has_extension(exts, exts_i, "GL_NV_read_depth"); GLAD_GL_NV_read_depth_stencil = glad_gl_has_extension(exts, exts_i, "GL_NV_read_depth_stencil"); GLAD_GL_NV_read_stencil = glad_gl_has_extension(exts, exts_i, "GL_NV_read_stencil"); GLAD_GL_NV_sRGB_formats = glad_gl_has_extension(exts, exts_i, "GL_NV_sRGB_formats"); GLAD_GL_NV_shader_noperspective_interpolation = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_noperspective_interpolation"); GLAD_GL_NV_shadow_samplers_array = glad_gl_has_extension(exts, exts_i, "GL_NV_shadow_samplers_array"); GLAD_GL_NV_shadow_samplers_cube = glad_gl_has_extension(exts, exts_i, "GL_NV_shadow_samplers_cube"); GLAD_GL_NV_texture_border_clamp = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_border_clamp"); GLAD_GL_NV_texture_compression_s3tc_update = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_compression_s3tc_update"); GLAD_GL_NV_texture_npot_2D_mipmap = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_npot_2D_mipmap"); GLAD_GL_NV_viewport_array = glad_gl_has_extension(exts, exts_i, "GL_NV_viewport_array"); GLAD_GL_OES_EGL_image = glad_gl_has_extension(exts, exts_i, "GL_OES_EGL_image"); GLAD_GL_OES_EGL_image_external = glad_gl_has_extension(exts, exts_i, "GL_OES_EGL_image_external"); GLAD_GL_OES_EGL_image_external_essl3 = glad_gl_has_extension(exts, exts_i, "GL_OES_EGL_image_external_essl3"); GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture = glad_gl_has_extension(exts, exts_i, "GL_OES_compressed_ETC1_RGB8_sub_texture"); GLAD_GL_OES_compressed_ETC1_RGB8_texture = glad_gl_has_extension(exts, exts_i, "GL_OES_compressed_ETC1_RGB8_texture"); GLAD_GL_OES_copy_image = glad_gl_has_extension(exts, exts_i, "GL_OES_copy_image"); GLAD_GL_OES_depth24 = glad_gl_has_extension(exts, exts_i, "GL_OES_depth24"); GLAD_GL_OES_depth32 = glad_gl_has_extension(exts, exts_i, "GL_OES_depth32"); GLAD_GL_OES_depth_texture = glad_gl_has_extension(exts, exts_i, "GL_OES_depth_texture"); GLAD_GL_OES_draw_buffers_indexed = glad_gl_has_extension(exts, exts_i, "GL_OES_draw_buffers_indexed"); GLAD_GL_OES_draw_elements_base_vertex = glad_gl_has_extension(exts, exts_i, "GL_OES_draw_elements_base_vertex"); GLAD_GL_OES_element_index_uint = glad_gl_has_extension(exts, exts_i, "GL_OES_element_index_uint"); GLAD_GL_OES_fbo_render_mipmap = glad_gl_has_extension(exts, exts_i, "GL_OES_fbo_render_mipmap"); GLAD_GL_OES_fragment_precision_high = glad_gl_has_extension(exts, exts_i, "GL_OES_fragment_precision_high"); GLAD_GL_OES_geometry_point_size = glad_gl_has_extension(exts, exts_i, "GL_OES_geometry_point_size"); GLAD_GL_OES_geometry_shader = glad_gl_has_extension(exts, exts_i, "GL_OES_geometry_shader"); GLAD_GL_OES_get_program_binary = glad_gl_has_extension(exts, exts_i, "GL_OES_get_program_binary"); GLAD_GL_OES_gpu_shader5 = glad_gl_has_extension(exts, exts_i, "GL_OES_gpu_shader5"); GLAD_GL_OES_mapbuffer = glad_gl_has_extension(exts, exts_i, "GL_OES_mapbuffer"); GLAD_GL_OES_packed_depth_stencil = glad_gl_has_extension(exts, exts_i, "GL_OES_packed_depth_stencil"); GLAD_GL_OES_primitive_bounding_box = glad_gl_has_extension(exts, exts_i, "GL_OES_primitive_bounding_box"); GLAD_GL_OES_required_internalformat = glad_gl_has_extension(exts, exts_i, "GL_OES_required_internalformat"); GLAD_GL_OES_rgb8_rgba8 = glad_gl_has_extension(exts, exts_i, "GL_OES_rgb8_rgba8"); GLAD_GL_OES_sample_shading = glad_gl_has_extension(exts, exts_i, "GL_OES_sample_shading"); GLAD_GL_OES_sample_variables = glad_gl_has_extension(exts, exts_i, "GL_OES_sample_variables"); GLAD_GL_OES_shader_image_atomic = glad_gl_has_extension(exts, exts_i, "GL_OES_shader_image_atomic"); GLAD_GL_OES_shader_io_blocks = glad_gl_has_extension(exts, exts_i, "GL_OES_shader_io_blocks"); GLAD_GL_OES_shader_multisample_interpolation = glad_gl_has_extension(exts, exts_i, "GL_OES_shader_multisample_interpolation"); GLAD_GL_OES_standard_derivatives = glad_gl_has_extension(exts, exts_i, "GL_OES_standard_derivatives"); GLAD_GL_OES_stencil1 = glad_gl_has_extension(exts, exts_i, "GL_OES_stencil1"); GLAD_GL_OES_stencil4 = glad_gl_has_extension(exts, exts_i, "GL_OES_stencil4"); GLAD_GL_OES_surfaceless_context = glad_gl_has_extension(exts, exts_i, "GL_OES_surfaceless_context"); GLAD_GL_OES_tessellation_point_size = glad_gl_has_extension(exts, exts_i, "GL_OES_tessellation_point_size"); GLAD_GL_OES_tessellation_shader = glad_gl_has_extension(exts, exts_i, "GL_OES_tessellation_shader"); GLAD_GL_OES_texture_3D = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_3D"); GLAD_GL_OES_texture_border_clamp = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_border_clamp"); GLAD_GL_OES_texture_buffer = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_buffer"); GLAD_GL_OES_texture_compression_astc = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_compression_astc"); GLAD_GL_OES_texture_cube_map_array = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_cube_map_array"); GLAD_GL_OES_texture_float = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_float"); GLAD_GL_OES_texture_float_linear = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_float_linear"); GLAD_GL_OES_texture_half_float = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_half_float"); GLAD_GL_OES_texture_half_float_linear = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_half_float_linear"); GLAD_GL_OES_texture_npot = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_npot"); GLAD_GL_OES_texture_stencil8 = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_stencil8"); GLAD_GL_OES_texture_storage_multisample_2d_array = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_storage_multisample_2d_array"); GLAD_GL_OES_texture_view = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_view"); GLAD_GL_OES_vertex_array_object = glad_gl_has_extension(exts, exts_i, "GL_OES_vertex_array_object"); GLAD_GL_OES_vertex_half_float = glad_gl_has_extension(exts, exts_i, "GL_OES_vertex_half_float"); GLAD_GL_OES_vertex_type_10_10_10_2 = glad_gl_has_extension(exts, exts_i, "GL_OES_vertex_type_10_10_10_2"); GLAD_GL_OES_viewport_array = glad_gl_has_extension(exts, exts_i, "GL_OES_viewport_array"); GLAD_GL_OVR_multiview_multisampled_render_to_texture = glad_gl_has_extension(exts, exts_i, "GL_OVR_multiview_multisampled_render_to_texture"); GLAD_GL_QCOM_YUV_texture_gather = glad_gl_has_extension(exts, exts_i, "GL_QCOM_YUV_texture_gather"); GLAD_GL_QCOM_alpha_test = glad_gl_has_extension(exts, exts_i, "GL_QCOM_alpha_test"); GLAD_GL_QCOM_binning_control = glad_gl_has_extension(exts, exts_i, "GL_QCOM_binning_control"); GLAD_GL_QCOM_driver_control = glad_gl_has_extension(exts, exts_i, "GL_QCOM_driver_control"); GLAD_GL_QCOM_extended_get = glad_gl_has_extension(exts, exts_i, "GL_QCOM_extended_get"); GLAD_GL_QCOM_extended_get2 = glad_gl_has_extension(exts, exts_i, "GL_QCOM_extended_get2"); GLAD_GL_QCOM_frame_extrapolation = glad_gl_has_extension(exts, exts_i, "GL_QCOM_frame_extrapolation"); GLAD_GL_QCOM_framebuffer_foveated = glad_gl_has_extension(exts, exts_i, "GL_QCOM_framebuffer_foveated"); GLAD_GL_QCOM_motion_estimation = glad_gl_has_extension(exts, exts_i, "GL_QCOM_motion_estimation"); GLAD_GL_QCOM_perfmon_global_mode = glad_gl_has_extension(exts, exts_i, "GL_QCOM_perfmon_global_mode"); GLAD_GL_QCOM_render_sRGB_R8_RG8 = glad_gl_has_extension(exts, exts_i, "GL_QCOM_render_sRGB_R8_RG8"); GLAD_GL_QCOM_render_shared_exponent = glad_gl_has_extension(exts, exts_i, "GL_QCOM_render_shared_exponent"); GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent = glad_gl_has_extension(exts, exts_i, "GL_QCOM_shader_framebuffer_fetch_noncoherent"); GLAD_GL_QCOM_shader_framebuffer_fetch_rate = glad_gl_has_extension(exts, exts_i, "GL_QCOM_shader_framebuffer_fetch_rate"); GLAD_GL_QCOM_shading_rate = glad_gl_has_extension(exts, exts_i, "GL_QCOM_shading_rate"); GLAD_GL_QCOM_texture_foveated = glad_gl_has_extension(exts, exts_i, "GL_QCOM_texture_foveated"); GLAD_GL_QCOM_texture_foveated2 = glad_gl_has_extension(exts, exts_i, "GL_QCOM_texture_foveated2"); GLAD_GL_QCOM_texture_foveated_subsampled_layout = glad_gl_has_extension(exts, exts_i, "GL_QCOM_texture_foveated_subsampled_layout"); GLAD_GL_QCOM_texture_lod_bias = glad_gl_has_extension(exts, exts_i, "GL_QCOM_texture_lod_bias"); GLAD_GL_QCOM_tiled_rendering = glad_gl_has_extension(exts, exts_i, "GL_QCOM_tiled_rendering"); GLAD_GL_QCOM_writeonly_rendering = glad_gl_has_extension(exts, exts_i, "GL_QCOM_writeonly_rendering"); GLAD_GL_VIV_shader_binary = glad_gl_has_extension(exts, exts_i, "GL_VIV_shader_binary"); glad_gl_free_extensions(exts_i); return 1; } static int glad_gl_find_core_gles2(void) { int i; const char* version; const char* prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", "OpenGL SC ", NULL }; int major = 0; int minor = 0; version = (const char*) glad_glGetString(GL_VERSION); if (!version) return 0; for (i = 0; prefixes[i]; i++) { const size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { version += length; break; } } GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; GLAD_GL_ES_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; GLAD_GL_ES_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; return GLAD_MAKE_VERSION(major, minor); } int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) { int version; glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); if(glad_glGetString == NULL) return 0; version = glad_gl_find_core_gles2(); glad_gl_load_GL_ES_VERSION_2_0(load, userptr); glad_gl_load_GL_ES_VERSION_3_0(load, userptr); glad_gl_load_GL_ES_VERSION_3_1(load, userptr); glad_gl_load_GL_ES_VERSION_3_2(load, userptr); if (!glad_gl_find_extensions_gles2()) return 0; glad_gl_load_GL_AMD_framebuffer_multisample_advanced(load, userptr); glad_gl_load_GL_AMD_performance_monitor(load, userptr); glad_gl_load_GL_EXT_EGL_image_storage(load, userptr); glad_gl_load_GL_EXT_blend_minmax(load, userptr); glad_gl_load_GL_EXT_debug_label(load, userptr); glad_gl_load_GL_EXT_debug_marker(load, userptr); glad_gl_load_GL_EXT_draw_instanced(load, userptr); glad_gl_load_GL_EXT_external_buffer(load, userptr); glad_gl_load_GL_EXT_framebuffer_blit_layers(load, userptr); glad_gl_load_GL_EXT_memory_object(load, userptr); glad_gl_load_GL_EXT_memory_object_fd(load, userptr); glad_gl_load_GL_EXT_memory_object_win32(load, userptr); glad_gl_load_GL_EXT_multi_draw_arrays(load, userptr); glad_gl_load_GL_EXT_polygon_offset_clamp(load, userptr); glad_gl_load_GL_EXT_raster_multisample(load, userptr); glad_gl_load_GL_EXT_semaphore(load, userptr); glad_gl_load_GL_EXT_semaphore_fd(load, userptr); glad_gl_load_GL_EXT_semaphore_win32(load, userptr); glad_gl_load_GL_EXT_separate_shader_objects(load, userptr); glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent(load, userptr); glad_gl_load_GL_EXT_texture_storage(load, userptr); glad_gl_load_GL_EXT_win32_keyed_mutex(load, userptr); glad_gl_load_GL_EXT_window_rectangles(load, userptr); glad_gl_load_GL_INTEL_framebuffer_CMAA(load, userptr); glad_gl_load_GL_INTEL_performance_query(load, userptr); glad_gl_load_GL_KHR_blend_equation_advanced(load, userptr); glad_gl_load_GL_KHR_debug(load, userptr); glad_gl_load_GL_KHR_parallel_shader_compile(load, userptr); glad_gl_load_GL_KHR_robustness(load, userptr); glad_gl_load_GL_MESA_framebuffer_flip_y(load, userptr); glad_gl_load_GL_NV_bindless_texture(load, userptr); glad_gl_load_GL_NV_blend_equation_advanced(load, userptr); glad_gl_load_GL_NV_clip_space_w_scaling(load, userptr); glad_gl_load_GL_NV_conditional_render(load, userptr); glad_gl_load_GL_NV_conservative_raster(load, userptr); glad_gl_load_GL_NV_conservative_raster_pre_snap_triangles(load, userptr); glad_gl_load_GL_NV_draw_vulkan_image(load, userptr); glad_gl_load_GL_NV_fence(load, userptr); glad_gl_load_GL_NV_fragment_coverage_to_color(load, userptr); glad_gl_load_GL_NV_framebuffer_mixed_samples(load, userptr); glad_gl_load_GL_NV_gpu_shader5(load, userptr); glad_gl_load_GL_NV_internalformat_sample_query(load, userptr); glad_gl_load_GL_NV_memory_attachment(load, userptr); glad_gl_load_GL_NV_memory_object_sparse(load, userptr); glad_gl_load_GL_NV_mesh_shader(load, userptr); glad_gl_load_GL_NV_path_rendering(load, userptr); glad_gl_load_GL_NV_sample_locations(load, userptr); glad_gl_load_GL_NV_scissor_exclusive(load, userptr); glad_gl_load_GL_NV_shading_rate_image(load, userptr); glad_gl_load_GL_NV_timeline_semaphore(load, userptr); glad_gl_load_GL_NV_viewport_swizzle(load, userptr); glad_gl_load_GL_OVR_multiview(load, userptr); glad_gl_load_GL_ANGLE_framebuffer_blit(load, userptr); glad_gl_load_GL_ANGLE_framebuffer_multisample(load, userptr); glad_gl_load_GL_ANGLE_instanced_arrays(load, userptr); glad_gl_load_GL_ANGLE_translated_shader_source(load, userptr); glad_gl_load_GL_APPLE_copy_texture_levels(load, userptr); glad_gl_load_GL_APPLE_framebuffer_multisample(load, userptr); glad_gl_load_GL_APPLE_sync(load, userptr); glad_gl_load_GL_ARM_shader_core_properties(load, userptr); glad_gl_load_GL_EXT_base_instance(load, userptr); glad_gl_load_GL_EXT_blend_func_extended(load, userptr); glad_gl_load_GL_EXT_buffer_storage(load, userptr); glad_gl_load_GL_EXT_clear_texture(load, userptr); glad_gl_load_GL_EXT_clip_control(load, userptr); glad_gl_load_GL_EXT_copy_image(load, userptr); glad_gl_load_GL_EXT_discard_framebuffer(load, userptr); glad_gl_load_GL_EXT_disjoint_timer_query(load, userptr); glad_gl_load_GL_EXT_draw_buffers(load, userptr); glad_gl_load_GL_EXT_draw_buffers_indexed(load, userptr); glad_gl_load_GL_EXT_draw_elements_base_vertex(load, userptr); glad_gl_load_GL_EXT_draw_transform_feedback(load, userptr); glad_gl_load_GL_EXT_fragment_shading_rate(load, userptr); glad_gl_load_GL_EXT_geometry_shader(load, userptr); glad_gl_load_GL_EXT_instanced_arrays(load, userptr); glad_gl_load_GL_EXT_map_buffer_range(load, userptr); glad_gl_load_GL_EXT_multi_draw_indirect(load, userptr); glad_gl_load_GL_EXT_multisampled_render_to_texture(load, userptr); glad_gl_load_GL_EXT_multiview_draw_buffers(load, userptr); glad_gl_load_GL_EXT_occlusion_query_boolean(load, userptr); glad_gl_load_GL_EXT_primitive_bounding_box(load, userptr); glad_gl_load_GL_EXT_robustness(load, userptr); glad_gl_load_GL_EXT_shader_pixel_local_storage2(load, userptr); glad_gl_load_GL_EXT_sparse_texture(load, userptr); glad_gl_load_GL_EXT_tessellation_shader(load, userptr); glad_gl_load_GL_EXT_texture_border_clamp(load, userptr); glad_gl_load_GL_EXT_texture_buffer(load, userptr); glad_gl_load_GL_EXT_texture_storage_compression(load, userptr); glad_gl_load_GL_EXT_texture_view(load, userptr); glad_gl_load_GL_IMG_bindless_texture(load, userptr); glad_gl_load_GL_IMG_framebuffer_downsample(load, userptr); glad_gl_load_GL_IMG_multisampled_render_to_texture(load, userptr); glad_gl_load_GL_MESA_sampler_objects(load, userptr); glad_gl_load_GL_NV_copy_buffer(load, userptr); glad_gl_load_GL_NV_coverage_sample(load, userptr); glad_gl_load_GL_NV_draw_buffers(load, userptr); glad_gl_load_GL_NV_draw_instanced(load, userptr); glad_gl_load_GL_NV_framebuffer_blit(load, userptr); glad_gl_load_GL_NV_framebuffer_multisample(load, userptr); glad_gl_load_GL_NV_instanced_arrays(load, userptr); glad_gl_load_GL_NV_non_square_matrices(load, userptr); glad_gl_load_GL_NV_polygon_mode(load, userptr); glad_gl_load_GL_NV_read_buffer(load, userptr); glad_gl_load_GL_NV_viewport_array(load, userptr); glad_gl_load_GL_OES_EGL_image(load, userptr); glad_gl_load_GL_OES_copy_image(load, userptr); glad_gl_load_GL_OES_draw_buffers_indexed(load, userptr); glad_gl_load_GL_OES_draw_elements_base_vertex(load, userptr); glad_gl_load_GL_OES_geometry_shader(load, userptr); glad_gl_load_GL_OES_get_program_binary(load, userptr); glad_gl_load_GL_OES_mapbuffer(load, userptr); glad_gl_load_GL_OES_primitive_bounding_box(load, userptr); glad_gl_load_GL_OES_sample_shading(load, userptr); glad_gl_load_GL_OES_tessellation_shader(load, userptr); glad_gl_load_GL_OES_texture_3D(load, userptr); glad_gl_load_GL_OES_texture_border_clamp(load, userptr); glad_gl_load_GL_OES_texture_buffer(load, userptr); glad_gl_load_GL_OES_texture_storage_multisample_2d_array(load, userptr); glad_gl_load_GL_OES_texture_view(load, userptr); glad_gl_load_GL_OES_vertex_array_object(load, userptr); glad_gl_load_GL_OES_viewport_array(load, userptr); glad_gl_load_GL_OVR_multiview_multisampled_render_to_texture(load, userptr); glad_gl_load_GL_QCOM_alpha_test(load, userptr); glad_gl_load_GL_QCOM_driver_control(load, userptr); glad_gl_load_GL_QCOM_extended_get(load, userptr); glad_gl_load_GL_QCOM_extended_get2(load, userptr); glad_gl_load_GL_QCOM_frame_extrapolation(load, userptr); glad_gl_load_GL_QCOM_framebuffer_foveated(load, userptr); glad_gl_load_GL_QCOM_motion_estimation(load, userptr); glad_gl_load_GL_QCOM_shader_framebuffer_fetch_noncoherent(load, userptr); glad_gl_load_GL_QCOM_shading_rate(load, userptr); glad_gl_load_GL_QCOM_texture_foveated(load, userptr); glad_gl_load_GL_QCOM_tiled_rendering(load, userptr); return version; } int gladLoadGLES2( GLADloadfunc load) { return gladLoadGLES2UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); } #ifdef __cplusplus } #endif