#pragma once #include "controller.h" #include #include #include #include class AnalogJoystick final : public Controller { public: enum class Axis : u8 { LeftX, LeftY, RightX, RightY, Count }; enum class Button : u8 { Select = 0, L3 = 1, R3 = 2, Start = 3, Up = 4, Right = 5, Down = 6, Left = 7, L2 = 8, R2 = 9, L1 = 10, R1 = 11, Triangle = 12, Circle = 13, Cross = 14, Square = 15, Mode = 16, Count }; AnalogJoystick(u32 index); ~AnalogJoystick() override; static std::unique_ptr Create(u32 index); static std::optional StaticGetAxisCodeByName(std::string_view axis_name); static std::optional StaticGetButtonCodeByName(std::string_view button_name); static AxisList StaticGetAxisNames(); static ButtonList StaticGetButtonNames(); static u32 StaticGetVibrationMotorCount(); static SettingList StaticGetSettings(); ControllerType GetType() const override; std::optional GetAxisCodeByName(std::string_view axis_name) const override; std::optional GetButtonCodeByName(std::string_view button_name) const override; void Reset() override; bool DoState(StateWrapper& sw, bool apply_input_state) override; float GetAxisState(s32 axis_code) const override; void SetAxisState(s32 axis_code, float value) override; bool GetButtonState(s32 button_code) const override; void SetButtonState(s32 button_code, bool pressed) override; u32 GetButtonStateBits() const override; std::optional GetAnalogInputBytes() const override; void ResetTransferState() override; bool Transfer(const u8 data_in, u8* data_out) override; void LoadSettings(const char* section) override; private: enum class TransferState : u8 { Idle, Ready, IDMSB, ButtonsLSB, ButtonsMSB, RightAxisX, RightAxisY, LeftAxisX, LeftAxisY }; void SetAxisState(Axis axis, u8 value); void SetButtonState(Button button, bool pressed); u16 GetID() const; void ToggleAnalogMode(); u32 m_index; float m_axis_scale = 1.00f; // On original hardware, the mode toggle is a switch rather than a button, so we'll enable Analog Mode by default bool m_analog_mode = true; // buttons are active low u16 m_button_state = UINT16_C(0xFFFF); std::array(Axis::Count)> m_axis_state{}; TransferState m_transfer_state = TransferState::Idle; };