#pragma once #include "common/log.h" #include "common/settings_interface.h" #include "common/string.h" #include "types.h" #include #include #include #include struct SettingInfo { enum class Type { Boolean, Integer, Float, String, Path, }; Type type; const char* key; const char* visible_name; const char* description; const char* default_value; const char* min_value; const char* max_value; const char* step_value; const char* StringDefaultValue() const; bool BooleanDefaultValue() const; s32 IntegerDefaultValue() const; s32 IntegerMinValue() const; s32 IntegerMaxValue() const; s32 IntegerStepValue() const; float FloatDefaultValue() const; float FloatMinValue() const; float FloatMaxValue() const; float FloatStepValue() const; }; struct Settings { Settings(); ConsoleRegion region = DEFAULT_CONSOLE_REGION; CPUExecutionMode cpu_execution_mode = DEFAULT_CPU_EXECUTION_MODE; u32 cpu_overclock_numerator = 1; u32 cpu_overclock_denominator = 1; bool cpu_overclock_enable = false; bool cpu_overclock_active = false; bool cpu_recompiler_memory_exceptions = false; bool cpu_recompiler_block_linking = true; bool cpu_recompiler_icache = false; CPUFastmemMode cpu_fastmem_mode = DEFAULT_CPU_FASTMEM_MODE; float emulation_speed = 1.0f; float fast_forward_speed = 0.0f; float turbo_speed = 0.0f; bool sync_to_host_refresh_rate = false; bool increase_timer_resolution = true; bool inhibit_screensaver = true; bool start_paused = false; bool start_fullscreen = false; bool pause_on_focus_loss = false; bool pause_on_menu = true; bool save_state_on_exit = true; bool create_save_state_backups = false; bool confim_power_off = true; bool load_devices_from_save_states = false; bool apply_compatibility_settings = true; bool apply_game_settings = true; bool auto_load_cheats = true; bool disable_all_enhancements = false; bool rewind_enable = false; float rewind_save_frequency = 10.0f; u32 rewind_save_slots = 10; u32 runahead_frames = 0; GPURenderer gpu_renderer = DEFAULT_GPU_RENDERER; std::string gpu_adapter; std::string display_post_process_chain; u32 gpu_resolution_scale = 1; u32 gpu_multisamples = 1; bool gpu_use_thread = true; bool gpu_use_software_renderer_for_readbacks = false; bool gpu_threaded_presentation = true; bool gpu_use_debug_device = false; bool gpu_per_sample_shading = false; bool gpu_true_color = true; bool gpu_scaled_dithering = true; GPUTextureFilter gpu_texture_filter = DEFAULT_GPU_TEXTURE_FILTER; GPUDownsampleMode gpu_downsample_mode = DEFAULT_GPU_DOWNSAMPLE_MODE; bool gpu_disable_interlacing = true; bool gpu_force_ntsc_timings = false; bool gpu_widescreen_hack = false; bool gpu_pgxp_enable = false; bool gpu_pgxp_culling = true; bool gpu_pgxp_texture_correction = true; bool gpu_pgxp_vertex_cache = false; bool gpu_pgxp_cpu = false; bool gpu_pgxp_preserve_proj_fp = false; bool gpu_pgxp_depth_buffer = false; DisplayCropMode display_crop_mode = DEFAULT_DISPLAY_CROP_MODE; DisplayAspectRatio display_aspect_ratio = DEFAULT_DISPLAY_ASPECT_RATIO; u16 display_aspect_ratio_custom_numerator = 0; u16 display_aspect_ratio_custom_denominator = 0; s16 display_active_start_offset = 0; s16 display_active_end_offset = 0; s8 display_line_start_offset = 0; s8 display_line_end_offset = 0; bool display_force_4_3_for_24bit = false; bool gpu_24bit_chroma_smoothing = false; bool display_linear_filtering = true; bool display_integer_scaling = false; bool display_stretch = false; bool display_post_processing = false; bool display_show_osd_messages = true; bool display_show_fps = false; bool display_show_speed = false; bool display_show_resolution = false; bool display_show_cpu = false; bool display_show_status_indicators = true; bool display_show_inputs = false; bool display_show_enhancements = false; bool display_all_frames = false; bool display_internal_resolution_screenshots = false; bool video_sync_enabled = DEFAULT_VSYNC_VALUE; float display_osd_scale = 1.0f; float display_max_fps = DEFAULT_DISPLAY_MAX_FPS; float gpu_pgxp_tolerance = -1.0f; float gpu_pgxp_depth_clear_threshold = DEFAULT_GPU_PGXP_DEPTH_THRESHOLD; u8 cdrom_readahead_sectors = DEFAULT_CDROM_READAHEAD_SECTORS; bool cdrom_region_check = false; bool cdrom_load_image_to_ram = false; bool cdrom_mute_cd_audio = false; u32 cdrom_read_speedup = 1; u32 cdrom_seek_speedup = 1; AudioBackend audio_backend = DEFAULT_AUDIO_BACKEND; s32 audio_output_volume = 100; s32 audio_fast_forward_volume = 100; u32 audio_buffer_size = DEFAULT_AUDIO_BUFFER_SIZE; bool audio_resampling = true; bool audio_output_muted = false; bool audio_sync_enabled = true; bool audio_dump_on_boot = false; // timing hacks section TickCount dma_max_slice_ticks = DEFAULT_DMA_MAX_SLICE_TICKS; TickCount dma_halt_ticks = DEFAULT_DMA_HALT_TICKS; u32 gpu_fifo_size = DEFAULT_GPU_FIFO_SIZE; TickCount gpu_max_run_ahead = DEFAULT_GPU_MAX_RUN_AHEAD; #ifdef WITH_CHEEVOS // achievements bool achievements_enabled : 1; bool achievements_test_mode : 1; bool achievements_unofficial_test_mode : 1; bool achievements_use_first_disc_from_playlist : 1; bool achievements_rich_presence : 1; bool achievements_challenge_mode : 1; #endif struct DebugSettings { bool show_vram = false; bool dump_cpu_to_vram_copies = false; bool dump_vram_to_cpu_copies = false; bool enable_gdb_server = false; u16 gdb_server_port = 1234; // Mutable because the imgui window can close itself. mutable bool show_gpu_state = false; mutable bool show_cdrom_state = false; mutable bool show_spu_state = false; mutable bool show_timers_state = false; mutable bool show_mdec_state = false; mutable bool show_dma_state = false; } debugging; // texture replacements struct TextureReplacementSettings { bool enable_vram_write_replacements = false; bool preload_textures = false; bool dump_vram_writes = false; bool dump_vram_write_force_alpha_channel = true; u32 dump_vram_write_width_threshold = 128; u32 dump_vram_write_height_threshold = 128; ALWAYS_INLINE bool AnyReplacementsEnabled() const { return enable_vram_write_replacements; } ALWAYS_INLINE bool ShouldDumpVRAMWrite(u32 width, u32 height) { return dump_vram_writes && width >= dump_vram_write_width_threshold && height >= dump_vram_write_height_threshold; } } texture_replacements; // TODO: Controllers, memory cards, etc. bool bios_patch_tty_enable = false; bool bios_patch_fast_boot = DEFAULT_FAST_BOOT_VALUE; bool enable_8mb_ram = false; std::array controller_types{}; bool controller_disable_analog_mode_forcing = false; std::array memory_card_types{}; std::array memory_card_paths{}; bool memory_card_use_playlist_title = true; MultitapMode multitap_mode = DEFAULT_MULTITAP_MODE; std::array GeneratePortLabels() const; LOGLEVEL log_level = DEFAULT_LOG_LEVEL; std::string log_filter; bool log_to_console = DEFAULT_LOG_TO_CONSOLE; bool log_to_debug = false; bool log_to_window = false; bool log_to_file = false; ALWAYS_INLINE bool IsUsingCodeCache() const { return (cpu_execution_mode != CPUExecutionMode::Interpreter); } ALWAYS_INLINE bool IsUsingRecompiler() const { return (cpu_execution_mode == CPUExecutionMode::Recompiler); } ALWAYS_INLINE bool IsUsingSoftwareRenderer() const { return (gpu_renderer == GPURenderer::Software); } ALWAYS_INLINE bool IsRunaheadEnabled() const { return (runahead_frames > 0); } ALWAYS_INLINE PGXPMode GetPGXPMode() { return gpu_pgxp_enable ? (gpu_pgxp_cpu ? PGXPMode::CPU : PGXPMode::Memory) : PGXPMode::Disabled; } ALWAYS_INLINE bool UsingPGXPDepthBuffer() const { return gpu_pgxp_enable && gpu_pgxp_depth_buffer; } ALWAYS_INLINE bool UsingPGXPCPUMode() const { return gpu_pgxp_enable && gpu_pgxp_cpu; } ALWAYS_INLINE float GetPGXPDepthClearThreshold() const { return gpu_pgxp_depth_clear_threshold * 4096.0f; } ALWAYS_INLINE void SetPGXPDepthClearThreshold(float value) { gpu_pgxp_depth_clear_threshold = value / 4096.0f; } ALWAYS_INLINE bool IsUsingFastmem() const { return (cpu_fastmem_mode != CPUFastmemMode::Disabled && cpu_execution_mode == CPUExecutionMode::Recompiler && !cpu_recompiler_memory_exceptions); } ALWAYS_INLINE s32 GetAudioOutputVolume(bool fast_forwarding) const { return audio_output_muted ? 0 : (fast_forwarding ? audio_fast_forward_volume : audio_output_volume); } float GetDisplayAspectRatioValue() const; ALWAYS_INLINE bool IsPort1MultitapEnabled() const { return (multitap_mode == MultitapMode::Port1Only || multitap_mode == MultitapMode::BothPorts); } ALWAYS_INLINE bool IsPort2MultitapEnabled() const { return (multitap_mode == MultitapMode::Port1Only || multitap_mode == MultitapMode::BothPorts); } ALWAYS_INLINE static bool IsPerGameMemoryCardType(MemoryCardType type) { return (type == MemoryCardType::PerGame || type == MemoryCardType::PerGameTitle || type == MemoryCardType::PerGameFileTitle); } bool HasAnyPerGameMemoryCards() const; /// Returns the default path to a memory card. static std::string GetDefaultSharedMemoryCardName(u32 slot); std::string GetSharedMemoryCardPath(u32 slot) const; /// Returns the default path to a memory card for a specific game. static std::string GetGameMemoryCardPath(const char* game_code, u32 slot); static void CPUOverclockPercentToFraction(u32 percent, u32* numerator, u32* denominator); static u32 CPUOverclockFractionToPercent(u32 numerator, u32 denominator); void SetCPUOverclockPercent(u32 percent); u32 GetCPUOverclockPercent() const; void UpdateOverclockActive(); enum : u32 { DEFAULT_DMA_MAX_SLICE_TICKS = 1000, DEFAULT_DMA_HALT_TICKS = 100, DEFAULT_GPU_FIFO_SIZE = 16, DEFAULT_GPU_MAX_RUN_AHEAD = 128, DEFAULT_VRAM_WRITE_DUMP_WIDTH_THRESHOLD = 128, DEFAULT_VRAM_WRITE_DUMP_HEIGHT_THRESHOLD = 128, }; void Load(SettingsInterface& si); void Save(SettingsInterface& si) const; void FixIncompatibleSettings(bool display_osd_messages); static std::optional ParseLogLevelName(const char* str); static const char* GetLogLevelName(LOGLEVEL level); static const char* GetLogLevelDisplayName(LOGLEVEL level); static std::optional ParseConsoleRegionName(const char* str); static const char* GetConsoleRegionName(ConsoleRegion region); static const char* GetConsoleRegionDisplayName(ConsoleRegion region); static std::optional ParseDiscRegionName(const char* str); static const char* GetDiscRegionName(DiscRegion region); static const char* GetDiscRegionDisplayName(DiscRegion region); static std::optional ParseCPUExecutionMode(const char* str); static const char* GetCPUExecutionModeName(CPUExecutionMode mode); static const char* GetCPUExecutionModeDisplayName(CPUExecutionMode mode); static std::optional ParseCPUFastmemMode(const char* str); static const char* GetCPUFastmemModeName(CPUFastmemMode mode); static const char* GetCPUFastmemModeDisplayName(CPUFastmemMode mode); static std::optional ParseRendererName(const char* str); static const char* GetRendererName(GPURenderer renderer); static const char* GetRendererDisplayName(GPURenderer renderer); static std::optional ParseTextureFilterName(const char* str); static const char* GetTextureFilterName(GPUTextureFilter filter); static const char* GetTextureFilterDisplayName(GPUTextureFilter filter); static std::optional ParseDownsampleModeName(const char* str); static const char* GetDownsampleModeName(GPUDownsampleMode mode); static const char* GetDownsampleModeDisplayName(GPUDownsampleMode mode); static std::optional ParseDisplayCropMode(const char* str); static const char* GetDisplayCropModeName(DisplayCropMode crop_mode); static const char* GetDisplayCropModeDisplayName(DisplayCropMode crop_mode); static std::optional ParseDisplayAspectRatio(const char* str); static const char* GetDisplayAspectRatioName(DisplayAspectRatio ar); static std::optional ParseAudioBackend(const char* str); static const char* GetAudioBackendName(AudioBackend backend); static const char* GetAudioBackendDisplayName(AudioBackend backend); static std::optional ParseControllerTypeName(const char* str); static const char* GetControllerTypeName(ControllerType type); static const char* GetControllerTypeDisplayName(ControllerType type); static std::optional ParseMemoryCardTypeName(const char* str); static const char* GetMemoryCardTypeName(MemoryCardType type); static const char* GetMemoryCardTypeDisplayName(MemoryCardType type); static std::optional ParseMultitapModeName(const char* str); static const char* GetMultitapModeName(MultitapMode mode); static const char* GetMultitapModeDisplayName(MultitapMode mode); // Default to D3D11 on Windows as it's more performant and at this point, less buggy. #ifdef _WIN32 static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::HardwareD3D11; #else static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::HardwareOpenGL; #endif static constexpr GPUTextureFilter DEFAULT_GPU_TEXTURE_FILTER = GPUTextureFilter::Nearest; static constexpr GPUDownsampleMode DEFAULT_GPU_DOWNSAMPLE_MODE = GPUDownsampleMode::Disabled; static constexpr ConsoleRegion DEFAULT_CONSOLE_REGION = ConsoleRegion::Auto; static constexpr float DEFAULT_GPU_PGXP_DEPTH_THRESHOLD = 300.0f; #ifdef WITH_RECOMPILER static constexpr CPUExecutionMode DEFAULT_CPU_EXECUTION_MODE = CPUExecutionMode::Recompiler; #ifdef WITH_MMAP_FASTMEM static constexpr CPUFastmemMode DEFAULT_CPU_FASTMEM_MODE = CPUFastmemMode::MMap; #else static constexpr CPUFastmemMode DEFAULT_CPU_FASTMEM_MODE = CPUFastmemMode::LUT; #endif #else static constexpr CPUExecutionMode DEFAULT_CPU_EXECUTION_MODE = CPUExecutionMode::CachedInterpreter; static constexpr CPUFastmemMode DEFAULT_CPU_FASTMEM_MODE = CPUFastmemMode::Disabled; #endif #if defined(__ANDROID__) static constexpr AudioBackend DEFAULT_AUDIO_BACKEND = AudioBackend::OpenSLES; #elif defined(_UWP) static constexpr AudioBackend DEFAULT_AUDIO_BACKEND = AudioBackend::XAudio2; #else static constexpr AudioBackend DEFAULT_AUDIO_BACKEND = AudioBackend::Cubeb; #endif static constexpr DisplayCropMode DEFAULT_DISPLAY_CROP_MODE = DisplayCropMode::Overscan; static constexpr DisplayAspectRatio DEFAULT_DISPLAY_ASPECT_RATIO = DisplayAspectRatio::Auto; static constexpr float DEFAULT_OSD_SCALE = 100.0f; static constexpr u8 DEFAULT_CDROM_READAHEAD_SECTORS = 8; static constexpr ControllerType DEFAULT_CONTROLLER_1_TYPE = ControllerType::DigitalController; static constexpr ControllerType DEFAULT_CONTROLLER_2_TYPE = ControllerType::None; static constexpr MemoryCardType DEFAULT_MEMORY_CARD_1_TYPE = MemoryCardType::PerGameTitle; static constexpr MemoryCardType DEFAULT_MEMORY_CARD_2_TYPE = MemoryCardType::None; static constexpr MultitapMode DEFAULT_MULTITAP_MODE = MultitapMode::Disabled; static constexpr LOGLEVEL DEFAULT_LOG_LEVEL = LOGLEVEL_INFO; static constexpr u32 DEFAULT_AUDIO_BUFFER_SIZE = 2048; // Enable console logging by default on Linux platforms. #if defined(__linux__) && !defined(__ANDROID__) static constexpr bool DEFAULT_LOG_TO_CONSOLE = true; #else static constexpr bool DEFAULT_LOG_TO_CONSOLE = false; #endif // Android doesn't create settings until they're first opened, so we have to override the defaults here. #ifndef __ANDROID__ static constexpr bool DEFAULT_VSYNC_VALUE = false; static constexpr bool DEFAULT_FAST_BOOT_VALUE = false; static constexpr float DEFAULT_DISPLAY_MAX_FPS = 0.0f; #else static constexpr bool DEFAULT_VSYNC_VALUE = true; static constexpr bool DEFAULT_FAST_BOOT_VALUE = true; static constexpr float DEFAULT_DISPLAY_MAX_FPS = 60.0f; #endif }; extern Settings g_settings; namespace EmuFolders { extern std::string AppRoot; extern std::string DataRoot; extern std::string Bios; extern std::string Cache; extern std::string Cheats; extern std::string Covers; extern std::string Dumps; extern std::string GameSettings; extern std::string InputProfiles; extern std::string MemoryCards; extern std::string Resources; extern std::string SaveStates; extern std::string Screenshots; extern std::string Shaders; extern std::string Textures; // Assumes that AppRoot and DataRoot have been initialized. void SetDefaults(); bool EnsureFoldersExist(); void LoadConfig(SettingsInterface& si); void Save(SettingsInterface& si); } // namespace EmuFolders