#pragma once #include "core/types.h" #include "controller_interface.h" #include #include #include #include union SDL_Event; class SDLControllerInterface final : public ControllerInterface { public: SDLControllerInterface(); ~SDLControllerInterface(); Backend GetBackend() const override; bool Initialize(CommonHostInterface* host_interface) override; void Shutdown() override; /// Returns the path of the optional game controller database file. std::string GetGameControllerDBFileName() const; // Removes all bindings. Call before setting new bindings. void ClearBindings() override; // Binding to events. If a binding for this axis/button already exists, returns false. bool BindControllerAxis(int controller_index, int axis_number, AxisCallback callback) override; bool BindControllerButton(int controller_index, int button_number, ButtonCallback callback) override; bool BindControllerAxisToButton(int controller_index, int axis_number, bool direction, ButtonCallback callback) override; // Changing rumble strength. u32 GetControllerRumbleMotorCount(int controller_index) override; void SetControllerRumbleStrength(int controller_index, const float* strengths, u32 num_motors) override; // Set scaling that will be applied on axis-to-axis mappings bool SetControllerAxisScale(int controller_index, float scale = 1.00f) override; // Set deadzone that will be applied on axis-to-button mappings bool SetControllerDeadzone(int controller_index, float size = 0.25f) override; void PollEvents() override; bool ProcessSDLEvent(const SDL_Event* event); private: struct ControllerData { void* controller; void* haptic; int haptic_left_right_effect; int joystick_id; int player_id; // Scaling value of 1.30f to 1.40f recommended when using recent controllers float axis_scale = 1.00f; float deadzone = 0.25f; std::array axis_mapping; std::array button_mapping; std::array, MAX_NUM_AXISES> axis_button_mapping; }; using ControllerDataVector = std::vector; ControllerDataVector::iterator GetControllerDataForController(void* controller); ControllerDataVector::iterator GetControllerDataForJoystickId(int id); ControllerDataVector::iterator GetControllerDataForPlayerId(int id); int GetFreePlayerId() const; bool OpenGameController(int index); bool CloseGameController(int joystick_index, bool notify); bool HandleControllerAxisEvent(const SDL_Event* event); bool HandleControllerButtonEvent(const SDL_Event* event); ControllerDataVector m_controllers; std::mutex m_event_intercept_mutex; Hook::Callback m_event_intercept_callback; bool m_sdl_subsystem_initialized = false; };