#pragma once #include #include #include #include #include #include #include #include #include #include #include "core/host_settings.h" #include "qthost.h" #include "settingwidgetbinder.h" /// This nastyness is required because input profiles aren't overlaid settings like the rest of them, it's /// input profile *or* global, not both. namespace ControllerSettingWidgetBinder { /// Interface specific method of BindWidgetToBoolSetting(). template static void BindWidgetToInputProfileBool(SettingsInterface* sif, WidgetType* widget, std::string section, std::string key, bool default_value) { using Accessor = SettingWidgetBinder::SettingAccessor; if (sif) { const bool value = sif->GetBoolValue(section.c_str(), key.c_str(), default_value); Accessor::setBoolValue(widget, value); Accessor::connectValueChanged(widget, [sif, widget, section = std::move(section), key = std::move(key)]() { const bool new_value = Accessor::getBoolValue(widget); sif->SetBoolValue(section.c_str(), key.c_str(), new_value); sif->Save(); g_emu_thread->reloadGameSettings(); }); } else { const bool value = Host::GetBaseBoolSettingValue(section.c_str(), key.c_str(), default_value); Accessor::setBoolValue(widget, value); Accessor::connectValueChanged(widget, [widget, section = std::move(section), key = std::move(key)]() { const bool new_value = Accessor::getBoolValue(widget); Host::SetBaseBoolSettingValue(section.c_str(), key.c_str(), new_value); Host::CommitBaseSettingChanges(); g_emu_thread->applySettings(); }); } } /// Interface specific method of BindWidgetToFloatSetting(). template static void BindWidgetToInputProfileFloat(SettingsInterface* sif, WidgetType* widget, std::string section, std::string key, float default_value) { using Accessor = SettingWidgetBinder::SettingAccessor; if (sif) { const float value = sif->GetFloatValue(section.c_str(), key.c_str(), default_value); Accessor::setFloatValue(widget, value); Accessor::connectValueChanged(widget, [sif, widget, section = std::move(section), key = std::move(key)]() { const float new_value = Accessor::getFloatValue(widget); sif->SetFloatValue(section.c_str(), key.c_str(), new_value); sif->Save(); g_emu_thread->reloadGameSettings(); }); } else { const float value = Host::GetBaseFloatSettingValue(section.c_str(), key.c_str(), default_value); Accessor::setFloatValue(widget, value); Accessor::connectValueChanged(widget, [widget, section = std::move(section), key = std::move(key)]() { const float new_value = Accessor::getFloatValue(widget); Host::SetBaseFloatSettingValue(section.c_str(), key.c_str(), new_value); Host::CommitBaseSettingChanges(); g_emu_thread->applySettings(); }); } } /// Interface specific method of BindWidgetToNormalizedSetting(). template static void BindWidgetToInputProfileNormalized(SettingsInterface* sif, WidgetType* widget, std::string section, std::string key, float range, float default_value) { using Accessor = SettingWidgetBinder::SettingAccessor; if (sif) { const float value = sif->GetFloatValue(section.c_str(), key.c_str(), default_value); Accessor::setIntValue(widget, static_cast(value * range)); Accessor::connectValueChanged(widget, [sif, widget, section = std::move(section), key = std::move(key), range]() { const int new_value = Accessor::getIntValue(widget); sif->SetFloatValue(section.c_str(), key.c_str(), static_cast(new_value) / range); sif->Save(); g_emu_thread->reloadGameSettings(); }); } else { const float value = Host::GetBaseFloatSettingValue(section.c_str(), key.c_str(), default_value); Accessor::setIntValue(widget, static_cast(value * range)); Accessor::connectValueChanged(widget, [widget, section = std::move(section), key = std::move(key), range]() { const float new_value = (static_cast(Accessor::getIntValue(widget)) / range); Host::SetBaseFloatSettingValue(section.c_str(), key.c_str(), new_value); Host::CommitBaseSettingChanges(); g_emu_thread->applySettings(); }); } } /// Interface specific method of BindWidgetToStringSetting(). template static void BindWidgetToInputProfileString(SettingsInterface* sif, WidgetType* widget, std::string section, std::string key, std::string default_value = std::string()) { using Accessor = SettingWidgetBinder::SettingAccessor; if (sif) { const QString value( QString::fromStdString(sif->GetStringValue(section.c_str(), key.c_str(), default_value.c_str()))); Accessor::setStringValue(widget, value); Accessor::connectValueChanged(widget, [widget, sif, section = std::move(section), key = std::move(key)]() { const QString new_value = Accessor::getStringValue(widget); if (!new_value.isEmpty()) sif->SetStringValue(section.c_str(), key.c_str(), new_value.toUtf8().constData()); else sif->DeleteValue(section.c_str(), key.c_str()); sif->Save(); g_emu_thread->reloadGameSettings(); }); } else { const QString value( QString::fromStdString(Host::GetBaseStringSettingValue(section.c_str(), key.c_str(), default_value.c_str()))); Accessor::setStringValue(widget, value); Accessor::connectValueChanged(widget, [widget, section = std::move(section), key = std::move(key)]() { const QString new_value = Accessor::getStringValue(widget); if (!new_value.isEmpty()) Host::SetBaseStringSettingValue(section.c_str(), key.c_str(), new_value.toUtf8().constData()); else Host::DeleteBaseSettingValue(section.c_str(), key.c_str()); Host::CommitBaseSettingChanges(); g_emu_thread->applySettings(); }); } } } // namespace ControllerSettingWidgetBinder