#pragma once #include "frontend-common/postprocessing_shader.h" #include #include class QGridLayout; class PostProcessingShaderConfigWidget : public QWidget { Q_OBJECT public: PostProcessingShaderConfigWidget(QWidget* parent, FrontendCommon::PostProcessingShader* shader); ~PostProcessingShaderConfigWidget(); QGridLayout* getLayout() { return m_layout; } Q_SIGNALS: void configChanged(); void resettingtoDefaults(); private Q_SLOTS: void onResetToDefaultsClicked(); protected: void createUi(); FrontendCommon::PostProcessingShader* m_shader; QGridLayout* m_layout; }; class PostProcessingShaderConfigDialog : public QDialog { Q_OBJECT public: PostProcessingShaderConfigDialog(QWidget* parent, FrontendCommon::PostProcessingShader* shader); ~PostProcessingShaderConfigDialog(); Q_SIGNALS: void configChanged(); private Q_SLOTS: void onConfigChanged(); void onCloseClicked(); private: PostProcessingShaderConfigWidget* m_widget; };