#pragma once #include "common/timer.h" #include "settings.h" #include "types.h" #include #include #include #include #include #include #include class AudioStream; class CDImage; class HostDisplay; class GameList; class System; class HostInterface { friend System; public: HostInterface(); virtual ~HostInterface(); /// Access to host display. ALWAYS_INLINE HostDisplay* GetDisplay() const { return m_display.get(); } /// Access to host audio stream. AudioStream* GetAudioStream() const { return m_audio_stream.get(); } /// Returns a settings object which can be modified. Settings& GetSettings() { return m_settings; } /// Returns the game list. const GameList* GetGameList() const { return m_game_list.get(); } /// Adjusts the throttle frequency, i.e. how many times we should sleep per second. void SetThrottleFrequency(double frequency) { m_throttle_period = static_cast(1000000000.0 / frequency); } bool CreateSystem(); bool BootSystem(const char* filename, const char* state_filename); void ResetSystem(); void DestroySystem(); virtual void ReportError(const char* message); virtual void ReportMessage(const char* message); void ReportFormattedError(const char* format, ...); void ReportFormattedMessage(const char* format, ...); /// Adds OSD messages, duration is in seconds. void AddOSDMessage(const char* message, float duration = 2.0f); void AddFormattedOSDMessage(float duration, const char* format, ...); /// Loads the BIOS image for the specified region. virtual std::optional> GetBIOSImage(ConsoleRegion region); bool LoadState(const char* filename); bool SaveState(const char* filename); /// Returns the base user directory path. const std::string& GetUserDirectory() const { return m_user_directory; } /// Returns a path relative to the user directory. std::string GetUserDirectoryRelativePath(const char* format, ...) const; protected: using ThrottleClock = std::chrono::steady_clock; enum : u32 { AUDIO_SAMPLE_RATE = 44100, AUDIO_CHANNELS = 2, AUDIO_BUFFER_SIZE = 2048, AUDIO_BUFFERS = 2 }; struct OSDMessage { std::string text; Common::Timer time; float duration; }; virtual void OnPerformanceCountersUpdated(); virtual void OnRunningGameChanged(); void SetUserDirectory(); /// Ensures all subdirectories of the user directory are created. void CreateUserDirectorySubdirectories(); /// Returns the path of the settings file. std::string GetSettingsFileName() const; /// Returns the path of the game list cache file. std::string GetGameListCacheFileName() const; /// Returns the path of the game database cache file. std::string GetGameListDatabaseFileName() const; void RunFrame(); /// Throttles the system, i.e. sleeps until it's time to execute the next frame. void Throttle(); void UpdateSpeedLimiterState(); void DrawFPSWindow(); void DrawOSDMessages(); void DrawDebugWindows(); void ClearImGuiFocus(); void UpdatePerformanceCounters(); void ResetPerformanceCounters(); std::unique_ptr m_display; std::unique_ptr m_audio_stream; std::unique_ptr m_system; std::unique_ptr m_game_list; Settings m_settings; std::string m_user_directory; u64 m_last_throttle_time = 0; s64 m_throttle_period = INT64_C(1000000000) / 60; Common::Timer m_throttle_timer; Common::Timer m_speed_lost_time_timestamp; bool m_paused = false; bool m_speed_limiter_temp_disabled = false; bool m_speed_limiter_enabled = false; float m_average_frame_time_accumulator = 0.0f; float m_worst_frame_time_accumulator = 0.0f; float m_vps = 0.0f; float m_fps = 0.0f; float m_speed = 0.0f; float m_worst_frame_time = 0.0f; float m_average_frame_time = 0.0f; u32 m_last_frame_number = 0; u32 m_last_internal_frame_number = 0; u32 m_last_global_tick_counter = 0; Common::Timer m_fps_timer; Common::Timer m_frame_timer; std::deque m_osd_messages; std::mutex m_osd_messages_lock; };