#include "gpu_sw.h" #include "common/assert.h" #include "common/log.h" #include "host_display.h" #include "system.h" #include Log_SetChannel(GPU_SW); GPU_SW::GPU_SW() { m_vram.fill(0); m_vram_ptr = m_vram.data(); } GPU_SW::~GPU_SW() { if (m_host_display) m_host_display->ClearDisplayTexture(); } bool GPU_SW::IsHardwareRenderer() const { return false; } bool GPU_SW::Initialize(HostDisplay* host_display) { if (!GPU::Initialize(host_display)) return false; m_display_texture = host_display->CreateTexture(VRAM_WIDTH, VRAM_HEIGHT, nullptr, 0, true); if (!m_display_texture) return false; return true; } void GPU_SW::Reset() { GPU::Reset(); m_vram.fill(0); } void GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32* dst_ptr, u32 dst_stride, u32 width, u32 height, bool interlaced, bool interleaved) { const u8 interlaced_shift = BoolToUInt8(interlaced); const u8 interleaved_shift = BoolToUInt8(interleaved); // Fast path when not wrapping around. if ((src_x + width) <= VRAM_WIDTH && (src_y + height) <= VRAM_HEIGHT) { dst_stride <<= interlaced_shift; height >>= interlaced_shift; const u16* src_ptr = &m_vram[src_y * VRAM_WIDTH + src_x]; const u32 src_stride = VRAM_WIDTH << interleaved_shift; for (u32 row = 0; row < height; row++) { const u16* src_row_ptr = src_ptr; u32* dst_row_ptr = dst_ptr; for (u32 col = 0; col < width; col++) *(dst_row_ptr++) = RGBA5551ToRGBA8888(*(src_row_ptr++)); src_ptr += src_stride; dst_ptr += dst_stride; } } else { dst_stride <<= interlaced_shift; height >>= interlaced_shift; const u32 end_x = src_x + width; for (u32 row = 0; row < height; row++) { const u16* src_row_ptr = &m_vram[(src_y % VRAM_HEIGHT) * VRAM_WIDTH]; u32* dst_row_ptr = dst_ptr; for (u32 col = src_x; col < end_x; col++) *(dst_row_ptr++) = RGBA5551ToRGBA8888(src_row_ptr[col % VRAM_WIDTH]); src_y += (1 << interleaved_shift); dst_ptr += dst_stride; } } } void GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32* dst_ptr, u32 dst_stride, u32 width, u32 height, bool interlaced, bool interleaved) { const u8 interlaced_shift = BoolToUInt8(interlaced); const u8 interleaved_shift = BoolToUInt8(interleaved); if ((src_x + width) <= VRAM_WIDTH && (src_y + height) <= VRAM_HEIGHT) { dst_stride <<= interlaced_shift; height >>= interlaced_shift; const u8* src_ptr = reinterpret_cast(&m_vram[src_y * VRAM_WIDTH + src_x]); const u32 src_stride = (VRAM_WIDTH << interleaved_shift) * sizeof(u16); for (u32 row = 0; row < height; row++) { const u8* src_row_ptr = src_ptr; u8* dst_row_ptr = reinterpret_cast(dst_ptr); for (u32 col = 0; col < width; col++) { *(dst_row_ptr++) = *(src_row_ptr++); *(dst_row_ptr++) = *(src_row_ptr++); *(dst_row_ptr++) = *(src_row_ptr++); *(dst_row_ptr++) = 0xFF; } src_ptr += src_stride; dst_ptr += dst_stride; } } else { dst_stride <<= interlaced_shift; height >>= interlaced_shift; for (u32 row = 0; row < height; row++) { const u16* src_row_ptr = &m_vram[(src_y % VRAM_HEIGHT) * VRAM_WIDTH]; u32* dst_row_ptr = dst_ptr; for (u32 col = 0; col < width; col++) { const u32 offset = (src_x + ((col * 3) / 2)); const u16 s0 = src_row_ptr[offset % VRAM_WIDTH]; const u16 s1 = src_row_ptr[(offset + 1) % VRAM_WIDTH]; const u8 shift = static_cast(col & 1u) * 8; *(dst_row_ptr++) = (((ZeroExtend32(s1) << 16) | ZeroExtend32(s0)) >> shift) | 0xFF000000u; } src_y += (1 << interleaved_shift); dst_ptr += dst_stride; } } } void GPU_SW::ClearDisplay() { std::memset(m_display_texture_buffer.data(), 0, sizeof(u32) * m_display_texture_buffer.size()); } void GPU_SW::UpdateDisplay() { // fill display texture m_display_texture_buffer.resize(VRAM_WIDTH * VRAM_HEIGHT); if (!g_settings.debugging.show_vram) { if (IsDisplayDisabled()) { m_host_display->ClearDisplayTexture(); return; } const u32 vram_offset_y = m_crtc_state.display_vram_top; const u32 display_width = m_crtc_state.display_vram_width; const u32 display_height = m_crtc_state.display_vram_height; const u32 texture_offset_x = m_crtc_state.display_vram_left - m_crtc_state.regs.X; if (IsInterlacedDisplayEnabled()) { const u32 field = GetInterlacedDisplayField(); if (m_GPUSTAT.display_area_color_depth_24) { CopyOut24Bit(m_crtc_state.regs.X, vram_offset_y + field, m_display_texture_buffer.data() + field * VRAM_WIDTH, VRAM_WIDTH, display_width + texture_offset_x, display_height, true, m_GPUSTAT.vertical_resolution); } else { CopyOut15Bit(m_crtc_state.regs.X, vram_offset_y + field, m_display_texture_buffer.data() + field * VRAM_WIDTH, VRAM_WIDTH, display_width + texture_offset_x, display_height, true, m_GPUSTAT.vertical_resolution); } } else { if (m_GPUSTAT.display_area_color_depth_24) { CopyOut24Bit(m_crtc_state.regs.X, vram_offset_y, m_display_texture_buffer.data(), VRAM_WIDTH, display_width + texture_offset_x, display_height, false, false); } else { CopyOut15Bit(m_crtc_state.regs.X, vram_offset_y, m_display_texture_buffer.data(), VRAM_WIDTH, display_width + texture_offset_x, display_height, false, false); } } m_host_display->UpdateTexture(m_display_texture.get(), 0, 0, display_width, display_height, m_display_texture_buffer.data(), VRAM_WIDTH * sizeof(u32)); m_host_display->SetDisplayTexture(m_display_texture->GetHandle(), VRAM_WIDTH, VRAM_HEIGHT, texture_offset_x, 0, display_width, display_height); m_host_display->SetDisplayParameters(m_crtc_state.display_width, m_crtc_state.display_height, m_crtc_state.display_origin_left, m_crtc_state.display_origin_top, m_crtc_state.display_vram_width, m_crtc_state.display_vram_height, GetDisplayAspectRatio()); } else { CopyOut15Bit(0, 0, m_display_texture_buffer.data(), VRAM_WIDTH, VRAM_WIDTH, VRAM_HEIGHT, false, false); m_host_display->UpdateTexture(m_display_texture.get(), 0, 0, VRAM_WIDTH, VRAM_HEIGHT, m_display_texture_buffer.data(), VRAM_WIDTH * sizeof(u32)); m_host_display->SetDisplayTexture(m_display_texture->GetHandle(), VRAM_WIDTH, VRAM_HEIGHT, 0, 0, VRAM_WIDTH, VRAM_HEIGHT); m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, 0, 0, VRAM_WIDTH, VRAM_HEIGHT, static_cast(VRAM_WIDTH) / static_cast(VRAM_HEIGHT)); } } void GPU_SW::DispatchRenderCommand() { const RenderCommand rc{m_render_command.bits}; const bool dithering_enable = rc.IsDitheringEnabled() && m_GPUSTAT.dither_enable; switch (rc.primitive) { case Primitive::Polygon: { const u32 first_color = rc.color_for_first_vertex; const bool shaded = rc.shading_enable; const bool textured = rc.texture_enable; const u32 num_vertices = rc.quad_polygon ? 4 : 3; std::array vertices; for (u32 i = 0; i < num_vertices; i++) { SWVertex& vert = vertices[i]; const u32 color_rgb = (shaded && i > 0) ? (FifoPop() & UINT32_C(0x00FFFFFF)) : first_color; vert.r = Truncate8(color_rgb); vert.g = Truncate8(color_rgb >> 8); vert.b = Truncate8(color_rgb >> 16); const VertexPosition vp{FifoPop()}; vert.x = m_drawing_offset.x + vp.x; vert.y = m_drawing_offset.y + vp.y; if (textured) { std::tie(vert.u, vert.v) = UnpackTexcoord(Truncate16(FifoPop())); } else { vert.u = 0; vert.v = 0; } } if (!IsDrawingAreaIsValid()) return; const DrawTriangleFunction DrawFunction = GetDrawTriangleFunction( rc.shading_enable, rc.texture_enable, rc.raw_texture_enable, rc.transparency_enable, dithering_enable); (this->*DrawFunction)(&vertices[0], &vertices[1], &vertices[2]); if (num_vertices > 3) (this->*DrawFunction)(&vertices[2], &vertices[1], &vertices[3]); } break; case Primitive::Rectangle: { const auto [r, g, b] = UnpackColorRGB24(rc.color_for_first_vertex); const VertexPosition vp{FifoPop()}; const u32 texcoord_and_palette = rc.texture_enable ? FifoPop() : 0; const auto [texcoord_x, texcoord_y] = UnpackTexcoord(Truncate16(texcoord_and_palette)); u32 width; u32 height; switch (rc.rectangle_size) { case DrawRectangleSize::R1x1: width = 1; height = 1; break; case DrawRectangleSize::R8x8: width = 8; height = 8; break; case DrawRectangleSize::R16x16: width = 16; height = 16; break; default: { const u32 width_and_height = FifoPop(); width = static_cast(width_and_height & VRAM_WIDTH_MASK); height = static_cast((width_and_height >> 16) & VRAM_HEIGHT_MASK); if (width >= MAX_PRIMITIVE_WIDTH || height >= MAX_PRIMITIVE_HEIGHT) { Log_DebugPrintf("Culling too-large rectangle: %d,%d %dx%d", vp.x.GetValue(), vp.y.GetValue(), width, height); return; } } break; } if (!IsDrawingAreaIsValid()) return; const DrawRectangleFunction DrawFunction = GetDrawRectangleFunction(rc.texture_enable, rc.raw_texture_enable, rc.transparency_enable); (this->*DrawFunction)(vp.x, vp.y, width, height, r, g, b, texcoord_x, texcoord_y); } break; case Primitive::Line: { const u32 first_color = rc.color_for_first_vertex; const bool shaded = rc.shading_enable; const DrawLineFunction DrawFunction = GetDrawLineFunction(shaded, rc.transparency_enable, dithering_enable); std::array vertices = {}; u32 buffer_pos = 0; // first vertex SWVertex* p0 = &vertices[0]; SWVertex* p1 = &vertices[1]; p0->SetPosition(VertexPosition{rc.polyline ? m_blit_buffer[buffer_pos++] : Truncate32(FifoPop())}, m_drawing_offset.x, m_drawing_offset.y); p0->SetColorRGB24(first_color); // remaining vertices in line strip const u32 num_vertices = rc.polyline ? GetPolyLineVertexCount() : 2; for (u32 i = 1; i < num_vertices; i++) { if (rc.polyline) { p1->SetColorRGB24(shaded ? (m_blit_buffer[buffer_pos++] & UINT32_C(0x00FFFFFF)) : first_color); p1->SetPosition(VertexPosition{m_blit_buffer[buffer_pos++]}, m_drawing_offset.x, m_drawing_offset.y); } else { p1->SetColorRGB24(shaded ? (FifoPop() & UINT32_C(0x00FFFFFF)) : first_color); p1->SetPosition(VertexPosition{Truncate32(FifoPop())}, m_drawing_offset.x, m_drawing_offset.y); } // down here because of the FIFO pops if (IsDrawingAreaIsValid()) (this->*DrawFunction)(p0, p1); // swap p0/p1 so that the last vertex is used as the first for the next line std::swap(p0, p1); } } break; default: UnreachableCode(); break; } } constexpr GPU_SW::DitherLUT GPU_SW::ComputeDitherLUT() { DitherLUT lut = {}; for (u32 i = 0; i < DITHER_MATRIX_SIZE; i++) { for (u32 j = 0; j < DITHER_MATRIX_SIZE; j++) { for (s32 value = 0; value < DITHER_LUT_SIZE; value++) { const s32 dithered_value = (value + DITHER_MATRIX[i][j]) >> 3; lut[i][j][value] = static_cast((dithered_value < 0) ? 0 : ((dithered_value > 31) ? 31 : dithered_value)); } } } return lut; } static constexpr GPU_SW::DitherLUT s_dither_lut = GPU_SW::ComputeDitherLUT(); template void ALWAYS_INLINE_RELEASE GPU_SW::ShadePixel(u32 x, u32 y, u8 color_r, u8 color_g, u8 color_b, u8 texcoord_x, u8 texcoord_y) { VRAMPixel color; bool transparent; if constexpr (texture_enable) { // Apply texture window // TODO: Precompute the second half texcoord_x = (texcoord_x & m_draw_mode.texture_window_and_x) | m_draw_mode.texture_window_or_x; texcoord_y = (texcoord_y & m_draw_mode.texture_window_and_y) | m_draw_mode.texture_window_or_y; VRAMPixel texture_color; switch (m_draw_mode.GetTextureMode()) { case GPU::TextureMode::Palette4Bit: { const u16 palette_value = GetPixel((m_draw_mode.texture_page_x + ZeroExtend32(texcoord_x / 4)) % VRAM_WIDTH, (m_draw_mode.texture_page_y + ZeroExtend32(texcoord_y)) % VRAM_HEIGHT); const u16 palette_index = (palette_value >> ((texcoord_x % 4) * 4)) & 0x0Fu; texture_color.bits = GetPixel((m_draw_mode.texture_palette_x + ZeroExtend32(palette_index)) % VRAM_WIDTH, m_draw_mode.texture_palette_y); } break; case GPU::TextureMode::Palette8Bit: { const u16 palette_value = GetPixel((m_draw_mode.texture_page_x + ZeroExtend32(texcoord_x / 2)) % VRAM_WIDTH, (m_draw_mode.texture_page_y + ZeroExtend32(texcoord_y)) % VRAM_HEIGHT); const u16 palette_index = (palette_value >> ((texcoord_x % 2) * 8)) & 0xFFu; texture_color.bits = GetPixel((m_draw_mode.texture_palette_x + ZeroExtend32(palette_index)) % VRAM_WIDTH, m_draw_mode.texture_palette_y); } break; default: { texture_color.bits = GetPixel((m_draw_mode.texture_page_x + ZeroExtend32(texcoord_x)) % VRAM_WIDTH, (m_draw_mode.texture_page_y + ZeroExtend32(texcoord_y)) % VRAM_HEIGHT); } break; } if (texture_color.bits == 0) return; transparent = texture_color.c; if constexpr (raw_texture_enable) { color.bits = texture_color.bits; } else { const u32 dither_y = (dithering_enable) ? (y & 3u) : 2u; const u32 dither_x = (dithering_enable) ? (x & 3u) : 3u; color.bits = (ZeroExtend16(s_dither_lut[dither_y][dither_x][(u16(texture_color.r) * u16(color_r)) >> 4]) << 0) | (ZeroExtend16(s_dither_lut[dither_y][dither_x][(u16(texture_color.g) * u16(color_g)) >> 4]) << 5) | (ZeroExtend16(s_dither_lut[dither_y][dither_x][(u16(texture_color.b) * u16(color_b)) >> 4]) << 10) | (texture_color.bits & 0x8000u); } } else { transparent = true; const u32 dither_y = (dithering_enable) ? (y & 3u) : 2u; const u32 dither_x = (dithering_enable) ? (x & 3u) : 3u; color.bits = (ZeroExtend16(s_dither_lut[dither_y][dither_x][color_r]) << 0) | (ZeroExtend16(s_dither_lut[dither_y][dither_x][color_g]) << 5) | (ZeroExtend16(s_dither_lut[dither_y][dither_x][color_b]) << 10); } const VRAMPixel bg_color{GetPixel(static_cast(x), static_cast(y))}; if constexpr (transparency_enable) { if (transparent) { #define BLEND_AVERAGE(bg, fg) Truncate8(std::min((ZeroExtend32(bg) / 2) + (ZeroExtend32(fg) / 2), 0x1F)) #define BLEND_ADD(bg, fg) Truncate8(std::min(ZeroExtend32(bg) + ZeroExtend32(fg), 0x1F)) #define BLEND_SUBTRACT(bg, fg) Truncate8((bg > fg) ? ((bg) - (fg)) : 0) #define BLEND_QUARTER(bg, fg) Truncate8(std::min(ZeroExtend32(bg) + ZeroExtend32(fg / 4), 0x1F)) #define BLEND_RGB(func) \ color.Set(func(bg_color.r.GetValue(), color.r.GetValue()), func(bg_color.g.GetValue(), color.g.GetValue()), \ func(bg_color.b.GetValue(), color.b.GetValue()), color.c.GetValue()) switch (m_draw_mode.GetTransparencyMode()) { case GPU::TransparencyMode::HalfBackgroundPlusHalfForeground: BLEND_RGB(BLEND_AVERAGE); break; case GPU::TransparencyMode::BackgroundPlusForeground: BLEND_RGB(BLEND_ADD); break; case GPU::TransparencyMode::BackgroundMinusForeground: BLEND_RGB(BLEND_SUBTRACT); break; case GPU::TransparencyMode::BackgroundPlusQuarterForeground: BLEND_RGB(BLEND_QUARTER); break; default: break; } #undef BLEND_RGB #undef BLEND_QUARTER #undef BLEND_SUBTRACT #undef BLEND_ADD #undef BLEND_AVERAGE } } else { UNREFERENCED_VARIABLE(transparent); } const u16 mask_and = m_GPUSTAT.GetMaskAND(); if ((bg_color.bits & mask_and) != 0) return; SetPixel(static_cast(x), static_cast(y), color.bits | m_GPUSTAT.GetMaskOR()); } template void GPU_SW::DrawRectangle(s32 origin_x, s32 origin_y, u32 width, u32 height, u8 r, u8 g, u8 b, u8 origin_texcoord_x, u8 origin_texcoord_y) { const s32 start_x = TruncateVertexPosition(m_drawing_offset.x + origin_x); const s32 start_y = TruncateVertexPosition(m_drawing_offset.y + origin_y); { const u32 clip_left = static_cast(std::clamp(start_x, m_drawing_area.left, m_drawing_area.right)); const u32 clip_right = static_cast(std::clamp(start_x + static_cast(width), m_drawing_area.left, m_drawing_area.right)) + 1u; const u32 clip_top = static_cast(std::clamp(start_y, m_drawing_area.top, m_drawing_area.bottom)); const u32 clip_bottom = static_cast(std::clamp(start_y + static_cast(height), m_drawing_area.top, m_drawing_area.bottom)) + 1u; AddDrawRectangleTicks(clip_right - clip_left, clip_bottom - clip_top, texture_enable, transparency_enable); } for (u32 offset_y = 0; offset_y < height; offset_y++) { const s32 y = start_y + static_cast(offset_y); if (y < static_cast(m_drawing_area.top) || y > static_cast(m_drawing_area.bottom) || (IsInterlacedRenderingEnabled() && GetActiveLineLSB() == (static_cast(y) & 1u))) { continue; } const u8 texcoord_y = Truncate8(ZeroExtend32(origin_texcoord_y) + offset_y); for (u32 offset_x = 0; offset_x < width; offset_x++) { const s32 x = start_x + static_cast(offset_x); if (x < static_cast(m_drawing_area.left) || x > static_cast(m_drawing_area.right)) continue; const u8 texcoord_x = Truncate8(ZeroExtend32(origin_texcoord_x) + offset_x); ShadePixel( static_cast(x), static_cast(y), r, g, b, texcoord_x, texcoord_y); } } } std::unique_ptr GPU::CreateSoftwareRenderer() { return std::make_unique(); } ////////////////////////////////////////////////////////////////////////// // Polygon and line rasterization ported from Mednafen ////////////////////////////////////////////////////////////////////////// #define COORD_FBS 12 #define COORD_MF_INT(n) ((n) << COORD_FBS) #define COORD_POST_PADDING 12 static ALWAYS_INLINE_RELEASE s64 MakePolyXFP(s32 x) { return ((u64)x << 32) + ((1ULL << 32) - (1 << 11)); } static ALWAYS_INLINE_RELEASE s64 MakePolyXFPStep(s32 dx, s32 dy) { s64 ret; s64 dx_ex = (u64)dx << 32; if (dx_ex < 0) dx_ex -= dy - 1; if (dx_ex > 0) dx_ex += dy - 1; ret = dx_ex / dy; return (ret); } static ALWAYS_INLINE_RELEASE s32 GetPolyXFP_Int(s64 xfp) { return (xfp >> 32); } template bool ALWAYS_INLINE_RELEASE GPU_SW::CalcIDeltas(i_deltas& idl, const SWVertex* A, const SWVertex* B, const SWVertex* C) { #define CALCIS(x, y) (((B->x - A->x) * (C->y - B->y)) - ((C->x - B->x) * (B->y - A->y))) s32 denom = CALCIS(x, y); if (!denom) return false; if constexpr (shading_enable) { idl.dr_dx = (u32)(CALCIS(r, y) * (1 << COORD_FBS) / denom) << COORD_POST_PADDING; idl.dr_dy = (u32)(CALCIS(x, r) * (1 << COORD_FBS) / denom) << COORD_POST_PADDING; idl.dg_dx = (u32)(CALCIS(g, y) * (1 << COORD_FBS) / denom) << COORD_POST_PADDING; idl.dg_dy = (u32)(CALCIS(x, g) * (1 << COORD_FBS) / denom) << COORD_POST_PADDING; idl.db_dx = (u32)(CALCIS(b, y) * (1 << COORD_FBS) / denom) << COORD_POST_PADDING; idl.db_dy = (u32)(CALCIS(x, b) * (1 << COORD_FBS) / denom) << COORD_POST_PADDING; } if constexpr (texture_enable) { idl.du_dx = (u32)(CALCIS(u, y) * (1 << COORD_FBS) / denom) << COORD_POST_PADDING; idl.du_dy = (u32)(CALCIS(x, u) * (1 << COORD_FBS) / denom) << COORD_POST_PADDING; idl.dv_dx = (u32)(CALCIS(v, y) * (1 << COORD_FBS) / denom) << COORD_POST_PADDING; idl.dv_dy = (u32)(CALCIS(x, v) * (1 << COORD_FBS) / denom) << COORD_POST_PADDING; } return true; #undef CALCIS } template void ALWAYS_INLINE_RELEASE GPU_SW::AddIDeltas_DX(i_group& ig, const i_deltas& idl, u32 count /*= 1*/) { if constexpr (shading_enable) { ig.r += idl.dr_dx * count; ig.g += idl.dg_dx * count; ig.b += idl.db_dx * count; } if constexpr (texture_enable) { ig.u += idl.du_dx * count; ig.v += idl.dv_dx * count; } } template void ALWAYS_INLINE_RELEASE GPU_SW::AddIDeltas_DY(i_group& ig, const i_deltas& idl, u32 count /*= 1*/) { if constexpr (shading_enable) { ig.r += idl.dr_dy * count; ig.g += idl.dg_dy * count; ig.b += idl.db_dy * count; } if constexpr (texture_enable) { ig.u += idl.du_dy * count; ig.v += idl.dv_dy * count; } } template void GPU_SW::DrawSpan(s32 y, s32 x_start, s32 x_bound, i_group ig, const i_deltas& idl) { if (IsInterlacedRenderingEnabled() && GetActiveLineLSB() == (static_cast(y) & 1u)) return; s32 x_ig_adjust = x_start; s32 w = x_bound - x_start; s32 x = TruncateVertexPosition(x_start); if (x < static_cast(m_drawing_area.left)) { s32 delta = static_cast(m_drawing_area.left) - x; x_ig_adjust += delta; x += delta; w -= delta; } if ((x + w) > (static_cast(m_drawing_area.right) + 1)) w = static_cast(m_drawing_area.right) + 1 - x; if (w <= 0) return; AddIDeltas_DX(ig, idl, x_ig_adjust); AddIDeltas_DY(ig, idl, y); do { const u32 r = ig.r >> (COORD_FBS + COORD_POST_PADDING); const u32 g = ig.g >> (COORD_FBS + COORD_POST_PADDING); const u32 b = ig.b >> (COORD_FBS + COORD_POST_PADDING); const u32 u = ig.u >> (COORD_FBS + COORD_POST_PADDING); const u32 v = ig.v >> (COORD_FBS + COORD_POST_PADDING); ShadePixel( static_cast(x), static_cast(y), Truncate8(r), Truncate8(g), Truncate8(b), Truncate8(u), Truncate8(v)); x++; AddIDeltas_DX(ig, idl); } while (--w > 0); } template void GPU_SW::DrawTriangle(const SWVertex* v0, const SWVertex* v1, const SWVertex* v2) { u32 core_vertex; { u32 cvtemp = 0; if (v1->x <= v0->x) { if (v2->x <= v1->x) cvtemp = (1 << 2); else cvtemp = (1 << 1); } else if (v2->x < v0->x) cvtemp = (1 << 2); else cvtemp = (1 << 0); if (v2->y < v1->y) { std::swap(v2, v1); cvtemp = ((cvtemp >> 1) & 0x2) | ((cvtemp << 1) & 0x4) | (cvtemp & 0x1); } if (v1->y < v0->y) { std::swap(v1, v0); cvtemp = ((cvtemp >> 1) & 0x1) | ((cvtemp << 1) & 0x2) | (cvtemp & 0x4); } if (v2->y < v1->y) { std::swap(v2, v1); cvtemp = ((cvtemp >> 1) & 0x2) | ((cvtemp << 1) & 0x4) | (cvtemp & 0x1); } core_vertex = cvtemp >> 1; } if (v0->y == v2->y) return; if (static_cast(std::abs(v2->x - v0->x)) >= MAX_PRIMITIVE_WIDTH || static_cast(std::abs(v2->x - v1->x)) >= MAX_PRIMITIVE_WIDTH || static_cast(std::abs(v1->x - v0->x)) >= MAX_PRIMITIVE_WIDTH || static_cast(v2->y - v0->y) >= MAX_PRIMITIVE_HEIGHT) { return; } AddDrawTriangleTicks(v0->x, v0->y, v1->x, v1->y, v2->x, v2->y, shading_enable, texture_enable, transparency_enable); s64 base_coord = MakePolyXFP(v0->x); s64 base_step = MakePolyXFPStep((v2->x - v0->x), (v2->y - v0->y)); s64 bound_coord_us; s64 bound_coord_ls; bool right_facing; if (v1->y == v0->y) { bound_coord_us = 0; right_facing = (bool)(v1->x > v0->x); } else { bound_coord_us = MakePolyXFPStep((v1->x - v0->x), (v1->y - v0->y)); right_facing = (bool)(bound_coord_us > base_step); } if (v2->y == v1->y) bound_coord_ls = 0; else bound_coord_ls = MakePolyXFPStep((v2->x - v1->x), (v2->y - v1->y)); i_deltas idl; if (!CalcIDeltas(idl, v0, v1, v2)) return; const SWVertex* vertices[3] = {v0, v1, v2}; i_group ig; if constexpr (texture_enable) { ig.u = (COORD_MF_INT(vertices[core_vertex]->u) + (1 << (COORD_FBS - 1))) << COORD_POST_PADDING; ig.v = (COORD_MF_INT(vertices[core_vertex]->v) + (1 << (COORD_FBS - 1))) << COORD_POST_PADDING; } ig.r = (COORD_MF_INT(vertices[core_vertex]->r) + (1 << (COORD_FBS - 1))) << COORD_POST_PADDING; ig.g = (COORD_MF_INT(vertices[core_vertex]->g) + (1 << (COORD_FBS - 1))) << COORD_POST_PADDING; ig.b = (COORD_MF_INT(vertices[core_vertex]->b) + (1 << (COORD_FBS - 1))) << COORD_POST_PADDING; AddIDeltas_DX(ig, idl, -vertices[core_vertex]->x); AddIDeltas_DY(ig, idl, -vertices[core_vertex]->y); struct TriangleHalf { u64 x_coord[2]; u64 x_step[2]; s32 y_coord; s32 y_bound; bool dec_mode; } tripart[2]; u32 vo = 0; u32 vp = 0; if (core_vertex != 0) vo = 1; if (core_vertex == 2) vp = 3; { TriangleHalf* tp = &tripart[vo]; tp->y_coord = vertices[0 ^ vo]->y; tp->y_bound = vertices[1 ^ vo]->y; tp->x_coord[right_facing] = MakePolyXFP(vertices[0 ^ vo]->x); tp->x_step[right_facing] = bound_coord_us; tp->x_coord[!right_facing] = base_coord + ((vertices[vo]->y - vertices[0]->y) * base_step); tp->x_step[!right_facing] = base_step; tp->dec_mode = vo; } { TriangleHalf* tp = &tripart[vo ^ 1]; tp->y_coord = vertices[1 ^ vp]->y; tp->y_bound = vertices[2 ^ vp]->y; tp->x_coord[right_facing] = MakePolyXFP(vertices[1 ^ vp]->x); tp->x_step[right_facing] = bound_coord_ls; tp->x_coord[!right_facing] = base_coord + ((vertices[1 ^ vp]->y - vertices[0]->y) * base_step); // base_coord + ((vertices[1].y - vertices[0].y) * base_step); tp->x_step[!right_facing] = base_step; tp->dec_mode = vp; } for (u32 i = 0; i < 2; i++) { s32 yi = tripart[i].y_coord; s32 yb = tripart[i].y_bound; u64 lc = tripart[i].x_coord[0]; u64 ls = tripart[i].x_step[0]; u64 rc = tripart[i].x_coord[1]; u64 rs = tripart[i].x_step[1]; if (tripart[i].dec_mode) { while (yi > yb) { yi--; lc -= ls; rc -= rs; s32 y = TruncateVertexPosition(yi); if (y < static_cast(m_drawing_area.top)) break; if (y > static_cast(m_drawing_area.bottom)) continue; DrawSpan( yi, GetPolyXFP_Int(lc), GetPolyXFP_Int(rc), ig, idl); } } else { while (yi < yb) { s32 y = TruncateVertexPosition(yi); if (y > static_cast(m_drawing_area.bottom)) break; if (y >= static_cast(m_drawing_area.top)) { DrawSpan( yi, GetPolyXFP_Int(lc), GetPolyXFP_Int(rc), ig, idl); } yi++; lc += ls; rc += rs; } } } } GPU_SW::DrawTriangleFunction GPU_SW::GetDrawTriangleFunction(bool shading_enable, bool texture_enable, bool raw_texture_enable, bool transparency_enable, bool dithering_enable) { #define F(SHADING, TEXTURE, RAW_TEXTURE, TRANSPARENCY, DITHERING) \ &GPU_SW::DrawTriangle static constexpr DrawTriangleFunction funcs[2][2][2][2][2] = { {{{{F(false, false, false, false, false), F(false, false, false, false, true)}, {F(false, false, false, true, false), F(false, false, false, true, true)}}, {{F(false, false, true, false, false), F(false, false, true, false, true)}, {F(false, false, true, true, false), F(false, false, true, true, true)}}}, {{{F(false, true, false, false, false), F(false, true, false, false, true)}, {F(false, true, false, true, false), F(false, true, false, true, true)}}, {{F(false, true, true, false, false), F(false, true, true, false, true)}, {F(false, true, true, true, false), F(false, true, true, true, true)}}}}, {{{{F(true, false, false, false, false), F(true, false, false, false, true)}, {F(true, false, false, true, false), F(true, false, false, true, true)}}, {{F(true, false, true, false, false), F(true, false, true, false, true)}, {F(true, false, true, true, false), F(true, false, true, true, true)}}}, {{{F(true, true, false, false, false), F(true, true, false, false, true)}, {F(true, true, false, true, false), F(true, true, false, true, true)}}, {{F(true, true, true, false, false), F(true, true, true, false, true)}, {F(true, true, true, true, false), F(true, true, true, true, true)}}}}}; #undef F return funcs[u8(shading_enable)][u8(texture_enable)][u8(raw_texture_enable)][u8(transparency_enable)] [u8(dithering_enable)]; } enum { Line_XY_FractBits = 32 }; enum { Line_RGB_FractBits = 12 }; struct line_fxp_coord { u64 x, y; u32 r, g, b; }; struct line_fxp_step { s64 dx_dk, dy_dk; s32 dr_dk, dg_dk, db_dk; }; static ALWAYS_INLINE_RELEASE s64 LineDivide(s64 delta, s32 dk) { delta = (u64)delta << Line_XY_FractBits; if (delta < 0) delta -= dk - 1; if (delta > 0) delta += dk - 1; return (delta / dk); } template void GPU_SW::DrawLine(const SWVertex* p0, const SWVertex* p1) { const s32 i_dx = std::abs(p1->x - p0->x); const s32 i_dy = std::abs(p1->y - p0->y); const s32 k = (i_dx > i_dy) ? i_dx : i_dy; if (i_dx >= MAX_PRIMITIVE_WIDTH || i_dy >= MAX_PRIMITIVE_HEIGHT) return; { // TODO: Move to base class const u32 clip_left = static_cast(std::clamp(std::min(p0->x, p1->x), m_drawing_area.left, m_drawing_area.left)); const u32 clip_right = static_cast(std::clamp(std::max(p0->x, p1->x), m_drawing_area.left, m_drawing_area.right)) + 1u; const u32 clip_top = static_cast(std::clamp(std::min(p0->y, p1->y), m_drawing_area.top, m_drawing_area.bottom)); const u32 clip_bottom = static_cast(std::clamp(std::max(p0->y, p1->y), m_drawing_area.top, m_drawing_area.bottom)) + 1u; AddDrawLineTicks(clip_right - clip_left, clip_bottom - clip_top, shading_enable); } if (p0->x >= p1->x && k > 0) std::swap(p0, p1); line_fxp_step step; if (k == 0) { step.dx_dk = 0; step.dy_dk = 0; if constexpr (shading_enable) { step.dr_dk = 0; step.dg_dk = 0; step.db_dk = 0; } } else { step.dx_dk = LineDivide(p1->x - p0->x, k); step.dy_dk = LineDivide(p1->y - p0->y, k); if constexpr (shading_enable) { step.dr_dk = (s32)((u32)(p1->r - p0->r) << Line_RGB_FractBits) / k; step.dg_dk = (s32)((u32)(p1->g - p0->g) << Line_RGB_FractBits) / k; step.db_dk = (s32)((u32)(p1->b - p0->b) << Line_RGB_FractBits) / k; } } line_fxp_coord cur_point; cur_point.x = ((u64)p0->x << Line_XY_FractBits) | (1ULL << (Line_XY_FractBits - 1)); cur_point.y = ((u64)p0->y << Line_XY_FractBits) | (1ULL << (Line_XY_FractBits - 1)); cur_point.x -= 1024; if (step.dy_dk < 0) cur_point.y -= 1024; if constexpr (shading_enable) { cur_point.r = (p0->r << Line_RGB_FractBits) | (1 << (Line_RGB_FractBits - 1)); cur_point.g = (p0->g << Line_RGB_FractBits) | (1 << (Line_RGB_FractBits - 1)); cur_point.b = (p0->b << Line_RGB_FractBits) | (1 << (Line_RGB_FractBits - 1)); } for (s32 i = 0; i <= k; i++) { // Sign extension is not necessary here for x and y, due to the maximum values that ClipX1 and ClipY1 can contain. const s32 x = (cur_point.x >> Line_XY_FractBits) & 2047; const s32 y = (cur_point.y >> Line_XY_FractBits) & 2047; if (!IsInterlacedRenderingEnabled() || GetActiveLineLSB() != (static_cast(y) & 1u)) { const u8 r = shading_enable ? static_cast(cur_point.r >> Line_RGB_FractBits) : p0->r; const u8 g = shading_enable ? static_cast(cur_point.g >> Line_RGB_FractBits) : p0->g; const u8 b = shading_enable ? static_cast(cur_point.b >> Line_RGB_FractBits) : p0->b; if (x >= static_cast(m_drawing_area.left) && x <= static_cast(m_drawing_area.right) && y >= static_cast(m_drawing_area.top) && y <= static_cast(m_drawing_area.bottom)) { ShadePixel(static_cast(x), static_cast(y), r, g, b, 0, 0); } } cur_point.x += step.dx_dk; cur_point.y += step.dy_dk; if constexpr (shading_enable) { cur_point.r += step.dr_dk; cur_point.g += step.dg_dk; cur_point.b += step.db_dk; } } } GPU_SW::DrawLineFunction GPU_SW::GetDrawLineFunction(bool shading_enable, bool transparency_enable, bool dithering_enable) { #define F(SHADING, TRANSPARENCY, DITHERING) &GPU_SW::DrawLine static constexpr DrawLineFunction funcs[2][2][2] = { {{F(false, false, false), F(false, false, true)}, {F(false, true, false), F(false, true, true)}}, {{F(true, false, false), F(true, false, true)}, {F(true, true, false), F(true, true, true)}}}; #undef F return funcs[u8(shading_enable)][u8(transparency_enable)][u8(dithering_enable)]; } GPU_SW::DrawRectangleFunction GPU_SW::GetDrawRectangleFunction(bool texture_enable, bool raw_texture_enable, bool transparency_enable) { #define F(TEXTURE, RAW_TEXTURE, TRANSPARENCY) &GPU_SW::DrawRectangle static constexpr DrawRectangleFunction funcs[2][2][2] = { {{F(false, false, false), F(false, false, true)}, {F(false, true, false), F(false, true, true)}}, {{F(true, false, false), F(true, false, true)}, {F(true, true, false), F(true, true, true)}}}; #undef F return funcs[u8(texture_enable)][u8(raw_texture_enable)][u8(transparency_enable)]; }