#include "gpu.h" #include "YBaseLib/Log.h" #include "bus.h" #include "dma.h" #include "system.h" Log_SetChannel(GPU); GPU::GPU() = default; GPU::~GPU() = default; bool GPU::Initialize(System* system, Bus* bus, DMA* dma) { m_system = system; m_bus = bus; m_dma = dma; return true; } void GPU::Reset() { SoftReset(); } void GPU::SoftReset() { m_GPUSTAT.bits = 0x14802000; UpdateGPUSTAT(); } void GPU::UpdateGPUSTAT() { m_GPUSTAT.ready_to_send_vram = !m_GPUREAD_buffer.empty(); m_GPUSTAT.ready_to_recieve_cmd = m_GPUREAD_buffer.empty(); m_GPUSTAT.ready_to_recieve_dma = m_GPUREAD_buffer.empty(); bool dma_request; switch (m_GPUSTAT.dma_direction) { case DMADirection::Off: dma_request = false; break; case DMADirection::FIFO: dma_request = true; // FIFO not full/full break; case DMADirection::CPUtoGP0: dma_request = m_GPUSTAT.ready_to_recieve_dma; break; case DMADirection::GPUREADtoCPU: dma_request = m_GPUSTAT.ready_to_send_vram; break; default: dma_request = false; break; } m_GPUSTAT.dma_data_request = dma_request; m_dma->SetRequest(DMA::Channel::GPU, dma_request); } u32 GPU::ReadRegister(u32 offset) { switch (offset) { case 0x00: return ReadGPUREAD(); case 0x04: return m_GPUSTAT.bits; default: Log_ErrorPrintf("Unhandled register read: %02X", offset); return UINT32_C(0xFFFFFFFF); } } void GPU::WriteRegister(u32 offset, u32 value) { switch (offset) { case 0x00: WriteGP0(value); return; case 0x04: WriteGP1(value); return; default: Log_ErrorPrintf("Unhandled register write: %02X <- %08X", offset, value); return; } } u32 GPU::DMARead() { if (m_GPUSTAT.dma_direction != DMADirection::GPUREADtoCPU) { Log_ErrorPrintf("Invalid DMA direction from GPU DMA read"); return UINT32_C(0xFFFFFFFF); } return ReadGPUREAD(); } void GPU::DMAWrite(u32 value) { switch (m_GPUSTAT.dma_direction) { case DMADirection::CPUtoGP0: WriteGP0(value); break; default: Log_ErrorPrintf("Unhandled GPU DMA write mode %u for value %08X", static_cast(m_GPUSTAT.dma_direction.GetValue()), value); break; } } u32 GPU::ReadGPUREAD() { if (m_GPUREAD_buffer.empty()) { Log_ErrorPrintf("GPUREAD read while buffer is empty"); return UINT32_C(0xFFFFFFFF); } const u32 value = m_GPUREAD_buffer.front(); m_GPUREAD_buffer.pop_front(); UpdateGPUSTAT(); return value; } void GPU::WriteGP0(u32 value) { m_GP0_command.push_back(value); Assert(m_GP0_command.size() <= 1048576); const u8 command = Truncate8(m_GP0_command[0] >> 24); const u32 param = m_GP0_command[0] & UINT32_C(0x00FFFFFF); UpdateGPUSTAT(); if (command >= 0x20 && command <= 0x7F) { // Draw polygon if (!HandleRenderCommand()) return; } else { switch (command) { case 0x00: // NOP break; case 0x02: // Fill Rectnagle { if (!HandleFillRectangleCommand()) return; } break; case 0xA0: // Copy Rectangle CPU->VRAM { if (!HandleCopyRectangleCPUToVRAMCommand()) return; } break; case 0xC0: // Copy Rectnagle VRAM->CPU { if (!HandleCopyRectangleVRAMToCPUCommand()) return; } break; case 0xE1: // Set draw mode { // 0..10 bits match GPUSTAT const u32 MASK = ((UINT32_C(1) << 11) - 1); m_GPUSTAT.bits = (m_GPUSTAT.bits & ~MASK) | param & MASK; m_GPUSTAT.texture_disable = (param & (UINT32_C(1) << 11)) != 0; m_texture_config.x_flip = (param & (UINT32_C(1) << 12)) != 0; m_texture_config.y_flip = (param & (UINT32_C(1) << 13)) != 0; m_texture_config.SetColorMode(m_GPUSTAT.texture_color_mode); Log_DebugPrintf("Set draw mode %08X", param); } break; case 0xE2: // set texture window { m_texture_config.window_mask_x = param & UINT32_C(0x1F); m_texture_config.window_mask_y = (param >> 5) & UINT32_C(0x1F); m_texture_config.window_offset_x = (param >> 10) & UINT32_C(0x1F); m_texture_config.window_offset_y = (param >> 15) & UINT32_C(0x1F); Log_DebugPrintf("Set texture window %02X %02X %02X %02X", m_texture_config.window_mask_x, m_texture_config.window_mask_y, m_texture_config.window_offset_x, m_texture_config.window_offset_y); } break; case 0xE3: // Set drawing area top left { m_drawing_area.top_left_x = param & UINT32_C(0x3FF); m_drawing_area.top_left_y = (param >> 10) & UINT32_C(0x1FF); Log_DebugPrintf("Set drawing area top-left: (%u, %u)", m_drawing_area.top_left_x, m_drawing_area.top_left_y); } break; case 0xE4: // Set drawing area bottom right { m_drawing_area.bottom_right_x = param & UINT32_C(0x3FF); m_drawing_area.bottom_right_y = (param >> 10) & UINT32_C(0x1FF); Log_DebugPrintf("Set drawing area bottom-right: (%u, %u)", m_drawing_area.bottom_right_x, m_drawing_area.bottom_right_y); } break; case 0xE5: // Set drawing offset { m_drawing_offset.x = S11ToS32(param & UINT32_C(0x7FF)); m_drawing_offset.y = S11ToS32((param >> 11) & UINT32_C(0x7FF)); Log_DebugPrintf("Set drawing offset (%d, %d)", m_drawing_offset.x, m_drawing_offset.y); } break; case 0xE6: // Mask bit setting { m_GPUSTAT.draw_set_mask_bit = (param & UINT32_C(0x01)) != 0; m_GPUSTAT.draw_to_masked_pixels = (param & UINT32_C(0x01)) != 0; Log_DebugPrintf("Set mask bit %u %u", BoolToUInt32(m_GPUSTAT.draw_set_mask_bit), BoolToUInt32(m_GPUSTAT.draw_to_masked_pixels)); } break; default: { Log_ErrorPrintf("Unimplemented GP0 command 0x%02X", command); } break; } } m_GP0_command.clear(); UpdateGPUSTAT(); } void GPU::WriteGP1(u32 value) { const u8 command = Truncate8(value >> 24); const u32 param = value & UINT32_C(0x00FFFFFF); switch (command) { case 0x04: // DMA Direction { m_GPUSTAT.dma_direction = static_cast(param); Log_DebugPrintf("DMA direction <- 0x%02X", static_cast(m_GPUSTAT.dma_direction.GetValue())); UpdateGPUSTAT(); } break; case 0x05: // Set display start address { // TODO: Remove this later.. FlushRender(); UpdateDisplay(); } break; default: Log_ErrorPrintf("Unimplemented GP1 command 0x%02X", command); break; } } bool GPU::HandleRenderCommand() { const u8 command = Truncate8(m_GP0_command[0] >> 24); const RenderCommand rc{m_GP0_command[0]}; u8 words_per_vertex; u32 num_vertices; u32 total_words; switch (rc.primitive) { case Primitive::Polygon: { // shaded vertices use the colour from the first word for the first vertex words_per_vertex = 1 + BoolToUInt8(rc.texture_enable) + BoolToUInt8(rc.shading_enable); num_vertices = rc.quad_polygon ? 4 : 3; total_words = words_per_vertex * num_vertices + BoolToUInt8(!rc.shading_enable); } break; case Primitive::Line: { words_per_vertex = 1 + BoolToUInt8(rc.shading_enable); if (rc.polyline) { // polyline goes until we hit the termination code num_vertices = 0; bool found_terminator = false; for (size_t pos = 0; pos < m_GP0_command.size(); pos += words_per_vertex) { if (m_GP0_command[pos] == 0x55555555) { found_terminator = true; break; } num_vertices++; } if (!found_terminator) return false; } else { num_vertices = 2; } total_words = words_per_vertex * num_vertices + BoolToUInt8(!rc.shading_enable); } break; case Primitive::Rectangle: { words_per_vertex = 2 + BoolToUInt8(rc.texture_enable) + BoolToUInt8(rc.rectangle_size == DrawRectangleSize::Variable); num_vertices = 1; total_words = words_per_vertex; } break; default: UnreachableCode(); return true; } if (m_GP0_command.size() < total_words) return false; static constexpr std::array primitive_names = {{"", "polygon", "line", "rectangle"}}; Log_DebugPrintf("Render %s %s %s %s %s (%u verts, %u words per vert)", rc.quad_polygon ? "four-point" : "three-point", rc.transparency_enable ? "semi-transparent" : "opaque", rc.texture_enable ? "textured" : "non-textured", rc.shading_enable ? "shaded" : "monochrome", primitive_names[static_cast(rc.primitive.GetValue())], ZeroExtend32(num_vertices), ZeroExtend32(words_per_vertex)); DispatchRenderCommand(rc, num_vertices); UpdateDisplay(); return true; } bool GPU::HandleFillRectangleCommand() { if (m_GP0_command.size() < 3) return false; const u32 color = (m_GP0_command[0] & UINT32_C(0x00FFFFFF)) | UINT32_C(0xFF000000); const u32 dst_x = m_GP0_command[1] & UINT32_C(0xFFFF); const u32 dst_y = m_GP0_command[1] >> 16; const u32 width = m_GP0_command[2] & UINT32_C(0xFFFF); const u32 height = m_GP0_command[2] >> 16; Log_DebugPrintf("Fill VRAM rectangle offset=(%u,%u), size=(%u,%u)", dst_x, dst_y, width, height); FillVRAM(dst_x, dst_y, width, height, color); UpdateDisplay(); return true; } bool GPU::HandleCopyRectangleCPUToVRAMCommand() { if (m_GP0_command.size() < 3) return false; const u32 copy_width = m_GP0_command[2] & UINT32_C(0xFFFF); const u32 copy_height = m_GP0_command[2] >> 16; const u32 num_pixels = copy_width * copy_height; const u32 num_words = 3 + ((num_pixels + 1) / 2); if (m_GP0_command.size() < num_words) return false; const u32 dst_x = m_GP0_command[1] & UINT32_C(0xFFFF); const u32 dst_y = m_GP0_command[1] >> 16; Log_DebugPrintf("Copy rectangle from CPU to VRAM offset=(%u,%u), size=(%u,%u)", dst_x, dst_y, copy_width, copy_height); if ((dst_x + copy_width) > VRAM_WIDTH || (dst_y + copy_height) > VRAM_HEIGHT) { Panic("Out of bounds VRAM copy"); return true; } FlushRender(); UpdateVRAM(dst_x, dst_y, copy_width, copy_height, &m_GP0_command[3]); UpdateDisplay(); return true; } bool GPU::HandleCopyRectangleVRAMToCPUCommand() { if (m_GP0_command.size() < 3) return false; const u32 width = m_GP0_command[2] & UINT32_C(0xFFFF); const u32 height = m_GP0_command[2] >> 16; const u32 num_pixels = width * height; const u32 num_words = ((num_pixels + 1) / 2); const u32 src_x = m_GP0_command[1] & UINT32_C(0xFFFF); const u32 src_y = m_GP0_command[1] >> 16; Log_DebugPrintf("Copy rectangle from VRAM to CPU offset=(%u,%u), size=(%u,%u)", src_x, src_y, width, height); if ((src_x + width) > VRAM_WIDTH || (src_x + height) > VRAM_HEIGHT) { Panic("Out of bounds VRAM copy"); return true; } // TODO: Implement. for (u32 i = 0; i < num_words; i++) m_GPUREAD_buffer.push_back(0); // Is this correct? return true; } void GPU::UpdateDisplay() { m_texture_config.page_changed = true; m_system->IncrementFrameNumber(); } void GPU::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) {} void GPU::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data) {} void GPU::DispatchRenderCommand(RenderCommand rc, u32 num_vertices) {} void GPU::FlushRender() {} void GPU::TextureConfig::SetColorMode(TextureColorMode new_color_mode) { if (new_color_mode == TextureColorMode::Reserved_Direct16Bit) new_color_mode = TextureColorMode::Direct16Bit; if (color_mode == new_color_mode) return; color_mode = new_color_mode; } void GPU::TextureConfig::SetFromPolygonTexcoord(u32 texcoord0, u32 texcoord1) { SetFromPaletteAttribute(Truncate16(texcoord0 >> 16)); SetFromPageAttribute(Truncate16(texcoord1 >> 16)); } void GPU::TextureConfig::SetFromRectangleTexcoord(u32 texcoord) { SetFromPaletteAttribute(Truncate16(texcoord >> 16)); } void GPU::TextureConfig::SetFromPageAttribute(u16 value) { value &= PAGE_ATTRIBUTE_MASK; if (page_attribute == value) return; base_x = static_cast(ZeroExtend32(value & UINT16_C(0x1FF)) * UINT32_C(64)); base_y = static_cast(ZeroExtend32((value >> 11) & UINT16_C(1)) * UINT32_C(512)); page_changed = true; } void GPU::TextureConfig::SetFromPaletteAttribute(u16 value) { value &= PALETTE_ATTRIBUTE_MASK; if (palette_attribute == value) return; palette_x = static_cast(ZeroExtend32(value & UINT16_C(0x3F)) * UINT32_C(16)); palette_y = static_cast(ZeroExtend32((value >> 6) & UINT16_C(0x1FF))); }