#pragma once // GLAD has to come first so that Qt doesn't pull in the system GL headers, which are incompatible with glad. #include // Hack to prevent Apple's glext.h headers from getting included via qopengl.h, since we still want to use glad. #ifdef __APPLE__ #define __glext_h_ #endif #include "common/gl/context.h" #include "common/gl/program.h" #include "common/gl/stream_buffer.h" #include "common/gl/texture.h" #include "common/window_info.h" #include "core/host_display.h" #include #ifndef LIBRETRO #include "postprocessing_chain.h" #endif namespace FrontendCommon { class OpenGLHostDisplay : public HostDisplay { public: OpenGLHostDisplay(); virtual ~OpenGLHostDisplay(); virtual RenderAPI GetRenderAPI() const override; virtual void* GetRenderDevice() const override; virtual void* GetRenderContext() const override; virtual bool HasRenderDevice() const override; virtual bool HasRenderSurface() const override; virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override; virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device) override; virtual void DestroyRenderDevice() override; virtual bool MakeRenderContextCurrent() override; virtual bool DoneRenderContextCurrent() override; virtual bool ChangeRenderWindow(const WindowInfo& new_wi) override; virtual void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override; virtual void DestroyRenderSurface() override; virtual bool SetPostProcessingChain(const std::string_view& config) override; std::unique_ptr CreateTexture(u32 width, u32 height, const void* initial_data, u32 initial_data_stride, bool dynamic) override; void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data, u32 texture_data_stride) override; bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data, u32 out_data_stride) override; virtual void SetVSync(bool enabled) override; virtual bool Render() override; protected: const char* GetGLSLVersionString() const; std::string GetGLSLVersionHeader() const; virtual bool CreateResources() override; virtual void DestroyResources() override; virtual bool CreateImGuiContext(); virtual void DestroyImGuiContext(); void RenderDisplay(); void RenderImGui(); void RenderSoftwareCursor(); void RenderDisplay(s32 left, s32 bottom, s32 width, s32 height, void* texture_handle, u32 texture_width, s32 texture_height, s32 texture_view_x, s32 texture_view_y, s32 texture_view_width, s32 texture_view_height, bool linear_filter); void RenderSoftwareCursor(s32 left, s32 bottom, s32 width, s32 height, HostDisplayTexture* texture_handle); #ifndef LIBRETRO struct PostProcessingStage { GL::Program program; GL::Texture output_texture; u32 uniforms_size; }; bool CheckPostProcessingRenderTargets(u32 target_width, u32 target_height); void ApplyPostProcessingChain(GLuint final_target, s32 final_left, s32 final_top, s32 final_width, s32 final_height, void* texture_handle, u32 texture_width, s32 texture_height, s32 texture_view_x, s32 texture_view_y, s32 texture_view_width, s32 texture_view_height); #endif std::unique_ptr m_gl_context; GL::Program m_display_program; GL::Program m_cursor_program; GLuint m_display_vao = 0; GLuint m_display_nearest_sampler = 0; GLuint m_display_linear_sampler = 0; GLuint m_uniform_buffer_alignment = 1; #ifndef LIBRETRO PostProcessingChain m_post_processing_chain; GL::Texture m_post_processing_input_texture; std::unique_ptr m_post_processing_ubo; std::vector m_post_processing_stages; #endif }; } // namespace FrontendCommon